CSkillHandler.cpp 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235
  1. /*
  2. * CSkillHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <cctype>
  12. #include "CSkillHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "filesystem/Filesystem.h"
  15. #include "JsonNode.h"
  16. #include "CModHandler.h"
  17. #include "StringConstants.h"
  18. ///CSkill
  19. CSkill::LevelInfo::LevelInfo()
  20. {
  21. }
  22. CSkill::LevelInfo::~LevelInfo()
  23. {
  24. }
  25. CSkill::CSkill(SecondarySkill id, std::string identifier)
  26. : id(id), identifier(identifier)
  27. {
  28. gainChance[0] = gainChance[1] = 0; //affects CHeroClassHandler::afterLoadFinalization()
  29. levels.resize(NSecondarySkill::levels.size() - 1);
  30. }
  31. CSkill::~CSkill()
  32. {
  33. }
  34. void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
  35. {
  36. b->source = Bonus::SECONDARY_SKILL;
  37. b->sid = id;
  38. b->duration = Bonus::PERMANENT;
  39. b->description = name;
  40. levels[level-1].effects.push_back(b);
  41. }
  42. const CSkill::LevelInfo & CSkill::at(int level) const
  43. {
  44. assert(1 <= level && level < NSecondarySkill::levels.size());
  45. return levels[level - 1];
  46. }
  47. CSkill::LevelInfo & CSkill::at(int level)
  48. {
  49. assert(1 <= level && level < NSecondarySkill::levels.size());
  50. return levels[level - 1];
  51. }
  52. DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
  53. {
  54. out << "(\"" << info.description << "\", [";
  55. for(int i=0; i < info.effects.size(); i++)
  56. out << (i ? "," : "") << info.effects[i]->Description();
  57. return out << "])";
  58. }
  59. DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
  60. {
  61. out << "Skill(" << (int)skill.id << "," << skill.identifier << "): [";
  62. for(int i=0; i < skill.levels.size(); i++)
  63. out << (i ? "," : "") << skill.levels[i];
  64. return out << "]";
  65. }
  66. std::string CSkill::toString() const
  67. {
  68. std::ostringstream ss;
  69. ss << *this;
  70. return ss.str();
  71. }
  72. ///CSkillHandler
  73. CSkillHandler::CSkillHandler()
  74. {
  75. }
  76. std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
  77. {
  78. CLegacyConfigParser parser("DATA/SSTRAITS.TXT");
  79. //skip header
  80. parser.endLine();
  81. parser.endLine();
  82. std::vector<std::string> skillNames;
  83. std::vector<std::vector<std::string>> skillInfoTexts;
  84. do
  85. {
  86. skillNames.push_back(parser.readString());
  87. skillInfoTexts.push_back(std::vector<std::string>());
  88. for(int i = 0; i < 3; i++)
  89. skillInfoTexts.back().push_back(parser.readString());
  90. }
  91. while (parser.endLine());
  92. assert(skillNames.size() == GameConstants::SKILL_QUANTITY);
  93. //store & construct JSON
  94. std::vector<JsonNode> legacyData;
  95. for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
  96. {
  97. JsonNode skillNode(JsonNode::JsonType::DATA_STRUCT);
  98. skillNode["name"].String() = skillNames[id];
  99. for(int level = 1; level < NSecondarySkill::levels.size(); level++)
  100. {
  101. std::string & desc = skillInfoTexts[id][level-1];
  102. auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
  103. levelNode["description"].String() = desc;
  104. levelNode["effects"].Struct(); // create empty effects objects
  105. }
  106. legacyData.push_back(skillNode);
  107. }
  108. objects.resize(legacyData.size());
  109. return legacyData;
  110. }
  111. const std::vector<std::string> & CSkillHandler::getTypeNames() const
  112. {
  113. static const std::vector<std::string> typeNames = { "skill", "secondarySkill" };
  114. return typeNames;
  115. }
  116. const std::string & CSkillHandler::skillInfo(int skill, int level) const
  117. {
  118. return objects[skill]->at(level).description;
  119. }
  120. const std::string & CSkillHandler::skillName(int skill) const
  121. {
  122. return objects[skill]->name;
  123. }
  124. CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier, size_t index)
  125. {
  126. CSkill * skill = new CSkill(SecondarySkill((si32)index), identifier);
  127. skill->name = json["name"].String();
  128. switch(json["gainChance"].getType())
  129. {
  130. case JsonNode::JsonType::DATA_INTEGER:
  131. skill->gainChance[0] = static_cast<si32>(json["gainChance"].Integer());
  132. skill->gainChance[1] = static_cast<si32>(json["gainChance"].Integer());
  133. break;
  134. case JsonNode::JsonType::DATA_STRUCT:
  135. skill->gainChance[0] = static_cast<si32>(json["gainChance"]["might"].Integer());
  136. skill->gainChance[1] = static_cast<si32>(json["gainChance"]["magic"].Integer());
  137. break;
  138. default:
  139. break;
  140. }
  141. for(int level = 1; level < NSecondarySkill::levels.size(); level++)
  142. {
  143. const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
  144. const JsonNode & levelNode = json[levelName];
  145. // parse bonus effects
  146. for(auto b : levelNode["effects"].Struct())
  147. {
  148. auto bonus = JsonUtils::parseBonus(b.second);
  149. skill->addNewBonus(bonus, level);
  150. }
  151. CSkill::LevelInfo & skillAtLevel = skill->at(level);
  152. skillAtLevel.description = levelNode["description"].String();
  153. skillAtLevel.iconSmall = levelNode["images"]["small"].String();
  154. skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
  155. skillAtLevel.iconLarge = levelNode["images"]["large"].String();
  156. }
  157. logMod->debug("loaded secondary skill %s(%d)", identifier, (int)skill->id);
  158. logMod->trace("%s", skill->toString());
  159. return skill;
  160. }
  161. void CSkillHandler::afterLoadFinalization()
  162. {
  163. }
  164. void CSkillHandler::beforeValidate(JsonNode & object)
  165. {
  166. //handle "base" level info
  167. JsonNode & base = object["base"];
  168. auto inheritNode = [&](const std::string & name){
  169. JsonUtils::inherit(object[name], base);
  170. };
  171. inheritNode("basic");
  172. inheritNode("advanced");
  173. inheritNode("expert");
  174. }
  175. CSkillHandler::~CSkillHandler()
  176. {
  177. }
  178. std::vector<bool> CSkillHandler::getDefaultAllowed() const
  179. {
  180. std::vector<bool> allowedSkills(objects.size(), true);
  181. return allowedSkills;
  182. }
  183. si32 CSkillHandler::decodeSkill(const std::string & identifier)
  184. {
  185. auto rawId = VLC->modh->identifiers.getIdentifier("core", "skill", identifier);
  186. if(rawId)
  187. return rawId.get();
  188. else
  189. return -1;
  190. }
  191. std::string CSkillHandler::encodeSkill(const si32 index)
  192. {
  193. return (*VLC->skillh)[SecondarySkill(index)]->identifier;
  194. }
  195. std::string CSkillHandler::encodeSkillWithType(const si32 index)
  196. {
  197. return CModHandler::makeFullIdentifier("", "skill", encodeSkill(index));
  198. }