CPlayerInterface.cpp 72 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147
  1. #include "../stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CBattleInterface.h"
  4. #include "../CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CKingdomInterface.h"
  7. #include "CCursorHandler.h"
  8. #include "CGameInfo.h"
  9. #include "CHeroWindow.h"
  10. #include "CMessage.h"
  11. #include "CPlayerInterface.h"
  12. //#include "SDL_Extensions.h"
  13. #include "SDL_Extensions.h"
  14. //#include "SDL_framerate.h"
  15. #include "SDL_framerate.h"
  16. #include "CConfigHandler.h"
  17. #include "CCreatureAnimation.h"
  18. #include "Graphics.h"
  19. #include "../hch/CArtHandler.h"
  20. #include "../hch/CGeneralTextHandler.h"
  21. #include "../hch/CHeroHandler.h"
  22. #include "../hch/CLodHandler.h"
  23. #include "../hch/CObjectHandler.h"
  24. #include "../lib/Connection.h"
  25. #include "../hch/CSpellHandler.h"
  26. #include "../hch/CTownHandler.h"
  27. #include "../hch/CMusicHandler.h"
  28. #include "../lib/CondSh.h"
  29. #include "../lib/NetPacks.h"
  30. #include "../lib/map.h"
  31. #include "../lib/VCMIDirs.h"
  32. #include "mapHandler.h"
  33. #include "../timeHandler.h"
  34. #include <boost/lexical_cast.hpp>
  35. #include <boost/format.hpp>
  36. #include <boost/algorithm/string.hpp>
  37. #include <boost/algorithm/string/replace.hpp>
  38. #include <boost/assign/std/vector.hpp>
  39. #include <boost/assign/list_of.hpp>
  40. #include <boost/date_time/posix_time/posix_time.hpp>
  41. #include <boost/thread.hpp>
  42. #include <cmath>
  43. #include <queue>
  44. #include <sstream>
  45. #include <boost/filesystem.hpp>
  46. #include "../StartInfo.h"
  47. #ifdef min
  48. #undef min
  49. #endif
  50. #ifdef max
  51. #undef max
  52. #endif
  53. /*
  54. * CPlayerInterface.cpp, part of VCMI engine
  55. *
  56. * Authors: listed in file AUTHORS in main folder
  57. *
  58. * License: GNU General Public License v2.0 or later
  59. * Full text of license available in license.txt file, in main folder
  60. *
  61. */
  62. using namespace boost::assign;
  63. using namespace CSDL_Ext;
  64. void processCommand(const std::string &message, CClient *&client);
  65. extern Point screenLTmax;
  66. extern std::queue<SDL_Event*> events;
  67. extern boost::mutex eventsM;
  68. CPlayerInterface * LOCPLINT;
  69. CBattleInterface * CPlayerInterface::battleInt;
  70. enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
  71. CondSh<EMoveState> stillMoveHero; //used during hero movement
  72. int CPlayerInterface::howManyPeople = 0;
  73. struct OCM_HLP_CGIN
  74. {
  75. bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
  76. {
  77. return (*a.first)<(*b.first);
  78. }
  79. } ocmptwo_cgin ;
  80. CPlayerInterface::CPlayerInterface(int Player)
  81. {
  82. howManyPeople++;
  83. GH.defActionsDef = 0;
  84. LOCPLINT = this;
  85. curAction = NULL;
  86. playerID=Player;
  87. human=true;
  88. castleInt = NULL;
  89. battleInt = NULL;
  90. pim = new boost::recursive_mutex;
  91. makingTurn = false;
  92. showingDialog = new CondSh<bool>(false);
  93. sysOpts = GDefaultOptions;
  94. //initializing framerate keeper
  95. mainFPSmng = new FPSmanager;
  96. SDL_initFramerate(mainFPSmng);
  97. SDL_setFramerate(mainFPSmng, 48);
  98. //framerate keeper initialized
  99. cingconsole = new CInGameConsole;
  100. terminate_cond.set(false);
  101. firstCall = 1; //if loading will be overwritten in serialize
  102. autosaveCount = 0;
  103. }
  104. CPlayerInterface::~CPlayerInterface()
  105. {
  106. howManyPeople--;
  107. delete pim;
  108. delete showingDialog;
  109. delete mainFPSmng;
  110. if(adventureInt)
  111. {
  112. if(adventureInt->active & CIntObject::KEYBOARD)
  113. adventureInt->deactivateKeys();
  114. delete adventureInt;
  115. adventureInt = NULL;
  116. }
  117. if(cingconsole->active) //TODO
  118. cingconsole->deactivate();
  119. delete cingconsole;
  120. LOCPLINT = NULL;
  121. }
  122. void CPlayerInterface::init(ICallback * CB)
  123. {
  124. cb = dynamic_cast<CCallback*>(CB);
  125. if(!adventureInt)
  126. adventureInt = new CAdvMapInt();
  127. if(!towns.size() && !wanderingHeroes.size())
  128. {
  129. recreateHeroTownList();
  130. }
  131. }
  132. void CPlayerInterface::yourTurn()
  133. {
  134. {
  135. boost::unique_lock<boost::recursive_mutex> un(*pim);
  136. boost::unique_lock<boost::mutex> lock(eventsM); //block handling events until interface is ready
  137. LOCPLINT = this;
  138. GH.curInt = this;
  139. adventureInt->selection = NULL;
  140. if(firstCall)
  141. {
  142. if(howManyPeople == 1)
  143. adventureInt->setPlayer(playerID);
  144. autosaveCount = getLastIndex("Autosave_");
  145. if(!GH.listInt.size())
  146. {
  147. GH.pushInt(adventureInt);
  148. adventureInt->activateKeys();
  149. }
  150. if(firstCall > 0) //new game, not loaded
  151. {
  152. int index = getLastIndex("Newgame_Autosave_");
  153. index %= SAVES_COUNT;
  154. cb->save("Newgame_Autosave_" + boost::lexical_cast<std::string>(index + 1));
  155. }
  156. firstCall = 0;
  157. }
  158. else
  159. {
  160. LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
  161. autosaveCount %= 5;
  162. }
  163. if(adventureInt->player != playerID)
  164. adventureInt->setPlayer(playerID);
  165. if(howManyPeople > 1) //hot seat message
  166. {
  167. adventureInt->startHotSeatWait(playerID);
  168. makingTurn = true;
  169. std::string msg = CGI->generaltexth->allTexts[13];
  170. boost::replace_first(msg, "%s", cb->getStartInfo()->playerInfos.find(playerID)->second.name);
  171. std::vector<SComponent*> cmp;
  172. cmp.push_back(new SComponent(SComponent::flag, playerID, 0));
  173. showInfoDialog(msg, cmp);
  174. }
  175. else
  176. {
  177. makingTurn = true;
  178. adventureInt->startTurn();
  179. }
  180. }
  181. acceptTurn();
  182. }
  183. STRONG_INLINE void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
  184. {
  185. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  186. for(int h=0; h<hlp.objects.size(); ++h)
  187. if(hlp.objects[h].first->id==hid)
  188. {
  189. hlp.objects[h].second = r;
  190. return;
  191. }
  192. }
  193. STRONG_INLINE void delObjRect(const int & x, const int & y, const int & z, const int & hid)
  194. {
  195. TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
  196. for(int h=0; h<hlp.objects.size(); ++h)
  197. if(hlp.objects[h].first->id==hid)
  198. {
  199. hlp.objects.erase(hlp.objects.begin()+h);
  200. return;
  201. }
  202. }
  203. void CPlayerInterface::heroMoved(const TryMoveHero & details)
  204. {
  205. if(LOCPLINT != this)
  206. return;
  207. boost::unique_lock<boost::recursive_mutex> un(*pim);
  208. const CGHeroInstance * ho = cb->getHeroInfo(details.id); //object representing this hero
  209. int3 hp = details.start;
  210. adventureInt->centerOn(ho); //actualizing screen pos
  211. adventureInt->minimap.draw(screen2);
  212. adventureInt->heroList.draw(screen2);
  213. bool directlyAttackingCreature =
  214. CGI->mh->map->isInTheMap(details.attackedFrom)
  215. && adventureInt->terrain.currentPath //in case if movement has been canceled in the meantime and path was already erased
  216. && adventureInt->terrain.currentPath->nodes.size() == 3;//FIXME should be 2 but works nevertheless...
  217. if(makingTurn && ho->tempOwner == playerID) //we are moving our hero - we may need to update assigned path
  218. {
  219. if(details.result == TryMoveHero::TELEPORTATION || details.start == details.end)
  220. {
  221. if(adventureInt->terrain.currentPath)
  222. eraseCurrentPathOf(ho);
  223. return; //teleport - no fancy moving animation
  224. //TODO: smooth disappear / appear effect
  225. }
  226. if (details.result != TryMoveHero::SUCCESS && details.result != TryMoveHero::FAILED //hero didn't change tile but visit succeeded
  227. || directlyAttackingCreature) // or creature was attacked from endangering tile.
  228. {
  229. eraseCurrentPathOf(ho);
  230. }
  231. else if(adventureInt->terrain.currentPath && details.result == TryMoveHero::SUCCESS) //&& hero is moving
  232. {
  233. //remove one node from the path (the one we went)
  234. adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
  235. if(!adventureInt->terrain.currentPath->nodes.size()) //if it was the last one, remove entire path
  236. eraseCurrentPathOf(ho);
  237. }
  238. }
  239. if (details.result != TryMoveHero::SUCCESS) //hero failed to move
  240. {
  241. ho->isStanding = true;
  242. stillMoveHero.setn(STOP_MOVE);
  243. GH.totalRedraw();
  244. return;
  245. }
  246. initMovement(details, ho, hp);
  247. //first initializing done
  248. SDL_framerateDelay(mainFPSmng); // after first move
  249. //main moving
  250. for(int i=1; i<32; i+=2*sysOpts.heroMoveSpeed)
  251. {
  252. movementPxStep(details, i, hp, ho);
  253. adventureInt->updateScreen = true;
  254. adventureInt->show(screen);
  255. CSDL_Ext::update(screen);
  256. SDL_framerateDelay(mainFPSmng); //for animation purposes
  257. } //for(int i=1; i<32; i+=4)
  258. //main moving done
  259. //finishing move
  260. finishMovement(details, hp, ho);
  261. ho->isStanding = true;
  262. //move finished
  263. adventureInt->minimap.draw(screen2);
  264. adventureInt->heroList.updateMove(ho);
  265. //check if user cancelled movement
  266. {
  267. boost::unique_lock<boost::mutex> un(eventsM);
  268. while(events.size())
  269. {
  270. SDL_Event *ev = events.front();
  271. events.pop();
  272. switch(ev->type)
  273. {
  274. case SDL_MOUSEBUTTONDOWN:
  275. stillMoveHero.setn(STOP_MOVE);
  276. break;
  277. case SDL_KEYDOWN:
  278. if(ev->key.keysym.sym < SDLK_F1 || ev->key.keysym.sym > SDLK_F15)
  279. stillMoveHero.setn(STOP_MOVE);
  280. break;
  281. }
  282. delete ev;
  283. }
  284. }
  285. if(stillMoveHero.get() == WAITING_MOVE)
  286. stillMoveHero.setn(DURING_MOVE);
  287. // Hero attacked creature directly, set direction to face it.
  288. if (directlyAttackingCreature) {
  289. // Get direction to attacker.
  290. int3 posOffset = details.attackedFrom - details.end + int3(2, 1, 0);
  291. static const ui8 dirLookup[3][3] = {
  292. { 1, 2, 3 },
  293. { 8, 0, 4 },
  294. { 7, 6, 5 }
  295. };
  296. // FIXME: Avoid const_cast, make moveDir mutable in some other way?
  297. const_cast<CGHeroInstance *>(ho)->moveDir = dirLookup[posOffset.y][posOffset.x];
  298. }
  299. }
  300. void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
  301. {
  302. boost::unique_lock<boost::recursive_mutex> un(*pim);
  303. wanderingHeroes -= hero;
  304. adventureInt->heroList.updateHList(hero);
  305. }
  306. void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
  307. {
  308. boost::unique_lock<boost::recursive_mutex> un(*pim);
  309. wanderingHeroes.push_back(hero);
  310. adventureInt->heroList.updateHList();
  311. }
  312. void CPlayerInterface::openTownWindow(const CGTownInstance * town)
  313. {
  314. if (castleInt)
  315. GH.popIntTotally(castleInt);
  316. castleInt = new CCastleInterface(town);
  317. GH.pushInt(castleInt);
  318. }
  319. SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  320. {
  321. if(!specific)
  322. specific = adventureInt->selection;
  323. assert(specific);
  324. switch(specific->ID)
  325. {
  326. case HEROI_TYPE:
  327. {
  328. InfoAboutHero iah;
  329. bool gotInfo = LOCPLINT->cb->getHeroInfo(specific, iah);
  330. assert(gotInfo);
  331. return graphics->drawHeroInfoWin(iah);
  332. }
  333. case TOWNI_TYPE:
  334. case 33: // Garrison
  335. case 219:
  336. {
  337. InfoAboutTown iah;
  338. bool gotInfo = LOCPLINT->cb->getTownInfo(specific, iah);
  339. assert(gotInfo);
  340. return graphics->drawTownInfoWin(iah);
  341. }
  342. default:
  343. return NULL;
  344. }
  345. }
  346. int3 CPlayerInterface::repairScreenPos(int3 pos)
  347. {
  348. if(pos.x<-CGI->mh->frameW)
  349. pos.x = -CGI->mh->frameW;
  350. if(pos.y<-CGI->mh->frameH)
  351. pos.y = -CGI->mh->frameH;
  352. if(pos.x>CGI->mh->sizes.x - adventureInt->terrain.tilesw + CGI->mh->frameW)
  353. pos.x = CGI->mh->sizes.x - adventureInt->terrain.tilesw + CGI->mh->frameW;
  354. if(pos.y>CGI->mh->sizes.y - adventureInt->terrain.tilesh + CGI->mh->frameH)
  355. pos.y = CGI->mh->sizes.y - adventureInt->terrain.tilesh + CGI->mh->frameH;
  356. return pos;
  357. }
  358. void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, si64 val)
  359. {
  360. boost::unique_lock<boost::recursive_mutex> un(*pim);
  361. if(which == 4)
  362. {
  363. if(CAltarWindow *ctw = dynamic_cast<CAltarWindow *>(GH.topInt()))
  364. ctw->setExpToLevel();
  365. }
  366. else if(which < PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
  367. updateInfo(hero);
  368. }
  369. void CPlayerInterface::heroSecondarySkillChanged(const CGHeroInstance * hero, int which, int val)
  370. {
  371. CUniversityWindow* cuw = dynamic_cast<CUniversityWindow*>(GH.topInt());
  372. if(cuw) //university window is open
  373. {
  374. GH.totalRedraw();
  375. }
  376. }
  377. void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
  378. {
  379. boost::unique_lock<boost::recursive_mutex> un(*pim);
  380. updateInfo(hero);
  381. }
  382. void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
  383. {
  384. boost::unique_lock<boost::recursive_mutex> un(*pim);
  385. if(makingTurn && hero->tempOwner == playerID)
  386. adventureInt->heroList.redraw();
  387. }
  388. void CPlayerInterface::receivedResource(int type, int val)
  389. {
  390. boost::unique_lock<boost::recursive_mutex> un(*pim);
  391. if(CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt()))
  392. mw->resourceChanged(type, val);
  393. GH.totalRedraw();
  394. }
  395. void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
  396. {
  397. waitWhileDialog();
  398. CGI->soundh->playSound(soundBase::heroNewLevel);
  399. boost::unique_lock<boost::recursive_mutex> un(*pim);
  400. CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
  401. GH.pushInt(lw);
  402. }
  403. void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
  404. {
  405. boost::unique_lock<boost::recursive_mutex> un(*pim);
  406. updateInfo(town);
  407. if(town->garrisonHero && vstd::contains(wanderingHeroes,town->garrisonHero)) //wandering hero moved to the garrison
  408. {
  409. CGI->mh->hideObject(town->garrisonHero);
  410. wanderingHeroes -= town->garrisonHero;
  411. }
  412. if(town->visitingHero && !vstd::contains(wanderingHeroes,town->visitingHero)) //hero leaves garrison
  413. {
  414. CGI->mh->printObject(town->visitingHero);
  415. wanderingHeroes.push_back(town->visitingHero);
  416. }
  417. //adventureInt->heroList.updateHList();
  418. CCastleInterface *c = castleInt;
  419. if(c)
  420. {
  421. c->garr->highlighted = NULL;
  422. c->hslotup.hero = town->garrisonHero;
  423. c->garr->odown = c->hslotdown.hero = town->visitingHero;
  424. c->garr->set2 = town->visitingHero;
  425. c->garr->ourUp = LOCPLINT->playerID==(town->garrisonHero ? town->garrisonHero->tempOwner : town->tempOwner);
  426. c->garr->ourDown = (town->visitingHero ? LOCPLINT->playerID==town->visitingHero->tempOwner : false);
  427. c->garr->recreateSlots();
  428. }
  429. GH.totalRedraw();
  430. }
  431. void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
  432. {
  433. if(hero->tempOwner != playerID )
  434. return;
  435. boost::unique_lock<boost::recursive_mutex> un(*pim);
  436. openTownWindow(town);
  437. }
  438. void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
  439. {
  440. boost::unique_lock<boost::recursive_mutex> un(*pim);
  441. updateInfo(obj);
  442. for(std::list<IShowActivable*>::iterator i = GH.listInt.begin(); i != GH.listInt.end(); i++)
  443. {
  444. if((*i)->type & IShowActivable::WITH_GARRISON)
  445. {
  446. CGarrisonHolder *cgh = static_cast<CGarrisonHolder*>(*i);
  447. cgh->updateGarrisons();
  448. }
  449. else if(CTradeWindow *cmw = dynamic_cast<CTradeWindow*>(*i))
  450. {
  451. if(obj == cmw->hero)
  452. cmw->garrisonChanged();
  453. }
  454. }
  455. GH.totalRedraw();
  456. }
  457. void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
  458. {
  459. boost::unique_lock<boost::recursive_mutex> un(*pim);
  460. switch (buildingID)
  461. {
  462. case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
  463. updateInfo(town);
  464. break;
  465. }
  466. if(!castleInt)
  467. return;
  468. if(castleInt->town!=town)
  469. return;
  470. switch(what)
  471. {
  472. case 1:
  473. CGI->soundh->playSound(soundBase::newBuilding);
  474. castleInt->addBuilding(buildingID);
  475. break;
  476. case 2:
  477. castleInt->removeBuilding(buildingID);
  478. break;
  479. }
  480. }
  481. void CPlayerInterface::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side)
  482. {
  483. if(LOCPLINT != this)
  484. { //another local interface should do this
  485. return;
  486. }
  487. while(showingDialog->get())
  488. SDL_Delay(20);
  489. boost::unique_lock<boost::recursive_mutex> un(*pim);
  490. CGI->musich->playMusicFromSet(CGI->musich->battleMusics, -1);
  491. GH.pushInt(battleInt);
  492. }
  493. void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, si32 lifeDrainFrom)
  494. {
  495. if(LOCPLINT != this)
  496. { //another local interface should do this
  497. return;
  498. }
  499. for(int b=0; b<healedStacks.size(); ++b)
  500. {
  501. const CStack * healed = cb->battleGetStackByID(healedStacks[b].first);
  502. if(battleInt->creAnims[healed->ID]->getType() == 5)
  503. {
  504. //stack has been resurrected
  505. battleInt->creAnims[healed->ID]->setType(2);
  506. }
  507. }
  508. if (lifeDrain)
  509. {
  510. const CStack *attacker = cb->battleGetStackByID(healedStacks[0].first, false);
  511. const CStack *defender = cb->battleGetStackByID(lifeDrainFrom, false);
  512. if (attacker)
  513. {
  514. battleInt->displayEffect(50, attacker->position);
  515. }
  516. //print info about life drain
  517. int textOff = 0;
  518. if (attacker->count > 1)
  519. {
  520. textOff += 1;
  521. }
  522. char textBuf[1000];
  523. sprintf(textBuf, CGI->generaltexth->allTexts[361 + textOff].c_str(), attacker->getCreature()->nameSing.c_str(),
  524. healedStacks[0].second, defender->getCreature()->namePl.c_str());
  525. battleInt->console->addText(textBuf);
  526. }
  527. }
  528. void CPlayerInterface::battleNewStackAppeared(int stackID)
  529. {
  530. if(LOCPLINT != this)
  531. { //another local interface should do this
  532. return;
  533. }
  534. //changing necessary things in battle interface
  535. battleInt->newStack(stackID);
  536. }
  537. void CPlayerInterface::battleObstaclesRemoved(const std::set<si32> & removedObstacles)
  538. {
  539. if(LOCPLINT != this)
  540. { //another local interface should do this
  541. return;
  542. }
  543. for(std::set<si32>::const_iterator it = removedObstacles.begin(); it != removedObstacles.end(); ++it)
  544. {
  545. for(std::map< int, CDefHandler * >::iterator itBat = battleInt->idToObstacle.begin(); itBat != battleInt->idToObstacle.end(); ++itBat)
  546. {
  547. if(itBat->first == *it) //remove this obstacle
  548. {
  549. battleInt->idToObstacle.erase(itBat);
  550. break;
  551. }
  552. }
  553. }
  554. //update accessible hexes
  555. battleInt->redrawBackgroundWithHexes(battleInt->activeStack);
  556. }
  557. void CPlayerInterface::battleCatapultAttacked(const CatapultAttack & ca)
  558. {
  559. if(LOCPLINT != this)
  560. { //another local interface should do this
  561. return;
  562. }
  563. battleInt->stackIsCatapulting(ca);
  564. }
  565. void CPlayerInterface::battleStacksRemoved(const BattleStacksRemoved & bsr)
  566. {
  567. if(LOCPLINT != this)
  568. { //another local interface should do this
  569. return;
  570. }
  571. for(std::set<ui32>::const_iterator it = bsr.stackIDs.begin(); it != bsr.stackIDs.end(); ++it) //for each removed stack
  572. {
  573. battleInt->stackRemoved(*it);
  574. }
  575. }
  576. void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
  577. {
  578. if(LOCPLINT != this)
  579. { //another local interface should do this
  580. return;
  581. }
  582. boost::unique_lock<boost::recursive_mutex> un(*pim);
  583. battleInt->newRound(round);
  584. }
  585. void CPlayerInterface::actionStarted(const BattleAction* action)
  586. {
  587. if(LOCPLINT != this)
  588. { //another local interface should do this
  589. return;
  590. }
  591. boost::unique_lock<boost::recursive_mutex> un(*pim);
  592. curAction = new BattleAction(*action);
  593. battleInt->startAction(action);
  594. }
  595. void CPlayerInterface::actionFinished(const BattleAction* action)
  596. {
  597. if(LOCPLINT != this)
  598. { //another local interface should do this
  599. return;
  600. }
  601. boost::unique_lock<boost::recursive_mutex> un(*pim);
  602. delete curAction;
  603. curAction = NULL;
  604. battleInt->endAction(action);
  605. }
  606. BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
  607. {
  608. CBattleInterface *b = battleInt;
  609. {
  610. boost::unique_lock<boost::recursive_mutex> un(*pim);
  611. const CStack *stack = cb->battleGetStackByID(stackID);
  612. if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
  613. {
  614. std::string hlp = CGI->generaltexth->allTexts[33];
  615. boost::algorithm::replace_first(hlp,"%s",(stack->count != 1) ? stack->getCreature()->namePl : stack->getCreature()->nameSing);
  616. battleInt->displayEffect(20,stack->position);
  617. battleInt->console->addText(hlp);
  618. }
  619. b->stackActivated(stackID);
  620. }
  621. //wait till BattleInterface sets its command
  622. boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
  623. while(!b->givenCommand->data)
  624. b->givenCommand->cond.wait(lock);
  625. //tidy up
  626. BattleAction ret = *(b->givenCommand->data);
  627. delete b->givenCommand->data;
  628. b->givenCommand->data = NULL;
  629. //return command
  630. return ret;
  631. }
  632. void CPlayerInterface::battleEnd(const BattleResult *br)
  633. {
  634. if(LOCPLINT != this)
  635. { //another local interface should do this
  636. return;
  637. }
  638. boost::unique_lock<boost::recursive_mutex> un(*pim);
  639. battleInt->battleFinished(*br);
  640. }
  641. void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end)
  642. {
  643. if(LOCPLINT != this)
  644. { //another local interface should do this
  645. return;
  646. }
  647. boost::unique_lock<boost::recursive_mutex> un(*pim);
  648. battleInt->stackMoved(ID, dest, end, distance);
  649. }
  650. void CPlayerInterface::battleSpellCast( const BattleSpellCast *sc )
  651. {
  652. if(LOCPLINT != this)
  653. { //another local interface should do this
  654. return;
  655. }
  656. boost::unique_lock<boost::recursive_mutex> un(*pim);
  657. battleInt->spellCast(sc);
  658. }
  659. void CPlayerInterface::battleStacksEffectsSet( const SetStackEffect & sse )
  660. {
  661. if(LOCPLINT != this)
  662. { //another local interface should do this
  663. return;
  664. }
  665. boost::unique_lock<boost::recursive_mutex> un(*pim);
  666. battleInt->battleStacksEffectsSet(sse);
  667. }
  668. void CPlayerInterface::battleStacksAttacked(const std::vector<BattleStackAttacked> & bsa)
  669. {
  670. if(LOCPLINT != this)
  671. { //another local interface should do this
  672. return;
  673. }
  674. tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
  675. boost::unique_lock<boost::recursive_mutex> un(*pim);
  676. tlog5 << "done!\n";
  677. std::vector<SStackAttackedInfo> arg;
  678. for(std::vector<BattleStackAttacked>::const_iterator i = bsa.begin(); i != bsa.end(); i++)
  679. {
  680. if(i->isEffect() && i->effect != 12) //and not armageddon
  681. {
  682. const CStack *stack = cb->battleGetStackByID(i->stackAttacked, false);
  683. if (stack != NULL)
  684. battleInt->displayEffect(i->effect, stack->position);
  685. }
  686. SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, i->attackerID, LOCPLINT->curAction->actionType==7, i->killed()};
  687. arg.push_back(to_put);
  688. }
  689. if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
  690. {
  691. battleInt->displayEffect(bsa.begin()->effect, -1);
  692. }
  693. battleInt->stacksAreAttacked(arg);
  694. }
  695. void CPlayerInterface::battleAttack(const BattleAttack *ba)
  696. {
  697. if(LOCPLINT != this)
  698. { //another local interface should do this
  699. return;
  700. }
  701. tlog5 << "CPlayerInterface::battleAttack - locking...";
  702. boost::unique_lock<boost::recursive_mutex> un(*pim);
  703. tlog5 << "done!\n";
  704. assert(curAction);
  705. if(ba->lucky()) //lucky hit
  706. {
  707. const CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
  708. std::string hlp = CGI->generaltexth->allTexts[45];
  709. boost::algorithm::replace_first(hlp,"%s",(stack->count != 1) ? stack->getCreature()->namePl.c_str() : stack->getCreature()->nameSing.c_str());
  710. battleInt->console->addText(hlp);
  711. battleInt->displayEffect(18,stack->position);
  712. }
  713. //TODO: bad luck?
  714. if(ba->shot())
  715. {
  716. for(std::vector<BattleStackAttacked>::const_iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
  717. battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked), i->stackAttacked);
  718. }
  719. else
  720. {//WARNING: does not support multiple attacked creatures
  721. const CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
  722. int shift = 0;
  723. if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
  724. {
  725. int distp = BattleInfo::getDistance(curAction->destinationTile + 1, attacker->position);
  726. int distm = BattleInfo::getDistance(curAction->destinationTile - 1, attacker->position);
  727. if( distp < distm )
  728. shift = 1;
  729. else
  730. shift = -1;
  731. }
  732. battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, ba->bsa.begin()->stackAttacked );
  733. }
  734. }
  735. void CPlayerInterface::showComp(SComponent comp)
  736. {
  737. boost::unique_lock<boost::recursive_mutex> un(*pim);
  738. CGI->soundh->playSoundFromSet(CGI->soundh->pickupSounds);
  739. adventureInt->infoBar.showComp(&comp,4000);
  740. }
  741. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
  742. {
  743. std::vector<SComponent*> intComps;
  744. for(int i=0;i<components.size();i++)
  745. intComps.push_back(new SComponent(*components[i]));
  746. showInfoDialog(text,intComps,soundID);
  747. }
  748. void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, int soundID, bool delComps)
  749. {
  750. waitWhileDialog();
  751. boost::unique_lock<boost::recursive_mutex> un(*pim);
  752. stopMovement();
  753. CInfoWindow *temp = CInfoWindow::create(text, playerID, &components);
  754. temp->setDelComps(delComps);
  755. if(makingTurn && GH.listInt.size() && LOCPLINT == this)
  756. {
  757. CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
  758. showingDialog->set(true);
  759. GH.pushInt(temp);
  760. }
  761. else
  762. {
  763. dialogs.push_back(temp);
  764. }
  765. }
  766. void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
  767. {
  768. boost::unique_lock<boost::recursive_mutex> un(*pim);
  769. stopMovement();
  770. LOCPLINT->showingDialog->setn(true);
  771. CInfoWindow::showYesNoDialog(text, &components, onYes, onNo, DelComps, playerID);
  772. }
  773. void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
  774. {
  775. waitWhileDialog();
  776. boost::unique_lock<boost::recursive_mutex> un(*pim);
  777. stopMovement();
  778. CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
  779. if(!selection && cancel) //simple yes/no dialog
  780. {
  781. std::vector<SComponent*> intComps;
  782. for(int i=0;i<components.size();i++)
  783. intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
  784. showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
  785. }
  786. else if(selection)
  787. {
  788. std::vector<CSelectableComponent*> intComps;
  789. for(int i=0;i<components.size();i++)
  790. intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
  791. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  792. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  793. if(cancel)
  794. {
  795. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  796. }
  797. int charperline = 35;
  798. if (pom.size() > 1)
  799. charperline = 50;
  800. CSelWindow * temp = new CSelWindow(text, playerID, charperline, intComps, pom, askID);
  801. GH.pushInt(temp);
  802. intComps[0]->clickLeft(true, false);
  803. }
  804. }
  805. void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
  806. {
  807. boost::unique_lock<boost::recursive_mutex> un(*pim);
  808. for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  809. adventureInt->minimap.showTile(*i);
  810. if(pos.size())
  811. GH.totalRedraw();
  812. }
  813. void CPlayerInterface::tileHidden(const std::set<int3> &pos)
  814. {
  815. boost::unique_lock<boost::recursive_mutex> un(*pim);
  816. for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
  817. adventureInt->minimap.hideTile(*i);
  818. if(pos.size())
  819. GH.totalRedraw();
  820. }
  821. void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
  822. {
  823. boost::unique_lock<boost::recursive_mutex> un(*pim);
  824. adventureInt->heroWindow = new CHeroWindow(hero);
  825. adventureInt->heroWindow->setHero(hero);
  826. GH.pushInt(adventureInt->heroWindow);
  827. }
  828. void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
  829. {
  830. boost::unique_lock<boost::recursive_mutex> un(*pim);
  831. if(adventureInt->heroWindow->curHero && adventureInt->heroWindow->curHero->id == hero->id) //hero window is opened
  832. {
  833. adventureInt->heroWindow->deactivate();
  834. adventureInt->heroWindow->setHero(hero);
  835. adventureInt->heroWindow->activate();
  836. }
  837. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt())) //exchange window is open
  838. {
  839. cew->deactivate();
  840. for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  841. {
  842. if(cew->heroInst[g]->id == hero->id)
  843. {
  844. cew->heroInst[g] = hero;
  845. cew->artifs[g]->updateState = true;
  846. cew->artifs[g]->setHero(hero);
  847. cew->artifs[g]->updateState = false;
  848. }
  849. }
  850. cew->prepareBackground();
  851. cew->activate();
  852. }
  853. else if(CTradeWindow *caw = dynamic_cast<CTradeWindow*>(GH.topInt()))
  854. {
  855. if(caw->arts)
  856. {
  857. caw->deactivate();
  858. caw->arts->updateState = true;
  859. caw->arts->setHero(hero);
  860. caw->arts->updateState = false;
  861. caw->activate();
  862. }
  863. }
  864. updateInfo(hero);
  865. }
  866. void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
  867. {
  868. boost::unique_lock<boost::recursive_mutex> un(*pim);
  869. if(castleInt && town->ID == TOWNI_TYPE)
  870. {
  871. CFortScreen *fs = dynamic_cast<CFortScreen*>(GH.topInt());
  872. if(fs)
  873. fs->draw(castleInt,false);
  874. }
  875. else if(GH.listInt.size() && (town->ID == 17 || town->ID == 20 || town->ID == 106)) //external dwelling
  876. {
  877. CRecruitmentWindow *crw = dynamic_cast<CRecruitmentWindow*>(GH.topInt());
  878. if(crw)
  879. crw->initCres();
  880. }
  881. }
  882. void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const Bonus &bonus, bool gain )
  883. {
  884. if(bonus.type == Bonus::NONE) return;
  885. boost::unique_lock<boost::recursive_mutex> un(*pim);
  886. updateInfo(hero);
  887. if (bonus.type == Bonus::FLYING_MOVEMENT || bonus.type == Bonus::WATER_WALKING && !gain)
  888. {
  889. //recalculate paths because hero has lost bonus influencing pathfinding
  890. cb->recalculatePaths();
  891. eraseCurrentPathOf(hero, false);
  892. }
  893. }
  894. template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
  895. {
  896. h & playerID;
  897. h & sysOpts;
  898. h & spellbookSettings;
  899. }
  900. void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
  901. {
  902. serializeTempl(h,version);
  903. }
  904. void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
  905. {
  906. serializeTempl(h,version);
  907. sysOpts.apply();
  908. firstCall = -1;
  909. }
  910. bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
  911. {
  912. if (!h)
  913. return false; //can't find hero
  914. pim->unlock();
  915. bool result = false;
  916. {
  917. path.convert(0);
  918. boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
  919. stillMoveHero.data = CONTINUE_MOVE;
  920. enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
  921. enum TerrainTile::EterrainType newTerrain;
  922. int sh = -1;
  923. const TerrainTile * curTile = cb->getTileInfo(CGHeroInstance::convertPosition(h->pos, false));
  924. for(int i=path.nodes.size()-1; i>0 && (stillMoveHero.data == CONTINUE_MOVE || curTile->blocked); i--)
  925. {
  926. //stop sending move requests if the next node can't be reached at the current turn (hero exhausted his move points)
  927. if(path.nodes[i-1].turns)
  928. {
  929. stillMoveHero.data = STOP_MOVE;
  930. break;
  931. }
  932. // Start a new sound for the hero movement or let the existing one carry on.
  933. #if 0
  934. // TODO
  935. if (hero is flying && sh == -1)
  936. sh = CGI->soundh->playSound(soundBase::horseFlying, -1);
  937. #endif
  938. {
  939. newTerrain = cb->getTileInfo(CGHeroInstance::convertPosition(path.nodes[i].coord, false))->tertype;
  940. if (newTerrain != currentTerrain) {
  941. CGI->soundh->stopSound(sh);
  942. sh = CGI->soundh->playSound(CGI->soundh->horseSounds[newTerrain], -1);
  943. currentTerrain = newTerrain;
  944. }
  945. }
  946. stillMoveHero.data = WAITING_MOVE;
  947. int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
  948. bool guarded = CGI->mh->map->isInTheMap(cb->guardingCreaturePosition(endpos - int3(1, 0, 0)));
  949. cb->moveHero(h,endpos);
  950. eventsM.unlock();
  951. while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
  952. stillMoveHero.cond.wait(un);
  953. eventsM.lock();
  954. if (guarded) // Abort movement if a guard was fought.
  955. break;
  956. }
  957. CGI->soundh->stopSound(sh);
  958. cb->recalculatePaths();
  959. }
  960. pim->lock();
  961. return result;
  962. }
  963. bool CPlayerInterface::shiftPressed() const
  964. {
  965. return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
  966. }
  967. bool CPlayerInterface::altPressed() const
  968. {
  969. return SDL_GetKeyState(NULL)[SDLK_LALT] || SDL_GetKeyState(NULL)[SDLK_RALT];
  970. }
  971. void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd )
  972. {
  973. if(stillMoveHero.get() == DURING_MOVE && adventureInt->terrain.currentPath->nodes.size() > 1) //to ignore calls on passing through garrisons
  974. return;
  975. {
  976. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  977. while(showingDialog->data)
  978. showingDialog->cond.wait(un);
  979. }
  980. boost::unique_lock<boost::recursive_mutex> un(*pim);
  981. while(dialogs.size())
  982. {
  983. pim->unlock();
  984. SDL_Delay(20);
  985. pim->lock();
  986. }
  987. CGarrisonWindow *cgw = new CGarrisonWindow(up,down,removableUnits);
  988. cgw->quit->callback += onEnd;
  989. GH.pushInt(cgw);
  990. }
  991. /**
  992. * Shows the dialog that appears when right-clicking an artifact that can be assembled
  993. * into a combinational one on an artifact screen. Does not require the combination of
  994. * artifacts to be legal.
  995. * @param artifactID ID of a constituent artifact.
  996. * @param assembleTo ID of artifact to assemble a constituent into, not used when assemble
  997. * is false.
  998. * @param assemble True if the artifact is to be assembled, false if it is to be disassembled.
  999. */
  1000. void CPlayerInterface::showArtifactAssemblyDialog (ui32 artifactID, ui32 assembleTo, bool assemble, CFunctionList<void()> onYes, CFunctionList<void()> onNo)
  1001. {
  1002. const CArtifact &artifact = *CGI->arth->artifacts[artifactID];
  1003. std::string text = artifact.Description();
  1004. text += "\n\n";
  1005. std::vector<SComponent*> scs;
  1006. if (assemble) {
  1007. const CArtifact &assembledArtifact = *CGI->arth->artifacts[assembleTo];
  1008. // You possess all of the components to...
  1009. text += boost::str(boost::format(CGI->generaltexth->allTexts[732]) % assembledArtifact.Name());
  1010. // Picture of assembled artifact at bottom.
  1011. SComponent* sc = new SComponent;
  1012. sc->type = SComponent::artifact;
  1013. sc->subtype = assembledArtifact.id;
  1014. sc->description = assembledArtifact.Description();
  1015. sc->subtitle = assembledArtifact.Name();
  1016. scs.push_back(sc);
  1017. } else {
  1018. // Do you wish to disassemble this artifact?
  1019. text += CGI->generaltexth->allTexts[733];
  1020. }
  1021. showYesNoDialog(text, scs, onYes, onNo, true);
  1022. }
  1023. void CPlayerInterface::requestRealized( PackageApplied *pa )
  1024. {
  1025. if(stillMoveHero.get() == DURING_MOVE)
  1026. stillMoveHero.setn(CONTINUE_MOVE);
  1027. }
  1028. void CPlayerInterface::heroExchangeStarted(si32 hero1, si32 hero2)
  1029. {
  1030. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1031. GH.pushInt(new CExchangeWindow(hero1, hero2));
  1032. }
  1033. void CPlayerInterface::objectPropertyChanged(const SetObjectProperty * sop)
  1034. {
  1035. //redraw minimap if owner changed
  1036. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1037. if(sop->what == ObjProperty::OWNER)
  1038. {
  1039. const CGObjectInstance * obj = cb->getObjectInfo(sop->id);
  1040. std::set<int3> pos = obj->getBlockedPos();
  1041. for(std::set<int3>::const_iterator it = pos.begin(); it != pos.end(); ++it)
  1042. {
  1043. if(cb->isVisible(*it))
  1044. adventureInt->minimap.showTile(*it);
  1045. }
  1046. if(obj->ID == TOWNI_TYPE)
  1047. if(obj->tempOwner == playerID)
  1048. towns.push_back(static_cast<const CGTownInstance *>(obj));
  1049. else
  1050. towns -= obj;
  1051. assert(cb->getTownsInfo().size() == towns.size());
  1052. }
  1053. }
  1054. void CPlayerInterface::recreateHeroTownList()
  1055. {
  1056. wanderingHeroes.clear();
  1057. std::vector<const CGHeroInstance*> heroes = cb->getHeroesInfo();
  1058. for(size_t i = 0; i < heroes.size(); i++)
  1059. if(!heroes[i]->inTownGarrison)
  1060. wanderingHeroes.push_back(heroes[i]);
  1061. towns.clear();
  1062. std::vector<const CGTownInstance*> townInfo = cb->getTownsInfo();
  1063. for(size_t i = 0; i < townInfo.size(); i++)
  1064. towns.push_back(townInfo[i]);
  1065. }
  1066. const CGHeroInstance * CPlayerInterface::getWHero( int pos )
  1067. {
  1068. if(pos < 0 || pos >= wanderingHeroes.size())
  1069. return NULL;
  1070. return wanderingHeroes[pos];
  1071. }
  1072. void CPlayerInterface::showRecruitmentDialog(const CGDwelling *dwelling, const CArmedInstance *dst, int level)
  1073. {
  1074. waitWhileDialog();
  1075. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1076. CRecruitmentWindow *cr = new CRecruitmentWindow(dwelling, level, dst, boost::bind(&CCallback::recruitCreatures, cb, dwelling, _1, _2, -1));
  1077. GH.pushInt(cr);
  1078. }
  1079. void CPlayerInterface::waitWhileDialog()
  1080. {
  1081. boost::unique_lock<boost::mutex> un(showingDialog->mx);
  1082. while(showingDialog->data)
  1083. showingDialog->cond.wait(un);
  1084. }
  1085. void CPlayerInterface::showShipyardDialog(const IShipyard *obj)
  1086. {
  1087. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1088. int state = obj->state();
  1089. std::vector<si32> cost;
  1090. obj->getBoatCost(cost);
  1091. CShipyardWindow *csw = new CShipyardWindow(cost, state, obj->getBoatType(), boost::bind(&CCallback::buildBoat, cb, obj));
  1092. GH.pushInt(csw);
  1093. }
  1094. void CPlayerInterface::newObject( const CGObjectInstance * obj )
  1095. {
  1096. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1097. CGI->mh->printObject(obj);
  1098. //we might have built a boat in shipyard in opened town screen
  1099. if(obj->ID == 8
  1100. && LOCPLINT->castleInt
  1101. && obj->pos-obj->getVisitableOffset() == LOCPLINT->castleInt->town->bestLocation())
  1102. {
  1103. CGI->soundh->playSound(soundBase::newBuilding);
  1104. LOCPLINT->castleInt->recreateBuildings();
  1105. }
  1106. }
  1107. void CPlayerInterface::centerView (int3 pos, int focusTime)
  1108. {
  1109. waitWhileDialog();
  1110. adventureInt->centerOn (pos);
  1111. if(focusTime)
  1112. {
  1113. bool activeAdv = (GH.topInt() == adventureInt && adventureInt->isActive());
  1114. if(activeAdv)
  1115. adventureInt->deactivate();
  1116. SDL_Delay(focusTime);
  1117. if(activeAdv)
  1118. adventureInt->activate();
  1119. }
  1120. }
  1121. void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
  1122. {
  1123. if(obj->ID == HEROI_TYPE && obj->tempOwner == playerID)
  1124. {
  1125. const CGHeroInstance *h = static_cast<const CGHeroInstance*>(obj);
  1126. heroKilled(h);
  1127. }
  1128. }
  1129. bool CPlayerInterface::ctrlPressed() const
  1130. {
  1131. return SDL_GetKeyState(NULL)[SDLK_LCTRL] || SDL_GetKeyState(NULL)[SDLK_RCTRL];
  1132. }
  1133. void CPlayerInterface::update()
  1134. {
  1135. while(!terminate_cond.get() && !pim->try_lock()) //try acquiring long until it succeeds or we are told to terminate
  1136. boost::this_thread::sleep(boost::posix_time::milliseconds(15));
  1137. if(terminate_cond.get())
  1138. return;
  1139. //if there are any waiting dialogs, show them
  1140. if((howManyPeople <= 1 || makingTurn) && dialogs.size() && !showingDialog->get())
  1141. {
  1142. showingDialog->set(true);
  1143. GH.pushInt(dialogs.front());
  1144. dialogs.pop_front();
  1145. }
  1146. //in some conditions we may receive calls before selection is initialized - we must ignore them
  1147. if(!adventureInt->selection && GH.topInt() == adventureInt)
  1148. return;
  1149. GH.updateTime();
  1150. GH.handleEvents();
  1151. if(!adventureInt->isActive() && adventureInt->scrollingDir) //player forces map scrolling though interface is disabled
  1152. GH.totalRedraw();
  1153. else
  1154. GH.simpleRedraw();
  1155. CGI->curh->draw1();
  1156. CSDL_Ext::update(screen);
  1157. CGI->curh->draw2();
  1158. screenLTmax = Point(conf.cc.resx - screen->w, conf.cc.resy - screen->h);
  1159. pim->unlock();
  1160. SDL_framerateDelay(mainFPSmng);
  1161. }
  1162. int CPlayerInterface::getLastIndex( std::string namePrefix)
  1163. {
  1164. using namespace boost::filesystem;
  1165. using namespace boost::algorithm;
  1166. std::map<std::time_t, int> dates; //save number => datestamp
  1167. directory_iterator enddir;
  1168. for (directory_iterator dir(GVCMIDirs.UserPath + "/Games"); dir!=enddir; dir++)
  1169. {
  1170. if(is_regular(dir->status()))
  1171. {
  1172. std::string name = dir->path().leaf();
  1173. if(starts_with(name, namePrefix) && ends_with(name, ".vlgm1"))
  1174. {
  1175. char nr = name[namePrefix.size()];
  1176. if(std::isdigit(nr))
  1177. {
  1178. dates[last_write_time(dir->path())] = boost::lexical_cast<int>(nr);
  1179. }
  1180. }
  1181. }
  1182. }
  1183. if(dates.size())
  1184. return (--dates.end())->second; //return latest file number
  1185. return 0;
  1186. }
  1187. void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroInstance * ho, const int3 &hp )
  1188. {
  1189. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1190. {
  1191. //ho->moveDir = 1;
  1192. ho->isStanding = false;
  1193. CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
  1194. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
  1195. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
  1196. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
  1197. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
  1198. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
  1199. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
  1200. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
  1201. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
  1202. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
  1203. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
  1204. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
  1205. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1206. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1207. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1208. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1209. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1210. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1211. }
  1212. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1213. {
  1214. //ho->moveDir = 2;
  1215. ho->isStanding = false;
  1216. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
  1217. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
  1218. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
  1219. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
  1220. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
  1221. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
  1222. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
  1223. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
  1224. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
  1225. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1226. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1227. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1228. }
  1229. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1230. {
  1231. //ho->moveDir = 3;
  1232. ho->isStanding = false;
  1233. CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
  1234. CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
  1235. CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
  1236. CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
  1237. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
  1238. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
  1239. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
  1240. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
  1241. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
  1242. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
  1243. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
  1244. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
  1245. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1246. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1247. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1248. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
  1249. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1250. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1251. }
  1252. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1253. {
  1254. //ho->moveDir = 4;
  1255. ho->isStanding = false;
  1256. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
  1257. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
  1258. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
  1259. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
  1260. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
  1261. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
  1262. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
  1263. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
  1264. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1265. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1266. }
  1267. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1268. {
  1269. //ho->moveDir = 5;
  1270. ho->isStanding = false;
  1271. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
  1272. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
  1273. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
  1274. CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
  1275. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
  1276. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
  1277. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
  1278. CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
  1279. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
  1280. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
  1281. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
  1282. CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
  1283. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1284. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1285. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1286. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1287. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1288. std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1289. }
  1290. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1291. {
  1292. //ho->moveDir = 6;
  1293. ho->isStanding = false;
  1294. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
  1295. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
  1296. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
  1297. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
  1298. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
  1299. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
  1300. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
  1301. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
  1302. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
  1303. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1304. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1305. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1306. }
  1307. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1308. {
  1309. //ho->moveDir = 7;
  1310. ho->isStanding = false;
  1311. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
  1312. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
  1313. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
  1314. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
  1315. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
  1316. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
  1317. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
  1318. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
  1319. CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
  1320. CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
  1321. CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
  1322. CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
  1323. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1324. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1325. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1326. std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1327. std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1328. std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
  1329. }
  1330. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1331. {
  1332. //ho->moveDir = 8;
  1333. ho->isStanding = false;
  1334. CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
  1335. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
  1336. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
  1337. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
  1338. CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
  1339. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
  1340. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
  1341. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
  1342. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
  1343. std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
  1344. }
  1345. }
  1346. void CPlayerInterface::movementPxStep( const TryMoveHero &details, int i, const int3 &hp, const CGHeroInstance * ho )
  1347. {
  1348. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1349. {
  1350. //setting advmap shift
  1351. adventureInt->terrain.moveX = i-32;
  1352. adventureInt->terrain.moveY = i-32;
  1353. subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
  1354. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
  1355. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
  1356. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
  1357. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
  1358. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
  1359. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
  1360. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
  1361. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
  1362. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
  1363. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
  1364. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
  1365. }
  1366. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1367. {
  1368. //setting advmap shift
  1369. adventureInt->terrain.moveY = i-32;
  1370. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
  1371. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
  1372. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
  1373. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
  1374. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
  1375. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
  1376. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
  1377. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
  1378. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
  1379. }
  1380. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1381. {
  1382. //setting advmap shift
  1383. adventureInt->terrain.moveX = -i+32;
  1384. adventureInt->terrain.moveY = i-32;
  1385. subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
  1386. subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
  1387. subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
  1388. subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
  1389. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
  1390. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
  1391. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
  1392. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
  1393. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
  1394. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
  1395. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
  1396. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
  1397. }
  1398. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1399. {
  1400. //setting advmap shift
  1401. adventureInt->terrain.moveX = -i+32;
  1402. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
  1403. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
  1404. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
  1405. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
  1406. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
  1407. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
  1408. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
  1409. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
  1410. }
  1411. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1412. {
  1413. //setting advmap shift
  1414. adventureInt->terrain.moveX = -i+32;
  1415. adventureInt->terrain.moveY = -i+32;
  1416. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
  1417. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
  1418. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
  1419. subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
  1420. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
  1421. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
  1422. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
  1423. subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
  1424. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
  1425. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
  1426. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
  1427. subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
  1428. }
  1429. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1430. {
  1431. //setting advmap shift
  1432. adventureInt->terrain.moveY = -i+32;
  1433. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
  1434. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
  1435. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
  1436. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
  1437. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
  1438. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
  1439. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
  1440. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
  1441. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
  1442. }
  1443. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1444. {
  1445. //setting advmap shift
  1446. adventureInt->terrain.moveX = i-32;
  1447. adventureInt->terrain.moveY = -i+32;
  1448. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
  1449. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
  1450. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
  1451. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
  1452. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
  1453. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
  1454. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
  1455. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
  1456. subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
  1457. subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
  1458. subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
  1459. subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
  1460. }
  1461. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1462. {
  1463. //setting advmap shift
  1464. adventureInt->terrain.moveX = i-32;
  1465. subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
  1466. subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
  1467. subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
  1468. subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
  1469. subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
  1470. subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
  1471. subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
  1472. subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
  1473. }
  1474. }
  1475. void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &hp, const CGHeroInstance * ho )
  1476. {
  1477. adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
  1478. if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
  1479. {
  1480. delObjRect(hp.x, hp.y-2, hp.z, ho->id);
  1481. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1482. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1483. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1484. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1485. delObjRect(hp.x-3, hp.y, hp.z, ho->id);
  1486. }
  1487. else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
  1488. {
  1489. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1490. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1491. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1492. }
  1493. else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
  1494. {
  1495. delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
  1496. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1497. delObjRect(hp.x+1, hp.y, hp.z, ho->id);
  1498. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1499. delObjRect(hp.x-1, hp.y, hp.z, ho->id);
  1500. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1501. }
  1502. else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
  1503. {
  1504. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1505. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1506. }
  1507. else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
  1508. {
  1509. delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
  1510. delObjRect(hp.x-2, hp.y, hp.z, ho->id);
  1511. delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
  1512. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1513. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1514. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1515. }
  1516. else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
  1517. {
  1518. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1519. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1520. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1521. }
  1522. else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
  1523. {
  1524. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1525. delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
  1526. delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
  1527. delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
  1528. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1529. delObjRect(hp.x, hp.y+1, hp.z, ho->id);
  1530. }
  1531. else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
  1532. {
  1533. delObjRect(hp.x, hp.y-1, hp.z, ho->id);
  1534. delObjRect(hp.x, hp.y, hp.z, ho->id);
  1535. }
  1536. //restoring good rects
  1537. subRect(details.end.x-2, details.end.y-1, details.end.z, genRect(32, 32, 0, 0), ho->id);
  1538. subRect(details.end.x-1, details.end.y-1, details.end.z, genRect(32, 32, 32, 0), ho->id);
  1539. subRect(details.end.x, details.end.y-1, details.end.z, genRect(32, 32, 64, 0), ho->id);
  1540. subRect(details.end.x-2, details.end.y, details.end.z, genRect(32, 32, 0, 32), ho->id);
  1541. subRect(details.end.x-1, details.end.y, details.end.z, genRect(32, 32, 32, 32), ho->id);
  1542. subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id);
  1543. //restoring good order of objects
  1544. std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1545. std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1546. std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
  1547. std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1548. std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1549. std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
  1550. }
  1551. void CPlayerInterface::gameOver(ui8 player, bool victory )
  1552. {
  1553. if(LOCPLINT != this)
  1554. return;
  1555. if(player == playerID)
  1556. {
  1557. if(!victory)
  1558. showInfoDialog(CGI->generaltexth->allTexts[95]);
  1559. // else
  1560. // showInfoDialog("Placeholder message: you won!");
  1561. makingTurn = true;
  1562. while(showingDialog->get() || dialogs.size()); //wait till all dialogs are displayed and closed
  1563. makingTurn = false;
  1564. howManyPeople--;
  1565. if(!howManyPeople) //all human players eliminated
  1566. {
  1567. if(cb->getStartInfo()->mode != StartInfo::CAMPAIGN)
  1568. requestReturningToMainMenu();
  1569. else
  1570. requestStoppingClient();
  1571. }
  1572. }
  1573. else
  1574. {
  1575. if(!victory && cb->getPlayerStatus(playerID) == PlayerState::INGAME) //enemy has lost
  1576. {
  1577. std::string txt = CGI->generaltexth->allTexts[5]; //%s has been vanquished!
  1578. boost::algorithm::replace_first(txt, "%s", CGI->generaltexth->capColors[player]);
  1579. showInfoDialog(txt,std::vector<SComponent*>(1, new SComponent(SComponent::flag, player, 0)));
  1580. }
  1581. }
  1582. }
  1583. void CPlayerInterface::playerBonusChanged( const Bonus &bonus, bool gain )
  1584. {
  1585. }
  1586. void CPlayerInterface::showPuzzleMap()
  1587. {
  1588. waitWhileDialog();
  1589. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1590. //TODO: interface should not know the real position of Grail...
  1591. float ratio = 0;
  1592. int3 grailPos = cb->getGrailPos(ratio);
  1593. GH.pushInt(new CPuzzleWindow(grailPos, ratio));
  1594. }
  1595. void CPlayerInterface::advmapSpellCast(const CGHeroInstance * caster, int spellID)
  1596. {
  1597. if (spellID == Spells::FLY || spellID == Spells::WATER_WALK)
  1598. {
  1599. cb->recalculatePaths();
  1600. eraseCurrentPathOf(caster, false);
  1601. }
  1602. }
  1603. void SystemOptions::setMusicVolume( int newVolume )
  1604. {
  1605. musicVolume = newVolume;
  1606. CGI->musich->setVolume(newVolume);
  1607. settingsChanged();
  1608. }
  1609. void SystemOptions::setSoundVolume( int newVolume )
  1610. {
  1611. soundVolume = newVolume;
  1612. CGI->soundh->setVolume(newVolume);
  1613. settingsChanged();
  1614. }
  1615. void SystemOptions::setHeroMoveSpeed( int newSpeed )
  1616. {
  1617. heroMoveSpeed = newSpeed;
  1618. settingsChanged();
  1619. }
  1620. void SystemOptions::setMapScrollingSpeed( int newSpeed )
  1621. {
  1622. mapScrollingSpeed = newSpeed;
  1623. settingsChanged();
  1624. }
  1625. void SystemOptions::settingsChanged()
  1626. {
  1627. CSaveFile settings(GVCMIDirs.UserPath + "/config/sysopts.bin");
  1628. if(settings.sfile)
  1629. settings << *this;
  1630. else
  1631. tlog1 << "Cannot save settings to config/sysopts.bin!\n";
  1632. }
  1633. void SystemOptions::apply()
  1634. {
  1635. if(CGI->musich->getVolume() != musicVolume)
  1636. CGI->musich->setVolume(musicVolume);
  1637. if(CGI->soundh->getVolume() != soundVolume)
  1638. CGI->soundh->setVolume(soundVolume);
  1639. settingsChanged();
  1640. }
  1641. SystemOptions::SystemOptions()
  1642. {
  1643. heroMoveSpeed = 2;
  1644. mapScrollingSpeed = 2;
  1645. musicVolume = 88;
  1646. soundVolume = 88;
  1647. printCellBorders = true;
  1648. printStackRange = true;
  1649. animSpeed = 2;
  1650. printMouseShadow = true;
  1651. showQueue = true;
  1652. playerName = "Player";
  1653. }
  1654. void SystemOptions::setPlayerName(const std::string &newPlayerName)
  1655. {
  1656. playerName = newPlayerName;
  1657. settingsChanged();
  1658. }
  1659. void CPlayerInterface::eraseCurrentPathOf( const CGHeroInstance * ho, bool checkForExistanceOfPath /*= true */ )
  1660. {
  1661. if(checkForExistanceOfPath)
  1662. {
  1663. assert(vstd::contains(paths, ho));
  1664. }
  1665. else if (!vstd::contains(paths, ho))
  1666. {
  1667. return;
  1668. }
  1669. assert(ho == adventureInt->selection);
  1670. paths.erase(ho);
  1671. adventureInt->terrain.currentPath = NULL;
  1672. }
  1673. CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
  1674. {
  1675. if(vstd::contains(paths,h)) //hero has assigned path
  1676. {
  1677. CGPath &path = paths[h];
  1678. if(!path.nodes.size())
  1679. {
  1680. tlog3 << "Warning: empty path found...\n";
  1681. paths.erase(h);
  1682. }
  1683. else
  1684. {
  1685. assert(h->getPosition(false) == path.startPos());
  1686. //update the hero path in case of something has changed on map
  1687. if(LOCPLINT->cb->getPath2(path.endPos(), path))
  1688. return &path;
  1689. else
  1690. paths.erase(h);
  1691. }
  1692. }
  1693. return NULL;
  1694. }
  1695. void CPlayerInterface::acceptTurn()
  1696. {
  1697. waitWhileDialog();
  1698. if(howManyPeople > 1)
  1699. adventureInt->startTurn();
  1700. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1701. /* TODO: This isn't quite right. First day in game should play
  1702. * NEWDAY. And we don't play NEWMONTH. */
  1703. int day = cb->getDate(1);
  1704. if (day != 1)
  1705. CGI->soundh->playSound(soundBase::newDay);
  1706. else
  1707. CGI->soundh->playSound(soundBase::newWeek);
  1708. adventureInt->infoBar.newDay(day);
  1709. //select first hero if available.
  1710. //TODO: check if hero is slept
  1711. if(wanderingHeroes.size())
  1712. adventureInt->select(wanderingHeroes.front());
  1713. else
  1714. adventureInt->select(towns.front());
  1715. adventureInt->showAll(screen);
  1716. }
  1717. void CPlayerInterface::tryDiggging(const CGHeroInstance *h)
  1718. {
  1719. std::string hlp;
  1720. if(h->movement < h->maxMovePoints(true))
  1721. showInfoDialog(CGI->generaltexth->allTexts[56]); //"Digging for artifacts requires a whole day, try again tomorrow."
  1722. else if(cb->getTileInfo(h->getPosition(false))->tertype == TerrainTile::water)
  1723. showInfoDialog(CGI->generaltexth->allTexts[60]); //Try looking on land!
  1724. else
  1725. {
  1726. const TerrainTile *t = cb->getTileInfo(h->getPosition());
  1727. CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
  1728. if(hlp.length() || t->blockingObjects.size() > 1)
  1729. showInfoDialog(CGI->generaltexth->allTexts[97]); //Try searching on clear ground.
  1730. else
  1731. cb->dig(h);
  1732. }
  1733. }
  1734. void CPlayerInterface::updateInfo(const CGObjectInstance * specific)
  1735. {
  1736. adventureInt->infoBar.updateSelection(specific);
  1737. // if (adventureInt->selection == specific)
  1738. // adventureInt->infoBar.showAll(screen);
  1739. }
  1740. void CPlayerInterface::battleNewRoundFirst( int round )
  1741. {
  1742. if(LOCPLINT != this)
  1743. { //another local interface should do this
  1744. return;
  1745. }
  1746. boost::unique_lock<boost::recursive_mutex> un(*pim);
  1747. battleInt->newRoundFirst(round);
  1748. }
  1749. void CPlayerInterface::stopMovement()
  1750. {
  1751. if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
  1752. stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
  1753. }
  1754. void CPlayerInterface::showMarketWindow(const IMarket *market, const CGHeroInstance *visitor)
  1755. {
  1756. if(market->o->ID == 2) //Altar
  1757. {
  1758. EMarketMode mode = market->availableModes().front();
  1759. if(market->allowsTrade(ARTIFACT_EXP) && visitor->getAlignment() != EVIL)
  1760. GH.pushInt(new CAltarWindow(market, visitor, ARTIFACT_EXP));
  1761. else if(market->allowsTrade(CREATURE_EXP) && visitor->getAlignment() != GOOD)
  1762. GH.pushInt(new CAltarWindow(market, visitor, CREATURE_EXP));
  1763. }
  1764. else
  1765. GH.pushInt(new CMarketplaceWindow(market, visitor, market->availableModes().front()));
  1766. }
  1767. void CPlayerInterface::showUniversityWindow(const IMarket *market, const CGHeroInstance *visitor)
  1768. {
  1769. CUniversityWindow *cuw = new CUniversityWindow(visitor, market);
  1770. GH.pushInt(cuw);
  1771. }
  1772. void CPlayerInterface::showHillFortWindow(const CGObjectInstance *object, const CGHeroInstance *visitor)
  1773. {
  1774. CHillFortWindow *chfw = new CHillFortWindow(visitor, object);
  1775. GH.pushInt(chfw);
  1776. }
  1777. void CPlayerInterface::availableArtifactsChanged(const CGBlackMarket *bm /*= NULL*/)
  1778. {
  1779. if(CMarketplaceWindow *cmw = dynamic_cast<CMarketplaceWindow*>(GH.topInt()))
  1780. cmw->artifactsChanged(false);
  1781. }
  1782. void CPlayerInterface::showTavernWindow(const CGObjectInstance *townOrTavern)
  1783. {
  1784. CTavernWindow *tv = new CTavernWindow(townOrTavern);
  1785. GH.pushInt(tv);
  1786. }
  1787. void CPlayerInterface::showShipyardDialogOrProblemPopup(const IShipyard *obj)
  1788. {
  1789. if(obj->state())
  1790. {
  1791. MetaString txt;
  1792. obj->getProblemText(txt);
  1793. showInfoDialog(txt.toString());
  1794. }
  1795. else
  1796. showShipyardDialog(obj);
  1797. }
  1798. void CPlayerInterface::requestReturningToMainMenu()
  1799. {
  1800. sendCustomEvent(2);
  1801. }
  1802. void CPlayerInterface::requestStoppingClient()
  1803. {
  1804. sendCustomEvent(3);
  1805. }
  1806. void CPlayerInterface::sendCustomEvent( int code )
  1807. {
  1808. SDL_Event event;
  1809. event.type = SDL_USEREVENT;
  1810. event.user.code = code;
  1811. SDL_PushEvent(&event);
  1812. }
  1813. void CPlayerInterface::stackChagedCount(const StackLocation &location, const TQuantity &change, bool isAbsolute)
  1814. {
  1815. garrisonChanged(location.army);
  1816. }
  1817. void CPlayerInterface::stackChangedType(const StackLocation &location, const CCreature &newType)
  1818. {
  1819. garrisonChanged(location.army);
  1820. }
  1821. void CPlayerInterface::stacksErased(const StackLocation &location)
  1822. {
  1823. garrisonChanged(location.army);
  1824. }
  1825. void CPlayerInterface::stacksSwapped(const StackLocation &loc1, const StackLocation &loc2)
  1826. {
  1827. garrisonChanged(loc1.army);
  1828. if(loc2.army != loc1.army)
  1829. garrisonChanged(loc2.army);
  1830. }
  1831. void CPlayerInterface::newStackInserted(const StackLocation &location, const CStackInstance &stack)
  1832. {
  1833. garrisonChanged(location.army);
  1834. }
  1835. void CPlayerInterface::stacksRebalanced(const StackLocation &src, const StackLocation &dst, TQuantity count)
  1836. {
  1837. garrisonChanged(src.army);
  1838. if(dst.army != src.army)
  1839. garrisonChanged(dst.army);
  1840. }
  1841. CPlayerInterface::SpellbookLastSetting::SpellbookLastSetting()
  1842. {
  1843. spellbookLastPageBattle = spellbokLastPageAdvmap = 0;
  1844. spellbookLastTabBattle = spellbookLastTabAdvmap = 4;
  1845. }