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- #ifndef CGAMEINFO_H
- #define CGAMEINFO_H
- #include "StartInfo.h"
- #include "SDL.h"
- #include <vector>
- class CMapHandler;
- class CArtHandler;
- class CHeroHandler;
- class CCreatureHandler;
- class CAbilityHandler;
- class CSpellHandler;
- class CAmbarCendamo;
- class CPreGameTextHandler;
- class CBuildingHandler;
- class CObjectHandler;
- class CMusicHandler;
- class CSemiLodHandler;
- class CDefObjInfoHandler;
- class CTownHandler;
- class CLodHandler;
- class CGeneralTextHandler;
- class CConsoleHandler;
- class CPathfinder;
- class CCursorHandler;
- class CScreenHandler;
- class CGameState;
- class CMapHandler;
- class CGameInterface;
- class CPreGame;
- class CDefHandler;
- /*
- CGameInfo class
- for allowing different functions for modifying game informations
- */
- class CGameInfo
- {
- public:
- static CGameInfo * mainObj; //pointer to main CGameInfo object
- CGameState * state;
- CArtHandler * arth;
- CHeroHandler * heroh;
- CCreatureHandler * creh;
- CAbilityHandler * abilh;
- CSpellHandler * spellh;
- CMapHandler * mh;
- CAmbarCendamo * ac;
- CPreGameTextHandler * preth;
- CBuildingHandler * buildh;
- CObjectHandler * objh;
- CMusicHandler * mush;
- CSemiLodHandler * sspriteh;
- CDefObjInfoHandler * dobjinfo;
- CTownHandler * townh;
- CLodHandler * spriteh;
- CLodHandler * bitmaph;
- CGeneralTextHandler * generaltexth;
- CConsoleHandler * consoleh;
- CPathfinder * pathf;
- CCursorHandler * curh;
- CScreenHandler * screenh;
- int localPlayer;
- std::vector<CGameInterface *> playerint;
- std::vector<SDL_Color> playerColors;
- std::vector<CDefHandler *> playerColorInfo; //gems from adventure map interface
- SDL_Color neutralColor;
- StartInfo scenarioOps;
- };
- #endif //CGAMEINFO_H
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