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- #include "stdafx.h"
- #include "CGameInterface.h"
- #ifdef _WIN32
- #include <windows.h> //for .dll libs
- #else
- #include <dlfcn.h>
- #endif
- CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
- {
- char temp[50];
- dllname = "AI/"+dllname;
- CGlobalAI * ret=NULL;
- CGlobalAI*(*getAI)();
- void(*getName)(char*);
- #ifdef _WIN32
- HINSTANCE dll = LoadLibraryA(dllname.c_str());
- if (!dll)
- {
- tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
- throw new std::string("Cannot open AI library");
- }
- //int len = dllname.size()+1;
- getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
- getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
- #else
- void *dll = dlopen(dllname.c_str(), RTLD_LOCAL | RTLD_LAZY);
- getName = (void(*)(char*))dlsym(dll,"GetAiName");
- getAI = (CGlobalAI*(*)())dlsym(dll,"GetNewAI");
- ; //TODO: handle AI library on Linux
- #endif
- getName(temp);
- tlog0 << "Loaded .dll with AI named " << temp << std::endl;
- ret = getAI();
-
- return ret;
- }
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