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- /*
- * CArtifactsOfHeroBase.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CArtifactHolder.h"
- class CButton;
- class CArtifactsOfHeroBase : public CIntObject
- {
- protected:
- using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
- using BpackScrollFunctor = std::function<void(int)>;
- public:
- using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
- using ClickFunctor = std::function<void(CArtifactsOfHeroBase&, CArtPlace&, const Point&)>;
- using PutBackPickedArtCallback = std::function<void()>;
- ClickFunctor clickPressedCallback;
- ClickFunctor showPopupCallback;
- ClickFunctor gestureCallback;
-
- CArtifactsOfHeroBase();
- virtual void putBackPickedArtifact();
- virtual void setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback);
- virtual void clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
- virtual void showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
- virtual void gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
- virtual void setHero(const CGHeroInstance * hero);
- virtual const CGHeroInstance * getHero() const;
- virtual void scrollBackpack(int offset);
- virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
- virtual void unmarkSlots();
- virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
- virtual void updateWornSlots();
- virtual void updateBackpackSlots();
- virtual void updateSlot(const ArtifactPosition & slot);
- virtual const CArtifactInstance * getPickedArtifact();
- void addGestureCallback(CArtPlace::ClickFunctor callback);
- protected:
- const CGHeroInstance * curHero;
- ArtPlaceMap artWorn;
- std::vector<ArtPlacePtr> backpack;
- std::shared_ptr<CButton> leftBackpackRoll;
- std::shared_ptr<CButton> rightBackpackRoll;
- int backpackPos; // Position to display artifacts in heroes backpack
- PutBackPickedArtCallback putBackPickedArtCallback;
- const std::vector<Point> slotPos =
- {
- Point(509,30), Point(568,242), Point(509,80), //0-2
- Point(383,69), Point(562,184), Point(509,131), //3-5
- Point(431,69), Point(610,184), Point(515,295), //6-8
- Point(383,143), Point(399,193), Point(415,244), //9-11
- Point(431,295), Point(564,30), Point(610,30), //12-14
- Point(610,76), Point(610,122), Point(610,310), //15-17
- Point(381,295) //18
- };
- virtual void init(CHeroArtPlace::ClickFunctor lClickCallback, CHeroArtPlace::ClickFunctor showPopupCallback,
- const Point & position, BpackScrollFunctor scrollCallback);
- // Assigns an artifacts to an artifact place depending on it's new slot ID
- virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
- virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
- };
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