global.h 12 KB

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  1. #ifndef __GLOBAL_H__
  2. #define __GLOBAL_H__
  3. #include <iostream>
  4. #include <algorithm> //std::find
  5. #include <string> //std::find
  6. #include <boost/logic/tribool.hpp>
  7. using boost::logic::tribool;
  8. #include <boost/cstdint.hpp>
  9. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  10. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  11. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  12. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  13. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  14. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  15. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  16. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  17. typedef si64 expType;
  18. typedef ui16 spelltype;
  19. #include "int3.h"
  20. #include <map>
  21. #include <vector>
  22. #define CHECKTIME 1
  23. #if CHECKTIME
  24. #include "timeHandler.h"
  25. #define THC
  26. #endif
  27. #define NAME_VER ("VCMI 0.83b")
  28. extern std::string NAME; //full name
  29. extern std::string NAME_AFFIX; //client / server
  30. #define CONSOLE_LOGGING_LEVEL 5
  31. #define FILE_LOGGING_LEVEL 6
  32. /*
  33. * DATA_DIR contains the game data (Data/, MP3/, ...).
  34. * USER_DIR is where to save games (Games/) and the config.
  35. * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
  36. * LIB_DIR is where the AI libraries reside (linux only)
  37. */
  38. #ifdef _WIN32
  39. #define DATA_DIR "."
  40. #define USER_DIR "."
  41. #define BIN_DIR "."
  42. #define SERVER_NAME "VCMI_server.exe"
  43. #else
  44. #ifndef DATA_DIR
  45. #error DATA_DIR undefined.
  46. #endif
  47. #ifndef BIN_DIR
  48. #error BIN_DIR undefined.
  49. #endif
  50. #ifndef LIB_DIR
  51. #error LIB_DIR undefined.
  52. #endif
  53. #define SERVER_NAME "vcmiserver"
  54. #endif
  55. #ifdef _WIN32
  56. #define PATH_SEPARATOR "\\"
  57. #else
  58. #define PATH_SEPARATOR "/"
  59. #endif
  60. /*
  61. * global.h, part of VCMI engine
  62. *
  63. * Authors: listed in file AUTHORS in main folder
  64. *
  65. * License: GNU General Public License v2.0 or later
  66. * Full text of license available in license.txt file, in main folder
  67. *
  68. */
  69. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  70. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  71. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  72. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  73. enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  74. class CGameInfo;
  75. extern CGameInfo* CGI; //game info for general use
  76. //a few typedefs for CCreatureSet
  77. typedef si32 TSlot;
  78. typedef si32 TQuantity;
  79. typedef ui32 TCreature; //creature id
  80. const int ARMY_SIZE = 7;
  81. const int HEROI_TYPE = 34,
  82. TOWNI_TYPE = 98,
  83. CREI_TYPE = 54,
  84. EVENTI_TYPE = 26;
  85. const int F_NUMBER = 9; //factions (town types) quantity
  86. const int PLAYER_LIMIT = 8; //player limit per map
  87. const int ALL_PLAYERS = 255; //bitfield
  88. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  89. const int SKILL_QUANTITY=28;
  90. const int SKILL_PER_HERO=8;
  91. const int ARTIFACTS_QUANTITY=171;
  92. const int HEROES_QUANTITY=156;
  93. const int SPELLS_QUANTITY=70;
  94. const int RESOURCE_QUANTITY=8;
  95. const int TERRAIN_TYPES=10;
  96. const int PRIMARY_SKILLS=4;
  97. const int NEUTRAL_PLAYER=255;
  98. const int NAMES_PER_TOWN=16;
  99. const int CREATURES_PER_TOWN = 7; //without upgrades
  100. const int MAX_BUILDING_PER_TURN = 1;
  101. const int SPELL_LEVELS = 5;
  102. //const int CREEP_SIZE = 4000; // neutral stacks won't grow beyon this number
  103. const int CREEP_SIZE = 2000000000;
  104. const int WEEKLY_GROWTH = 10; //percent
  105. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  106. const bool DWELLINGS_ACCUMULATE_CREATURES = true;
  107. const int BFIELD_WIDTH = 17;
  108. const int BFIELD_HEIGHT = 11;
  109. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  110. enum EMarketMode
  111. {
  112. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  113. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  114. MARTKET_AFTER_LAST_PLACEHOLDER
  115. };
  116. enum EAlignment
  117. {
  118. GOOD, EVIL, NEUTRAL
  119. };
  120. //uncomment to make it work
  121. //#define MARK_BLOCKED_POSITIONS
  122. //#define MARK_VISITABLE_POSITIONS
  123. #define DEFBYPASS
  124. #ifdef _WIN32
  125. #define DLL_F_EXPORT __declspec(dllexport)
  126. #else
  127. #if defined(__GNUC__) && __GNUC__ >= 4
  128. #define DLL_F_EXPORT __attribute__ ((visibility("default")))
  129. #else
  130. #define DLL_F_EXPORT
  131. #endif
  132. #endif
  133. #ifdef _WIN32
  134. #define DLL_F_IMPORT __declspec(dllimport)
  135. #else
  136. #if defined(__GNUC__) && __GNUC__ >= 4
  137. #define DLL_F_IMPORT __attribute__ ((visibility("default")))
  138. #else
  139. #define DLL_F_IMPORT
  140. #endif
  141. #endif
  142. #ifdef VCMI_DLL
  143. #define DLL_EXPORT DLL_F_EXPORT
  144. #else
  145. #define DLL_EXPORT DLL_F_IMPORT
  146. #endif
  147. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  148. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  149. namespace vstd
  150. {
  151. template <typename Container, typename Item>
  152. bool contains(const Container & c, const Item &i) //returns true if container c contains item i
  153. {
  154. return std::find(c.begin(),c.end(),i) != c.end();
  155. }
  156. template <typename V, typename Item, typename Item2>
  157. bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
  158. {
  159. return c.find(i)!=c.end();
  160. }
  161. template <typename Container1, typename Container2>
  162. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  163. {
  164. typename Container2::iterator itr = c2.begin();
  165. while(itr != c2.end())
  166. if(!contains(c1,*itr))
  167. return itr;
  168. else
  169. ++itr;
  170. return c2.end();
  171. }
  172. template <typename Container1, typename Container2>
  173. typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
  174. {
  175. typename Container2::const_iterator itr = c2.begin();
  176. while(itr != c2.end())
  177. if(!contains(c1,*itr))
  178. return itr;
  179. else
  180. ++itr;
  181. return c2.end();
  182. }
  183. template <typename Container, typename Item>
  184. typename Container::iterator find(const Container & c, const Item &i)
  185. {
  186. return std::find(c.begin(),c.end(),i);
  187. }
  188. template <typename T1, typename T2>
  189. int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
  190. {
  191. for(size_t i=0; i < c.size(); ++i)
  192. if(c[i] == s)
  193. return i;
  194. return -1;
  195. }
  196. template <typename T1, typename T2, typename Func>
  197. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  198. {
  199. for(size_t i=0; i < c.size(); ++i)
  200. if(f(c[i],s))
  201. return i;
  202. return -1;
  203. }
  204. template <typename Container, typename Item>
  205. typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
  206. {
  207. return std::find(c.begin(),c.end(),i);
  208. }
  209. template <typename Container, typename Item>
  210. typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
  211. {
  212. return std::find(c.begin(),c.end(),i);
  213. }
  214. template <typename Container, typename Item>
  215. typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
  216. {
  217. typename Container::iterator itr = find(c,i);
  218. if(itr == c.end())
  219. return false;
  220. c.erase(itr);
  221. return true;
  222. }
  223. template <typename t1>
  224. void delObj(t1 *a1)
  225. {
  226. delete a1;
  227. }
  228. template <typename t1, typename t2>
  229. void assign(t1 &a1, const t2 &a2)
  230. {
  231. a1 = a2;
  232. }
  233. template <typename t1, typename t2>
  234. struct assigner
  235. {
  236. public:
  237. t1 &op1;
  238. t2 op2;
  239. assigner(t1 &a1, const t2 & a2)
  240. :op1(a1), op2(a2)
  241. {}
  242. void operator()()
  243. {
  244. op1 = op2;
  245. }
  246. };
  247. template <typename t1, typename t2>
  248. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  249. {
  250. return assigner<t1,t2>(a1,a2);
  251. }
  252. template <typename t1, typename t2, typename t3>
  253. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  254. {
  255. return a1.*point == a2;
  256. }
  257. template <typename t1, typename t2>
  258. bool equal(const t1 &a1, const t2 &a2)
  259. {
  260. return a1 == a2;
  261. }
  262. }
  263. using vstd::operator-=;
  264. template <typename t1, typename t2>
  265. t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
  266. {
  267. if(a >= b)
  268. return a;
  269. else
  270. {
  271. a = b;
  272. return a;
  273. }
  274. }
  275. template <typename t1, typename t2>
  276. t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
  277. {
  278. if(a <= b)
  279. return a;
  280. else
  281. {
  282. a = b;
  283. return a;
  284. }
  285. }
  286. template <typename t1, typename t2, typename t3>
  287. t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
  288. {
  289. amax(a,b);
  290. amin(a,c);
  291. return a;
  292. }
  293. template <typename T>
  294. void delNull(T* &ptr) //deleted pointer and sets it to NULL
  295. {
  296. delete ptr;
  297. ptr = NULL;
  298. }
  299. #include "CConsoleHandler.h"
  300. extern DLL_EXPORT std::ostream *logfile;
  301. extern DLL_EXPORT CConsoleHandler *console;
  302. class CLogger //logger, prints log info to console and saves in file
  303. {
  304. const int lvl;
  305. public:
  306. CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
  307. {
  308. if(lvl < CONSOLE_LOGGING_LEVEL)
  309. std::cout << fun;
  310. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  311. *logfile << fun;
  312. return *this;
  313. }
  314. template<typename T>
  315. CLogger & operator<<(const T & data)
  316. {
  317. if(lvl < CONSOLE_LOGGING_LEVEL)
  318. {
  319. if(console)
  320. console->print(data,lvl);
  321. else
  322. std::cout << data << std::flush;
  323. }
  324. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  325. *logfile << data << std::flush;
  326. return *this;
  327. }
  328. CLogger(const int Lvl) : lvl(Lvl) {}
  329. };
  330. extern DLL_EXPORT CLogger tlog0; //green - standard progress info
  331. extern DLL_EXPORT CLogger tlog1; //red - big errors
  332. extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
  333. extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
  334. extern DLL_EXPORT CLogger tlog4; //white - detailed log info
  335. extern DLL_EXPORT CLogger tlog5; //gray - minor log info
  336. extern DLL_EXPORT CLogger tlog6; //teal - AI info
  337. //XXX pls dont - 'debug macros' are usually more trouble than it's worth
  338. #define HANDLE_EXCEPTION \
  339. catch (const std::exception& e) { \
  340. tlog1 << e.what() << std::endl; \
  341. throw; \
  342. } \
  343. catch (const std::exception * e) \
  344. { \
  345. tlog1 << e->what()<< std::endl; \
  346. throw; \
  347. } \
  348. catch (const std::string& e) { \
  349. tlog1 << e << std::endl; \
  350. throw; \
  351. }
  352. #define HANDLE_EXCEPTIONC(COMMAND) \
  353. catch (const std::exception& e) { \
  354. COMMAND; \
  355. tlog1 << e.what() << std::endl; \
  356. throw; \
  357. } \
  358. catch (const std::string &e) \
  359. { \
  360. COMMAND; \
  361. tlog1 << e << std::endl; \
  362. throw; \
  363. }
  364. #if defined(linux) && defined(sparc)
  365. /* SPARC does not support unaligned memory access. Let gcc know when
  366. * to emit the right code. */
  367. struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
  368. struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
  369. static inline ui16 read_unaligned_u16(const void *p)
  370. {
  371. const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
  372. return v->val;
  373. }
  374. static inline ui32 read_unaligned_u32(const void *p)
  375. {
  376. const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
  377. return v->val;
  378. }
  379. #else
  380. #define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
  381. #define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
  382. #endif
  383. //for explicit overrides
  384. #ifdef _MSC_VER
  385. #define OVERRIDE override
  386. #else
  387. #define OVERRIDE //is there any working counterpart?
  388. #endif
  389. #endif // __GLOBAL_H__