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							- /*
 
-  * IGameCallback.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "IGameCallback.h"
 
- #include "CHeroHandler.h" // for CHeroHandler
 
- #include "spells/CSpellHandler.h"// for CSpell
 
- #include "NetPacks.h"
 
- #include "CBonusTypeHandler.h"
 
- #include "CModHandler.h"
 
- #include "Connection.h" // for SAVEGAME_MAGIC
 
- #include "mapObjects/CObjectClassesHandler.h"
 
- #include "StartInfo.h"
 
- #include "CGameState.h"
 
- #include "mapping/CMap.h"
 
- #include "CPlayerState.h"
 
- void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
 
- {
 
- 	std::vector<int> floors;
 
- 	for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
 
- 	{
 
- 		floors.push_back(b);
 
- 	}
 
- 	const TerrainTile *tinfo;
 
- 	for (auto zd : floors)
 
- 	{
 
- 		for (int xd = 0; xd < gs->map->width; xd++)
 
- 		{
 
- 			for (int yd = 0; yd < gs->map->height; yd++)
 
- 			{
 
- 				tinfo = getTile(int3 (xd,yd,zd));
 
- 				if (tinfo->terType != ETerrainType::WATER && tinfo->terType != ETerrainType::ROCK && !tinfo->blocked) //land and free
 
- 					tiles.push_back (int3 (xd,yd,zd));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilagedInfoCallback::getTilesInRange( std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player/*=uninit*/, int mode/*=0*/, bool patrolDistance/*=false*/) const
 
- {
 
- 	if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
 
- 	{
 
-         logGlobal->errorStream() << "Illegal call to getTilesInRange!";
 
- 		return;
 
- 	}
 
- 	if (radious == -1) //reveal entire map
 
- 		getAllTiles (tiles, player, -1, 0);
 
- 	else
 
- 	{
 
- 		const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
 
- 		for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
 
- 		{
 
- 			for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
 
- 			{
 
- 				int3 tilePos(xd,yd,pos.z);
 
- 				double distance;
 
- 				if(patrolDistance)
 
- 					distance = pos.mandist2d(tilePos);
 
- 				else
 
- 					distance = pos.dist2d(tilePos) - 0.5;
 
- 				if(distance <= radious)
 
- 				{
 
- 					if(!player
 
- 						|| (mode == 1  && team->fogOfWarMap[xd][yd][pos.z]==0)
 
- 						|| (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
 
- 					)
 
- 						tiles.insert(int3(xd,yd,pos.z));
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilagedInfoCallback::getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player/*=uninit*/, int level, int surface ) const
 
- {
 
- 	if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
 
- 	{
 
-         logGlobal->errorStream() << "Illegal call to getAllTiles !";
 
- 		return;
 
- 	}
 
- 	bool water = surface == 0 || surface == 2,
 
- 		land = surface == 0 || surface == 1;
 
- 	std::vector<int> floors;
 
- 	if(level == -1)
 
- 	{
 
- 		for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
 
- 		{
 
- 			floors.push_back(b);
 
- 		}
 
- 	}
 
- 	else
 
- 		floors.push_back(level);
 
- 	for (auto zd : floors)
 
- 	{
 
- 		for (int xd = 0; xd < gs->map->width; xd++)
 
- 		{
 
- 			for (int yd = 0; yd < gs->map->height; yd++)
 
- 			{
 
- 				if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water)
 
- 					|| (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land))
 
- 					tiles.insert(int3(xd,yd,zd));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
 
- {
 
- 	for (int j = 0; j < 3 ; j++)
 
- 		out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_TREASURE)]);
 
- 	for (int j = 0; j < 3 ; j++)
 
- 		out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MINOR)]);
 
- 	out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MAJOR)]);
 
- }
 
- void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
 
- {
 
- 	for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
 
- 	{
 
- 		const CSpell *spell = SpellID(i).toSpell();
 
- 		if (isAllowed (0, spell->id) && spell->level == level)
 
- 		{
 
- 			out.push_back(spell->id);
 
- 		}
 
- 	}
 
- }
 
- CGameState * CPrivilagedInfoCallback::gameState ()
 
- {
 
- 	return gs;
 
- }
 
- template<typename Loader>
 
- void CPrivilagedInfoCallback::loadCommonState(Loader &in)
 
- {
 
-     logGlobal->infoStream() << "Loading lib part of game...";
 
- 	in.checkMagicBytes(SAVEGAME_MAGIC);
 
- 	CMapHeader dum;
 
- 	StartInfo *si;
 
-     logGlobal->infoStream() <<"\tReading header";
 
- 	in.serializer >> dum;
 
-     logGlobal->infoStream() << "\tReading options";
 
- 	in.serializer >> si;
 
-     logGlobal->infoStream() <<"\tReading handlers";
 
- 	in.serializer >> *VLC;
 
-     logGlobal->infoStream() <<"\tReading gamestate";
 
- 	in.serializer >> gs;
 
- }
 
- template<typename Saver>
 
- void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
 
- {
 
-     logGlobal->infoStream() << "Saving lib part of game...";
 
- 	out.putMagicBytes(SAVEGAME_MAGIC);
 
-     logGlobal->infoStream() <<"\tSaving header";
 
- 	out.serializer << static_cast<CMapHeader&>(*gs->map);
 
-     logGlobal->infoStream() << "\tSaving options";
 
- 	out.serializer << gs->scenarioOps;
 
-     logGlobal->infoStream() << "\tSaving handlers";
 
- 	out.serializer << *VLC;
 
-     logGlobal->infoStream() << "\tSaving gamestate";
 
- 	out.serializer << gs;
 
- }
 
- // hardly memory usage for `-gdwarf-4` flag
 
- template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
 
- template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
 
- template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
 
- TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
 
- {
 
- 	if(!gs->map->isInTheMap(pos))
 
- 		return nullptr;
 
- 	return &gs->map->getTile(pos);
 
- }
 
- CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
 
- {
 
- 	return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
 
- }
 
- CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
 
- {
 
- 	return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
 
- }
 
- TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
 
- {
 
- 	return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
 
- }
 
- TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
 
- {
 
- 	return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
 
- }
 
- PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
 
- {
 
- 	return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
 
- }
 
- CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
 
- {
 
- 	return gs->map->artInstances[aid.num];
 
- }
 
- CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
 
- {
 
- 	return gs->map->objects[oid.num];
 
- }
 
- const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
 
- {
 
- 	NewObject no;
 
- 	no.ID = ID; //creature
 
- 	no.subID= subID;
 
- 	no.pos = pos;
 
- 	commitPackage(&no);
 
- 	return getObj(no.id); //id field will be filled during applying on gs
 
- }
 
- const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int3 pos)
 
- {
 
- 	const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
 
- 	setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
 
- 	setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
 
- 	return dynamic_cast<const CGCreature*>(m);
 
- }
 
- bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
 
- {
 
- 	//only server knows
 
- 	assert(0);
 
- 	return false;
 
- }
 
 
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