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							- #include "stdafx.h"
 
- #include "global.h"
 
- #include "CPathfinder.h"
 
- #include "CGameInfo.h"
 
- #include "hch/CAmbarCendamo.h"
 
- #include "mapHandler.h"
 
- #include "CGameState.h"
 
- #include "hch/CObjectHandler.h"
 
- #include "hch/CDefObjInfoHandler.h"
 
- using namespace boost::logic;
 
- int3 CPath::startPos()
 
- {
 
- 	return int3(nodes[nodes.size()-1].coord.x,nodes[nodes.size()-1].coord.y,nodes[nodes.size()-1].coord.z);
 
- }
 
- int3 CPath::endPos()
 
- {
 
- 	return int3(nodes[0].coord.x,nodes[0].coord.y,nodes[0].coord.z);
 
- }
 
- CPath * CPathfinder::getPath(int3 src, int3 dest, const CGHeroInstance * hero, unsigned char type) //TODO: test it (seems to be finished, but relies on unwritten functions :()
 
- {
 
- 	//check input
 
- 	if ((src.x < 0)||(src.y < 0)||(src.z < 0)||(dest.x < 0)||(dest.y < 0)||(dest.z < 0))
 
- 	{
 
- 		return NULL;
 
- 	}
 
- 	if ((src.x >= CGI->mh->sizes.x)||(src.y >= CGI->mh->sizes.y)||(src.z >= CGI->mh->sizes.z)
 
- 			||(dest.x >= CGI->mh->sizes.x)||(dest.y >= CGI->mh->sizes.y)||(dest.z >= CGI->mh->sizes.z))
 
- 	{
 
- 		return NULL;
 
- 	}
 
- 	int3 hpos = hero->getPosition(false);
 
- 	tribool blockLandSea; //true - blocks sea, false - blocks land, indeterminate - allows all
 
- 	if (!hero->canWalkOnSea())
 
- 	{
 
- 		if (CGI->mh->ttiles[hpos.x][hpos.y][hpos.z].tileInfo->tertype==water)
 
- 			blockLandSea=false;
 
- 		else
 
- 			blockLandSea=true;
 
- 	}
 
- 	else
 
- 	{
 
- 		blockLandSea = indeterminate;
 
- 	}
 
- 	//graph initialization
 
- 	graph.resize(CGI->mh->sizes.x);
 
- 	for(size_t i=0; i<graph.size(); ++i)
 
- 	{
 
- 		graph[i].resize(CGI->mh->sizes.y);
 
- 		for(size_t j=0; j<graph[i].size(); ++j)
 
- 		{
 
- 			graph[i][j].accesible = !CGI->mh->ttiles[i][j][src.z].tileInfo->blocked;
 
- 			if(i==dest.x && j==dest.y && CGI->mh->ttiles[i][j][src.z].tileInfo->visitable)
 
- 			{
 
- 				graph[i][j].accesible = true; //for allowing visiting objects
 
- 			}
 
- 			graph[i][j].dist = -1;
 
- 			graph[i][j].theNodeBefore = NULL;
 
- 			graph[i][j].visited = false;
 
- 			graph[i][j].coord.x = i;
 
- 			graph[i][j].coord.y = j;
 
- 			graph[i][j].coord.z = dest.z;
 
- 			if (CGI->mh->ttiles[i][j][src.z].tileInfo->tertype==rock)
 
- 			{
 
- 				graph[i][j].accesible = false;
 
- 			}
 
- 			if ((blockLandSea) && (CGI->mh->ttiles[i][j][src.z].tileInfo->tertype==water))
 
- 			{
 
- 				graph[i][j].accesible = false;
 
- 			}
 
- 			else if ((!blockLandSea) && (CGI->mh->ttiles[i][j][src.z].tileInfo->tertype!=water))
 
- 			{
 
- 				graph[i][j].accesible = false;
 
- 			}
 
- 			if(graph[i][j].accesible)
 
- 			{
 
- 				graph[i][j].accesible = CGI->state->players[hero->tempOwner].fogOfWarMap[i][j][src.z];
 
- 			}
 
- 		}
 
- 	}
 
- 	//graph initialized
 
- 	graph[src.x][src.y].dist = 0;
 
- 	std::queue<CPathNode> mq;
 
- 	mq.push(graph[src.x][src.y]);
 
- 	unsigned int curDist = 4000000000; //XXX 2 147 483 648 // only in C90 //but numeric limit shows 0-4294967295...confused
 
- 	while(!mq.empty())
 
- 	{
 
- 		CPathNode cp = mq.front();
 
- 		mq.pop();
 
- 		if ((cp.coord.x == dest.x) && (cp.coord.y==dest.y))
 
- 		{
 
- 			if (cp.dist < curDist)
 
- 				curDist=cp.dist;
 
- 		}
 
- 		else
 
- 		{
 
- 			if (cp.dist > curDist)
 
- 				continue;
 
- 		}
 
- 		if(cp.coord.x>0)
 
- 		{
 
- 			CPathNode & dp = graph[cp.coord.x-1][cp.coord.y];
 
- 			processNode(dp, hero, mq, cp, src, false);
 
- 		}
 
- 		if(cp.coord.y>0)
 
- 		{
 
- 			CPathNode & dp = graph[cp.coord.x][cp.coord.y-1];
 
- 			processNode(dp, hero, mq, cp, src, false);
 
- 		}
 
- 		if(cp.coord.x>0 && cp.coord.y>0)
 
- 		{
 
- 			CPathNode & dp = graph[cp.coord.x-1][cp.coord.y-1];
 
- 			processNode(dp, hero, mq, cp, src, true);
 
- 		}
 
- 		if(cp.coord.x<graph.size()-1)
 
- 		{
 
- 			CPathNode & dp = graph[cp.coord.x+1][cp.coord.y];
 
- 			processNode(dp, hero, mq, cp, src, false);
 
- 		}
 
- 		if(cp.coord.y<graph[0].size()-1)
 
- 		{
 
- 			CPathNode & dp = graph[cp.coord.x][cp.coord.y+1];
 
- 			processNode(dp, hero, mq, cp, src, false);
 
- 		}
 
- 		if(cp.coord.x<graph.size()-1 && cp.coord.y<graph[0].size()-1)
 
- 		{
 
- 			CPathNode & dp = graph[cp.coord.x+1][cp.coord.y+1];
 
- 			processNode(dp, hero, mq, cp, src, true);
 
- 		}
 
- 		if(cp.coord.x>0 && cp.coord.y<graph[0].size()-1)
 
- 		{
 
- 			CPathNode & dp = graph[cp.coord.x-1][cp.coord.y+1];
 
- 			processNode(dp, hero, mq, cp, src, true);
 
- 		}
 
- 		if(cp.coord.x<graph.size()-1 && cp.coord.y>0)
 
- 		{
 
- 			CPathNode & dp = graph[cp.coord.x+1][cp.coord.y-1];
 
- 			processNode(dp, hero, mq, cp, src, true);
 
- 		}
 
- 	}
 
- 	CPathNode curNode = graph[dest.x][dest.y];
 
- 	if(!curNode.theNodeBefore)
 
- 		return NULL;
 
- 	CPath * ret = new CPath;
 
- 	while(curNode.coord!=graph[src.x][src.y].coord)
 
- 	{
 
- 		ret->nodes.push_back(curNode);
 
- 		curNode = *(curNode.theNodeBefore);
 
- 	}
 
- 	ret->nodes.push_back(graph[src.x][src.y]);
 
- 	return ret;
 
- }
 
- void CPathfinder::convertPath(CPath * path, unsigned int mode) //mode=0 -> from 'manifest' to 'object'
 
- {
 
- 	if (mode==0)
 
- 	{
 
- 		for (int i=0;i<path->nodes.size();i++)
 
- 		{
 
- 			path->nodes[i].coord = CGHeroInstance::convertPosition(path->nodes[i].coord,true);
 
- 		}
 
- 	}
 
- }
 
- void CPathfinder::processNode(CPathNode & dp, const CGHeroInstance * hero, std::queue<CPathNode> & mq, const CPathNode & cp, const int3 & src, bool diagonal)
 
- {
 
- 	const TerrainTile * tinfo = CGI->mh->ttiles[dp.coord.x][dp.coord.y][src.z].tileInfo;
 
- 	int cost = hero->getTileCost(tinfo->tertype, tinfo->malle, tinfo->nuine);
 
- 	if(diagonal)
 
- 		cost *= std::sqrt(2.0);
 
- 	if((dp.dist==-1 || (dp.dist > cp.dist + cost)) && dp.accesible && checkForVisitableDir(cp.coord, dp.coord) && checkForVisitableDir(dp.coord, cp.coord))
 
- 	{
 
- 		dp.dist = cp.dist + cost;
 
- 		dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y];
 
- 		mq.push(dp);
 
- 	}
 
- }
 
- bool CPathfinder::checkForVisitableDir(const int3 & src, const int3 & dst) const
 
- {
 
- 	for(int b=0; b<CGI->mh->ttiles[dst.x][dst.y][dst.z].tileInfo->visitableObjects.size(); ++b) //checking destination tile
 
- 	{
 
- 		const TerrainTile * pom = CGI->mh->ttiles[dst.x][dst.y][dst.z].tileInfo;
 
- 		if(!vstd::contains(pom->blockingObjects, pom->visitableObjects[b]))
 
- 			continue;
 
- 		CGDefInfo * di = pom->visitableObjects[b]->defInfo;
 
- 		if( (dst.x == src.x-1 && dst.y == src.y-1) && !(di->visitDir & (1<<4)) )
 
- 		{
 
- 			return false;
 
- 		}
 
- 		if( (dst.x == src.x && dst.y == src.y-1) && !(di->visitDir & (1<<5)) )
 
- 		{
 
- 			return false;
 
- 		}
 
- 		if( (dst.x == src.x+1 && dst.y == src.y-1) && !(di->visitDir & (1<<6)) )
 
- 		{
 
- 			return false;
 
- 		}
 
- 		if( (dst.x == src.x+1 && dst.y == src.y) && !(di->visitDir & (1<<7)) )
 
- 		{
 
- 			return false;
 
- 		}
 
- 		if( (dst.x == src.x+1 && dst.y == src.y+1) && !(di->visitDir & (1<<0)) )
 
- 		{
 
- 			return false;
 
- 		}
 
- 		if( (dst.x == src.x && dst.y == src.y+1) && !(di->visitDir & (1<<1)) )
 
- 		{
 
- 			return false;
 
- 		}
 
- 		if( (dst.x == src.x-1 && dst.y == src.y+1) && !(di->visitDir & (1<<2)) )
 
- 		{
 
- 			return false;
 
- 		}
 
- 		if( (dst.x == src.x-1 && dst.y == src.y) && !(di->visitDir & (1<<3)) )
 
- 		{
 
- 			return false;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
 
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