CompleteQuest.h 1.4 KB

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  1. /*
  2. * CompleteQuestBehavior.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../AIUtility.h"
  12. #include "../../../CCallback.h"
  13. #include "../Goals/CGoal.h"
  14. #include "../../../lib/gameState/QuestInfo.h"
  15. namespace NKAI
  16. {
  17. namespace Goals
  18. {
  19. class CompleteQuest : public CGoal<CompleteQuest>
  20. {
  21. private:
  22. QuestInfo q;
  23. public:
  24. CompleteQuest(const QuestInfo & quest)
  25. :CGoal(COMPLETE_QUEST), q(quest)
  26. {
  27. }
  28. Goals::TGoalVec decompose(const Nullkiller * ai) const override;
  29. std::string toString() const override;
  30. bool hasHash() const override { return true; }
  31. uint64_t getHash() const override;
  32. bool operator==(const CompleteQuest & other) const override;
  33. private:
  34. TGoalVec tryCompleteQuest(const Nullkiller * ai) const;
  35. TGoalVec missionArt(const Nullkiller * ai) const;
  36. TGoalVec missionHero(const Nullkiller * ai) const;
  37. TGoalVec missionArmy(const Nullkiller * ai) const;
  38. TGoalVec missionResources(const Nullkiller * ai) const;
  39. TGoalVec missionDestroyObj(const Nullkiller * ai) const;
  40. TGoalVec missionIncreasePrimaryStat(const Nullkiller * ai) const;
  41. TGoalVec missionLevel(const Nullkiller * ai) const;
  42. TGoalVec missionKeymaster(const Nullkiller * ai) const;
  43. std::string questToString() const;
  44. };
  45. }
  46. }