| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 |
- /*
- * StringConstants.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ///
- /// String ID which are pointless to move to config file - these types are mostly hardcoded
- ///
- namespace GameConstants
- {
- const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
- "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
- };
- const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
- "red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
- };
- const std::string ALIGNMENT_NAMES [3] = {"good", "evil", "neutral"};
- }
- namespace PrimarySkill
- {
- const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" };
- }
- namespace NSecondarySkill
- {
- const std::string names [GameConstants::SKILL_QUANTITY] =
- {
- "pathfinding", "archery", "logistics", "scouting", "diplomacy", // 5
- "navigation", "leadership", "wisdom", "mysticism", "luck", // 10
- "ballistics", "eagleEye", "necromancy", "estates", "fireMagic", // 15
- "airMagic", "waterMagic", "earthMagic", "scholar", "tactics", // 20
- "artillery", "learning", "offence", "armorer", "intelligence", // 25
- "sorcery", "resistance", "firstAid"
- };
- const std::vector<std::string> levels =
- {
- "none", "basic", "advanced", "expert"
- };
- }
- namespace EBuildingType
- {
- const std::string names [44] =
- {
- "mageGuild1", "mageGuild2", "mageGuild3", "mageGuild4", "mageGuild5", // 5
- "tavern", "shipyard", "fort", "citadel", "castle", // 10
- "villageHall", "townHall", "cityHall", "capitol", "marketplace", // 15
- "resourceSilo", "blacksmith", "special1", "horde1", "horde1Upgr", // 20
- "ship", "special2", "special3", "special4", "horde2", // 25
- "horde2Upgr", "grail", "extraTownHall", "extraCityHall", "extraCapitol", // 30
- "dwellingLvl1", "dwellingLvl2", "dwellingLvl3", "dwellingLvl4", "dwellingLvl5", // 35
- "dwellingLvl6", "dwellingLvl7", "dwellingUpLvl1", "dwellingUpLvl2", "dwellingUpLvl3", // 40
- "dwellingUpLvl4", "dwellingUpLvl5", "dwellingUpLvl6", "dwellingUpLvl7"
- };
- }
- namespace ETownType
- {
- const std::string names [GameConstants::F_NUMBER] =
- {
- "castle", "rampart", "tower",
- "inferno", "necropolis", "dungeon",
- "stronghold", "fortress", "conflux"
- };
- }
- namespace NArtifactPosition
- {
- const std::string namesHero [19] =
- {
- "head", "shoulders", "neck", "rightHand", "leftHand", "torso", //5
- "rightRing", "leftRing", "feet", //8
- "misc1", "misc2", "misc3", "misc4", //12
- "mach1", "mach2", "mach3", "mach4", //16
- "spellbook", "misc5" //18
- };
- const std::string namesCreature[1] =
- {
- "creature1"
- };
- const std::string namesCommander[6] =
- {
- "commander1", "commander2", "commander3", "commander4", "commander5", "commander6",
- };
- const std::string backpack = "backpack";
- }
- namespace NMetaclass
- {
- const std::string names [16] =
- {
- "",
- "artifact", "creature", "faction", "experience", "hero",
- "heroClass", "luck", "mana", "morale", "movement",
- "object", "primarySkill", "secondarySkill", "spell", "resource"
- };
- }
- namespace NPathfindingLayer
- {
- const std::string names[EPathfindingLayer::NUM_LAYERS] =
- {
- "land", "sail", "water", "air"
- };
- }
- VCMI_LIB_NAMESPACE_END
|