CMainMenu.cpp 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699
  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../gui/CursorHandler.h"
  19. #include "../windows/GUIClasses.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../gui/ShortcutHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../render/Canvas.h"
  25. #include "../widgets/CComponent.h"
  26. #include "../widgets/Buttons.h"
  27. #include "../widgets/MiscWidgets.h"
  28. #include "../widgets/ObjectLists.h"
  29. #include "../widgets/TextControls.h"
  30. #include "../windows/InfoWindows.h"
  31. #include "../CServerHandler.h"
  32. #include "../CGameInfo.h"
  33. #include "../CMusicHandler.h"
  34. #include "../CVideoHandler.h"
  35. #include "../CPlayerInterface.h"
  36. #include "../Client.h"
  37. #include "../CMT.h"
  38. #include "../../CCallback.h"
  39. #include "../../lib/CGeneralTextHandler.h"
  40. #include "../../lib/JsonNode.h"
  41. #include "../../lib/campaign/CampaignHandler.h"
  42. #include "../../lib/serializer/Connection.h"
  43. #include "../../lib/serializer/CTypeList.h"
  44. #include "../../lib/filesystem/Filesystem.h"
  45. #include "../../lib/filesystem/CCompressedStream.h"
  46. #include "../../lib/mapping/CMapInfo.h"
  47. #include "../../lib/modding/CModHandler.h"
  48. #include "../../lib/VCMIDirs.h"
  49. #include "../../lib/CStopWatch.h"
  50. #include "../../lib/CThreadHelper.h"
  51. #include "../../lib/CConfigHandler.h"
  52. #include "../../lib/GameConstants.h"
  53. #include "../../lib/CRandomGenerator.h"
  54. #include "../../lib/CondSh.h"
  55. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  56. #include "../../server/CVCMIServer.h"
  57. #include <SDL.h>
  58. #endif
  59. std::shared_ptr<CMainMenu> CMM;
  60. ISelectionScreenInfo * SEL;
  61. static void do_quit()
  62. {
  63. GH.dispatchMainThread([]()
  64. {
  65. handleQuit(false);
  66. });
  67. }
  68. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  69. : CWindowObject(BORDERED), config(configNode)
  70. {
  71. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  72. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  73. if(config["scalable"].Bool())
  74. background->scaleTo(GH.screenDimensions());
  75. pos = background->center();
  76. for(const JsonNode & node : config["items"].Vector())
  77. menuNameToEntry.push_back(node["name"].String());
  78. for(const JsonNode & node : config["images"].Vector())
  79. images.push_back(CMainMenu::createPicture(node));
  80. //Hardcoded entry
  81. menuNameToEntry.push_back("credits");
  82. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  83. if(config["video"].isNull())
  84. tabs->setRedrawParent(true);
  85. }
  86. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  87. {
  88. if(config["items"].Vector().size() == index)
  89. return std::make_shared<CreditsScreen>(this->pos);
  90. else
  91. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  92. }
  93. void CMenuScreen::show(Canvas & to)
  94. {
  95. if(!config["video"].isNull())
  96. {
  97. // redraw order: background -> video -> buttons and pictures
  98. background->redraw();
  99. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to.getInternalSurface(), true, false);
  100. tabs->redraw();
  101. }
  102. CIntObject::show(to);
  103. }
  104. void CMenuScreen::activate()
  105. {
  106. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  107. if(!config["video"].isNull())
  108. CCS->videoh->open(VideoPath::fromJson(config["video"]["name"]));
  109. CIntObject::activate();
  110. }
  111. void CMenuScreen::deactivate()
  112. {
  113. if(!config["video"].isNull())
  114. CCS->videoh->close();
  115. CIntObject::deactivate();
  116. }
  117. void CMenuScreen::switchToTab(size_t index)
  118. {
  119. tabs->setActive(index);
  120. }
  121. void CMenuScreen::switchToTab(std::string name)
  122. {
  123. switchToTab(vstd::find_pos(menuNameToEntry, name));
  124. }
  125. size_t CMenuScreen::getActiveTab() const
  126. {
  127. return tabs->getActive();
  128. }
  129. //funciton for std::string -> std::function conversion for main menu
  130. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  131. {
  132. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  133. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  134. std::list<std::string> commands;
  135. boost::split(commands, string, boost::is_any_of("\t "));
  136. if(!commands.empty())
  137. {
  138. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  139. commands.pop_front();
  140. if(index > 3 || !commands.empty())
  141. {
  142. switch(index)
  143. {
  144. case 0: //to - switch to another tab, if such tab exists
  145. {
  146. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  147. if(index2 != menuType.size())
  148. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  149. break;
  150. }
  151. case 1: //open campaign selection window
  152. {
  153. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  154. break;
  155. }
  156. case 2: //start
  157. {
  158. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  159. {
  160. case 0:
  161. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  162. case 1:
  163. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  164. case 2:
  165. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  166. case 3:
  167. return std::bind(CMainMenu::startTutorial);
  168. }
  169. break;
  170. }
  171. case 3: //load
  172. {
  173. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  174. {
  175. case 0:
  176. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  177. case 1:
  178. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  179. case 2:
  180. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  181. case 3:
  182. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::TUTORIAL);
  183. }
  184. }
  185. break;
  186. case 4: //exit
  187. {
  188. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  189. }
  190. break;
  191. case 5: //highscores
  192. {
  193. return std::bind(CMainMenu::openHighScoreScreen);
  194. }
  195. }
  196. }
  197. }
  198. logGlobal->error("Failed to parse command: %s", string);
  199. return std::function<void()>();
  200. }
  201. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  202. {
  203. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  204. std::pair<std::string, std::string> help;
  205. if(!button["help"].isNull() && button["help"].Float() > 0)
  206. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  207. int posx = static_cast<int>(button["x"].Float());
  208. if(posx < 0)
  209. posx = pos.w + posx;
  210. int posy = static_cast<int>(button["y"].Float());
  211. if(posy < 0)
  212. posy = pos.h + posy;
  213. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  214. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  215. if (button["center"].Bool())
  216. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  217. return result;
  218. }
  219. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  220. {
  221. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  222. setRedrawParent(true);
  223. pos = parent->pos;
  224. for(const JsonNode & node : config["images"].Vector())
  225. images.push_back(CMainMenu::createPicture(node));
  226. for(const JsonNode & node : config["buttons"].Vector())
  227. {
  228. buttons.push_back(createButton(parent, node));
  229. buttons.back()->hoverable = true;
  230. buttons.back()->setRedrawParent(true);
  231. }
  232. }
  233. CMainMenuConfig::CMainMenuConfig()
  234. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  235. , config(JsonPath::builtin("config/mainmenu.json"))
  236. {
  237. }
  238. CMainMenuConfig & CMainMenuConfig::get()
  239. {
  240. static CMainMenuConfig config;
  241. return config;
  242. }
  243. const JsonNode & CMainMenuConfig::getConfig() const
  244. {
  245. return config;
  246. }
  247. const JsonNode & CMainMenuConfig::getCampaigns() const
  248. {
  249. return campaignSets;
  250. }
  251. CMainMenu::CMainMenu()
  252. {
  253. pos.w = GH.screenDimensions().x;
  254. pos.h = GH.screenDimensions().y;
  255. GH.defActionsDef = 63;
  256. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  257. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  258. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  259. }
  260. CMainMenu::~CMainMenu()
  261. {
  262. if(GH.curInt == this)
  263. GH.curInt = nullptr;
  264. }
  265. void CMainMenu::activate()
  266. {
  267. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  268. if (pos.dimensions() != GH.screenDimensions())
  269. onScreenResize();
  270. CIntObject::activate();
  271. }
  272. void CMainMenu::onScreenResize()
  273. {
  274. pos.w = GH.screenDimensions().x;
  275. pos.h = GH.screenDimensions().y;
  276. menu = nullptr;
  277. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  278. backgroundAroundMenu->pos = pos;
  279. }
  280. void CMainMenu::update()
  281. {
  282. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  283. return;
  284. if(GH.windows().count() == 0)
  285. {
  286. GH.windows().pushWindow(CMM);
  287. GH.windows().pushWindow(menu);
  288. menu->switchToTab(menu->getActiveTab());
  289. }
  290. static bool warnedAboutModDependencies = false;
  291. if (!warnedAboutModDependencies)
  292. {
  293. warnedAboutModDependencies = true;
  294. auto errorMessages = CGI->modh->getModLoadErrors();
  295. if (!errorMessages.empty())
  296. CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  297. }
  298. // Handles mouse and key input
  299. GH.handleEvents();
  300. GH.windows().simpleRedraw();
  301. }
  302. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  303. {
  304. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  305. CSH->screenType = screenType;
  306. CSH->loadMode = loadMode;
  307. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  308. }
  309. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  310. {
  311. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  312. ourCampaign->campaignSet = campaignSet;
  313. openCampaignLobby(ourCampaign);
  314. }
  315. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  316. {
  317. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  318. CSH->screenType = ESelectionScreen::campaignList;
  319. CSH->campaignStateToSend = campaign;
  320. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  321. }
  322. void CMainMenu::openCampaignScreen(std::string name)
  323. {
  324. auto const & config = CMainMenuConfig::get().getCampaigns();
  325. if(!vstd::contains(config.Struct(), name))
  326. {
  327. logGlobal->error("Unknown campaign set: %s", name);
  328. return;
  329. }
  330. bool campaignsFound = true;
  331. for (auto const & entry : config[name]["items"].Vector())
  332. {
  333. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  334. if (!CResourceHandler::get()->existsResource(resourceID))
  335. campaignsFound = false;
  336. }
  337. if (!campaignsFound)
  338. {
  339. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  340. return;
  341. }
  342. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  343. }
  344. void CMainMenu::startTutorial()
  345. {
  346. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  347. if(!CResourceHandler::get()->existsResource(tutorialMap))
  348. {
  349. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  350. return;
  351. }
  352. auto mapInfo = std::make_shared<CMapInfo>();
  353. mapInfo->mapInit(tutorialMap.getName());
  354. CMainMenu::openLobby(ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  355. CSH->startMapAfterConnection(mapInfo);
  356. }
  357. void CMainMenu::openHighScoreScreen()
  358. {
  359. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  360. return;
  361. }
  362. std::shared_ptr<CMainMenu> CMainMenu::create()
  363. {
  364. if(!CMM)
  365. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  366. return CMM;
  367. }
  368. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  369. {
  370. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  371. }
  372. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  373. : screenType(ScreenType)
  374. {
  375. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  376. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  377. pos = background->center(); //center, window has size of bg graphic
  378. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  379. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  380. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  381. playerName->setText(getPlayerName());
  382. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  383. buttonHotseat = std::make_shared<CButton>(Point(373, 78), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  384. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this));
  385. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this));
  386. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  387. }
  388. void CMultiMode::hostTCP()
  389. {
  390. auto savedScreenType = screenType;
  391. close();
  392. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, true, ELoadMode::MULTI);
  393. }
  394. void CMultiMode::joinTCP()
  395. {
  396. auto savedScreenType = screenType;
  397. close();
  398. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayerName(), savedScreenType, false, ELoadMode::MULTI);
  399. }
  400. std::string CMultiMode::getPlayerName()
  401. {
  402. std::string name = settings["general"]["playerName"].String();
  403. if(name == "Player")
  404. name = CGI->generaltexth->translate("vcmi.mainMenu.playerName");
  405. return name;
  406. }
  407. void CMultiMode::onNameChange(std::string newText)
  408. {
  409. Settings name = settings.write["general"]["playerName"];
  410. name->String() = newText;
  411. }
  412. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  413. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  414. {
  415. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  416. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  417. pos = background->center(); //center, window has size of bg graphic
  418. std::string text = CGI->generaltexth->allTexts[446];
  419. boost::replace_all(text, "\t", "\n");
  420. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  421. for(int i = 0; i < inputNames.size(); i++)
  422. {
  423. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  424. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  425. }
  426. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  427. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  428. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  429. inputNames[0]->setText(firstPlayer, true);
  430. #ifndef VCMI_IOS
  431. inputNames[0]->giveFocus();
  432. #endif
  433. }
  434. void CMultiPlayers::onChange(std::string newText)
  435. {
  436. }
  437. void CMultiPlayers::enterSelectionScreen()
  438. {
  439. std::vector<std::string> names;
  440. for(auto name : inputNames)
  441. {
  442. if(name->getText().length())
  443. names.push_back(name->getText());
  444. }
  445. Settings name = settings.write["general"]["playerName"];
  446. name->String() = names[0];
  447. CMainMenu::openLobby(screenType, host, &names, loadMode);
  448. }
  449. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  450. {
  451. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  452. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  453. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  454. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  455. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  456. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  457. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  458. if(host && !settings["session"]["donotstartserver"].Bool())
  459. {
  460. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  461. buttonOk->block(true);
  462. startConnectThread();
  463. }
  464. else
  465. {
  466. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  467. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  468. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  469. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  470. inputAddress->giveFocus();
  471. }
  472. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  473. inputPort->setText(std::to_string(CSH->getHostPort()), true);
  474. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  475. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  476. }
  477. void CSimpleJoinScreen::connectToServer()
  478. {
  479. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  480. buttonOk->block(true);
  481. GH.stopTextInput();
  482. startConnectThread(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  483. }
  484. void CSimpleJoinScreen::leaveScreen()
  485. {
  486. if(CSH->state == EClientState::CONNECTING)
  487. {
  488. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  489. CSH->state = EClientState::CONNECTION_CANCELLED;
  490. }
  491. else if(GH.windows().isTopWindow(this))
  492. {
  493. close();
  494. }
  495. }
  496. void CSimpleJoinScreen::onChange(const std::string & newText)
  497. {
  498. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  499. }
  500. void CSimpleJoinScreen::startConnectThread(const std::string & addr, ui16 port)
  501. {
  502. #if defined(SINGLE_PROCESS_APP) && defined(VCMI_ANDROID)
  503. // in single process build server must use same JNIEnv as client
  504. // as server runs in a separate thread, it must not attempt to search for Java classes (and they're already cached anyway)
  505. // https://github.com/libsdl-org/SDL/blob/main/docs/README-android.md#threads-and-the-java-vm
  506. CVCMIServer::reuseClientJNIEnv(SDL_AndroidGetJNIEnv());
  507. #endif
  508. boost::thread connector(&CSimpleJoinScreen::connectThread, this, addr, port);
  509. connector.detach();
  510. }
  511. void CSimpleJoinScreen::connectThread(const std::string & addr, ui16 port)
  512. {
  513. setThreadName("connectThread");
  514. if(!addr.length())
  515. CSH->startLocalServerAndConnect();
  516. else
  517. CSH->justConnectToServer(addr, port);
  518. // async call to prevent thread race
  519. GH.dispatchMainThread([this](){
  520. if(CSH->state == EClientState::CONNECTION_FAILED)
  521. {
  522. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.mainMenu.serverConnectionFailed"), {});
  523. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  524. GH.startTextInput(inputAddress->pos);
  525. buttonOk->block(false);
  526. }
  527. if(GH.windows().isTopWindow(this))
  528. {
  529. close();
  530. }
  531. });
  532. }
  533. CLoadingScreen::CLoadingScreen()
  534. : CWindowObject(BORDERED, getBackground())
  535. {
  536. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  537. addUsedEvents(TIME);
  538. CCS->musich->stopMusic(5000);
  539. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  540. if(conf.isStruct())
  541. {
  542. const int posx = conf["x"].Integer(), posy = conf["y"].Integer();
  543. const int blockSize = conf["size"].Integer();
  544. const int blocksAmount = conf["amount"].Integer();
  545. for(int i = 0; i < blocksAmount; ++i)
  546. {
  547. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  548. progressBlocks.back()->deactivate();
  549. progressBlocks.back()->visible = false;
  550. }
  551. }
  552. }
  553. CLoadingScreen::~CLoadingScreen()
  554. {
  555. }
  556. void CLoadingScreen::tick(uint32_t msPassed)
  557. {
  558. if(!progressBlocks.empty())
  559. {
  560. int status = float(get()) / 255.f * progressBlocks.size();
  561. for(int i = 0; i < status; ++i)
  562. {
  563. progressBlocks.at(i)->activate();
  564. progressBlocks.at(i)->visible = true;
  565. }
  566. }
  567. }
  568. ImagePath CLoadingScreen::getBackground()
  569. {
  570. ImagePath fname = ImagePath::builtin("loadbar");
  571. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  572. if(conf.isStruct())
  573. {
  574. if(conf["background"].isVector())
  575. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  576. if(conf["background"].isString())
  577. return ImagePath::fromJson(conf["background"]);
  578. return fname;
  579. }
  580. if(conf.isVector() && !conf.Vector().empty())
  581. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  582. return fname;
  583. }