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							- /*
 
-  * Propagators.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Propagators.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- const std::map<std::string, TPropagatorPtr> bonusPropagatorMap =
 
- {
 
- 	{"BATTLE_WIDE", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE)},
 
- 	{"VISITED_TOWN_AND_VISITOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TOWN_AND_VISITOR)},
 
- 	{"PLAYER_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::PLAYER)},
 
- 	{"HERO", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::HERO)},
 
- 	{"TEAM_PROPAGATOR", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::TEAM)}, //untested
 
- 	{"GLOBAL_EFFECT", std::make_shared<CPropagatorNodeType>(CBonusSystemNode::GLOBAL_EFFECTS)}
 
- }; //untested
 
- bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
 
- {
 
- 	return false;
 
- }
 
- CBonusSystemNode::ENodeTypes IPropagator::getPropagatorType() const
 
- {
 
- 	return CBonusSystemNode::ENodeTypes::NONE;
 
- }
 
- CPropagatorNodeType::CPropagatorNodeType(CBonusSystemNode::ENodeTypes NodeType)
 
- 	: nodeType(NodeType)
 
- {
 
- }
 
- CBonusSystemNode::ENodeTypes CPropagatorNodeType::getPropagatorType() const
 
- {
 
- 	return nodeType;
 
- }
 
- bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
 
- {
 
- 	return nodeType == dest->getNodeType();
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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