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							- #pragma once
 
- /*
 
-  * SDL_framerate.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- /// A fps manager which holds game updates at a constant rate
 
- class FPSManager
 
- {
 
- private:
 
- 	double rateticks;
 
- 	ui32 lastticks;
 
- 	int rate;
 
- public:
 
- 	int fps; // the actual fps value
 
- 	FPSManager(int rate); // initializes the manager with a given fps rate
 
- 	void init(); // needs to be called directly before the main game loop to reset the internal timer
 
- 	void framerateDelay(); // needs to be called every game update cycle
 
- };
 
 
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