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- /*
- * ArmyFormation.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../AIUtility.h"
- #include "../../../lib/GameConstants.h"
- #include "../../../lib/VCMI_Lib.h"
- #include "../../../lib/CTownHandler.h"
- #include "../../../lib/CBuildingHandler.h"
- namespace NKAI
- {
- struct HeroPtr;
- class AIGateway;
- class FuzzyHelper;
- class Nullkiller;
- class DLL_EXPORT ArmyFormation
- {
- private:
- std::shared_ptr<CCallback> cb; //this is enough, but we downcast from CCallback
- const Nullkiller * ai;
- public:
- ArmyFormation(std::shared_ptr<CCallback> CB, const Nullkiller * ai): cb(CB), ai(ai) {}
- void rearrangeArmyForSiege(const CGTownInstance * town, const CGHeroInstance * attacker);
- };
- }
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