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							- /*
 
-  * EventDispatcher.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "EventDispatcher.h"
 
- #include "EventsReceiver.h"
 
- #include "FramerateManager.h"
 
- #include "CGuiHandler.h"
 
- #include "MouseButton.h"
 
- #include "../../lib/Point.h"
 
- template<typename Functor>
 
- void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
 
- {
 
- 	auto processList = [&](ui16 mask, EventReceiversList & lst)
 
- 	{
 
- 		if(mask & activityFlag)
 
- 			cb(lst);
 
- 	};
 
- 	processList(AEventsReceiver::LCLICK, lclickable);
 
- 	processList(AEventsReceiver::RCLICK, rclickable);
 
- 	processList(AEventsReceiver::HOVER, hoverable);
 
- 	processList(AEventsReceiver::MOVE, motioninterested);
 
- 	processList(AEventsReceiver::KEYBOARD, keyinterested);
 
- 	processList(AEventsReceiver::TIME, timeinterested);
 
- 	processList(AEventsReceiver::WHEEL, wheelInterested);
 
- 	processList(AEventsReceiver::DOUBLECLICK, doubleClickInterested);
 
- 	processList(AEventsReceiver::TEXTINPUT, textInterested);
 
- 	processList(AEventsReceiver::GESTURE_PANNING, panningInterested);
 
- }
 
- void EventDispatcher::activateElement(AEventsReceiver * elem, ui16 activityFlag)
 
- {
 
- 	processLists(activityFlag,[&](EventReceiversList & lst){
 
- 		lst.push_front(elem);
 
- 	});
 
- 	elem->activeState |= activityFlag;
 
- }
 
- void EventDispatcher::deactivateElement(AEventsReceiver * elem, ui16 activityFlag)
 
- {
 
- 	processLists(activityFlag,[&](EventReceiversList & lst){
 
- 		auto hlp = std::find(lst.begin(),lst.end(),elem);
 
- 		assert(hlp != lst.end());
 
- 		lst.erase(hlp);
 
- 	});
 
- 	elem->activeState &= ~activityFlag;
 
- }
 
- void EventDispatcher::dispatchTimer(uint32_t msPassed)
 
- {
 
- 	EventReceiversList hlp = timeinterested;
 
- 	for (auto & elem : hlp)
 
- 	{
 
- 		if(!vstd::contains(timeinterested,elem)) continue;
 
- 		(elem)->tick(msPassed);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchShortcutPressed(const std::vector<EShortcut> & shortcutsVector)
 
- {
 
- 	bool keysCaptured = false;
 
- 	for(auto & i : keyinterested)
 
- 		for(EShortcut shortcut : shortcutsVector)
 
- 			if(i->captureThisKey(shortcut))
 
- 				keysCaptured = true;
 
- 	EventReceiversList miCopy = keyinterested;
 
- 	for(auto & i : miCopy)
 
- 	{
 
- 		for(EShortcut shortcut : shortcutsVector)
 
- 			if(vstd::contains(keyinterested, i) && (!keysCaptured || i->captureThisKey(shortcut)))
 
- 			{
 
- 				i->keyPressed(shortcut);
 
- 				if (keysCaptured)
 
- 					return;
 
- 			}
 
- 	}
 
- }
 
- void EventDispatcher::dispatchShortcutReleased(const std::vector<EShortcut> & shortcutsVector)
 
- {
 
- 	bool keysCaptured = false;
 
- 	for(auto & i : keyinterested)
 
- 		for(EShortcut shortcut : shortcutsVector)
 
- 			if(i->captureThisKey(shortcut))
 
- 				keysCaptured = true;
 
- 	EventReceiversList miCopy = keyinterested;
 
- 	for(auto & i : miCopy)
 
- 	{
 
- 		for(EShortcut shortcut : shortcutsVector)
 
- 			if(vstd::contains(keyinterested, i) && (!keysCaptured || i->captureThisKey(shortcut)))
 
- 			{
 
- 				i->keyReleased(shortcut);
 
- 				if (keysCaptured)
 
- 					return;
 
- 			}
 
- 	}
 
- }
 
- EventDispatcher::EventReceiversList & EventDispatcher::getListForMouseButton(MouseButton button)
 
- {
 
- 	switch (button)
 
- 	{
 
- 		case MouseButton::LEFT:
 
- 			return lclickable;
 
- 		case MouseButton::RIGHT:
 
- 			return rclickable;
 
- 	}
 
- 	throw std::runtime_error("Invalid mouse button in getListForMouseButton");
 
- }
 
- void EventDispatcher::dispatchMouseDoubleClick(const Point & position)
 
- {
 
- 	bool doubleClicked = false;
 
- 	auto hlp = doubleClickInterested;
 
- 	for(auto & i : hlp)
 
- 	{
 
- 		if(!vstd::contains(doubleClickInterested, i))
 
- 			continue;
 
- 		if(i->receiveEvent(position, AEventsReceiver::DOUBLECLICK))
 
- 		{
 
- 			i->clickDouble();
 
- 			doubleClicked = true;
 
- 		}
 
- 	}
 
- 	if(!doubleClicked)
 
- 		dispatchMouseButtonPressed(MouseButton::LEFT, position);
 
- }
 
- void EventDispatcher::dispatchMouseButtonPressed(const MouseButton & button, const Point & position)
 
- {
 
- 	handleMouseButtonClick(getListForMouseButton(button), button, true);
 
- }
 
- void EventDispatcher::dispatchMouseButtonReleased(const MouseButton & button, const Point & position)
 
- {
 
- 	handleMouseButtonClick(getListForMouseButton(button), button, false);
 
- }
 
- void EventDispatcher::handleMouseButtonClick(EventReceiversList & interestedObjs, MouseButton btn, bool isPressed)
 
- {
 
- 	auto hlp = interestedObjs;
 
- 	for(auto & i : hlp)
 
- 	{
 
- 		if(!vstd::contains(interestedObjs, i))
 
- 			continue;
 
- 		auto prev = i->isMouseButtonPressed(btn);
 
- 		if(!isPressed)
 
- 			i->currentMouseState[btn] = isPressed;
 
- 		if( btn == MouseButton::LEFT && i->receiveEvent(GH.getCursorPosition(), AEventsReceiver::LCLICK))
 
- 		{
 
- 			if(isPressed)
 
- 				i->currentMouseState[btn] = isPressed;
 
- 			i->clickLeft(isPressed, prev);
 
- 		}
 
- 		else if( btn == MouseButton::RIGHT && i->receiveEvent(GH.getCursorPosition(), AEventsReceiver::RCLICK))
 
- 		{
 
- 			if(isPressed)
 
- 				i->currentMouseState[btn] = isPressed;
 
- 			i->clickRight(isPressed, prev);
 
- 		}
 
- 		else if(!isPressed)
 
- 		{
 
- 			if (btn == MouseButton::LEFT)
 
- 				i->clickLeft(boost::logic::indeterminate, prev);
 
- 			if (btn == MouseButton::RIGHT)
 
- 				i->clickRight(boost::logic::indeterminate, prev);
 
- 		}
 
- 	}
 
- }
 
- void EventDispatcher::dispatchMouseScrolled(const Point & distance, const Point & position)
 
- {
 
- 	EventReceiversList hlp = wheelInterested;
 
- 	for(auto & i : hlp)
 
- 	{
 
- 		if(!vstd::contains(wheelInterested,i))
 
- 			continue;
 
- 		if (i->receiveEvent(position, AEventsReceiver::WHEEL))
 
- 			i->wheelScrolled(distance.y);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchTextInput(const std::string & text)
 
- {
 
- 	for(auto it : textInterested)
 
- 	{
 
- 		it->textInputed(text);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchTextEditing(const std::string & text)
 
- {
 
- 	for(auto it : textInterested)
 
- 	{
 
- 		it->textEdited(text);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchGesturePanningStarted(const Point & initialPosition)
 
- {
 
- 	for(auto it : panningInterested)
 
- 	{
 
- 		if (it->receiveEvent(initialPosition, AEventsReceiver::GESTURE_PANNING))
 
- 		{
 
- 			it->panning(true, initialPosition, initialPosition);
 
- 			it->panningState = true;
 
- 		}
 
- 	}
 
- }
 
- void EventDispatcher::dispatchGesturePanningEnded(const Point & initialPosition, const Point & finalPosition)
 
- {
 
- 	for(auto it : panningInterested)
 
- 	{
 
- 		if (it->isPanning())
 
- 		{
 
- 			it->panning(false, initialPosition, finalPosition);
 
- 			it->panningState = false;
 
- 		}
 
- 	}
 
- }
 
- void EventDispatcher::dispatchGesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
 
- {
 
- 	auto copied = panningInterested;
 
- 	for(auto it : copied)
 
- 	{
 
- 		if (it->isPanning())
 
- 			it->gesturePanning(initialPosition, currentPosition, lastUpdateDistance);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchMouseMoved(const Point & position)
 
- {
 
- 	EventReceiversList newlyHovered;
 
- 	auto hoverableCopy = hoverable;
 
- 	for(auto & elem : hoverableCopy)
 
- 	{
 
- 		if(elem->receiveEvent(position, AEventsReceiver::HOVER))
 
- 		{
 
- 			if (!elem->isHovered())
 
- 			{
 
- 				newlyHovered.push_back((elem));
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			if (elem->isHovered())
 
- 			{
 
- 				(elem)->hover(false);
 
- 				(elem)->hoveredState = false;
 
- 			}
 
- 		}
 
- 	}
 
- 	for(auto & elem : newlyHovered)
 
- 	{
 
- 		elem->hover(true);
 
- 		elem->hoveredState = true;
 
- 	}
 
- 	//sending active, MotionInterested objects mouseMoved() call
 
- 	EventReceiversList miCopy = motioninterested;
 
- 	for(auto & elem : miCopy)
 
- 	{
 
- 		if(elem->receiveEvent(position, AEventsReceiver::HOVER))
 
- 		{
 
- 			(elem)->mouseMoved(position);
 
- 		}
 
- 	}
 
- }
 
 
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