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CaptureObjectsBehavior.cpp 5.6 KB

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  1. /*
  2. * CaptureObjectsBehavior.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../AIGateway.h"
  12. #include "../Engine/Nullkiller.h"
  13. #include "../Goals/Composition.h"
  14. #include "../Goals/ExecuteHeroChain.h"
  15. #include "../Goals/Invalid.h"
  16. #include "CaptureObjectsBehavior.h"
  17. #include "../AIUtility.h"
  18. namespace NKAI
  19. {
  20. extern boost::thread_specific_ptr<CCallback> cb;
  21. extern boost::thread_specific_ptr<AIGateway> ai;
  22. using namespace Goals;
  23. template <typename T>
  24. bool vectorEquals(const std::vector<T> & v1, const std::vector<T> & v2)
  25. {
  26. return vstd::contains_if(v1, [&](T o) -> bool
  27. {
  28. return vstd::contains(v2, o);
  29. });
  30. }
  31. std::string CaptureObjectsBehavior::toString() const
  32. {
  33. return "Capture objects";
  34. }
  35. bool CaptureObjectsBehavior::operator==(const CaptureObjectsBehavior & other) const
  36. {
  37. if(specificObjects != other.specificObjects)
  38. return false;
  39. if(specificObjects)
  40. return vectorEquals(objectsToCapture, other.objectsToCapture);
  41. return vectorEquals(objectTypes, other.objectTypes)
  42. && vectorEquals(objectSubTypes, other.objectSubTypes);
  43. }
  44. Goals::TGoalVec CaptureObjectsBehavior::getVisitGoals(const std::vector<AIPath> & paths, const CGObjectInstance * objToVisit)
  45. {
  46. Goals::TGoalVec tasks;
  47. tasks.reserve(paths.size());
  48. std::unordered_map<HeroRole, const AIPath *> closestWaysByRole;
  49. std::vector<ExecuteHeroChain *> waysToVisitObj;
  50. for(auto & path : paths)
  51. {
  52. tasks.push_back(sptr(Goals::Invalid()));
  53. #if NKAI_TRACE_LEVEL >= 2
  54. logAi->trace("Path found %s", path.toString());
  55. #endif
  56. if(ai->nullkiller->dangerHitMap->enemyCanKillOurHeroesAlongThePath(path))
  57. {
  58. #if NKAI_TRACE_LEVEL >= 2
  59. logAi->trace("Ignore path. Target hero can be killed by enemy. Our power %lld", path.getHeroStrength());
  60. #endif
  61. continue;
  62. }
  63. if(objToVisit && !shouldVisit(ai->nullkiller.get(), path.targetHero, objToVisit))
  64. continue;
  65. auto hero = path.targetHero;
  66. auto danger = path.getTotalDanger();
  67. if(ai->nullkiller->heroManager->getHeroRole(hero) == HeroRole::SCOUT && path.exchangeCount > 1)
  68. continue;
  69. auto firstBlockedAction = path.getFirstBlockedAction();
  70. if(firstBlockedAction)
  71. {
  72. auto subGoal = firstBlockedAction->decompose(path.targetHero);
  73. #if NKAI_TRACE_LEVEL >= 2
  74. logAi->trace("Decomposing special action %s returns %s", firstBlockedAction->toString(), subGoal->toString());
  75. #endif
  76. if(!subGoal->invalid())
  77. {
  78. Composition composition;
  79. composition.addNext(ExecuteHeroChain(path, objToVisit));
  80. composition.addNext(subGoal);
  81. tasks[tasks.size() - 1] = sptr(composition);
  82. }
  83. continue;
  84. }
  85. auto isSafe = isSafeToVisit(hero, path.heroArmy, danger);
  86. #if NKAI_TRACE_LEVEL >= 2
  87. logAi->trace(
  88. "It is %s to visit %s by %s with army %lld, danger %lld and army loss %lld",
  89. isSafe ? "safe" : "not safe",
  90. objToVisit ? objToVisit->getObjectName() : path.targetTile().toString(),
  91. hero->getObjectName(),
  92. path.getHeroStrength(),
  93. danger,
  94. path.getTotalArmyLoss());
  95. #endif
  96. if(isSafe)
  97. {
  98. auto newWay = new ExecuteHeroChain(path, objToVisit);
  99. TSubgoal sharedPtr;
  100. sharedPtr.reset(newWay);
  101. auto heroRole = ai->nullkiller->heroManager->getHeroRole(path.targetHero);
  102. auto & closestWay = closestWaysByRole[heroRole];
  103. if(!closestWay || closestWay->movementCost() > path.movementCost())
  104. {
  105. closestWay = &path;
  106. }
  107. if(!ai->nullkiller->arePathHeroesLocked(path))
  108. {
  109. waysToVisitObj.push_back(newWay);
  110. tasks[tasks.size() - 1] = sharedPtr;
  111. }
  112. }
  113. }
  114. for(auto way : waysToVisitObj)
  115. {
  116. auto heroRole = ai->nullkiller->heroManager->getHeroRole(way->getPath().targetHero);
  117. auto closestWay = closestWaysByRole[heroRole];
  118. if(closestWay)
  119. {
  120. way->closestWayRatio
  121. = closestWay->movementCost() / way->getPath().movementCost();
  122. }
  123. }
  124. return tasks;
  125. }
  126. Goals::TGoalVec CaptureObjectsBehavior::decompose() const
  127. {
  128. Goals::TGoalVec tasks;
  129. auto captureObjects = [&](const std::vector<const CGObjectInstance*> & objs) -> void
  130. {
  131. if(objs.empty())
  132. {
  133. return;
  134. }
  135. logAi->debug("Scanning objects, count %d", objs.size());
  136. for(auto objToVisit : objs)
  137. {
  138. if(!objectMatchesFilter(objToVisit))
  139. continue;
  140. #if NKAI_TRACE_LEVEL >= 1
  141. logAi->trace("Checking object %s, %s", objToVisit->getObjectName(), objToVisit->visitablePos().toString());
  142. #endif
  143. const int3 pos = objToVisit->visitablePos();
  144. auto paths = ai->nullkiller->pathfinder->getPathInfo(pos);
  145. std::vector<std::shared_ptr<ExecuteHeroChain>> waysToVisitObj;
  146. std::shared_ptr<ExecuteHeroChain> closestWay;
  147. #if NKAI_TRACE_LEVEL >= 1
  148. logAi->trace("Found %d paths", paths.size());
  149. #endif
  150. vstd::concatenate(tasks, getVisitGoals(paths, objToVisit));
  151. }
  152. vstd::erase_if(tasks, [](TSubgoal task) -> bool
  153. {
  154. return task->invalid();
  155. });
  156. };
  157. if(specificObjects)
  158. {
  159. captureObjects(objectsToCapture);
  160. }
  161. else if(objectTypes.size())
  162. {
  163. captureObjects(
  164. std::vector<const CGObjectInstance *>(
  165. ai->nullkiller->memory->visitableObjs.begin(),
  166. ai->nullkiller->memory->visitableObjs.end()));
  167. }
  168. else
  169. {
  170. captureObjects(ai->nullkiller->objectClusterizer->getNearbyObjects());
  171. if(tasks.empty() || ai->nullkiller->getScanDepth() == ScanDepth::FULL)
  172. captureObjects(ai->nullkiller->objectClusterizer->getFarObjects());
  173. }
  174. return tasks;
  175. }
  176. bool CaptureObjectsBehavior::objectMatchesFilter(const CGObjectInstance * obj) const
  177. {
  178. if(objectTypes.size() && !vstd::contains(objectTypes, obj->ID.num))
  179. {
  180. return false;
  181. }
  182. if(objectSubTypes.size() && !vstd::contains(objectSubTypes, obj->subID))
  183. {
  184. return false;
  185. }
  186. return true;
  187. }
  188. }