| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 | 
							- /*
 
-  * CBuildingHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CBuildingHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings )
 
- {
 
- 	static const std::vector<BuildingID> campToERMU = 
 
- 	{
 
- 		BuildingID::TOWN_HALL, BuildingID::CITY_HALL,
 
- 		BuildingID::CAPITOL, BuildingID::FORT, BuildingID::CITADEL, BuildingID::CASTLE, BuildingID::TAVERN,
 
- 		BuildingID::BLACKSMITH, BuildingID::MARKETPLACE, BuildingID::RESOURCE_SILO, BuildingID::NONE,
 
- 		BuildingID::MAGES_GUILD_1, BuildingID::MAGES_GUILD_2, BuildingID::MAGES_GUILD_3, BuildingID::MAGES_GUILD_4,
 
- 		BuildingID::MAGES_GUILD_5,
 
- 		BuildingID::SHIPYARD, BuildingID::GRAIL,
 
- 		BuildingID::SPECIAL_1, BuildingID::SPECIAL_2, BuildingID::SPECIAL_3, BuildingID::SPECIAL_4	
 
- 	}; //creature generators with banks - handled separately
 
- 	
 
- 	if (camp < campToERMU.size())
 
- 	{
 
- 		return campToERMU[camp];
 
- 	}
 
- 	static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = 
 
- 	{
 
- 		{2}, {1}, {1,4}, {0,2},	{0}, {0}, {0}, {0}, {0}
 
- 	};
 
- 	int curPos = static_cast<int>(campToERMU.size());
 
- 	for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i)
 
- 	{
 
- 		if(camp == curPos) //non-upgraded
 
- 			return BuildingID(30 + i);
 
- 		curPos++;
 
- 		if(camp == curPos) //upgraded
 
- 			return BuildingID(37 + i);
 
- 		curPos++;
 
- 		if (i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness
 
- 		{
 
- 			if (vstd::contains(hordeLvlsPerTType[townType], i))
 
- 			{
 
- 				if (camp == curPos)
 
- 				{
 
- 					if (hordeLvlsPerTType[townType][0] == i)
 
- 					{
 
- 						if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
 
- 							return BuildingID::HORDE_1_UPGR;
 
- 						else //upgraded dwelling not presents
 
- 							return BuildingID::HORDE_1;
 
- 					}
 
- 					else
 
- 					{
 
- 						if(hordeLvlsPerTType[townType].size() > 1)
 
- 						{
 
- 							if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
 
- 								return BuildingID::HORDE_2_UPGR;
 
- 							else //upgraded dwelling not presents
 
- 								return BuildingID::HORDE_2;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			curPos++;
 
- 		}
 
- 	}
 
- 	assert(0);
 
- 	return BuildingID::NONE; //not found
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |