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- #include "StdInc.h"
- #include "map.h"
- #include "CObjectHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "VCMI_Lib.h"
- #include <zlib.h>
- #include <boost/crc.hpp>
- #include "CLodHandler.h"
- #include "CArtHandler.h"
- #include "CCreatureHandler.h"
- #include "CSpellHandler.h"
- #include "../lib/JsonNode.h"
- #include "vcmi_endian.h"
- #include "GameConstants.h"
- #include "CStopWatch.h"
- /*
- * map.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary = true)
- {
- std::map<int,int> mapa;
- std::set<si32> ret;
- // Note: this file is parsed many times.
- const JsonNode config(GameConstants::DATA_DIR + "/config/buildings5.json");
- BOOST_FOREACH(const JsonNode &entry, config["table"].Vector())
- {
- int town = entry["town"].Float();
- if ( town == castleID || town == -1 )
- mapa[entry["h3"].Float()] = entry["vcmi"].Float();
- }
- for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
- {
- if(mapa[*i]>=0)
- ret.insert(mapa[*i]);
- else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN)) // horde buildings
- {
- int level = (mapa[*i]);
- ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
- }
- else
- {
- tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
- }
- }
- if(addAuxiliary)
- {
- ret.insert(10); //village hall is always present
- ret.insert(-1); //houses near v.hall / eyecandies
- ret.insert(-2); //terrain eyecandy, if -1 is used
- }
- if(ret.find(11)!=ret.end())
- ret.insert(27);
- if(ret.find(12)!=ret.end())
- ret.insert(28);
- if(ret.find(13)!=ret.end())
- ret.insert(29);
- return ret;
- }
- static ui32 intPow(ui32 a, ui32 b)
- {
- ui32 ret=1;
- for(ui32 i=0; i<b; ++i)
- ret*=a;
- return ret;
- }
- static ui8 reverse(ui8 arg)
- {
- ui8 ret = 0;
- for (int i=0; i<8;i++)
- {
- if(((arg)&(1<<i))>>i)
- {
- ret |= (128>>i);
- }
- }
- return ret;
- }
- void readCreatureSet(CCreatureSet *out, const ui8 * bufor, int &i, int number, bool version) //version==true for >RoE maps
- {
- const int bytesPerCre = version ? 4 : 3,
- maxID = version ? 0xffff : 0xff;
- for(int ir=0;ir < number; ir++)
- {
- int creID;
- int count;
- if (version)
- {
- creID = read_le_u16(bufor + i+ir*bytesPerCre);
- count = read_le_u16(bufor + i+ir*bytesPerCre + 2);
- }
- else
- {
- creID = bufor[i+ir*bytesPerCre];
- count = read_le_u16(bufor + i+ir*bytesPerCre + 1);
- }
- if(creID == maxID) //empty slot
- continue;
- CStackInstance *hlp = new CStackInstance();
- hlp->count = count;
- if(creID > maxID - 0xf)
- {
- creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army
- hlp->idRand = creID;
- }
- else
- hlp->setType(creID);
- out->putStack(ir, hlp);
- }
- i+=number*bytesPerCre;
-
- out->validTypes(true);
- }
- CMapHeader::CMapHeader(const ui8 *map)
- {
- int i=0;
- initFromMemory(map,i);
- }
- CMapHeader::CMapHeader()
- {
- areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
- height = width = twoLevel = -1;
- }
- void CMapHeader::initFromMemory( const ui8 *bufor, int &i )
- {
- version = (Eformat)(read_le_u32(bufor + i)); i+=4; //map version
- if(version != RoE && version != AB && version != SoD && version != WoG)
- {
- throw std::runtime_error("Invalid map format!");
- }
- areAnyPLayers = readChar(bufor,i); //invalid on some maps
- height = width = (read_le_u32(bufor + i)); i+=4; // dimensions of map
- twoLevel = readChar(bufor,i); //if there is underground
- int pom;
- name = readString(bufor,i);
- description= readString(bufor,i);
- difficulty = readChar(bufor,i); // reading map difficulty
- if(version != RoE)
- levelLimit = readChar(bufor,i); // hero level limit
- else
- levelLimit = 0;
- loadPlayerInfo(pom, bufor, i);
- loadViCLossConditions(bufor, i);
- howManyTeams=bufor[i++]; //read number of teams
- if(howManyTeams>0) //read team numbers
- {
- for(int rr=0; rr<8; ++rr)
- {
- players[rr].team = bufor[i++];
- }
- }
- else//no alliances
- {
- for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
- if(players[i].canComputerPlay || players[i].canHumanPlay)
- players[i].team = howManyTeams++;
- }
- pom = i;
- allowedHeroes.resize(GameConstants::HEROES_QUANTITY,false);
- for(; i<pom+ (version == RoE ? 16 : 20) ; ++i)
- {
- ui8 c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- if((i-pom)*8+yy < GameConstants::HEROES_QUANTITY)
- if(c == (c|((ui8)intPow(2, yy))))
- allowedHeroes[(i-pom)*8+yy] = true;
- }
- if(version>RoE) //probably reserved for further heroes
- {
- int placeholdersQty = read_le_u32(bufor + i); i+=4;
- for(int p = 0; p < placeholdersQty; p++)
- placeholdedHeroes.push_back(bufor[i++]);
- }
- }
- void CMapHeader::loadPlayerInfo( int &pom, const ui8 * bufor, int &i )
- {
- players.resize(8);
- for (pom=0;pom<8;pom++)
- {
- players[pom].canHumanPlay = bufor[i++];
- players[pom].canComputerPlay = bufor[i++];
- if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
- {
- switch(version)
- {
- case SoD: case WoG:
- i+=13;
- break;
- case AB:
- i+=12;
- break;
- case RoE:
- i+=6;
- break;
- }
- continue;
- }
- players[pom].AITactic = bufor[i++];
- if(version == SoD || version == WoG)
- players[pom].p7= bufor[i++];
- else
- players[pom].p7= -1;
- //factions this player can choose
- players[pom].allowedFactions = 0;
- players[pom].allowedFactions += bufor[i++];
- if(version != RoE)
- players[pom].allowedFactions += (bufor[i++])*256;
- players[pom].isFactionRandom = bufor[i++];
- players[pom].hasMainTown = bufor[i++];
- if (players[pom].hasMainTown)
- {
- if(version != RoE)
- {
- players[pom].generateHeroAtMainTown = bufor[i++];
- players[pom].generateHero = bufor[i++];
- }
- else
- {
- players[pom].generateHeroAtMainTown = true;
- players[pom].generateHero = false;
- }
- players[pom].posOfMainTown.x = bufor[i++];
- players[pom].posOfMainTown.y = bufor[i++];
- players[pom].posOfMainTown.z = bufor[i++];
- }
- players[pom].p8= bufor[i++];
- players[pom].p9= bufor[i++];
- if(players[pom].p9!=0xff)
- {
- players[pom].mainHeroPortrait = bufor[i++];
- players[pom].mainHeroName = readString(bufor,i);
- }
- if(version != RoE)
- {
- players[pom].powerPlacehodlers = bufor[i++];//unknown byte
- int heroCount = bufor[i++];
- i+=3;
- for (int pp=0;pp<heroCount;pp++)
- {
- SheroName vv;
- vv.heroID=bufor[i++];
- int hnl = bufor[i++];
- i+=3;
- for (int zz=0;zz<hnl;zz++)
- {
- vv.heroName+=bufor[i++];
- }
- players[pom].heroesNames.push_back(vv);
- }
- }
- }
- }
- void CMapHeader::loadViCLossConditions( const ui8 * bufor, int &i)
- {
- victoryCondition.obj = NULL;
- victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)bufor[i++];
- if (victoryCondition.condition != EVictoryConditionType::WINSTANDARD) //specific victory conditions
- {
- int nr=0;
- switch (victoryCondition.condition) //read victory conditions
- {
- case EVictoryConditionType::ARTIFACT:
- {
- victoryCondition.ID = bufor[i+2];
- nr=(version==RoE ? 1 : 2);
- break;
- }
- case EVictoryConditionType::GATHERTROOP:
- {
- // int temp1 = bufor[i+2];
- // int temp2 = bufor[i+3];
- victoryCondition.ID = bufor[i+2];
- victoryCondition.count = read_le_u32(bufor + i+(version==RoE ? 3 : 4));
- nr=(version==RoE ? 5 : 6);
- break;
- }
- case EVictoryConditionType::GATHERRESOURCE:
- {
- victoryCondition.ID = bufor[i+2];
- victoryCondition.count = read_le_u32(bufor + i+3);
- nr = 5;
- break;
- }
- case EVictoryConditionType::BUILDCITY:
- {
- victoryCondition.pos.x = bufor[i+2];
- victoryCondition.pos.y = bufor[i+3];
- victoryCondition.pos.z = bufor[i+4];
- victoryCondition.count = bufor[i+5];
- victoryCondition.ID = bufor[i+6];
- nr = 5;
- break;
- }
- case EVictoryConditionType::BUILDGRAIL:
- {
- if (bufor[i+4]>2)
- victoryCondition.pos = int3(-1,-1,-1);
- else
- {
- victoryCondition.pos.x = bufor[i+2];
- victoryCondition.pos.y = bufor[i+3];
- victoryCondition.pos.z = bufor[i+4];
- }
- nr = 3;
- break;
- }
- case EVictoryConditionType::BEATHERO:
- case EVictoryConditionType::CAPTURECITY:
- case EVictoryConditionType::BEATMONSTER:
- {
- victoryCondition.pos.x = bufor[i+2];
- victoryCondition.pos.y = bufor[i+3];
- victoryCondition.pos.z = bufor[i+4];
- nr = 3;
- break;
- }
- case EVictoryConditionType::TAKEDWELLINGS:
- case EVictoryConditionType::TAKEMINES:
- {
- nr = 0;
- break;
- }
- case EVictoryConditionType::TRANSPORTITEM:
- {
- victoryCondition.ID = bufor[i+2];
- victoryCondition.pos.x = bufor[i+3];
- victoryCondition.pos.y = bufor[i+4];
- victoryCondition.pos.z = bufor[i+5];
- nr = 4;
- break;
- }
- default:
- assert(0);
- }
- victoryCondition.allowNormalVictory = bufor[i++];
- victoryCondition.appliesToAI = bufor[i++];
- i+=nr;
- }
- lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)bufor[i++];
- switch (lossCondition.typeOfLossCon) //read loss conditions
- {
- case ELossConditionType::LOSSCASTLE:
- case ELossConditionType::LOSSHERO:
- {
- lossCondition.pos.x=bufor[i++];
- lossCondition.pos.y=bufor[i++];
- lossCondition.pos.z=bufor[i++];
- break;
- }
- case ELossConditionType::TIMEEXPIRES:
- {
- lossCondition.timeLimit = read_le_u16(bufor + i);
- i+=2;
- break;
- }
- }
- }
- CMapHeader::~CMapHeader()
- {
- }
- void Mapa::initFromBytes(const ui8 * bufor, size_t size)
- {
- // Compute checksum
- boost::crc_32_type result;
- result.process_bytes(bufor, size);
- checksum = result.checksum();
- tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
- int i=0;
- initFromMemory(bufor,i);
- CStopWatch th;
- th.getDiff();
- readHeader(bufor, i);
- tlog0<<"\tReading header: "<<th.getDiff()<<std::endl;
- if (victoryCondition.condition == EVictoryConditionType::ARTIFACT || victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
- { //messy, but needed
- allowedArtifact[victoryCondition.ID] = false;
- }
- readRumors(bufor, i);
- tlog0<<"\tReading rumors: "<<th.getDiff()<<std::endl;
- readPredefinedHeroes(bufor, i);
- tlog0<<"\tReading predefined heroes: "<<th.getDiff()<<std::endl;
- readTerrain(bufor, i);
- tlog0<<"\tReading terrain: "<<th.getDiff()<<std::endl;
- readDefInfo(bufor, i);
- tlog0<<"\tReading defs info: "<<th.getDiff()<<std::endl;
- readObjects(bufor, i);
- tlog0<<"\tReading objects: "<<th.getDiff()<<std::endl;
-
- readEvents(bufor, i);
- tlog0<<"\tReading events: "<<th.getDiff()<<std::endl;
- //map readed, bufor no longer needed
- for(ui32 f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
- {
- if(!objects[f]->defInfo)
- continue;
- addBlockVisTiles(objects[f]);
- }
- tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDiff()<<std::endl;
- tlog0 << "\tMap initialization done!" << std::endl;
- }
- void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
- {
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = obj->pos.x + fx - 7;
- int yVal = obj->pos.y + fy - 5;
- int zVal = obj->pos.z;
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
- {
- TerrainTile & curt = terrain[xVal][yVal][zVal];
- if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- {
- curt.visitableObjects -= obj;
- curt.visitable = curt.visitableObjects.size();
- }
- if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- {
- curt.blockingObjects -= obj;
- curt.blocked = curt.blockingObjects.size();
- }
- }
- }
- }
- }
- void Mapa::addBlockVisTiles(CGObjectInstance * obj)
- {
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = obj->pos.x + fx - 7;
- int yVal = obj->pos.y + fy - 5;
- int zVal = obj->pos.z;
- if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
- {
- TerrainTile & curt = terrain[xVal][yVal][zVal];
- if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
- {
- curt.visitableObjects.push_back(obj);
- curt.visitable = true;
- }
- if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
- {
- curt.blockingObjects.push_back(obj);
- curt.blocked = true;
- }
- }
- }
- }
- }
- Mapa::Mapa(std::string filename)
- :grailPos(-1, -1, -1), grailRadious(0)
- {
- int mapsize = 0;
- tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
-
- //load file and decompress
- ui8 * initTable = CLodHandler::getUnpackedFile(filename, &mapsize);
- tlog0<<"done."<<std::endl;
- initFromBytes(initTable, mapsize);
- delete [] initTable;
- }
- Mapa::Mapa()
- {
- terrain = NULL;
- }
- Mapa::~Mapa()
- {
- //for(int i=0; i < defy.size(); i++)
- // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
- // delete defy[i];
- if(terrain)
- {
- for (int ii=0;ii<width;ii++)
- {
- for(int jj=0;jj<height;jj++)
- delete [] terrain[ii][jj];
- delete [] terrain[ii];
- }
- delete [] terrain;
- }
- for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
- i->dellNull();
- }
- CGHeroInstance * Mapa::getHero(int ID, int mode)
- {
- if (mode != 0)
- #ifndef __GNUC__
- throw new std::exception("gs->getHero: This mode is not supported!");
- #else
- throw new std::exception();
- #endif
- for(ui32 i=0; i<heroes.size();i++)
- if(heroes[i]->subID == ID)
- return heroes[i];
- return NULL;
- }
- int Mapa::loadSeerHut( const ui8 * bufor, int i, CGObjectInstance *& nobj )
- {
- CGSeerHut *hut = new CGSeerHut();
- addQuest (hut);
- nobj = hut;
- if(version>RoE)
- {
- loadQuest(hut,bufor,i);
- }
- else //RoE
- {
- int artID = bufor[i]; ++i;
- if(artID!=255) //not none quest
- {
- hut->m5arts.push_back(artID);
- hut->missionType = 5;
- }
- else
- {
- hut->missionType = 0; //no mission
- }
- hut->isCustomFirst = hut->isCustomNext = hut->isCustomComplete = false;
- }
- if(hut->missionType)
- {
- ui8 rewardType = bufor[i]; ++i;
- hut->rewardType = rewardType;
- switch(rewardType)
- {
- case 1:
- {
- hut->rVal = read_le_u32(bufor + i); i+=4;
- break;
- }
- case 2:
- {
- hut->rVal = read_le_u32(bufor + i); i+=4;
- break;
- }
- case 3:
- {
- hut->rVal = bufor[i]; ++i;
- break;
- }
- case 4:
- {
- hut->rVal = bufor[i]; ++i;
- break;
- }
- case 5:
- {
- hut->rID = bufor[i]; ++i;
- /* Only the first 3 bytes are used. Skip the 4th. */
- hut->rVal = read_le_u32(bufor + i) & 0x00ffffff;
- i+=4;
- break;
- }
- case 6:
- {
- hut->rID = bufor[i]; ++i;
- hut->rVal = bufor[i]; ++i;
- break;
- }
- case 7:
- {
- hut->rID = bufor[i]; ++i;
- hut->rVal = bufor[i]; ++i;
- break;
- }
- case 8:
- {
- if (version == RoE)
- {
- hut->rID = bufor[i]; i++;
- }
- else
- {
- hut->rID = read_le_u16(bufor + i); i+=2;
- }
- break;
- }
- case 9:
- {
- hut->rID = bufor[i]; ++i;
- break;
- }
- case 10:
- {
- if(version>RoE)
- {
- hut->rID = read_le_u16(bufor + i); i+=2;
- hut->rVal = read_le_u16(bufor + i); i+=2;
- }
- else
- {
- hut->rID = bufor[i]; ++i;
- hut->rVal = read_le_u16(bufor + i); i+=2;
- }
- break;
- }
- }// end of internal switch
- i+=2;
- }
- else //missionType==255
- {
- i+=3;
- }
- return i;
- }
- void Mapa::loadTown( CGObjectInstance * &nobj, const ui8 * bufor, int &i, int subid)
- {
- CGTownInstance * nt = new CGTownInstance();
- //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
- //delete nobj;
- nobj = nt;
- nt->identifier = 0;
- if(version>RoE)
- {
- nt->identifier = read_le_u32(bufor + i); i+=4;
- }
- nt->tempOwner = bufor[i]; ++i;
- if(readChar(bufor,i)) //has name
- nt->name = readString(bufor,i);
- if(readChar(bufor,i))//true if garrison isn't empty
- readCreatureSet(nt, bufor, i, 7, version > RoE);
- nt->formation = bufor[i]; ++i;
- if(readChar(bufor,i)) //custom buildings info
- {
- //built buildings
- for(int byte=0;byte<6;byte++)
- {
- for(int bit=0;bit<8;bit++)
- if(bufor[i] & (1<<bit))
- nt->builtBuildings.insert(byte*8+bit);
- i++;
- }
- //forbidden buildings
- for(int byte=6;byte<12;byte++)
- {
- for(int bit=0;bit<8;bit++)
- if(bufor[i] & (1<<bit))
- nt->forbiddenBuildings.insert((byte-6)*8+bit);
- i++;
- }
- nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
- nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
- }
- else //standard buildings
- {
- if(readChar(bufor,i)) //has fort
- nt->builtBuildings.insert(7);
- nt->builtBuildings.insert(-50); //means that set of standard building should be included
- }
- int ist = i;
- if(version>RoE)
- {
- for(; i<ist+9; ++i)
- {
- ui8 c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
- {
- if(c == (c|((ui8)intPow(2, yy))))
- nt->obligatorySpells.push_back((i-ist)*8+yy);
- }
- }
- }
- }
- ist = i;
- for(; i<ist+9; ++i)
- {
- ui8 c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
- {
- if(c != (c|((ui8)intPow(2, yy))))
- nt->possibleSpells.push_back((i-ist)*8+yy);
- }
- }
- }
- /////// reading castle events //////////////////////////////////
- int numberOfEvent = read_le_u32(bufor + i); i+=4;
- for(int gh = 0; gh<numberOfEvent; ++gh)
- {
- CCastleEvent *nce = new CCastleEvent();
- nce->town = nt;
- nce->name = readString(bufor,i);
- nce->message = readString(bufor,i);
- for(int x=0; x < 7; x++)
- {
- nce->resources[x] = read_le_u32(bufor + i);
- i+=4;
- }
- nce->players = bufor[i]; ++i;
- if(version > AB)
- {
- nce->humanAffected = bufor[i]; ++i;
- }
- else
- nce->humanAffected = true;
- nce->computerAffected = bufor[i]; ++i;
- nce->firstOccurence = read_le_u16(bufor + i); i+=2;
- nce->nextOccurence = bufor[i]; ++i;
- i+=17;
- //new buildings
- for(int byte=0;byte<6;byte++)
- {
- for(int bit=0;bit<8;bit++)
- if(bufor[i] & (1<<bit))
- nce->buildings.insert(byte*8+bit);
- i++;
- }
- nce->buildings = convertBuildings(nce->buildings,subid, false);
-
- nce->creatures.resize(7);
- for(int vv=0; vv<7; ++vv)
- {
- nce->creatures[vv] = read_le_u16(bufor + i);i+=2;
- }
- i+=4;
- nt->events.push_back(nce);
- }//castle events have been read
- if(version > AB)
- {
- nt->alignment = bufor[i]; ++i;
- }
- else
- nt->alignment = 0xff;
- i+=3;
- nt->builded = 0;
- nt->destroyed = 0;
- nt->garrisonHero = NULL;
- }
- CGObjectInstance * Mapa::loadHero(const ui8 * bufor, int &i, int idToBeGiven)
- {
- CGHeroInstance * nhi = new CGHeroInstance();
- int identifier = 0;
- if(version > RoE)
- {
- identifier = read_le_u32(bufor + i); i+=4;
- questIdentifierToId[identifier] = idToBeGiven;
- }
- ui8 owner = bufor[i++];
- nhi->subID = bufor[i++];
-
- for(ui32 j=0; j<predefinedHeroes.size(); j++)
- {
- if(predefinedHeroes[j]->subID == nhi->subID)
- {
- tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list.\n";
- delete nhi;
- nhi = predefinedHeroes[j];
- break;
- }
- }
- nhi->setOwner(owner);
- nhi->portrait = nhi->subID;
- for(ui32 j=0; j<disposedHeroes.size(); j++)
- {
- if(disposedHeroes[j].ID == nhi->subID)
- {
- nhi->name = disposedHeroes[j].name;
- nhi->portrait = disposedHeroes[j].portrait;
- break;
- }
- }
- if(readChar(bufor,i))//true if hero has nonstandard name
- nhi->name = readString(bufor,i);
- if(version>AB)
- {
- if(readChar(bufor,i))//true if hero's experience is greater than 0
- { nhi->exp = read_le_u32(bufor + i); i+=4; }
- else
- nhi->exp = 0xffffffff;
- }
- else
- {
- nhi->exp = read_le_u32(bufor + i); i+=4;
- if(!nhi->exp) //0 means "not set" in <=AB maps
- nhi->exp = 0xffffffff;
- }
- bool portrait=bufor[i]; ++i;
- if (portrait)
- nhi->portrait = bufor[i++];
- if(readChar(bufor,i))//true if hero has specified abilities
- {
- int howMany = read_le_u32(bufor + i); i+=4;
- nhi->secSkills.resize(howMany);
- for(int yy=0; yy<howMany; ++yy)
- {
- nhi->secSkills[yy].first = bufor[i++];
- nhi->secSkills[yy].second = bufor[i++];
- }
- }
- if(readChar(bufor,i))//true if hero has nonstandard garrison
- readCreatureSet(nhi, bufor, i, 7, version > RoE);
- nhi->formation =bufor[i]; ++i; //formation
- loadArtifactsOfHero(bufor, i, nhi);
- nhi->patrol.patrolRadious = bufor[i]; ++i;
- if(nhi->patrol.patrolRadious == 0xff)
- nhi->patrol.patrolling = false;
- else
- nhi->patrol.patrolling = true;
- if(version>RoE)
- {
- if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
- nhi->biography = readString(bufor,i);
- nhi->sex = bufor[i]; ++i;
-
- if (nhi->sex != 0xFF)//remove trash
- nhi->sex &=1;
- }
- else
- nhi->sex = 0xFF;
- //spells
- if(version>AB)
- {
- bool areSpells = bufor[i]; ++i;
- if(areSpells) //TODO: sprawdzi //seems to be ok - tow
- {
- nhi->spells.insert(0xffffffff); //placeholder "preset spells"
- int ist = i;
- for(; i<ist+9; ++i)
- {
- ui8 c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
- {
- if(c == (c|((ui8)intPow(2, yy))))
- nhi->spells.insert((i-ist)*8+yy);
- }
- }
- }
- }
- }
- else if(version==AB) //we can read one spell
- {
- ui8 buff = bufor[i]; ++i;
- if(buff != 254)
- {
- nhi->spells.insert(0xffffffff); //placeholder "preset spells"
- if(buff < 254) //255 means no spells
- nhi->spells.insert(buff);
- }
- }
- //spells loaded
- if(version>AB)
- {
- if(readChar(bufor,i))//customPrimSkills
- {
- for(int xx=0;xx<4;xx++)
- nhi->pushPrimSkill(xx, bufor[i++]);
- }
- }
- i+=16;
- return nhi;
- }
- void Mapa::readRumors( const ui8 * bufor, int &i)
- {
- int rumNr = read_le_u32(bufor + i);i+=4;
- for (int it=0;it<rumNr;it++)
- {
- Rumor ourRumor;
- int nameL = read_le_u32(bufor + i);i+=4; //read length of name of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.name+=bufor[i++];
- nameL = read_le_u32(bufor + i);i+=4; //read length of rumor
- for (int zz=0; zz<nameL; zz++)
- ourRumor.text+=bufor[i++];
- rumors.push_back(ourRumor); //add to our list
- }
- }
- void Mapa::readHeader( const ui8 * bufor, int &i)
- {
- //reading allowed heroes (20 bytes)
- int ist;
- ui8 disp = 0;
- if(version>=SoD)
- {
- disp = bufor[i++];
- disposedHeroes.resize(disp);
- for(int g=0; g<disp; ++g)
- {
- disposedHeroes[g].ID = bufor[i++];
- disposedHeroes[g].portrait = bufor[i++];
- int lenbuf = read_le_u32(bufor + i); i+=4;
- for (int zz=0; zz<lenbuf; zz++)
- disposedHeroes[g].name+=bufor[i++];
- disposedHeroes[g].players = bufor[i++];
- }
- }
- i+=31; //omitting NULLS
- allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
- for (ui32 x=0; x<allowedArtifact.size(); x++)
- allowedArtifact[x] = true;
- //reading allowed artifacts: 17 or 18 bytes
- if (version!=RoE)
- {
- ist=i; //starting i for loop
- for (; i<ist+(version==AB ? 17 : 18); ++i)
- {
- ui8 c = bufor[i];
- for (int yy=0; yy<8; ++yy)
- {
- if ((i-ist)*8+yy < GameConstants::ARTIFACTS_QUANTITY)
- {
- if (c == (c|((ui8)intPow(2, yy))))
- allowedArtifact[(i-ist)*8+yy] = false;
- }
- }
- }//allowed artifacts have been read
- }
- if (version == RoE || version == AB) //ban combo artifacts
- {
- BOOST_FOREACH(CArtifact *artifact, VLC->arth->artifacts)
- {
- if (artifact->constituents) //combo
- {
- allowedArtifact[artifact->id] = false;
- }
- }
- if (version == RoE)
- allowedArtifact[128] = false; //Armageddon's Blade
- }
- allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
- for(ui32 x=0;x<allowedSpell.size();x++)
- allowedSpell[x] = true;
- allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
- for(ui32 x=0;x<allowedAbilities.size();x++)
- allowedAbilities[x] = true;
- if(version>=SoD)
- {
- //reading allowed spells (9 bytes)
- ist=i; //starting i for loop
- for(; i<ist+9; ++i)
- {
- ui8 c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
- if(c == (c|((ui8)intPow(2, yy))))
- allowedSpell[(i-ist)*8+yy] = false;
- }
- //allowed hero's abilities (4 bytes)
- ist=i; //starting i for loop
- for(; i<ist+4; ++i)
- {
- ui8 c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
- {
- if(c == (c|((ui8)intPow(2, yy))))
- allowedAbilities[(i-ist)*8+yy] = false;
- }
- }
- }
- }
- }
- void Mapa::readPredefinedHeroes( const ui8 * bufor, int &i)
- {
- switch(version)
- {
- case WoG: case SoD:
- {
- for(int z=0;z<GameConstants::HEROES_QUANTITY;z++) //disposed heroes
- {
- int custom = bufor[i++];
- if(!custom)
- continue;
- CGHeroInstance * cgh = new CGHeroInstance;
- cgh->ID = GameConstants::HEROI_TYPE;
- cgh->subID = z;
- if(readChar(bufor,i))//true if hore's experience is greater than 0
- { cgh->exp = read_le_u32(bufor + i); i+=4; }
- else
- cgh->exp = 0;
- if(readChar(bufor,i))//true if hero has specified abilities
- {
- int howMany = read_le_u32(bufor + i); i+=4;
- cgh->secSkills.resize(howMany);
- for(int yy=0; yy<howMany; ++yy)
- {
- cgh->secSkills[yy].first = bufor[i]; ++i;
- cgh->secSkills[yy].second = bufor[i]; ++i;
- }
- }
- loadArtifactsOfHero(bufor, i, cgh);
- if(readChar(bufor,i))//customBio
- cgh->biography = readString(bufor,i);
- cgh->sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
- if(readChar(bufor,i))//are spells
- {
- int ist = i;
- for(; i<ist+9; ++i)
- {
- ui8 c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
- {
- if(c == (c|((ui8)intPow(2, yy))))
- cgh->spells.insert((i-ist)*8+yy);
- }
- }
- }
- }
- if(readChar(bufor,i))//customPrimSkills
- {
- for(int xx=0;xx<4;xx++)
- cgh->pushPrimSkill(xx, bufor[i++]);
- }
- predefinedHeroes.push_back(cgh);
- }
- break;
- }
- case RoE:
- i+=0;
- break;
- }
- }
- void Mapa::readTerrain( const ui8 * bufor, int &i)
- {
- terrain = new TerrainTile**[width]; // allocate memory
- for (int ii=0;ii<width;ii++)
- {
- terrain[ii] = new TerrainTile*[height]; // allocate memory
- for(int jj=0;jj<height;jj++)
- terrain[ii][jj] = new TerrainTile[twoLevel+1];
- }
- for (int c=0; c<width; c++) // reading terrain
- {
- for (int z=0; z<height; z++)
- {
- terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
- terrain[z][c][0].terview = bufor[i++];
- terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
- terrain[z][c][0].rivDir = bufor[i++];
- terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
- terrain[z][c][0].roadDir = bufor[i++];
- terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
- terrain[z][c][0].blocked = (terrain[z][c][0].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
- terrain[z][c][0].visitable = 0;
- }
- }
- if (twoLevel) // read underground terrain
- {
- for (int c=0; c<width; c++) // reading terrain
- {
- for (int z=0; z<height; z++)
- {
- terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
- terrain[z][c][1].terview = bufor[i++];
- terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
- terrain[z][c][1].rivDir = bufor[i++];
- terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
- terrain[z][c][1].roadDir = bufor[i++];
- terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
- terrain[z][c][1].blocked = (terrain[z][c][1].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
- terrain[z][c][1].visitable = 0;
- }
- }
- }
- }
- void Mapa::readDefInfo( const ui8 * bufor, int &i)
- {
- int defAmount = read_le_u32(bufor + i); i+=4;
- defy.reserve(defAmount+8);
- for (int idd = 0 ; idd<defAmount; idd++) // reading defs
- {
- CGDefInfo * vinya = new CGDefInfo(); // info about new def
- //reading name
- int nameLength = read_le_u32(bufor + i);i+=4;
- vinya->name.reserve(nameLength);
- for (int cd=0;cd<nameLength;cd++)
- {
- vinya->name += bufor[i++];
- }
- std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
- ui8 bytes[12];
- for (int v=0; v<12; v++) // read info
- {
- bytes[v] = bufor[i++];
- }
- vinya->terrainAllowed = read_le_u16(bufor + i);i+=2;
- vinya->terrainMenu = read_le_u16(bufor + i);i+=2;
- vinya->id = read_le_u32(bufor + i);i+=4;
- vinya->subid = read_le_u32(bufor + i);i+=4;
- vinya->type = bufor[i++];
- vinya->printPriority = bufor[i++];
- for (int zi=0; zi<6; zi++)
- {
- vinya->blockMap[zi] = reverse(bytes[zi]);
- }
- for (int zi=0; zi<6; zi++)
- {
- vinya->visitMap[zi] = reverse(bytes[6+zi]);
- }
- i+=16;
- if(vinya->id!=GameConstants::HEROI_TYPE && vinya->id!=70)
- {
- CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
- if(!h)
- {
- //remove fake entry
- VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
- if(VLC->dobjinfo->gobjs[vinya->id].size())
- VLC->dobjinfo->gobjs.erase(vinya->id);
- tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
- }
- else
- {
- vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
- }
- }
- else
- {
- vinya->visitDir = 0xff;
- }
- if(vinya->id == GameConstants::EVENTI_TYPE)
- std::memset(vinya->blockMap,255,6);
- //calculating coverageMap
- vinya->fetchInfoFromMSK();
- defy.push_back(vinya); // add this def to the vector
- }
- //add holes - they always can appear
- for (int i = 0; i < 8 ; i++)
- {
- defy.push_back(VLC->dobjinfo->gobjs[124][i]);
- }
- }
- class _HERO_SORTER
- {
- public:
- bool operator()(const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
- {
- return a->subID < b->subID;
- }
- };
- void Mapa::readObjects( const ui8 * bufor, int &i)
- {
- int howManyObjs = read_le_u32(bufor + i); i+=4;
- for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
- {
- CGObjectInstance * nobj = 0;
- int3 pos;
- pos.x = bufor[i++];
- pos.y = bufor[i++];
- pos.z = bufor[i++];
- int defnum = read_le_u32(bufor + i); i+=4;
- int idToBeGiven = objects.size();
- CGDefInfo * defInfo = defy.at(defnum);
- i+=5;
- switch(defInfo->id)
- {
- case GameConstants::EVENTI_TYPE: //for event objects
- {
- CGEvent *evnt = new CGEvent();
- nobj = evnt;
- bool guardMess = bufor[i]; ++i;
- if(guardMess)
- {
- int messLong = read_le_u32(bufor + i); i+=4;
- if(messLong>0)
- {
- for(int yy=0; yy<messLong; ++yy)
- {
- evnt->message +=bufor[i+yy];
- }
- i+=messLong;
- }
- if(bufor[i++])
- {
- readCreatureSet(evnt, bufor, i, 7, version > RoE);
- }
- i+=4;
- }
- evnt->gainedExp = read_le_u32(bufor + i); i+=4;
- evnt->manaDiff = read_le_u32(bufor + i); i+=4;
- evnt->moraleDiff = (char)bufor[i]; ++i;
- evnt->luckDiff = (char)bufor[i]; ++i;
- evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
- for(int x=0; x<7; x++)
- {
- evnt->resources[x] = read_le_u32(bufor + i);
- i+=4;
- }
- evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
- for(int x=0; x<4; x++)
- {
- evnt->primskills[x] = bufor[i];
- i++;
- }
- int gabn; //number of gained abilities
- gabn = bufor[i]; ++i;
- for(int oo = 0; oo<gabn; ++oo)
- {
- evnt->abilities.push_back(bufor[i]); ++i;
- evnt->abilityLevels.push_back(bufor[i]); ++i;
- }
- int gart = bufor[i]; ++i; //number of gained artifacts
- for(int oo = 0; oo<gart; ++oo)
- {
- if (version == RoE)
- {
- evnt->artifacts.push_back(bufor[i]); i++;
- }
- else
- {
- evnt->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
- }
- }
- int gspel = bufor[i]; ++i; //number of gained spells
- for(int oo = 0; oo<gspel; ++oo)
- {
- evnt->spells.push_back(bufor[i]); ++i;
- }
- int gcre = bufor[i]; ++i; //number of gained creatures
- readCreatureSet(&evnt->creatures, bufor,i,gcre,(version>RoE));
- i+=8;
- evnt->availableFor = bufor[i]; ++i;
- evnt->computerActivate = bufor[i]; ++i;
- evnt->removeAfterVisit = bufor[i]; ++i;
- evnt->humanActivate = true;
- i+=4;
- break;
- }
- case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
- {
- nobj = loadHero(bufor, i, idToBeGiven);
- break;
- }
- case 4: //Arena
- case 51: //Mercenary Camp
- case 23: //Marletto Tower
- case 61: // Star Axis
- case 32: // Garden of Revelation
- case 100: //Learning Stone
- case 102: //Tree of Knowledge
- case 41: //Library of Enlightenment
- case 47: //School of Magic
- case 107: //School of War
- {
- nobj = new CGVisitableOPH();
- break;
- }
- case 55: //mystical garden
- case 112://windmill
- case 109://water wheel
- {
- nobj = new CGVisitableOPW();
- break;
- }
- case 43: //teleport
- case 44: //teleport
- case 45: //teleport
- case 103://subterranean gate
- case 111://Whirlpool
- {
- nobj = new CGTeleport();
- break;
- }
- case 12: //campfire
- case 29: //Flotsam
- case 82: //Sea Chest
- case 86: //Shipwreck Survivor
- case 101://treasure chest
- {
- nobj = new CGPickable();
- break;
- }
- case 54: //Monster
- case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
- case 162: case 163: case 164: // Random Monster 5 - 7
- {
- CGCreature *cre = new CGCreature();
- nobj = cre;
- if(version>RoE)
- {
- cre->identifier = read_le_u32(bufor + i); i+=4;
- questIdentifierToId[cre->identifier] = idToBeGiven;
- //monsters[cre->identifier] = cre;
- }
- CStackInstance *hlp = new CStackInstance();
- hlp->count = read_le_u16(bufor + i); i+=2;
- //type will be set during initialization
- cre->putStack(0, hlp);
- cre->character = bufor[i]; ++i;
- bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
- if(isMesTre)
- {
- cre->message = readString(bufor,i);
- cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
- for(int j=0; j<7; j++)
- {
- cre->resources[j] = read_le_u32(bufor + i); i+=4;
- }
- int artID;
- if (version == RoE)
- {
- artID = bufor[i]; i++;
- }
- else
- {
- artID = read_le_u16(bufor + i); i+=2;
- }
- if(version==RoE)
- {
- if(artID!=0xff)
- cre->gainedArtifact = artID;
- else
- cre->gainedArtifact = -1;
- }
- else
- {
- if(artID!=0xffff)
- cre->gainedArtifact = artID;
- else
- cre->gainedArtifact = -1;
- }
- }
- cre->neverFlees = bufor[i]; ++i;
- cre->notGrowingTeam = bufor[i]; ++i;
- i+=2;;
- break;
- }
- case 59: case 91: //ocean bottle and sign
- {
- CGSignBottle *sb = new CGSignBottle();
- nobj = sb;
- sb->message = readString(bufor,i);
- i+=4;
- break;
- }
- case 83: //seer's hut
- {
- i = loadSeerHut(bufor, i, nobj);
- break;
- }
- case 113: //witch hut
- {
- CGWitchHut *wh = new CGWitchHut();
- nobj = wh;
- if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
- {
- int ist=i; //starting i for loop
- for(; i<ist+4; ++i)
- {
- ui8 c = bufor[i];
- for(int yy=0; yy<8; ++yy)
- {
- if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
- {
- if(c == (c|((ui8)intPow(2, yy))))
- wh->allowedAbilities.push_back((i-ist)*8+yy);
- }
- }
- }
- }
- else //(RoE map)
- {
- for(int gg=0; gg<GameConstants::SKILL_QUANTITY; ++gg)
- {
- wh->allowedAbilities.push_back(gg);
- }
- }
- break;
- }
- case 81: //scholar
- {
- CGScholar *sch = new CGScholar();
- nobj = sch;
- sch->bonusType = bufor[i++];
- sch->bonusID = bufor[i++];
- i+=6;
- break;
- }
- case 33: case 219: //garrison
- {
- CGGarrison *gar = new CGGarrison();
- nobj = gar;
- nobj->setOwner(bufor[i++]);
- i+=3;
- readCreatureSet(gar, bufor, i, 7, version > RoE);
- if(version > RoE)
- {
- gar->removableUnits = bufor[i]; ++i;
- }
- else
- gar->removableUnits = true;
- i+=8;
- break;
- }
- case 5: //artifact
- case 65: case 66: case 67: case 68: case 69: //random artifact
- case 93: //spell scroll
- {
- int artID = -1;
- int spellID = -1;
- CGArtifact *art = new CGArtifact();
- nobj = art;
- bool areSettings = bufor[i++];
- if(areSettings)
- {
- art->message = readString(bufor,i);
- bool areGuards = bufor[i++];
- if(areGuards)
- {
- readCreatureSet(art, bufor, i, 7, version > RoE);
- }
- i+=4;
- }
- if(defInfo->id==93)
- {
- spellID = read_le_u32(bufor + i); i+=4;
- artID = 1;
- }
- else if(defInfo->id == 5) //specific artifact
- {
- artID = defInfo->subid;
- }
- art->storedArtifact = createArt(artID, spellID);
- break;
- }
- case 76: case 79: //random resource; resource
- {
- CGResource *res = new CGResource();
- nobj = res;
- bool isMessGuard = bufor[i]; ++i;
- if(isMessGuard)
- {
- res->message = readString(bufor,i);
- if(bufor[i++])
- {
- readCreatureSet(res, bufor, i, 7, version > RoE);
- }
- i+=4;
- }
- res->amount = read_le_u32(bufor + i); i+=4;
- if (defInfo->subid == 6) // Gold is multiplied by 100.
- res->amount *= 100;
- i+=4;
- break;
- }
- case 77: case 98: //random town; town
- {
- loadTown(nobj, bufor, i, defInfo->subid);
- break;
- }
- case 53:
- case 220://mine (?)
- {
- nobj = new CGMine();
- nobj->setOwner(bufor[i++]);
- i+=3;
- break;
- }
- case 17: case 18: case 19: case 20: //dwellings
- {
- nobj = new CGDwelling();
- nobj->setOwner(bufor[i++]);
- i+=3;
- break;
- }
- case 78: //Refugee Camp
- case 106: //War Machine Factory
- {
- nobj = new CGDwelling();
- break;
- }
- case 88: case 89: case 90: //spell shrine
- {
- CGShrine * shr = new CGShrine();
- nobj = shr;
- shr->spell = bufor[i]; i+=4;
- break;
- }
- case 6: //pandora's box
- {
- CGPandoraBox *box = new CGPandoraBox();
- nobj = box;
- bool messg = bufor[i]; ++i;
- if(messg)
- {
- box->message = readString(bufor,i);
- if(bufor[i++])
- {
- readCreatureSet(box, bufor, i, 7, version > RoE);
- }
- i+=4;
- }
- box->gainedExp = read_le_u32(bufor + i); i+=4;
- box->manaDiff = read_le_u32(bufor + i); i+=4;
- box->moraleDiff = (si8)bufor[i]; ++i;
- box->luckDiff = (si8)bufor[i]; ++i;
- box->resources.resize(GameConstants::RESOURCE_QUANTITY);
- for(int x=0; x<7; x++)
- {
- box->resources[x] = read_le_u32(bufor + i);
- i+=4;
- }
- box->primskills.resize(GameConstants::PRIMARY_SKILLS);
- for(int x=0; x<4; x++)
- {
- box->primskills[x] = bufor[i];
- i++;
- }
- int gabn; //number of gained abilities
- gabn = bufor[i]; ++i;
- for(int oo = 0; oo<gabn; ++oo)
- {
- box->abilities.push_back(bufor[i]); ++i;
- box->abilityLevels.push_back(bufor[i]); ++i;
- }
- int gart = bufor[i]; ++i; //number of gained artifacts
- for(int oo = 0; oo<gart; ++oo)
- {
- if(version > RoE)
- {
- box->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
- }
- else
- {
- box->artifacts.push_back(bufor[i]); i+=1;
- }
- }
- int gspel = bufor[i]; ++i; //number of gained spells
- for(int oo = 0; oo<gspel; ++oo)
- {
- box->spells.push_back(bufor[i]); ++i;
- }
- int gcre = bufor[i]; ++i; //number of gained creatures
- readCreatureSet(&box->creatures, bufor,i,gcre,(version>RoE));
- i+=8;
- break;
- }
- case 36: //grail
- {
- grailPos = pos;
- grailRadious = read_le_u32(bufor + i); i+=4;
- continue;
- }
- //dwellings
- case 216: //same as castle + level range
- case 217: //same as castle
- case 218: //level range
- {
- nobj = new CGDwelling();
- CSpecObjInfo * spec = nullptr;
- switch(defInfo->id)
- {
- break; case 216: spec = new CCreGenLeveledCastleInfo;
- break; case 217: spec = new CCreGenAsCastleInfo;
- break; case 218: spec = new CCreGenLeveledInfo;
- }
- spec->player = read_le_u32(bufor + i); i+=4;
- //216 and 217
- if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo*>(spec))
- {
- castleSpec->identifier = read_le_u32(bufor + i); i+=4;
- if(!castleSpec->identifier)
- {
- castleSpec->asCastle = false;
- castleSpec->castles[0] = bufor[i]; ++i;
- castleSpec->castles[1] = bufor[i]; ++i;
- }
- else
- {
- castleSpec->asCastle = true;
- }
- }
- //216 and 218
- if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo*>(spec))
- {
- lvlSpec->minLevel = std::max(bufor[i], ui8(1)); ++i;
- lvlSpec->maxLevel = std::min(bufor[i], ui8(7)); ++i;
- }
- nobj->setOwner(spec->player);
- static_cast<CGDwelling*>(nobj)->info = spec;
- break;
- }
- case 215:
- {
- CGQuestGuard *guard = new CGQuestGuard();
- nobj = guard;
- loadQuest(guard, bufor, i);
- break;
- }
- case 28: //faerie ring
- case 14: //Swan pond
- case 38: //idol of fortune
- case 30: //Fountain of Fortune
- case 64: //Rally Flag
- case 56: //oasis
- case 96: //temple
- case 110://Watering Hole
- case 31: //Fountain of Youth
- case 11: //Buoy
- case 52: //Mermaid
- case 94: //Stables
- {
- nobj = new CGBonusingObject();
- break;
- }
- case 49: //Magic Well
- {
- nobj = new CGMagicWell();
- break;
- }
- case 15: //Cover of darkness
- case 58: //Redwood Observatory
- case 60: //Pillar of Fire
- {
- nobj = new CGObservatory();
- break;
- }
- case 22: //Corpse
- case 39: //Lean To
- case 105://Wagon
- case 108://Warrior's Tomb
- {
- nobj = new CGOnceVisitable();
- break;
- }
- case 8: //Boat
- {
- nobj = new CGBoat();
- break;
- }
- case 92: //Sirens
- {
- nobj = new CGSirens();
- break;
- }
- case 87: //Shipyard
- {
- nobj = new CGShipyard();
- nobj->setOwner(read_le_u32(bufor + i)); i+=4;
- break;
- }
- case 214: //hero placeholder
- {
- CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
- nobj = hp;
- int a = bufor[i++]; //unknown byte, seems to be always 0 (if not - scream!)
- tlog2 << "Unhandled Hero Placeholder detected: "<<a<<"\n";
- int htid = bufor[i++]; //hero type id
- nobj->subID = htid;
- if(htid == 0xff)
- hp->power = bufor[i++];
- else
- hp->power = 0;
- break;
- }
- case 10: //Keymaster
- {
- nobj = new CGKeymasterTent();
- break;
- }
- case 9: //Border Guard
- {
- nobj = new CGBorderGuard();
- addQuest (dynamic_cast<CQuest *>(nobj));
- break;
- }
- case 212: //Border Gate
- {
- nobj = new CGBorderGate();
- addQuest (dynamic_cast<CQuest *>(nobj));
- break;
- }
- case 27: case 37: //Eye and Hut of Magi
- {
- nobj = new CGMagi();
- break;
- }
- case 16: case 24: case 25: case 84: case 85: //treasure bank
- {
- nobj = new CBank();
- break;
- }
- case 63: //Pyramid
- {
- nobj = new CGPyramid();
- break;
- }
- case 13: //Cartographer
- {
- nobj = new CCartographer();
- break;
- }
- case 48: //Magic Spring
- {
- nobj = new CGMagicSpring();
- break;
- }
- case 97: //den of thieves
- {
- nobj = new CGDenOfthieves();
- break;
- }
- case 57: //Obelisk
- {
- nobj = new CGObelisk();
- break;
- }
- case 42: //Lighthouse
- {
- nobj = new CGLighthouse();
- nobj->tempOwner = read_le_u32(bufor + i); i+=4;
- break;
- }
- case 2: //Altar of Sacrifice
- case 99: //Trading Post
- case 213: //Freelancer's Guild
- case 221: //Trading Post (snow)
- {
- nobj = new CGMarket();
- break;
- }
- case 104: //University
- {
- nobj = new CGUniversity();
- break;
- }
- case 7: //Black Market
- {
- nobj = new CGBlackMarket();
- break;
- }
- default: //any other object
- {
- nobj = new CGObjectInstance();
- break;
- }
- } //end of main switch
- nobj->pos = pos;
- nobj->ID = defInfo->id;
- nobj->id = idToBeGiven;
- if(nobj->ID != GameConstants::HEROI_TYPE && nobj->ID != 214 && nobj->ID != 62)
- nobj->subID = defInfo->subid;
- nobj->defInfo = defInfo;
- assert(idToBeGiven == objects.size());
- objects.push_back(nobj);
- if(nobj->ID==GameConstants::TOWNI_TYPE)
- towns.push_back(static_cast<CGTownInstance*>(nobj));
- if(nobj->ID==GameConstants::HEROI_TYPE)
- heroes.push_back(static_cast<CGHeroInstance*>(nobj));
- }
- std::sort(heroes.begin(), heroes.end(), _HERO_SORTER());
- }
- void Mapa::readEvents( const ui8 * bufor, int &i )
- {
- int numberOfEvents = read_le_u32(bufor + i); i+=4;
- for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
- {
- CMapEvent *ne = new CMapEvent();
- ne->name = std::string();
- ne->message = std::string();
- int nameLen = read_le_u32(bufor + i); i+=4;
- for(int qq=0; qq<nameLen; ++qq)
- {
- ne->name += bufor[i]; ++i;
- }
- int messLen = read_le_u32(bufor + i); i+=4;
- for(int qq=0; qq<messLen; ++qq)
- {
- ne->message +=bufor[i]; ++i;
- }
- for(int k=0; k < 7; k++)
- {
- ne->resources[k] = read_le_u32(bufor + i); i+=4;
- }
- ne->players = bufor[i]; ++i;
- if(version>AB)
- {
- ne->humanAffected = bufor[i]; ++i;
- }
- else
- ne->humanAffected = true;
- ne->computerAffected = bufor[i]; ++i;
- ne->firstOccurence = read_le_u16(bufor + i); i+=2;
- ne->nextOccurence = bufor[i]; ++i;
- char unknown[17];
- memcpy(unknown, bufor+i, 17);
- i+=17;
- events.push_back(ne);
- }
- }
- bool Mapa::isInTheMap(const int3 &pos) const
- {
- if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
- return false;
- else return true;
- }
- void Mapa::loadQuest(CQuest * guard, const ui8 * bufor, int & i)
- {
- addQuest (guard);
- guard->missionType = bufor[i]; ++i;
- //int len1, len2, len3;
- switch(guard->missionType)
- {
- case 0:
- return;
- case 2:
- {
- guard->m2stats.resize(4);
- for(int x=0; x<4; x++)
- {
- guard->m2stats[x] = bufor[i++];
- }
- }
- break;
- case 1:
- case 3:
- case 4:
- {
- guard->m13489val = read_le_u32(bufor + i); i+=4;
- break;
- }
- case 5:
- {
- int artNumber = bufor[i]; ++i;
- for(int yy=0; yy<artNumber; ++yy)
- {
- int artid = read_le_u16(bufor + i); i+=2;
- guard->m5arts.push_back(artid);
- allowedArtifact[artid] = false; //these are unavailable for random generation
- }
- break;
- }
- case 6:
- {
- int typeNumber = bufor[i]; ++i;
- guard->m6creatures.resize(typeNumber);
- for(int hh=0; hh<typeNumber; ++hh)
- {
- guard->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(bufor + i)]; i+=2;
- guard->m6creatures[hh].count = read_le_u16(bufor + i); i+=2;
- }
- break;
- }
- case 7:
- {
- guard->m7resources.resize(7);
- for(int x=0; x<7; x++)
- {
- guard->m7resources[x] = read_le_u32(bufor + i);
- i+=4;
- }
- break;
- }
- case 8:
- case 9:
- {
- guard->m13489val = bufor[i]; ++i;
- break;
- }
- }
- int limit = read_le_u32(bufor + i); i+=4;
- if(limit == ((int)0xffffffff))
- {
- guard->lastDay = -1;
- }
- else
- {
- guard->lastDay = limit;
- }
- guard->firstVisitText = readString(bufor,i);
- guard->nextVisitText = readString(bufor,i);
- guard->completedText = readString(bufor,i);
- guard->isCustomFirst = guard->firstVisitText.size() > 0;
- guard->isCustomNext = guard->nextVisitText.size() > 0;
- guard->isCustomComplete = guard->completedText.size() > 0;
- }
- TerrainTile & Mapa::getTile( const int3 & tile )
- {
- return terrain[tile.x][tile.y][tile.z];
- }
- const TerrainTile & Mapa::getTile( const int3 & tile ) const
- {
- return terrain[tile.x][tile.y][tile.z];
- }
- bool Mapa::isWaterTile(const int3 &pos) const
- {
- return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
- }
- const CGObjectInstance *Mapa::getObjectiveObjectFrom(int3 pos, bool lookForHero)
- {
- const std::vector <CGObjectInstance*> &objs = getTile(pos).visitableObjects;
- assert(objs.size());
- if(objs.size() > 1 && lookForHero && objs.front()->ID != GameConstants::HEROI_TYPE)
- {
- assert(objs.back()->ID == GameConstants::HEROI_TYPE);
- return objs.back();
- }
- else
- return objs.front();
- }
- void Mapa::checkForObjectives()
- {
- if(isInTheMap(victoryCondition.pos))
- victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
- if(isInTheMap(lossCondition.pos))
- lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
- }
- void Mapa::addNewArtifactInstance( CArtifactInstance *art )
- {
- art->id = artInstances.size();
- artInstances.push_back(art);
- }
- void Mapa::addQuest (CQuest *quest)
- {
- quest->qid = quests.size();
- quests.push_back(quest);
- }
- bool Mapa::loadArtifactToSlot(CGHeroInstance *h, int slot, const ui8 * bufor, int &i)
- {
- const int artmask = version == RoE ? 0xff : 0xffff;
- int aid;
- if (version == RoE)
- {
- aid = bufor[i]; i++;
- }
- else
- {
- aid = read_le_u16(bufor + i); i+=2;
- }
- bool isArt = aid != artmask;
- if(isArt)
- {
- if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
- {
- tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring...\n";
- return false;
- }
- if(aid == 0 && slot == ArtifactPosition::MISC5)
- {
- //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
- tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format " << (int)version << ")\n";
- slot = ArtifactPosition::SPELLBOOK;
- }
-
- h->putArtifact(slot, createArt(aid));
- }
- return isArt;
- }
- void Mapa::loadArtifactsOfHero(const ui8 * bufor, int & i, CGHeroInstance * nhi)
- {
- bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
- if(artSet)
- {
- for(int pom=0;pom<16;pom++)
- loadArtifactToSlot(nhi, pom, bufor, i);
- //misc5 art //17
- if(version >= SoD)
- {
- if(!loadArtifactToSlot(nhi, ArtifactPosition::MACH4, bufor, i))
- nhi->putArtifact(ArtifactPosition::MACH4, createArt(GameConstants::ID_CATAPULT)); //catapult by default
- }
- loadArtifactToSlot(nhi, ArtifactPosition::SPELLBOOK, bufor, i);
- //19 //???what is that? gap in file or what? - it's probably fifth slot..
- if(version > RoE)
- loadArtifactToSlot(nhi, ArtifactPosition::MISC5, bufor, i);
- else
- i+=1;
- //bag artifacts //20
- int amount = read_le_u16(bufor + i); i+=2; //number of artifacts in hero's bag
- for(int ss = 0; ss < amount; ++ss)
- loadArtifactToSlot(nhi, GameConstants::BACKPACK_START + nhi->artifactsInBackpack.size(), bufor, i);
- } //artifacts
- }
- CArtifactInstance * Mapa::createArt(int aid, int spellID /*= -1*/)
- {
- CArtifactInstance *a = NULL;
- if(aid >= 0)
- {
- if(spellID < 0)
- a = CArtifactInstance::createNewArtifactInstance(aid);
- else
- a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
- }
- else
- a = new CArtifactInstance();
- addNewArtifactInstance(a);
- if(a->artType && a->artType->constituents) //TODO make it nicer
- {
- CCombinedArtifactInstance *comb = dynamic_cast<CCombinedArtifactInstance*>(a);
- BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo &ci, comb->constituentsInfo)
- {
- addNewArtifactInstance(ci.art);
- }
- }
- return a;
- }
- void Mapa::eraseArtifactInstance(CArtifactInstance *art)
- {
- assert(artInstances[art->id] == art);
- artInstances[art->id].dellNull();
- }
- LossCondition::LossCondition()
- {
- obj = NULL;
- timeLimit = -1;
- pos = int3(-1,-1,-1);
- }
- CVictoryCondition::CVictoryCondition()
- {
- pos = int3(-1,-1,-1);
- obj = NULL;
- ID = allowNormalVictory = appliesToAI = count = 0;
- }
- bool TerrainTile::entrableTerrain(const TerrainTile *from /*= NULL*/) const
- {
- return entrableTerrain(from ? from->tertype != water : true, from ? from->tertype == water : true);
- }
- bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
- {
- return tertype != rock
- && ((allowSea && tertype == water) || (allowLand && tertype != water));
- }
- bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
- {
- return entrableTerrain(from) && !blocked;
- }
- int TerrainTile::topVisitableID() const
- {
- return visitableObjects.size() ? visitableObjects.back()->ID : -1;
- }
- bool TerrainTile::isCoastal() const
- {
- return siodmyTajemniczyBajt & 64;
- }
- bool TerrainTile::hasFavourableWinds() const
- {
- return siodmyTajemniczyBajt & 128;
- }
- bool TerrainTile::isWater() const
- {
- return tertype == water;
- }
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