mainwindow_moc.cpp 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274
  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/VCMIDirs.h"
  16. #include "../lib/Languages.h"
  17. #include "../lib/filesystem/Filesystem.h"
  18. #include "../lib/logging/CBasicLogConfigurator.h"
  19. #include "updatedialog_moc.h"
  20. #include "main.h"
  21. void MainWindow::load()
  22. {
  23. // Set current working dir to executable folder.
  24. // This is important on Mac for relative paths to work inside DMG.
  25. QDir::setCurrent(QApplication::applicationDirPath());
  26. #ifndef VCMI_IOS
  27. console = new CConsoleHandler();
  28. #endif
  29. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
  30. logConfig.configureDefault();
  31. CResourceHandler::initialize();
  32. CResourceHandler::load("config/filesystem.json");
  33. #ifdef Q_OS_IOS
  34. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
  35. #else
  36. for(auto & string : VCMIDirs::get().dataPaths())
  37. QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
  38. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
  39. #endif
  40. settings.init("config/settings.json", "vcmi:settings");
  41. }
  42. void MainWindow::computeSidePanelSizes()
  43. {
  44. QVector<QToolButton*> widgets = {
  45. ui->modslistButton,
  46. ui->settingsButton,
  47. ui->lobbyButton,
  48. ui->aboutButton,
  49. ui->startEditorButton,
  50. ui->startGameButton
  51. };
  52. for(auto & widget : widgets)
  53. {
  54. QFontMetrics metrics(widget->font());
  55. QSize iconSize = widget->iconSize();
  56. // this is minimal space that is needed for our button to avoid text clipping
  57. int buttonHeight = iconSize.height() + metrics.height() + 4;
  58. widget->setMinimumHeight(buttonHeight);
  59. widget->setMaximumHeight(buttonHeight * 1.2);
  60. }
  61. }
  62. MainWindow::MainWindow(QWidget * parent)
  63. : QMainWindow(parent), ui(new Ui::MainWindow)
  64. {
  65. load(); // load FS before UI
  66. bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
  67. if (!setupCompleted)
  68. detectPreferredLanguage();
  69. updateTranslation(); // load translation
  70. ui->setupUi(this);
  71. connect(ui->lobbyView, &Lobby::enableMod, ui->modlistView, &CModListView::enableModByName);
  72. connect(ui->lobbyView, &Lobby::disableMod, ui->modlistView, &CModListView::disableModByName);
  73. connect(ui->modlistView, &CModListView::modsChanged, ui->lobbyView, &Lobby::updateMods);
  74. //load window settings
  75. QSettings s(Ui::teamName, Ui::appName);
  76. auto size = s.value("MainWindow/Size").toSize();
  77. if(size.isValid())
  78. {
  79. resize(size);
  80. }
  81. auto position = s.value("MainWindow/Position").toPoint();
  82. if(!position.isNull())
  83. {
  84. move(position);
  85. }
  86. #ifndef ENABLE_EDITOR
  87. ui->startEditorButton->hide();
  88. #endif
  89. computeSidePanelSizes();
  90. bool h3DataFound = CResourceHandler::get()->existsResource(ResourcePath("DATA/GENRLTXT.TXT"));
  91. if (h3DataFound && setupCompleted)
  92. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  93. else
  94. enterSetup();
  95. ui->settingsView->setDisplayList();
  96. if(settings["launcher"]["updateOnStartup"].Bool())
  97. UpdateDialog::showUpdateDialog(false);
  98. }
  99. void MainWindow::detectPreferredLanguage()
  100. {
  101. auto preferredLanguages = QLocale::system().uiLanguages();
  102. std::string selectedLanguage;
  103. for (auto const & userLang : preferredLanguages)
  104. {
  105. logGlobal->info("Preferred language: %s", userLang.toStdString());
  106. for (auto const & vcmiLang : Languages::getLanguageList())
  107. if (vcmiLang.tagIETF == userLang.toStdString())
  108. selectedLanguage = vcmiLang.identifier;
  109. }
  110. logGlobal->info("Selected language: %s", selectedLanguage);
  111. if (!selectedLanguage.empty())
  112. {
  113. Settings node = settings.write["general"]["language"];
  114. node->String() = selectedLanguage;
  115. }
  116. }
  117. void MainWindow::enterSetup()
  118. {
  119. ui->startGameButton->setEnabled(false);
  120. ui->startEditorButton->setEnabled(false);
  121. ui->lobbyButton->setEnabled(false);
  122. ui->settingsButton->setEnabled(false);
  123. ui->aboutButton->setEnabled(false);
  124. ui->modslistButton->setEnabled(false);
  125. ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
  126. }
  127. void MainWindow::exitSetup()
  128. {
  129. Settings writer = settings.write["launcher"]["setupCompleted"];
  130. writer->Bool() = true;
  131. ui->startGameButton->setEnabled(true);
  132. ui->startEditorButton->setEnabled(true);
  133. ui->lobbyButton->setEnabled(true);
  134. ui->settingsButton->setEnabled(true);
  135. ui->aboutButton->setEnabled(true);
  136. ui->modslistButton->setEnabled(true);
  137. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  138. }
  139. void MainWindow::switchToModsTab()
  140. {
  141. ui->startGameButton->setEnabled(true);
  142. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  143. }
  144. void MainWindow::changeEvent(QEvent *event)
  145. {
  146. if(event->type() == QEvent::LanguageChange)
  147. {
  148. ui->retranslateUi(this);
  149. }
  150. QMainWindow::changeEvent(event);
  151. }
  152. MainWindow::~MainWindow()
  153. {
  154. //save window settings
  155. QSettings s(Ui::teamName, Ui::appName);
  156. s.setValue("MainWindow/Size", size());
  157. s.setValue("MainWindow/Position", pos());
  158. delete ui;
  159. }
  160. void MainWindow::on_startGameButton_clicked()
  161. {
  162. startGame({});
  163. }
  164. void MainWindow::on_startEditorButton_clicked()
  165. {
  166. startEditor({});
  167. }
  168. const CModList & MainWindow::getModList() const
  169. {
  170. return ui->modlistView->getModList();
  171. }
  172. CModListView * MainWindow::getModView()
  173. {
  174. return ui->modlistView;
  175. }
  176. void MainWindow::on_modslistButton_clicked()
  177. {
  178. switchToModsTab();
  179. }
  180. void MainWindow::on_settingsButton_clicked()
  181. {
  182. ui->startGameButton->setEnabled(true);
  183. ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
  184. }
  185. void MainWindow::on_lobbyButton_clicked()
  186. {
  187. ui->startGameButton->setEnabled(false);
  188. ui->tabListWidget->setCurrentIndex(TabRows::LOBBY);
  189. }
  190. void MainWindow::on_aboutButton_clicked()
  191. {
  192. ui->startGameButton->setEnabled(true);
  193. ui->tabListWidget->setCurrentIndex(TabRows::ABOUT);
  194. }
  195. void MainWindow::updateTranslation()
  196. {
  197. #ifdef ENABLE_QT_TRANSLATIONS
  198. std::string translationFile = settings["general"]["language"].String() + ".qm";
  199. logGlobal->info("Loading translation '%s'", translationFile);
  200. QVector<QString> searchPaths;
  201. #ifdef Q_OS_IOS
  202. searchPaths.push_back(pathToQString(VCMIDirs::get().binaryPath() / "translation" / translationFile));
  203. #else
  204. for(auto const & string : VCMIDirs::get().dataPaths())
  205. searchPaths.push_back(pathToQString(string / "launcher" / "translation" / translationFile));
  206. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "translation" / translationFile));
  207. #endif
  208. for(auto const & string : boost::adaptors::reverse(searchPaths))
  209. {
  210. logGlobal->info("Searching for translation at '%s'", string.toStdString());
  211. if (translator.load(string))
  212. {
  213. logGlobal->info("Translation found");
  214. if (!qApp->installTranslator(&translator))
  215. logGlobal->error("Failed to install translator");
  216. return;
  217. }
  218. }
  219. logGlobal->error("Failed to find translation");
  220. #endif
  221. }