InputSourceTouch.cpp 5.9 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../gui/EventDispatcher.h"
  17. #include "../gui/MouseButton.h"
  18. #include <SDL_events.h>
  19. #include <SDL_hints.h>
  20. #include <SDL_timer.h>
  21. InputSourceTouch::InputSourceTouch()
  22. : lastTapTimeTicks(0)
  23. {
  24. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  25. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  26. if (params.useRelativeMode)
  27. state = TouchState::RELATIVE_MODE;
  28. else
  29. state = TouchState::IDLE;
  30. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  31. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  32. }
  33. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  34. {
  35. switch(state)
  36. {
  37. case TouchState::RELATIVE_MODE:
  38. {
  39. Point screenSize = GH.screenDimensions();
  40. Point moveDistance {
  41. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  42. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  43. };
  44. GH.input().moveCursorPosition(moveDistance);
  45. break;
  46. }
  47. case TouchState::IDLE:
  48. {
  49. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  50. break;
  51. }
  52. case TouchState::TAP_DOWN_SHORT:
  53. {
  54. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  55. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  56. state = TouchState::TAP_DOWN_PANNING;
  57. break;
  58. }
  59. case TouchState::TAP_DOWN_PANNING:
  60. {
  61. emitPanningEvent(tfinger);
  62. break;
  63. }
  64. case TouchState::TAP_DOWN_DOUBLE:
  65. {
  66. emitPinchEvent(tfinger);
  67. break;
  68. }
  69. case TouchState::TAP_DOWN_LONG:
  70. case TouchState::TAP_DOWN_LONG_AWAIT:
  71. {
  72. // no-op
  73. break;
  74. }
  75. }
  76. }
  77. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  78. {
  79. lastTapTimeTicks = tfinger.timestamp;
  80. switch(state)
  81. {
  82. case TouchState::RELATIVE_MODE:
  83. {
  84. if(tfinger.x > 0.5)
  85. {
  86. MouseButton button = tfinger.y < 0.5 ? MouseButton::RIGHT : MouseButton::LEFT;
  87. GH.events().dispatchMouseButtonPressed(button, GH.getCursorPosition());
  88. }
  89. break;
  90. }
  91. case TouchState::IDLE:
  92. {
  93. lastTapPosition = convertTouchToMouse(tfinger);
  94. GH.input().setCursorPosition(lastTapPosition);
  95. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  96. state = TouchState::TAP_DOWN_SHORT;
  97. break;
  98. }
  99. case TouchState::TAP_DOWN_SHORT:
  100. case TouchState::TAP_DOWN_PANNING:
  101. {
  102. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  103. state = TouchState::TAP_DOWN_DOUBLE;
  104. break;
  105. }
  106. case TouchState::TAP_DOWN_DOUBLE:
  107. case TouchState::TAP_DOWN_LONG:
  108. case TouchState::TAP_DOWN_LONG_AWAIT:
  109. {
  110. // no-op
  111. break;
  112. }
  113. }
  114. }
  115. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  116. {
  117. switch(state)
  118. {
  119. case TouchState::RELATIVE_MODE:
  120. {
  121. if(tfinger.x > 0.5)
  122. {
  123. MouseButton button = tfinger.y < 0.5 ? MouseButton::RIGHT : MouseButton::LEFT;
  124. GH.events().dispatchMouseButtonReleased(button, GH.getCursorPosition());
  125. }
  126. break;
  127. }
  128. case TouchState::IDLE:
  129. {
  130. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  131. break;
  132. }
  133. case TouchState::TAP_DOWN_SHORT:
  134. {
  135. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  136. GH.events().dispatchMouseButtonPressed(MouseButton::LEFT, convertTouchToMouse(tfinger));
  137. GH.events().dispatchMouseButtonReleased(MouseButton::LEFT, convertTouchToMouse(tfinger));
  138. state = TouchState::IDLE;
  139. break;
  140. }
  141. case TouchState::TAP_DOWN_PANNING:
  142. {
  143. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  144. state = TouchState::IDLE;
  145. break;
  146. }
  147. case TouchState::TAP_DOWN_DOUBLE:
  148. {
  149. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  150. state = TouchState::TAP_DOWN_PANNING;
  151. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  152. {
  153. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  154. state = TouchState::IDLE;
  155. }
  156. break;
  157. }
  158. case TouchState::TAP_DOWN_LONG:
  159. {
  160. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  161. {
  162. state = TouchState::TAP_DOWN_LONG_AWAIT;
  163. }
  164. break;
  165. }
  166. case TouchState::TAP_DOWN_LONG_AWAIT:
  167. {
  168. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  169. {
  170. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  171. GH.events().dispatchMouseButtonReleased(MouseButton::RIGHT, convertTouchToMouse(tfinger));
  172. state = TouchState::IDLE;
  173. }
  174. break;
  175. }
  176. }
  177. }
  178. void InputSourceTouch::handleUpdate()
  179. {
  180. if ( state == TouchState::TAP_DOWN_SHORT)
  181. {
  182. uint32_t currentTime = SDL_GetTicks();
  183. if (currentTime > lastTapTimeTicks + params.longPressTimeMilliseconds)
  184. {
  185. state = TouchState::TAP_DOWN_LONG;
  186. GH.events().dispatchMouseButtonPressed(MouseButton::RIGHT, GH.getCursorPosition());
  187. }
  188. }
  189. }
  190. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  191. {
  192. return Point(tfinger.x * GH.screenDimensions().x, tfinger.y * GH.screenDimensions().y);
  193. }
  194. bool InputSourceTouch::hasTouchInputDevice() const
  195. {
  196. return SDL_GetNumTouchDevices() > 0;
  197. }
  198. bool InputSourceTouch::isMouseButtonPressed(MouseButton button) const
  199. {
  200. if (state == TouchState::TAP_DOWN_LONG)
  201. {
  202. if (button == MouseButton::RIGHT)
  203. return true;
  204. }
  205. return false;
  206. }
  207. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  208. {
  209. Point distance(-tfinger.dx * GH.screenDimensions().x, -tfinger.dy * GH.screenDimensions().y);
  210. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  211. }
  212. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  213. {
  214. // TODO
  215. }