mapHandler.cpp 38 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "SDL_Extensions.h"
  4. #include "CGameInfo.h"
  5. #include <cstdlib>
  6. #include "hch/CLodHandler.h"
  7. #include "hch/CDefObjInfoHandler.h"
  8. #include <algorithm>
  9. #include "CGameState.h"
  10. #include "hch/CHeroHandler.h"
  11. #include "hch/CTownHandler.h"
  12. #include "client/Graphics.h"
  13. #include <iomanip>
  14. #include <sstream>
  15. #include "hch/CObjectHandler.h"
  16. #include "map.h"
  17. #include "hch/CDefHandler.h"
  18. extern SDL_Surface * screen;
  19. std::string nameFromType (int typ)
  20. {
  21. switch((EterrainType)typ)
  22. {
  23. case dirt:
  24. {
  25. return std::string("DIRTTL.DEF");
  26. break;
  27. }
  28. case sand:
  29. {
  30. return std::string("SANDTL.DEF");
  31. break;
  32. }
  33. case grass:
  34. {
  35. return std::string("GRASTL.DEF");
  36. break;
  37. }
  38. case snow:
  39. {
  40. return std::string("SNOWTL.DEF");
  41. break;
  42. }
  43. case swamp:
  44. {
  45. return std::string("SWMPTL.DEF");
  46. break;
  47. }
  48. case rough:
  49. {
  50. return std::string("ROUGTL.DEF");
  51. break;
  52. }
  53. case subterranean:
  54. {
  55. return std::string("SUBBTL.DEF");
  56. break;
  57. }
  58. case lava:
  59. {
  60. return std::string("LAVATL.DEF");
  61. break;
  62. }
  63. case water:
  64. {
  65. return std::string("WATRTL.DEF");
  66. break;
  67. }
  68. case rock:
  69. {
  70. return std::string("ROCKTL.DEF");
  71. break;
  72. }
  73. case border:
  74. //TODO use me
  75. break;
  76. default:
  77. //TODO do something here
  78. break;
  79. }
  80. return std::string();
  81. }
  82. struct OCM_HLP
  83. {
  84. bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
  85. {
  86. return (*a.first)<(*b.first);
  87. }
  88. } ocmptwo ;
  89. void alphaTransformDef(CGDefInfo * defInfo)
  90. {
  91. SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
  92. for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
  93. {
  94. defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
  95. defInfo->handler->alphaTransformed = true;
  96. }
  97. SDL_FreeSurface(alphaTransSurf);
  98. }
  99. void CMapHandler::prepareFOWDefs()
  100. {
  101. fullHide = CDefHandler::giveDef("TSHRC.DEF");
  102. partialHide = CDefHandler::giveDef("TSHRE.DEF");
  103. //adding necessary rotations
  104. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  105. partialHide->ourImages.push_back(nw);
  106. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  107. partialHide->ourImages.push_back(nw);
  108. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  109. partialHide->ourImages.push_back(nw);
  110. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  111. partialHide->ourImages.push_back(nw);
  112. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  113. partialHide->ourImages.push_back(nw);
  114. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  115. partialHide->ourImages.push_back(nw);
  116. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  117. partialHide->ourImages.push_back(nw);
  118. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  119. partialHide->ourImages.push_back(nw);
  120. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  121. partialHide->ourImages.push_back(nw);
  122. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  123. partialHide->ourImages.push_back(nw);
  124. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  125. partialHide->ourImages.push_back(nw);
  126. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  127. partialHide->ourImages.push_back(nw);
  128. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  129. partialHide->ourImages.push_back(nw);
  130. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  131. partialHide->ourImages.push_back(nw);
  132. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  133. partialHide->ourImages.push_back(nw);
  134. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  135. partialHide->ourImages.push_back(nw);
  136. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  137. partialHide->ourImages.push_back(nw);
  138. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  139. partialHide->ourImages.push_back(nw);
  140. //necessaary rotations added
  141. for(size_t i=0; i<partialHide->ourImages.size(); ++i)
  142. {
  143. CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
  144. }
  145. hideBitmap.resize(CGI->mh->map->width);
  146. for (size_t i=0;i<hideBitmap.size();i++)
  147. {
  148. hideBitmap[i].resize(CGI->mh->map->height);
  149. }
  150. for (size_t i=0; i<hideBitmap.size(); ++i)
  151. {
  152. for (int j=0; j < CGI->mh->map->height; ++j)
  153. {
  154. hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
  155. for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
  156. {
  157. hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
  158. }
  159. }
  160. }
  161. }
  162. void CMapHandler::roadsRiverTerrainInit()
  163. {
  164. //initializing road's and river's DefHandlers
  165. roadDefs.push_back(CDefHandler::giveDef("dirtrd.def"));
  166. roadDefs.push_back(CDefHandler::giveDef("gravrd.def"));
  167. roadDefs.push_back(CDefHandler::giveDef("cobbrd.def"));
  168. staticRiverDefs.push_back(CDefHandler::giveDef("clrrvr.def"));
  169. staticRiverDefs.push_back(CDefHandler::giveDef("icyrvr.def"));
  170. staticRiverDefs.push_back(CDefHandler::giveDef("mudrvr.def"));
  171. staticRiverDefs.push_back(CDefHandler::giveDef("lavrvr.def"));
  172. for(size_t g=0; g<staticRiverDefs.size(); ++g)
  173. {
  174. for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
  175. {
  176. CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
  177. }
  178. }
  179. for(size_t g=0; g<roadDefs.size(); ++g)
  180. {
  181. for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
  182. {
  183. CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
  184. }
  185. }
  186. sizes.x = CGI->mh->map->width;
  187. sizes.y = CGI->mh->map->height;
  188. sizes.z = CGI->mh->map->twoLevel+1;
  189. ttiles.resize(CGI->mh->map->width,Woff);
  190. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  191. {
  192. ttiles[i].resize(CGI->mh->map->height,Hoff);
  193. }
  194. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  195. {
  196. for (int j=0-Hoff;j<CGI->mh->map->height+Hoff;j++)
  197. ttiles[i][j].resize(CGI->mh->map->twoLevel+1,0);
  198. }
  199. for (int i=0; i<map->width; i++) //jest po szeroko�ci
  200. {
  201. for (int j=0; j<map->height;j++) //po wysoko�ci
  202. {
  203. for (int k=0; k<=map->twoLevel; ++k)
  204. {
  205. TerrainTile2 &pom(ttiles[i][j][k]);
  206. pom.pos = int3(i, j, k);
  207. pom.tileInfo = &(map->terrain[i][j][k]);
  208. if(pom.tileInfo->malle)
  209. {
  210. int cDir;
  211. bool rotV, rotH;
  212. int roadpom = pom.tileInfo->malle-1,
  213. impom = pom.tileInfo->roadDir;
  214. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  215. ttiles[i][j][k].roadbitmap.push_back(pom1);
  216. cDir = pom.tileInfo->roadDir;
  217. rotH = (pom.tileInfo->siodmyTajemniczyBajt >> 5) & 1;
  218. rotV = (pom.tileInfo->siodmyTajemniczyBajt >> 4) & 1;
  219. if(rotH)
  220. {
  221. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  222. }
  223. if(rotV)
  224. {
  225. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  226. }
  227. if(rotH || rotV)
  228. {
  229. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  230. }
  231. }
  232. }
  233. }
  234. }
  235. for (int i=0; i<map->width; i++) //jest po szeroko�ci
  236. {
  237. for (int j=0; j<map->height;j++) //po wysoko�ci
  238. {
  239. for(int k=0; k<=map->twoLevel; ++k)
  240. {
  241. if(map->terrain[i][j][k].nuine)
  242. {
  243. int cDir;
  244. bool rotH, rotV;
  245. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[map->terrain[i][j][k].nuine-1]->ourImages[map->terrain[i][j][k].rivDir].bitmap);
  246. cDir = map->terrain[i][j][k].rivDir;
  247. rotH = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 3) & 1;
  248. rotV = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 2) & 1;
  249. if(rotH)
  250. {
  251. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  252. }
  253. if(rotV)
  254. {
  255. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  256. }
  257. if(rotH || rotV)
  258. {
  259. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  260. }
  261. }
  262. }
  263. }
  264. }
  265. }
  266. void CMapHandler::borderAndTerrainBitmapInit()
  267. {
  268. CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
  269. bord->notFreeImgs = true;
  270. terrainGraphics.resize(10);
  271. for (int i = 0; i < 10 ; i++)
  272. {
  273. CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
  274. terrainGraphics[i].resize(hlp->ourImages.size());
  275. hlp->notFreeImgs = true;
  276. for(size_t j=0; j < hlp->ourImages.size(); ++j)
  277. terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
  278. delete hlp;
  279. }
  280. for (int i=0-Woff; i<map->width+Woff; i++) //jest po szeroko�ci
  281. {
  282. for (int j=0-Hoff; j<map->height+Hoff;j++) //po wysoko�ci
  283. {
  284. for(int k=0; k<=map->twoLevel; ++k)
  285. {
  286. if(i < 0 || i > (map->width-1) || j < 0 || j > (map->height-1))
  287. {
  288. if(i==-1 && j==-1)
  289. {
  290. ttiles[i][j][k].terbitmap = bord->ourImages[16].bitmap;
  291. continue;
  292. }
  293. else if(i==-1 && j==(map->height))
  294. {
  295. ttiles[i][j][k].terbitmap = bord->ourImages[19].bitmap;
  296. continue;
  297. }
  298. else if(i==(map->width) && j==-1)
  299. {
  300. ttiles[i][j][k].terbitmap = bord->ourImages[17].bitmap;
  301. continue;
  302. }
  303. else if(i==(map->width) && j==(map->height))
  304. {
  305. ttiles[i][j][k].terbitmap = bord->ourImages[18].bitmap;
  306. continue;
  307. }
  308. else if(j == -1 && i > -1 && i < map->height)
  309. {
  310. ttiles[i][j][k].terbitmap = bord->ourImages[22+rand()%2].bitmap;
  311. continue;
  312. }
  313. else if(i == -1 && j > -1 && j < map->height)
  314. {
  315. ttiles[i][j][k].terbitmap = bord->ourImages[33+rand()%2].bitmap;
  316. continue;
  317. }
  318. else if(j == map->height && i >-1 && i < map->width)
  319. {
  320. ttiles[i][j][k].terbitmap = bord->ourImages[29+rand()%2].bitmap;
  321. continue;
  322. }
  323. else if(i == map->width && j > -1 && j < map->height)
  324. {
  325. ttiles[i][j][k].terbitmap = bord->ourImages[25+rand()%2].bitmap;
  326. continue;
  327. }
  328. else
  329. {
  330. ttiles[i][j][k].terbitmap = bord->ourImages[rand()%16].bitmap;
  331. continue;
  332. }
  333. }
  334. }
  335. }
  336. }
  337. delete bord;
  338. }
  339. void CMapHandler::initObjectRects()
  340. {
  341. //initializing objects / rects
  342. for(size_t f=0; f < map->objects.size(); ++f)
  343. {
  344. if((map->objects[f]->ID==34 && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)
  345. || !map->objects[f]->defInfo)
  346. {
  347. continue;
  348. }
  349. CDefHandler * curd = map->objects[f]->defInfo->handler;
  350. if(curd)
  351. {
  352. for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32
  353. {
  354. for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32
  355. {
  356. SDL_Rect cr;
  357. cr.w = 32;
  358. cr.h = 32;
  359. cr.x = fx<<5; //fx*32
  360. cr.y = fy<<5; //fy*32
  361. std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(map->objects[f],cr);
  362. if((map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  363. {
  364. //TerrainTile2 & curt =
  365. // ttiles
  366. // [map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  367. //[map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  368. //[map->objects[f]->pos.z];
  369. ttiles[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][map->objects[f]->pos.z].objects.push_back(toAdd);
  370. }
  371. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  372. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  373. }//if curd
  374. } // for(int f=0; f<map->objects.size(); ++f)
  375. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  376. {
  377. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  378. {
  379. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  380. {
  381. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  382. }
  383. }
  384. }
  385. }
  386. void processDef (CGDefInfo* def)
  387. {
  388. if(def->id == 26)
  389. return;
  390. def->handler=CDefHandler::giveDef(def->name);
  391. def->width = def->handler->ourImages[0].bitmap->w/32;
  392. def->height = def->handler->ourImages[0].bitmap->h/32;
  393. CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
  394. if(pom && def->id!=98)
  395. {
  396. pom->handler = def->handler;
  397. pom->width = pom->handler->ourImages[0].bitmap->w/32;
  398. pom->height = pom->handler->ourImages[0].bitmap->h/32;
  399. }
  400. else if(def->id != 34 && def->id != 98)
  401. tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
  402. if(!def->handler->alphaTransformed)
  403. {
  404. for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy)
  405. {
  406. def->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
  407. def->handler->alphaTransformed = true;
  408. }
  409. }
  410. }
  411. void CMapHandler::initHeroDef(CGHeroInstance * h)
  412. {
  413. h->defInfo->handler = graphics->flags1[0];
  414. h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
  415. h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
  416. }
  417. void CMapHandler::init()
  418. {
  419. timeHandler th;
  420. th.getDif();
  421. std::ifstream ifs("config/townsDefs.txt");
  422. int ccc;
  423. ifs>>ccc;
  424. for(int i=0;i<ccc*2;i++)
  425. {
  426. CGDefInfo *n;
  427. if(i<ccc)
  428. {
  429. n = CGI->state->villages[i];
  430. map->defs.insert(CGI->state->forts[i]);
  431. }
  432. else
  433. n = CGI->state->capitols[i%ccc];
  434. ifs >> n->name;
  435. if(!n)
  436. tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
  437. map->defs.insert(n);
  438. }
  439. tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
  440. for(int i=0;i<map->heroes.size();i++)
  441. {
  442. if(!map->heroes[i]->defInfo->handler)
  443. {
  444. initHeroDef(map->heroes[i]);
  445. }
  446. }
  447. std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
  448. std::for_each(map->defs.begin(),map->defs.end(),processDef); //and non-h3m defs
  449. tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
  450. for(int i=0;i<PLAYER_LIMIT;i++)
  451. {
  452. for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
  453. {
  454. usedHeroes.insert(map->players[i].heroesNames[j].heroID);
  455. }
  456. }
  457. tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
  458. for(size_t h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info {
  459. CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));
  460. tlog0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
  461. prepareFOWDefs();
  462. roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
  463. borderAndTerrainBitmapInit();
  464. tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
  465. initObjectRects();
  466. tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
  467. }
  468. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect)
  469. {
  470. if(!otherHeroAnim)
  471. heroAnim = anim; //the same, as it should be
  472. //setting surface to blit at
  473. SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
  474. if(extSurf)
  475. {
  476. su = extSurf;
  477. }
  478. else
  479. {
  480. su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
  481. }
  482. if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  483. throw new std::string("terrainRect: out of range");
  484. ////printing terrain
  485. for (int bx=0; bx<dx; bx++)
  486. {
  487. for (int by=0; by<dy; by++)
  488. {
  489. const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
  490. SDL_Rect sr;
  491. sr.y=by*32;
  492. sr.x=bx*32;
  493. sr.h=sr.w=32;
  494. validateRectTerr(&sr, extRect);
  495. if(tile.terbitmap)
  496. {
  497. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
  498. }
  499. else
  500. {
  501. switch(tile.tileInfo->siodmyTajemniczyBajt%4)
  502. {
  503. case 0:
  504. SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  505. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  506. break;
  507. case 1:
  508. CSDL_Ext::blitWithRotate1(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  509. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  510. break;
  511. case 2:
  512. CSDL_Ext::blitWithRotate2(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  513. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  514. break;
  515. default:
  516. CSDL_Ext::blitWithRotate3(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
  517. &genRect(sr.h, sr.w, 0, 0),su,&sr);
  518. break;
  519. }
  520. }
  521. }
  522. }
  523. ////terrain printed
  524. ////printing rivers
  525. for (int bx=0; bx<dx; bx++)
  526. {
  527. for (int by=0; by<dy; by++)
  528. {
  529. SDL_Rect sr;
  530. sr.y=by*32;
  531. sr.x=bx*32;
  532. sr.h=sr.w=32;
  533. validateRectTerr(&sr, extRect);
  534. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  535. {
  536. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
  537. }
  538. }
  539. }
  540. ////rivers printed
  541. ////printing roads
  542. for (int bx=0; bx<dx; bx++)
  543. {
  544. for (int by=-1; by<dy; by++)
  545. {
  546. if(y+by<=-4)
  547. continue;
  548. SDL_Rect sr;
  549. sr.y=by*32+16;
  550. sr.x=bx*32;
  551. sr.h=sr.w=32;
  552. validateRectTerr(&sr, extRect);
  553. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  554. {
  555. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
  556. }
  557. }
  558. }
  559. ////roads printed
  560. ////printing objects
  561. for (int bx=0; bx<dx; bx++)
  562. {
  563. for (int by=0; by<dy; by++)
  564. {
  565. for(int h=0; h < ttiles[x+bx][y+by][level].objects.size(); ++h)
  566. {
  567. SDL_Rect sr;
  568. sr.w = 32;
  569. sr.h = 32;
  570. sr.x = (bx)*32;
  571. sr.y = (by)*32;
  572. validateRectTerr(&sr, extRect);
  573. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
  574. pp.h = sr.h;
  575. pp.w = sr.w;
  576. const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  577. if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
  578. {
  579. int imgVal = 8;
  580. SDL_Surface * tb;
  581. if(themp->type==NULL)
  582. continue;
  583. std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
  584. size_t gg;
  585. for(gg=0; gg<iv.size(); ++gg)
  586. {
  587. if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
  588. {
  589. tb = iv[gg+heroAnim%imgVal].bitmap;
  590. break;
  591. }
  592. }
  593. CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
  594. pp.y+=imgVal*2-32;
  595. sr.y-=16;
  596. SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  597. }
  598. else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
  599. {
  600. int imgVal = 8;
  601. SDL_Surface * tb;
  602. if(themp->type==NULL)
  603. continue;
  604. std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
  605. size_t gg;
  606. for(gg=0; gg < iv.size(); ++gg)
  607. {
  608. if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
  609. {
  610. tb = iv[gg].bitmap;
  611. break;
  612. }
  613. }
  614. CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
  615. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  616. {
  617. SDL_Rect bufr = sr;
  618. bufr.x-=2*32;
  619. bufr.y-=1*32;
  620. bufr.h = 64;
  621. bufr.w = 96;
  622. if(bufr.x-extRect->x>-64)
  623. SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
  624. }
  625. }
  626. else
  627. {
  628. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  629. int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
  630. //setting appropriate flag color
  631. if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
  632. CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
  633. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
  634. }
  635. }
  636. }
  637. }
  638. ////objects printed, printing shadow
  639. for (int bx=0; bx<dx; bx++)
  640. {
  641. for (int by=0; by<dy; by++)
  642. {
  643. SDL_Rect sr;
  644. sr.y=by*32;
  645. sr.x=bx*32;
  646. sr.h=sr.w=32;
  647. validateRectTerr(&sr, extRect);
  648. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
  649. {
  650. SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
  651. CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
  652. }
  653. }
  654. }
  655. ////shadow printed
  656. //printing borders
  657. for (int bx=0; bx<dx; bx++)
  658. {
  659. for (int by=0; by<dy; by++)
  660. {
  661. if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
  662. {
  663. SDL_Rect sr;
  664. sr.y=by*32;
  665. sr.x=bx*32;
  666. sr.h=sr.w=32;
  667. validateRectTerr(&sr, extRect);
  668. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  669. }
  670. else
  671. {
  672. #ifdef MARK_BLOCKED_POSITIONS
  673. if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
  674. {
  675. SDL_Rect sr;
  676. sr.y=by*32;
  677. sr.x=bx*32;
  678. sr.h=sr.w=32;
  679. validateRectTerr(&sr, extRect);
  680. SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
  681. for(int f=0; f<ns->w*ns->h*4; ++f)
  682. {
  683. *((unsigned char*)(ns->pixels) + f) = 128;
  684. }
  685. SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  686. SDL_FreeSurface(ns);
  687. }
  688. #endif
  689. #ifdef MARK_VISITABLE_POSITIONS
  690. if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
  691. {
  692. SDL_Rect sr;
  693. sr.y=by*32;
  694. sr.x=bx*32;
  695. sr.h=sr.w=32;
  696. validateRectTerr(&sr, extRect);
  697. SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
  698. for(int f=0; f<ns->w*ns->h*4; ++f)
  699. {
  700. *((unsigned char*)(ns->pixels) + f) = 128;
  701. }
  702. SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  703. SDL_FreeSurface(ns);
  704. }
  705. #endif
  706. }
  707. }
  708. }
  709. //borders printed
  710. return su;
  711. }
  712. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
  713. {
  714. int size = visibilityMap.size()-1; //is tile visible. arrangement: (like num keyboard)
  715. bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0, //789
  716. d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0, //456
  717. d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
  718. d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
  719. d5 = visibilityMap[x][y][lvl], //TODO use me - OMFG
  720. d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
  721. d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
  722. d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
  723. d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
  724. if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
  725. {
  726. return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
  727. }
  728. else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
  729. {
  730. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  731. }
  732. else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
  733. {
  734. return partialHide->ourImages[15].bitmap; //visible right top corner
  735. }
  736. else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
  737. {
  738. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  739. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  740. }
  741. else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
  742. {
  743. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  744. return partialHide->ourImages[35].bitmap;
  745. }
  746. else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
  747. {
  748. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  749. return partialHide->ourImages[0].bitmap; //visible top
  750. }
  751. else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
  752. {
  753. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  754. return partialHide->ourImages[4].bitmap; //visble bottom
  755. }
  756. else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
  757. {
  758. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  759. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  760. return partialHide->ourImages[36].bitmap;
  761. }
  762. else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
  763. {
  764. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  765. return partialHide->ourImages[2].bitmap; //visible right
  766. }
  767. else if(d2 && d6 && !d4 && !d8 && !d7)
  768. {
  769. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  770. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  771. }
  772. else if(!d2 && d6 && !d4 && d8 && !d1)
  773. {
  774. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  775. }
  776. else if(!d2 && !d6 && d4 && d8 && !d3)
  777. {
  778. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  779. return partialHide->ourImages[37].bitmap;
  780. }
  781. else if(d2 && !d6 && d4 && !d8 && !d9)
  782. {
  783. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  784. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  785. return partialHide->ourImages[38].bitmap;
  786. }
  787. else if(d2 && d6 && d4 && d8)
  788. {
  789. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  790. }
  791. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
  792. {
  793. return partialHide->ourImages[16].bitmap; //visible right corners
  794. }
  795. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
  796. {
  797. return partialHide->ourImages[18].bitmap; //visible top corners
  798. }
  799. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
  800. {
  801. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  802. return partialHide->ourImages[39].bitmap;
  803. }
  804. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
  805. {
  806. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  807. return partialHide->ourImages[40].bitmap;
  808. }
  809. if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
  810. {
  811. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  812. }
  813. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
  814. {
  815. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  816. return partialHide->ourImages[41].bitmap;
  817. }
  818. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
  819. {
  820. return partialHide->ourImages[19].bitmap; //visible corners without left top
  821. }
  822. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
  823. {
  824. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  825. }
  826. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
  827. {
  828. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  829. return partialHide->ourImages[42].bitmap;
  830. }
  831. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
  832. {
  833. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  834. return partialHide->ourImages[43].bitmap;
  835. }
  836. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
  837. {
  838. return partialHide->ourImages[21].bitmap; //visible all corners only
  839. }
  840. if(d2 && d6 && d4 && !d8)
  841. {
  842. return partialHide->ourImages[6].bitmap; //hidden top
  843. }
  844. if(d2 && !d6 && d4 && d8)
  845. {
  846. return partialHide->ourImages[7].bitmap; //hidden right
  847. }
  848. if(!d2 && d6 && d4 && d8)
  849. {
  850. return partialHide->ourImages[8].bitmap; //hidden bottom
  851. }
  852. if(d2 && d6 && !d4 && d8)
  853. {
  854. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  855. return partialHide->ourImages[44].bitmap;
  856. }
  857. if(!d2 && d6 && d4 && !d8)
  858. {
  859. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  860. }
  861. if(d2 && !d6 && !d4 && d8)
  862. {
  863. return partialHide->ourImages[29].bitmap; //hidden left and right
  864. }
  865. if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
  866. {
  867. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  868. }
  869. if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
  870. {
  871. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  872. return partialHide->ourImages[45].bitmap;
  873. }
  874. if(!d2 && !d6 && !d4 && d8 && d3 && d1)
  875. {
  876. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  877. }
  878. if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
  879. {
  880. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  881. return partialHide->ourImages[46].bitmap;
  882. }
  883. if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
  884. {
  885. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  886. return partialHide->ourImages[47].bitmap;
  887. }
  888. if(!d2 && !d6 && d4 && !d8 && d3 && d9)
  889. {
  890. return partialHide->ourImages[32].bitmap; //visible left and right corners
  891. }
  892. if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
  893. {
  894. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  895. return partialHide->ourImages[48].bitmap;
  896. }
  897. if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
  898. {
  899. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  900. }
  901. if(d2 && !d6 && !d4 && !d8 && d7 && d9)
  902. {
  903. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  904. }
  905. if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
  906. {
  907. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  908. }
  909. if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
  910. {
  911. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  912. }
  913. if(!d2 && d6 && !d4 && !d8 && d7 && d1)
  914. {
  915. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  916. return partialHide->ourImages[49].bitmap;
  917. }
  918. if(d2 && d6 && !d4 && !d8 && d7)
  919. {
  920. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  921. }
  922. else if(!d2 && d6 && !d4 && d8 && d1)
  923. {
  924. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  925. }
  926. else if(!d2 && !d6 && d4 && d8 && d3)
  927. {
  928. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  929. return partialHide->ourImages[50].bitmap;
  930. }
  931. else if(d2 && !d6 && d4 && !d8 && d9)
  932. {
  933. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  934. return partialHide->ourImages[51].bitmap;
  935. }
  936. //newly added
  937. else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
  938. {
  939. return partialHide->ourImages[0].bitmap;
  940. }
  941. else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
  942. {
  943. return partialHide->ourImages[1].bitmap;
  944. }
  945. else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
  946. {
  947. return partialHide->ourImages[4].bitmap;
  948. }
  949. else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
  950. {
  951. return partialHide->ourImages[5].bitmap;
  952. }
  953. else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
  954. {
  955. return partialHide->ourImages[36].bitmap;
  956. }
  957. else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
  958. {
  959. return partialHide->ourImages[36].bitmap;
  960. }
  961. else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
  962. {
  963. return partialHide->ourImages[2].bitmap;
  964. }
  965. else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
  966. {
  967. return partialHide->ourImages[3].bitmap;
  968. }
  969. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  970. }
  971. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  972. {
  973. int ret=-1;
  974. if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height)
  975. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].tileInfo->malle];
  976. else if(a.x>=CGI->mh->map->width && a.y<CGI->mh->map->height)
  977. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].tileInfo->malle];
  978. else if(a.x<CGI->mh->map->width && a.y>=CGI->mh->map->height)
  979. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].tileInfo->malle];
  980. else
  981. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].tileInfo->malle];
  982. if(!(a.x==b.x || a.y==b.y))
  983. ret*=1.41421;
  984. //TODO: use hero's pathfinding skill during calculating cost
  985. return ret;
  986. }
  987. //std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  988. //{
  989. // std::vector < CGObjectInstance * > ret;
  990. // for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  991. // {
  992. // CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  993. // if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  994. // ret.push_back(curi);
  995. // }
  996. // return ret;
  997. //}
  998. std::string CMapHandler::getDefName(int id, int subid)
  999. {
  1000. CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
  1001. if(temp)
  1002. return temp->name;
  1003. #ifndef __GNUC__
  1004. throw new std::exception("Def not found.");
  1005. #else
  1006. throw new std::exception();
  1007. #endif
  1008. }
  1009. bool CMapHandler::printObject(const CGObjectInstance *obj)
  1010. {
  1011. CDefHandler * curd = obj->defInfo->handler;
  1012. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1013. {
  1014. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1015. {
  1016. SDL_Rect cr;
  1017. cr.w = 32;
  1018. cr.h = 32;
  1019. cr.x = fx*32;
  1020. cr.y = fy*32;
  1021. std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
  1022. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1023. {
  1024. TerrainTile2 & curt = //TODO use me
  1025. ttiles
  1026. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1027. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1028. [obj->pos.z];
  1029. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1030. }
  1031. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1032. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1033. return true;
  1034. }
  1035. bool CMapHandler::hideObject(const CGObjectInstance *obj)
  1036. {
  1037. CDefHandler * curd = obj->defInfo->handler;
  1038. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1039. {
  1040. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1041. {
  1042. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1043. {
  1044. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1045. for(size_t dd=0; dd < ctile.size(); ++dd)
  1046. {
  1047. if(ctile[dd].first->id==obj->id)
  1048. ctile.erase(ctile.begin() + dd);
  1049. }
  1050. }
  1051. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1052. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1053. return true;
  1054. }
  1055. bool CMapHandler::removeObject(CGObjectInstance *obj)
  1056. {
  1057. hideObject(obj);
  1058. return true;
  1059. }
  1060. unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const
  1061. {
  1062. if(isMoving)
  1063. {
  1064. switch(dir)
  1065. {
  1066. case 1:
  1067. return 10;
  1068. case 2:
  1069. return 5;
  1070. case 3:
  1071. return 6;
  1072. case 4:
  1073. return 7;
  1074. case 5:
  1075. return 8;
  1076. case 6:
  1077. return 9;
  1078. case 7:
  1079. return 12;
  1080. case 8:
  1081. return 11;
  1082. default:
  1083. #ifndef __GNUC__
  1084. throw std::exception("Something very wrong1.");
  1085. #else
  1086. throw std::exception();
  1087. #endif
  1088. }
  1089. }
  1090. else //if(isMoving)
  1091. {
  1092. switch(dir)
  1093. {
  1094. case 1:
  1095. return 13;
  1096. case 2:
  1097. return 0;
  1098. case 3:
  1099. return 1;
  1100. case 4:
  1101. return 2;
  1102. case 5:
  1103. return 3;
  1104. case 6:
  1105. return 4;
  1106. case 7:
  1107. return 15;
  1108. case 8:
  1109. return 14;
  1110. default:
  1111. #ifndef __GNUC__
  1112. throw std::exception("Something very wrong2.");
  1113. #else
  1114. throw std::exception();
  1115. #endif
  1116. }
  1117. }
  1118. }
  1119. void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
  1120. {
  1121. if(ext)
  1122. {
  1123. if(val->x<0)
  1124. {
  1125. val->w += val->x;
  1126. val->x = ext->x;
  1127. }
  1128. else
  1129. {
  1130. val->x += ext->x;
  1131. }
  1132. if(val->y<0)
  1133. {
  1134. val->h += val->y;
  1135. val->y = ext->y;
  1136. }
  1137. else
  1138. {
  1139. val->y += ext->y;
  1140. }
  1141. if(val->x+val->w > ext->x+ext->w)
  1142. {
  1143. val->w = ext->x+ext->w-val->x;
  1144. }
  1145. if(val->y+val->h > ext->y+ext->h)
  1146. {
  1147. val->h = ext->y+ext->h-val->y;
  1148. }
  1149. //for sign problems
  1150. if(val->h > 20000 || val->w > 20000)
  1151. {
  1152. val->h = val->w = 0;
  1153. }
  1154. }
  1155. }
  1156. unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
  1157. {
  1158. if(a.z!=b.z)
  1159. return -1; //error!
  1160. if(a.x==b.x+1 && a.y==b.y+1) //lt
  1161. {
  1162. return 0;
  1163. }
  1164. else if(a.x==b.x && a.y==b.y+1) //t
  1165. {
  1166. return 1;
  1167. }
  1168. else if(a.x==b.x-1 && a.y==b.y+1) //rt
  1169. {
  1170. return 2;
  1171. }
  1172. else if(a.x==b.x-1 && a.y==b.y) //r
  1173. {
  1174. return 3;
  1175. }
  1176. else if(a.x==b.x-1 && a.y==b.y-1) //rb
  1177. {
  1178. return 4;
  1179. }
  1180. else if(a.x==b.x && a.y==b.y-1) //b
  1181. {
  1182. return 5;
  1183. }
  1184. else if(a.x==b.x+1 && a.y==b.y-1) //lb
  1185. {
  1186. return 6;
  1187. }
  1188. else if(a.x==b.x+1 && a.y==b.y) //l
  1189. {
  1190. return 7;
  1191. }
  1192. return -2; //shouldn't happen
  1193. }
  1194. void CMapHandler::updateWater() //shift colors in palettes of water tiles
  1195. {
  1196. SDL_Color palette[14];
  1197. for(size_t j=0; j < terrainGraphics[8].size(); ++j)
  1198. {
  1199. for(int i=0; i<12; ++i)
  1200. {
  1201. palette[(i+1)%12] = terrainGraphics[8][j]->format->palette->colors[229 + i];
  1202. }
  1203. SDL_SetColors(terrainGraphics[8][j],palette,229,12);
  1204. for(int i=0; i<14; ++i)
  1205. {
  1206. palette[(i+1)%14] = terrainGraphics[8][j]->format->palette->colors[242 + i];
  1207. }
  1208. SDL_SetColors(terrainGraphics[8][j],palette,242,14);
  1209. }
  1210. }
  1211. TerrainTile2::TerrainTile2()
  1212. :terbitmap(0),tileInfo(0)
  1213. {}