map.cpp 52 KB

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  1. #include "StdInc.h"
  2. #include "map.h"
  3. #include "CObjectHandler.h"
  4. #include "CDefObjInfoHandler.h"
  5. #include "VCMI_Lib.h"
  6. #include <zlib.h>
  7. #include <boost/crc.hpp>
  8. #include "CLodHandler.h"
  9. #include "CArtHandler.h"
  10. #include "CCreatureHandler.h"
  11. #include "CSpellHandler.h"
  12. #include "../lib/JsonNode.h"
  13. #include "vcmi_endian.h"
  14. #include "GameConstants.h"
  15. #include "CStopWatch.h"
  16. /*
  17. * map.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary = true)
  26. {
  27. std::map<int,int> mapa;
  28. std::set<si32> ret;
  29. // Note: this file is parsed many times.
  30. const JsonNode config(GameConstants::DATA_DIR + "/config/buildings5.json");
  31. BOOST_FOREACH(const JsonNode &entry, config["table"].Vector())
  32. {
  33. int town = entry["town"].Float();
  34. if ( town == castleID || town == -1 )
  35. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  36. }
  37. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  38. {
  39. if(mapa[*i]>=0)
  40. ret.insert(mapa[*i]);
  41. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN)) // horde buildings
  42. {
  43. int level = (mapa[*i]);
  44. ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  45. }
  46. else
  47. {
  48. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  49. }
  50. }
  51. if(addAuxiliary)
  52. {
  53. ret.insert(10); //village hall is always present
  54. ret.insert(-1); //houses near v.hall / eyecandies
  55. ret.insert(-2); //terrain eyecandy, if -1 is used
  56. }
  57. if(ret.find(11)!=ret.end())
  58. ret.insert(27);
  59. if(ret.find(12)!=ret.end())
  60. ret.insert(28);
  61. if(ret.find(13)!=ret.end())
  62. ret.insert(29);
  63. return ret;
  64. }
  65. static ui32 intPow(ui32 a, ui32 b)
  66. {
  67. ui32 ret=1;
  68. for(ui32 i=0; i<b; ++i)
  69. ret*=a;
  70. return ret;
  71. }
  72. static ui8 reverse(ui8 arg)
  73. {
  74. ui8 ret = 0;
  75. for (int i=0; i<8;i++)
  76. {
  77. if(((arg)&(1<<i))>>i)
  78. {
  79. ret |= (128>>i);
  80. }
  81. }
  82. return ret;
  83. }
  84. void readCreatureSet(CCreatureSet *out, const ui8 * bufor, int &i, int number, bool version) //version==true for >RoE maps
  85. {
  86. const int bytesPerCre = version ? 4 : 3,
  87. maxID = version ? 0xffff : 0xff;
  88. for(int ir=0;ir < number; ir++)
  89. {
  90. int creID;
  91. int count;
  92. if (version)
  93. {
  94. creID = read_le_u16(bufor + i+ir*bytesPerCre);
  95. count = read_le_u16(bufor + i+ir*bytesPerCre + 2);
  96. }
  97. else
  98. {
  99. creID = bufor[i+ir*bytesPerCre];
  100. count = read_le_u16(bufor + i+ir*bytesPerCre + 1);
  101. }
  102. if(creID == maxID) //empty slot
  103. continue;
  104. CStackInstance *hlp = new CStackInstance();
  105. hlp->count = count;
  106. if(creID > maxID - 0xf)
  107. {
  108. creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army
  109. hlp->idRand = creID;
  110. }
  111. else
  112. hlp->setType(creID);
  113. out->putStack(ir, hlp);
  114. }
  115. i+=number*bytesPerCre;
  116. out->validTypes(true);
  117. }
  118. CMapHeader::CMapHeader(const ui8 *map)
  119. {
  120. int i=0;
  121. initFromMemory(map,i);
  122. }
  123. CMapHeader::CMapHeader()
  124. {
  125. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  126. height = width = twoLevel = -1;
  127. }
  128. void CMapHeader::initFromMemory( const ui8 *bufor, int &i )
  129. {
  130. version = (Eformat)(read_le_u32(bufor + i)); i+=4; //map version
  131. if(version != RoE && version != AB && version != SoD && version != WoG)
  132. {
  133. throw std::runtime_error("Invalid map format!");
  134. }
  135. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  136. height = width = (read_le_u32(bufor + i)); i+=4; // dimensions of map
  137. twoLevel = readChar(bufor,i); //if there is underground
  138. int pom;
  139. name = readString(bufor,i);
  140. description= readString(bufor,i);
  141. difficulty = readChar(bufor,i); // reading map difficulty
  142. if(version != RoE)
  143. levelLimit = readChar(bufor,i); // hero level limit
  144. else
  145. levelLimit = 0;
  146. loadPlayerInfo(pom, bufor, i);
  147. loadViCLossConditions(bufor, i);
  148. howManyTeams=bufor[i++]; //read number of teams
  149. if(howManyTeams>0) //read team numbers
  150. {
  151. for(int rr=0; rr<8; ++rr)
  152. {
  153. players[rr].team = bufor[i++];
  154. }
  155. }
  156. else//no alliances
  157. {
  158. for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
  159. if(players[i].canComputerPlay || players[i].canHumanPlay)
  160. players[i].team = howManyTeams++;
  161. }
  162. pom = i;
  163. allowedHeroes.resize(GameConstants::HEROES_QUANTITY,false);
  164. for(; i<pom+ (version == RoE ? 16 : 20) ; ++i)
  165. {
  166. ui8 c = bufor[i];
  167. for(int yy=0; yy<8; ++yy)
  168. if((i-pom)*8+yy < GameConstants::HEROES_QUANTITY)
  169. if(c == (c|((ui8)intPow(2, yy))))
  170. allowedHeroes[(i-pom)*8+yy] = true;
  171. }
  172. if(version>RoE) //probably reserved for further heroes
  173. {
  174. int placeholdersQty = read_le_u32(bufor + i); i+=4;
  175. for(int p = 0; p < placeholdersQty; p++)
  176. placeholdedHeroes.push_back(bufor[i++]);
  177. }
  178. }
  179. void CMapHeader::loadPlayerInfo( int &pom, const ui8 * bufor, int &i )
  180. {
  181. players.resize(8);
  182. for (pom=0;pom<8;pom++)
  183. {
  184. players[pom].canHumanPlay = bufor[i++];
  185. players[pom].canComputerPlay = bufor[i++];
  186. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
  187. {
  188. switch(version)
  189. {
  190. case SoD: case WoG:
  191. i+=13;
  192. break;
  193. case AB:
  194. i+=12;
  195. break;
  196. case RoE:
  197. i+=6;
  198. break;
  199. }
  200. continue;
  201. }
  202. players[pom].AITactic = bufor[i++];
  203. if(version == SoD || version == WoG)
  204. players[pom].p7= bufor[i++];
  205. else
  206. players[pom].p7= -1;
  207. //factions this player can choose
  208. players[pom].allowedFactions = 0;
  209. players[pom].allowedFactions += bufor[i++];
  210. if(version != RoE)
  211. players[pom].allowedFactions += (bufor[i++])*256;
  212. players[pom].isFactionRandom = bufor[i++];
  213. players[pom].hasMainTown = bufor[i++];
  214. if (players[pom].hasMainTown)
  215. {
  216. if(version != RoE)
  217. {
  218. players[pom].generateHeroAtMainTown = bufor[i++];
  219. players[pom].generateHero = bufor[i++];
  220. }
  221. else
  222. {
  223. players[pom].generateHeroAtMainTown = true;
  224. players[pom].generateHero = false;
  225. }
  226. players[pom].posOfMainTown.x = bufor[i++];
  227. players[pom].posOfMainTown.y = bufor[i++];
  228. players[pom].posOfMainTown.z = bufor[i++];
  229. }
  230. players[pom].p8= bufor[i++];
  231. players[pom].p9= bufor[i++];
  232. if(players[pom].p9!=0xff)
  233. {
  234. players[pom].mainHeroPortrait = bufor[i++];
  235. players[pom].mainHeroName = readString(bufor,i);
  236. }
  237. if(version != RoE)
  238. {
  239. players[pom].powerPlacehodlers = bufor[i++];//unknown byte
  240. int heroCount = bufor[i++];
  241. i+=3;
  242. for (int pp=0;pp<heroCount;pp++)
  243. {
  244. SheroName vv;
  245. vv.heroID=bufor[i++];
  246. int hnl = bufor[i++];
  247. i+=3;
  248. for (int zz=0;zz<hnl;zz++)
  249. {
  250. vv.heroName+=bufor[i++];
  251. }
  252. players[pom].heroesNames.push_back(vv);
  253. }
  254. }
  255. }
  256. }
  257. void CMapHeader::loadViCLossConditions( const ui8 * bufor, int &i)
  258. {
  259. victoryCondition.obj = NULL;
  260. victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)bufor[i++];
  261. if (victoryCondition.condition != EVictoryConditionType::WINSTANDARD) //specific victory conditions
  262. {
  263. int nr=0;
  264. switch (victoryCondition.condition) //read victory conditions
  265. {
  266. case EVictoryConditionType::ARTIFACT:
  267. {
  268. victoryCondition.ID = bufor[i+2];
  269. nr=(version==RoE ? 1 : 2);
  270. break;
  271. }
  272. case EVictoryConditionType::GATHERTROOP:
  273. {
  274. // int temp1 = bufor[i+2];
  275. // int temp2 = bufor[i+3];
  276. victoryCondition.ID = bufor[i+2];
  277. victoryCondition.count = read_le_u32(bufor + i+(version==RoE ? 3 : 4));
  278. nr=(version==RoE ? 5 : 6);
  279. break;
  280. }
  281. case EVictoryConditionType::GATHERRESOURCE:
  282. {
  283. victoryCondition.ID = bufor[i+2];
  284. victoryCondition.count = read_le_u32(bufor + i+3);
  285. nr = 5;
  286. break;
  287. }
  288. case EVictoryConditionType::BUILDCITY:
  289. {
  290. victoryCondition.pos.x = bufor[i+2];
  291. victoryCondition.pos.y = bufor[i+3];
  292. victoryCondition.pos.z = bufor[i+4];
  293. victoryCondition.count = bufor[i+5];
  294. victoryCondition.ID = bufor[i+6];
  295. nr = 5;
  296. break;
  297. }
  298. case EVictoryConditionType::BUILDGRAIL:
  299. {
  300. if (bufor[i+4]>2)
  301. victoryCondition.pos = int3(-1,-1,-1);
  302. else
  303. {
  304. victoryCondition.pos.x = bufor[i+2];
  305. victoryCondition.pos.y = bufor[i+3];
  306. victoryCondition.pos.z = bufor[i+4];
  307. }
  308. nr = 3;
  309. break;
  310. }
  311. case EVictoryConditionType::BEATHERO:
  312. case EVictoryConditionType::CAPTURECITY:
  313. case EVictoryConditionType::BEATMONSTER:
  314. {
  315. victoryCondition.pos.x = bufor[i+2];
  316. victoryCondition.pos.y = bufor[i+3];
  317. victoryCondition.pos.z = bufor[i+4];
  318. nr = 3;
  319. break;
  320. }
  321. case EVictoryConditionType::TAKEDWELLINGS:
  322. case EVictoryConditionType::TAKEMINES:
  323. {
  324. nr = 0;
  325. break;
  326. }
  327. case EVictoryConditionType::TRANSPORTITEM:
  328. {
  329. victoryCondition.ID = bufor[i+2];
  330. victoryCondition.pos.x = bufor[i+3];
  331. victoryCondition.pos.y = bufor[i+4];
  332. victoryCondition.pos.z = bufor[i+5];
  333. nr = 4;
  334. break;
  335. }
  336. default:
  337. assert(0);
  338. }
  339. victoryCondition.allowNormalVictory = bufor[i++];
  340. victoryCondition.appliesToAI = bufor[i++];
  341. i+=nr;
  342. }
  343. lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)bufor[i++];
  344. switch (lossCondition.typeOfLossCon) //read loss conditions
  345. {
  346. case ELossConditionType::LOSSCASTLE:
  347. case ELossConditionType::LOSSHERO:
  348. {
  349. lossCondition.pos.x=bufor[i++];
  350. lossCondition.pos.y=bufor[i++];
  351. lossCondition.pos.z=bufor[i++];
  352. break;
  353. }
  354. case ELossConditionType::TIMEEXPIRES:
  355. {
  356. lossCondition.timeLimit = read_le_u16(bufor + i);
  357. i+=2;
  358. break;
  359. }
  360. }
  361. }
  362. CMapHeader::~CMapHeader()
  363. {
  364. }
  365. void Mapa::initFromBytes(const ui8 * bufor, size_t size)
  366. {
  367. // Compute checksum
  368. boost::crc_32_type result;
  369. result.process_bytes(bufor, size);
  370. checksum = result.checksum();
  371. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  372. int i=0;
  373. initFromMemory(bufor,i);
  374. CStopWatch th;
  375. th.getDiff();
  376. readHeader(bufor, i);
  377. tlog0<<"\tReading header: "<<th.getDiff()<<std::endl;
  378. if (victoryCondition.condition == EVictoryConditionType::ARTIFACT || victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  379. { //messy, but needed
  380. allowedArtifact[victoryCondition.ID] = false;
  381. }
  382. readRumors(bufor, i);
  383. tlog0<<"\tReading rumors: "<<th.getDiff()<<std::endl;
  384. readPredefinedHeroes(bufor, i);
  385. tlog0<<"\tReading predefined heroes: "<<th.getDiff()<<std::endl;
  386. readTerrain(bufor, i);
  387. tlog0<<"\tReading terrain: "<<th.getDiff()<<std::endl;
  388. readDefInfo(bufor, i);
  389. tlog0<<"\tReading defs info: "<<th.getDiff()<<std::endl;
  390. readObjects(bufor, i);
  391. tlog0<<"\tReading objects: "<<th.getDiff()<<std::endl;
  392. readEvents(bufor, i);
  393. tlog0<<"\tReading events: "<<th.getDiff()<<std::endl;
  394. //map readed, bufor no longer needed
  395. for(ui32 f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  396. {
  397. if(!objects[f]->defInfo)
  398. continue;
  399. addBlockVisTiles(objects[f]);
  400. }
  401. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDiff()<<std::endl;
  402. tlog0 << "\tMap initialization done!" << std::endl;
  403. }
  404. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  405. {
  406. for(int fx=0; fx<8; ++fx)
  407. {
  408. for(int fy=0; fy<6; ++fy)
  409. {
  410. int xVal = obj->pos.x + fx - 7;
  411. int yVal = obj->pos.y + fy - 5;
  412. int zVal = obj->pos.z;
  413. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  414. {
  415. TerrainTile & curt = terrain[xVal][yVal][zVal];
  416. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  417. {
  418. curt.visitableObjects -= obj;
  419. curt.visitable = curt.visitableObjects.size();
  420. }
  421. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  422. {
  423. curt.blockingObjects -= obj;
  424. curt.blocked = curt.blockingObjects.size();
  425. }
  426. }
  427. }
  428. }
  429. }
  430. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  431. {
  432. for(int fx=0; fx<8; ++fx)
  433. {
  434. for(int fy=0; fy<6; ++fy)
  435. {
  436. int xVal = obj->pos.x + fx - 7;
  437. int yVal = obj->pos.y + fy - 5;
  438. int zVal = obj->pos.z;
  439. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  440. {
  441. TerrainTile & curt = terrain[xVal][yVal][zVal];
  442. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  443. {
  444. curt.visitableObjects.push_back(obj);
  445. curt.visitable = true;
  446. }
  447. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  448. {
  449. curt.blockingObjects.push_back(obj);
  450. curt.blocked = true;
  451. }
  452. }
  453. }
  454. }
  455. }
  456. Mapa::Mapa(std::string filename)
  457. :grailPos(-1, -1, -1), grailRadious(0)
  458. {
  459. int mapsize = 0;
  460. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  461. //load file and decompress
  462. ui8 * initTable = CLodHandler::getUnpackedFile(filename, &mapsize);
  463. tlog0<<"done."<<std::endl;
  464. initFromBytes(initTable, mapsize);
  465. delete [] initTable;
  466. }
  467. Mapa::Mapa()
  468. {
  469. terrain = NULL;
  470. }
  471. Mapa::~Mapa()
  472. {
  473. //for(int i=0; i < defy.size(); i++)
  474. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  475. // delete defy[i];
  476. if(terrain)
  477. {
  478. for (int ii=0;ii<width;ii++)
  479. {
  480. for(int jj=0;jj<height;jj++)
  481. delete [] terrain[ii][jj];
  482. delete [] terrain[ii];
  483. }
  484. delete [] terrain;
  485. }
  486. for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
  487. i->dellNull();
  488. }
  489. CGHeroInstance * Mapa::getHero(int ID, int mode)
  490. {
  491. if (mode != 0)
  492. #ifndef __GNUC__
  493. throw new std::exception("gs->getHero: This mode is not supported!");
  494. #else
  495. throw new std::exception();
  496. #endif
  497. for(ui32 i=0; i<heroes.size();i++)
  498. if(heroes[i]->subID == ID)
  499. return heroes[i];
  500. return NULL;
  501. }
  502. int Mapa::loadSeerHut( const ui8 * bufor, int i, CGObjectInstance *& nobj )
  503. {
  504. CGSeerHut *hut = new CGSeerHut();
  505. addQuest (hut);
  506. nobj = hut;
  507. if(version>RoE)
  508. {
  509. loadQuest(hut,bufor,i);
  510. }
  511. else //RoE
  512. {
  513. int artID = bufor[i]; ++i;
  514. if(artID!=255) //not none quest
  515. {
  516. hut->m5arts.push_back(artID);
  517. hut->missionType = 5;
  518. }
  519. else
  520. {
  521. hut->missionType = 0; //no mission
  522. }
  523. hut->isCustomFirst = hut->isCustomNext = hut->isCustomComplete = false;
  524. }
  525. if(hut->missionType)
  526. {
  527. ui8 rewardType = bufor[i]; ++i;
  528. hut->rewardType = rewardType;
  529. switch(rewardType)
  530. {
  531. case 1:
  532. {
  533. hut->rVal = read_le_u32(bufor + i); i+=4;
  534. break;
  535. }
  536. case 2:
  537. {
  538. hut->rVal = read_le_u32(bufor + i); i+=4;
  539. break;
  540. }
  541. case 3:
  542. {
  543. hut->rVal = bufor[i]; ++i;
  544. break;
  545. }
  546. case 4:
  547. {
  548. hut->rVal = bufor[i]; ++i;
  549. break;
  550. }
  551. case 5:
  552. {
  553. hut->rID = bufor[i]; ++i;
  554. /* Only the first 3 bytes are used. Skip the 4th. */
  555. hut->rVal = read_le_u32(bufor + i) & 0x00ffffff;
  556. i+=4;
  557. break;
  558. }
  559. case 6:
  560. {
  561. hut->rID = bufor[i]; ++i;
  562. hut->rVal = bufor[i]; ++i;
  563. break;
  564. }
  565. case 7:
  566. {
  567. hut->rID = bufor[i]; ++i;
  568. hut->rVal = bufor[i]; ++i;
  569. break;
  570. }
  571. case 8:
  572. {
  573. if (version == RoE)
  574. {
  575. hut->rID = bufor[i]; i++;
  576. }
  577. else
  578. {
  579. hut->rID = read_le_u16(bufor + i); i+=2;
  580. }
  581. break;
  582. }
  583. case 9:
  584. {
  585. hut->rID = bufor[i]; ++i;
  586. break;
  587. }
  588. case 10:
  589. {
  590. if(version>RoE)
  591. {
  592. hut->rID = read_le_u16(bufor + i); i+=2;
  593. hut->rVal = read_le_u16(bufor + i); i+=2;
  594. }
  595. else
  596. {
  597. hut->rID = bufor[i]; ++i;
  598. hut->rVal = read_le_u16(bufor + i); i+=2;
  599. }
  600. break;
  601. }
  602. }// end of internal switch
  603. i+=2;
  604. }
  605. else //missionType==255
  606. {
  607. i+=3;
  608. }
  609. return i;
  610. }
  611. void Mapa::loadTown( CGObjectInstance * &nobj, const ui8 * bufor, int &i, int subid)
  612. {
  613. CGTownInstance * nt = new CGTownInstance();
  614. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  615. //delete nobj;
  616. nobj = nt;
  617. nt->identifier = 0;
  618. if(version>RoE)
  619. {
  620. nt->identifier = read_le_u32(bufor + i); i+=4;
  621. }
  622. nt->tempOwner = bufor[i]; ++i;
  623. if(readChar(bufor,i)) //has name
  624. nt->name = readString(bufor,i);
  625. if(readChar(bufor,i))//true if garrison isn't empty
  626. readCreatureSet(nt, bufor, i, 7, version > RoE);
  627. nt->formation = bufor[i]; ++i;
  628. if(readChar(bufor,i)) //custom buildings info
  629. {
  630. //built buildings
  631. for(int byte=0;byte<6;byte++)
  632. {
  633. for(int bit=0;bit<8;bit++)
  634. if(bufor[i] & (1<<bit))
  635. nt->builtBuildings.insert(byte*8+bit);
  636. i++;
  637. }
  638. //forbidden buildings
  639. for(int byte=6;byte<12;byte++)
  640. {
  641. for(int bit=0;bit<8;bit++)
  642. if(bufor[i] & (1<<bit))
  643. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  644. i++;
  645. }
  646. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  647. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  648. }
  649. else //standard buildings
  650. {
  651. if(readChar(bufor,i)) //has fort
  652. nt->builtBuildings.insert(7);
  653. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  654. }
  655. int ist = i;
  656. if(version>RoE)
  657. {
  658. for(; i<ist+9; ++i)
  659. {
  660. ui8 c = bufor[i];
  661. for(int yy=0; yy<8; ++yy)
  662. {
  663. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  664. {
  665. if(c == (c|((ui8)intPow(2, yy))))
  666. nt->obligatorySpells.push_back((i-ist)*8+yy);
  667. }
  668. }
  669. }
  670. }
  671. ist = i;
  672. for(; i<ist+9; ++i)
  673. {
  674. ui8 c = bufor[i];
  675. for(int yy=0; yy<8; ++yy)
  676. {
  677. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  678. {
  679. if(c != (c|((ui8)intPow(2, yy))))
  680. nt->possibleSpells.push_back((i-ist)*8+yy);
  681. }
  682. }
  683. }
  684. /////// reading castle events //////////////////////////////////
  685. int numberOfEvent = read_le_u32(bufor + i); i+=4;
  686. for(int gh = 0; gh<numberOfEvent; ++gh)
  687. {
  688. CCastleEvent *nce = new CCastleEvent();
  689. nce->town = nt;
  690. nce->name = readString(bufor,i);
  691. nce->message = readString(bufor,i);
  692. for(int x=0; x < 7; x++)
  693. {
  694. nce->resources[x] = read_le_u32(bufor + i);
  695. i+=4;
  696. }
  697. nce->players = bufor[i]; ++i;
  698. if(version > AB)
  699. {
  700. nce->humanAffected = bufor[i]; ++i;
  701. }
  702. else
  703. nce->humanAffected = true;
  704. nce->computerAffected = bufor[i]; ++i;
  705. nce->firstOccurence = read_le_u16(bufor + i); i+=2;
  706. nce->nextOccurence = bufor[i]; ++i;
  707. i+=17;
  708. //new buildings
  709. for(int byte=0;byte<6;byte++)
  710. {
  711. for(int bit=0;bit<8;bit++)
  712. if(bufor[i] & (1<<bit))
  713. nce->buildings.insert(byte*8+bit);
  714. i++;
  715. }
  716. nce->buildings = convertBuildings(nce->buildings,subid, false);
  717. nce->creatures.resize(7);
  718. for(int vv=0; vv<7; ++vv)
  719. {
  720. nce->creatures[vv] = read_le_u16(bufor + i);i+=2;
  721. }
  722. i+=4;
  723. nt->events.push_back(nce);
  724. }//castle events have been read
  725. if(version > AB)
  726. {
  727. nt->alignment = bufor[i]; ++i;
  728. }
  729. else
  730. nt->alignment = 0xff;
  731. i+=3;
  732. nt->builded = 0;
  733. nt->destroyed = 0;
  734. nt->garrisonHero = NULL;
  735. }
  736. CGObjectInstance * Mapa::loadHero(const ui8 * bufor, int &i, int idToBeGiven)
  737. {
  738. CGHeroInstance * nhi = new CGHeroInstance();
  739. int identifier = 0;
  740. if(version > RoE)
  741. {
  742. identifier = read_le_u32(bufor + i); i+=4;
  743. questIdentifierToId[identifier] = idToBeGiven;
  744. }
  745. ui8 owner = bufor[i++];
  746. nhi->subID = bufor[i++];
  747. for(ui32 j=0; j<predefinedHeroes.size(); j++)
  748. {
  749. if(predefinedHeroes[j]->subID == nhi->subID)
  750. {
  751. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list.\n";
  752. delete nhi;
  753. nhi = predefinedHeroes[j];
  754. break;
  755. }
  756. }
  757. nhi->setOwner(owner);
  758. nhi->portrait = nhi->subID;
  759. for(ui32 j=0; j<disposedHeroes.size(); j++)
  760. {
  761. if(disposedHeroes[j].ID == nhi->subID)
  762. {
  763. nhi->name = disposedHeroes[j].name;
  764. nhi->portrait = disposedHeroes[j].portrait;
  765. break;
  766. }
  767. }
  768. if(readChar(bufor,i))//true if hero has nonstandard name
  769. nhi->name = readString(bufor,i);
  770. if(version>AB)
  771. {
  772. if(readChar(bufor,i))//true if hero's experience is greater than 0
  773. { nhi->exp = read_le_u32(bufor + i); i+=4; }
  774. else
  775. nhi->exp = 0xffffffff;
  776. }
  777. else
  778. {
  779. nhi->exp = read_le_u32(bufor + i); i+=4;
  780. if(!nhi->exp) //0 means "not set" in <=AB maps
  781. nhi->exp = 0xffffffff;
  782. }
  783. bool portrait=bufor[i]; ++i;
  784. if (portrait)
  785. nhi->portrait = bufor[i++];
  786. if(readChar(bufor,i))//true if hero has specified abilities
  787. {
  788. int howMany = read_le_u32(bufor + i); i+=4;
  789. nhi->secSkills.resize(howMany);
  790. for(int yy=0; yy<howMany; ++yy)
  791. {
  792. nhi->secSkills[yy].first = bufor[i++];
  793. nhi->secSkills[yy].second = bufor[i++];
  794. }
  795. }
  796. if(readChar(bufor,i))//true if hero has nonstandard garrison
  797. readCreatureSet(nhi, bufor, i, 7, version > RoE);
  798. nhi->formation =bufor[i]; ++i; //formation
  799. loadArtifactsOfHero(bufor, i, nhi);
  800. nhi->patrol.patrolRadious = bufor[i]; ++i;
  801. if(nhi->patrol.patrolRadious == 0xff)
  802. nhi->patrol.patrolling = false;
  803. else
  804. nhi->patrol.patrolling = true;
  805. if(version>RoE)
  806. {
  807. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  808. nhi->biography = readString(bufor,i);
  809. nhi->sex = bufor[i]; ++i;
  810. if (nhi->sex != 0xFF)//remove trash
  811. nhi->sex &=1;
  812. }
  813. else
  814. nhi->sex = 0xFF;
  815. //spells
  816. if(version>AB)
  817. {
  818. bool areSpells = bufor[i]; ++i;
  819. if(areSpells) //TODO: sprawdzi //seems to be ok - tow
  820. {
  821. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  822. int ist = i;
  823. for(; i<ist+9; ++i)
  824. {
  825. ui8 c = bufor[i];
  826. for(int yy=0; yy<8; ++yy)
  827. {
  828. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  829. {
  830. if(c == (c|((ui8)intPow(2, yy))))
  831. nhi->spells.insert((i-ist)*8+yy);
  832. }
  833. }
  834. }
  835. }
  836. }
  837. else if(version==AB) //we can read one spell
  838. {
  839. ui8 buff = bufor[i]; ++i;
  840. if(buff != 254)
  841. {
  842. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  843. if(buff < 254) //255 means no spells
  844. nhi->spells.insert(buff);
  845. }
  846. }
  847. //spells loaded
  848. if(version>AB)
  849. {
  850. if(readChar(bufor,i))//customPrimSkills
  851. {
  852. for(int xx=0;xx<4;xx++)
  853. nhi->pushPrimSkill(xx, bufor[i++]);
  854. }
  855. }
  856. i+=16;
  857. return nhi;
  858. }
  859. void Mapa::readRumors( const ui8 * bufor, int &i)
  860. {
  861. int rumNr = read_le_u32(bufor + i);i+=4;
  862. for (int it=0;it<rumNr;it++)
  863. {
  864. Rumor ourRumor;
  865. int nameL = read_le_u32(bufor + i);i+=4; //read length of name of rumor
  866. for (int zz=0; zz<nameL; zz++)
  867. ourRumor.name+=bufor[i++];
  868. nameL = read_le_u32(bufor + i);i+=4; //read length of rumor
  869. for (int zz=0; zz<nameL; zz++)
  870. ourRumor.text+=bufor[i++];
  871. rumors.push_back(ourRumor); //add to our list
  872. }
  873. }
  874. void Mapa::readHeader( const ui8 * bufor, int &i)
  875. {
  876. //reading allowed heroes (20 bytes)
  877. int ist;
  878. ui8 disp = 0;
  879. if(version>=SoD)
  880. {
  881. disp = bufor[i++];
  882. disposedHeroes.resize(disp);
  883. for(int g=0; g<disp; ++g)
  884. {
  885. disposedHeroes[g].ID = bufor[i++];
  886. disposedHeroes[g].portrait = bufor[i++];
  887. int lenbuf = read_le_u32(bufor + i); i+=4;
  888. for (int zz=0; zz<lenbuf; zz++)
  889. disposedHeroes[g].name+=bufor[i++];
  890. disposedHeroes[g].players = bufor[i++];
  891. }
  892. }
  893. i+=31; //omitting NULLS
  894. allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
  895. for (ui32 x=0; x<allowedArtifact.size(); x++)
  896. allowedArtifact[x] = true;
  897. //reading allowed artifacts: 17 or 18 bytes
  898. if (version!=RoE)
  899. {
  900. ist=i; //starting i for loop
  901. for (; i<ist+(version==AB ? 17 : 18); ++i)
  902. {
  903. ui8 c = bufor[i];
  904. for (int yy=0; yy<8; ++yy)
  905. {
  906. if ((i-ist)*8+yy < GameConstants::ARTIFACTS_QUANTITY)
  907. {
  908. if (c == (c|((ui8)intPow(2, yy))))
  909. allowedArtifact[(i-ist)*8+yy] = false;
  910. }
  911. }
  912. }//allowed artifacts have been read
  913. }
  914. if (version == RoE || version == AB) //ban combo artifacts
  915. {
  916. BOOST_FOREACH(CArtifact *artifact, VLC->arth->artifacts)
  917. {
  918. if (artifact->constituents) //combo
  919. {
  920. allowedArtifact[artifact->id] = false;
  921. }
  922. }
  923. if (version == RoE)
  924. allowedArtifact[128] = false; //Armageddon's Blade
  925. }
  926. allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  927. for(ui32 x=0;x<allowedSpell.size();x++)
  928. allowedSpell[x] = true;
  929. allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  930. for(ui32 x=0;x<allowedAbilities.size();x++)
  931. allowedAbilities[x] = true;
  932. if(version>=SoD)
  933. {
  934. //reading allowed spells (9 bytes)
  935. ist=i; //starting i for loop
  936. for(; i<ist+9; ++i)
  937. {
  938. ui8 c = bufor[i];
  939. for(int yy=0; yy<8; ++yy)
  940. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  941. if(c == (c|((ui8)intPow(2, yy))))
  942. allowedSpell[(i-ist)*8+yy] = false;
  943. }
  944. //allowed hero's abilities (4 bytes)
  945. ist=i; //starting i for loop
  946. for(; i<ist+4; ++i)
  947. {
  948. ui8 c = bufor[i];
  949. for(int yy=0; yy<8; ++yy)
  950. {
  951. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  952. {
  953. if(c == (c|((ui8)intPow(2, yy))))
  954. allowedAbilities[(i-ist)*8+yy] = false;
  955. }
  956. }
  957. }
  958. }
  959. }
  960. void Mapa::readPredefinedHeroes( const ui8 * bufor, int &i)
  961. {
  962. switch(version)
  963. {
  964. case WoG: case SoD:
  965. {
  966. for(int z=0;z<GameConstants::HEROES_QUANTITY;z++) //disposed heroes
  967. {
  968. int custom = bufor[i++];
  969. if(!custom)
  970. continue;
  971. CGHeroInstance * cgh = new CGHeroInstance;
  972. cgh->ID = GameConstants::HEROI_TYPE;
  973. cgh->subID = z;
  974. if(readChar(bufor,i))//true if hore's experience is greater than 0
  975. { cgh->exp = read_le_u32(bufor + i); i+=4; }
  976. else
  977. cgh->exp = 0;
  978. if(readChar(bufor,i))//true if hero has specified abilities
  979. {
  980. int howMany = read_le_u32(bufor + i); i+=4;
  981. cgh->secSkills.resize(howMany);
  982. for(int yy=0; yy<howMany; ++yy)
  983. {
  984. cgh->secSkills[yy].first = bufor[i]; ++i;
  985. cgh->secSkills[yy].second = bufor[i]; ++i;
  986. }
  987. }
  988. loadArtifactsOfHero(bufor, i, cgh);
  989. if(readChar(bufor,i))//customBio
  990. cgh->biography = readString(bufor,i);
  991. cgh->sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  992. if(readChar(bufor,i))//are spells
  993. {
  994. int ist = i;
  995. for(; i<ist+9; ++i)
  996. {
  997. ui8 c = bufor[i];
  998. for(int yy=0; yy<8; ++yy)
  999. {
  1000. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  1001. {
  1002. if(c == (c|((ui8)intPow(2, yy))))
  1003. cgh->spells.insert((i-ist)*8+yy);
  1004. }
  1005. }
  1006. }
  1007. }
  1008. if(readChar(bufor,i))//customPrimSkills
  1009. {
  1010. for(int xx=0;xx<4;xx++)
  1011. cgh->pushPrimSkill(xx, bufor[i++]);
  1012. }
  1013. predefinedHeroes.push_back(cgh);
  1014. }
  1015. break;
  1016. }
  1017. case RoE:
  1018. i+=0;
  1019. break;
  1020. }
  1021. }
  1022. void Mapa::readTerrain( const ui8 * bufor, int &i)
  1023. {
  1024. terrain = new TerrainTile**[width]; // allocate memory
  1025. for (int ii=0;ii<width;ii++)
  1026. {
  1027. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1028. for(int jj=0;jj<height;jj++)
  1029. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1030. }
  1031. for (int c=0; c<width; c++) // reading terrain
  1032. {
  1033. for (int z=0; z<height; z++)
  1034. {
  1035. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1036. terrain[z][c][0].terview = bufor[i++];
  1037. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1038. terrain[z][c][0].rivDir = bufor[i++];
  1039. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1040. terrain[z][c][0].roadDir = bufor[i++];
  1041. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1042. terrain[z][c][0].blocked = (terrain[z][c][0].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1043. terrain[z][c][0].visitable = 0;
  1044. }
  1045. }
  1046. if (twoLevel) // read underground terrain
  1047. {
  1048. for (int c=0; c<width; c++) // reading terrain
  1049. {
  1050. for (int z=0; z<height; z++)
  1051. {
  1052. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1053. terrain[z][c][1].terview = bufor[i++];
  1054. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1055. terrain[z][c][1].rivDir = bufor[i++];
  1056. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1057. terrain[z][c][1].roadDir = bufor[i++];
  1058. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1059. terrain[z][c][1].blocked = (terrain[z][c][1].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1060. terrain[z][c][1].visitable = 0;
  1061. }
  1062. }
  1063. }
  1064. }
  1065. void Mapa::readDefInfo( const ui8 * bufor, int &i)
  1066. {
  1067. int defAmount = read_le_u32(bufor + i); i+=4;
  1068. defy.reserve(defAmount+8);
  1069. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1070. {
  1071. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1072. //reading name
  1073. int nameLength = read_le_u32(bufor + i);i+=4;
  1074. vinya->name.reserve(nameLength);
  1075. for (int cd=0;cd<nameLength;cd++)
  1076. {
  1077. vinya->name += bufor[i++];
  1078. }
  1079. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1080. ui8 bytes[12];
  1081. for (int v=0; v<12; v++) // read info
  1082. {
  1083. bytes[v] = bufor[i++];
  1084. }
  1085. vinya->terrainAllowed = read_le_u16(bufor + i);i+=2;
  1086. vinya->terrainMenu = read_le_u16(bufor + i);i+=2;
  1087. vinya->id = read_le_u32(bufor + i);i+=4;
  1088. vinya->subid = read_le_u32(bufor + i);i+=4;
  1089. vinya->type = bufor[i++];
  1090. vinya->printPriority = bufor[i++];
  1091. for (int zi=0; zi<6; zi++)
  1092. {
  1093. vinya->blockMap[zi] = reverse(bytes[zi]);
  1094. }
  1095. for (int zi=0; zi<6; zi++)
  1096. {
  1097. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1098. }
  1099. i+=16;
  1100. if(vinya->id!=GameConstants::HEROI_TYPE && vinya->id!=70)
  1101. {
  1102. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1103. if(!h)
  1104. {
  1105. //remove fake entry
  1106. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1107. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1108. VLC->dobjinfo->gobjs.erase(vinya->id);
  1109. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1110. }
  1111. else
  1112. {
  1113. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1114. }
  1115. }
  1116. else
  1117. {
  1118. vinya->visitDir = 0xff;
  1119. }
  1120. if(vinya->id == GameConstants::EVENTI_TYPE)
  1121. std::memset(vinya->blockMap,255,6);
  1122. //calculating coverageMap
  1123. vinya->fetchInfoFromMSK();
  1124. defy.push_back(vinya); // add this def to the vector
  1125. }
  1126. //add holes - they always can appear
  1127. for (int i = 0; i < 8 ; i++)
  1128. {
  1129. defy.push_back(VLC->dobjinfo->gobjs[124][i]);
  1130. }
  1131. }
  1132. class _HERO_SORTER
  1133. {
  1134. public:
  1135. bool operator()(const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1136. {
  1137. return a->subID < b->subID;
  1138. }
  1139. };
  1140. void Mapa::readObjects( const ui8 * bufor, int &i)
  1141. {
  1142. int howManyObjs = read_le_u32(bufor + i); i+=4;
  1143. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1144. {
  1145. CGObjectInstance * nobj = 0;
  1146. int3 pos;
  1147. pos.x = bufor[i++];
  1148. pos.y = bufor[i++];
  1149. pos.z = bufor[i++];
  1150. int defnum = read_le_u32(bufor + i); i+=4;
  1151. int idToBeGiven = objects.size();
  1152. CGDefInfo * defInfo = defy.at(defnum);
  1153. i+=5;
  1154. switch(defInfo->id)
  1155. {
  1156. case GameConstants::EVENTI_TYPE: //for event objects
  1157. {
  1158. CGEvent *evnt = new CGEvent();
  1159. nobj = evnt;
  1160. bool guardMess = bufor[i]; ++i;
  1161. if(guardMess)
  1162. {
  1163. int messLong = read_le_u32(bufor + i); i+=4;
  1164. if(messLong>0)
  1165. {
  1166. for(int yy=0; yy<messLong; ++yy)
  1167. {
  1168. evnt->message +=bufor[i+yy];
  1169. }
  1170. i+=messLong;
  1171. }
  1172. if(bufor[i++])
  1173. {
  1174. readCreatureSet(evnt, bufor, i, 7, version > RoE);
  1175. }
  1176. i+=4;
  1177. }
  1178. evnt->gainedExp = read_le_u32(bufor + i); i+=4;
  1179. evnt->manaDiff = read_le_u32(bufor + i); i+=4;
  1180. evnt->moraleDiff = (char)bufor[i]; ++i;
  1181. evnt->luckDiff = (char)bufor[i]; ++i;
  1182. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1183. for(int x=0; x<7; x++)
  1184. {
  1185. evnt->resources[x] = read_le_u32(bufor + i);
  1186. i+=4;
  1187. }
  1188. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1189. for(int x=0; x<4; x++)
  1190. {
  1191. evnt->primskills[x] = bufor[i];
  1192. i++;
  1193. }
  1194. int gabn; //number of gained abilities
  1195. gabn = bufor[i]; ++i;
  1196. for(int oo = 0; oo<gabn; ++oo)
  1197. {
  1198. evnt->abilities.push_back(bufor[i]); ++i;
  1199. evnt->abilityLevels.push_back(bufor[i]); ++i;
  1200. }
  1201. int gart = bufor[i]; ++i; //number of gained artifacts
  1202. for(int oo = 0; oo<gart; ++oo)
  1203. {
  1204. if (version == RoE)
  1205. {
  1206. evnt->artifacts.push_back(bufor[i]); i++;
  1207. }
  1208. else
  1209. {
  1210. evnt->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1211. }
  1212. }
  1213. int gspel = bufor[i]; ++i; //number of gained spells
  1214. for(int oo = 0; oo<gspel; ++oo)
  1215. {
  1216. evnt->spells.push_back(bufor[i]); ++i;
  1217. }
  1218. int gcre = bufor[i]; ++i; //number of gained creatures
  1219. readCreatureSet(&evnt->creatures, bufor,i,gcre,(version>RoE));
  1220. i+=8;
  1221. evnt->availableFor = bufor[i]; ++i;
  1222. evnt->computerActivate = bufor[i]; ++i;
  1223. evnt->removeAfterVisit = bufor[i]; ++i;
  1224. evnt->humanActivate = true;
  1225. i+=4;
  1226. break;
  1227. }
  1228. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1229. {
  1230. nobj = loadHero(bufor, i, idToBeGiven);
  1231. break;
  1232. }
  1233. case 4: //Arena
  1234. case 51: //Mercenary Camp
  1235. case 23: //Marletto Tower
  1236. case 61: // Star Axis
  1237. case 32: // Garden of Revelation
  1238. case 100: //Learning Stone
  1239. case 102: //Tree of Knowledge
  1240. case 41: //Library of Enlightenment
  1241. case 47: //School of Magic
  1242. case 107: //School of War
  1243. {
  1244. nobj = new CGVisitableOPH();
  1245. break;
  1246. }
  1247. case 55: //mystical garden
  1248. case 112://windmill
  1249. case 109://water wheel
  1250. {
  1251. nobj = new CGVisitableOPW();
  1252. break;
  1253. }
  1254. case 43: //teleport
  1255. case 44: //teleport
  1256. case 45: //teleport
  1257. case 103://subterranean gate
  1258. case 111://Whirlpool
  1259. {
  1260. nobj = new CGTeleport();
  1261. break;
  1262. }
  1263. case 12: //campfire
  1264. case 29: //Flotsam
  1265. case 82: //Sea Chest
  1266. case 86: //Shipwreck Survivor
  1267. case 101://treasure chest
  1268. {
  1269. nobj = new CGPickable();
  1270. break;
  1271. }
  1272. case 54: //Monster
  1273. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1274. case 162: case 163: case 164: // Random Monster 5 - 7
  1275. {
  1276. CGCreature *cre = new CGCreature();
  1277. nobj = cre;
  1278. if(version>RoE)
  1279. {
  1280. cre->identifier = read_le_u32(bufor + i); i+=4;
  1281. questIdentifierToId[cre->identifier] = idToBeGiven;
  1282. //monsters[cre->identifier] = cre;
  1283. }
  1284. CStackInstance *hlp = new CStackInstance();
  1285. hlp->count = read_le_u16(bufor + i); i+=2;
  1286. //type will be set during initialization
  1287. cre->putStack(0, hlp);
  1288. cre->character = bufor[i]; ++i;
  1289. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1290. if(isMesTre)
  1291. {
  1292. cre->message = readString(bufor,i);
  1293. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1294. for(int j=0; j<7; j++)
  1295. {
  1296. cre->resources[j] = read_le_u32(bufor + i); i+=4;
  1297. }
  1298. int artID;
  1299. if (version == RoE)
  1300. {
  1301. artID = bufor[i]; i++;
  1302. }
  1303. else
  1304. {
  1305. artID = read_le_u16(bufor + i); i+=2;
  1306. }
  1307. if(version==RoE)
  1308. {
  1309. if(artID!=0xff)
  1310. cre->gainedArtifact = artID;
  1311. else
  1312. cre->gainedArtifact = -1;
  1313. }
  1314. else
  1315. {
  1316. if(artID!=0xffff)
  1317. cre->gainedArtifact = artID;
  1318. else
  1319. cre->gainedArtifact = -1;
  1320. }
  1321. }
  1322. cre->neverFlees = bufor[i]; ++i;
  1323. cre->notGrowingTeam = bufor[i]; ++i;
  1324. i+=2;;
  1325. break;
  1326. }
  1327. case 59: case 91: //ocean bottle and sign
  1328. {
  1329. CGSignBottle *sb = new CGSignBottle();
  1330. nobj = sb;
  1331. sb->message = readString(bufor,i);
  1332. i+=4;
  1333. break;
  1334. }
  1335. case 83: //seer's hut
  1336. {
  1337. i = loadSeerHut(bufor, i, nobj);
  1338. break;
  1339. }
  1340. case 113: //witch hut
  1341. {
  1342. CGWitchHut *wh = new CGWitchHut();
  1343. nobj = wh;
  1344. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1345. {
  1346. int ist=i; //starting i for loop
  1347. for(; i<ist+4; ++i)
  1348. {
  1349. ui8 c = bufor[i];
  1350. for(int yy=0; yy<8; ++yy)
  1351. {
  1352. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  1353. {
  1354. if(c == (c|((ui8)intPow(2, yy))))
  1355. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1356. }
  1357. }
  1358. }
  1359. }
  1360. else //(RoE map)
  1361. {
  1362. for(int gg=0; gg<GameConstants::SKILL_QUANTITY; ++gg)
  1363. {
  1364. wh->allowedAbilities.push_back(gg);
  1365. }
  1366. }
  1367. break;
  1368. }
  1369. case 81: //scholar
  1370. {
  1371. CGScholar *sch = new CGScholar();
  1372. nobj = sch;
  1373. sch->bonusType = bufor[i++];
  1374. sch->bonusID = bufor[i++];
  1375. i+=6;
  1376. break;
  1377. }
  1378. case 33: case 219: //garrison
  1379. {
  1380. CGGarrison *gar = new CGGarrison();
  1381. nobj = gar;
  1382. nobj->setOwner(bufor[i++]);
  1383. i+=3;
  1384. readCreatureSet(gar, bufor, i, 7, version > RoE);
  1385. if(version > RoE)
  1386. {
  1387. gar->removableUnits = bufor[i]; ++i;
  1388. }
  1389. else
  1390. gar->removableUnits = true;
  1391. i+=8;
  1392. break;
  1393. }
  1394. case 5: //artifact
  1395. case 65: case 66: case 67: case 68: case 69: //random artifact
  1396. case 93: //spell scroll
  1397. {
  1398. int artID = -1;
  1399. int spellID = -1;
  1400. CGArtifact *art = new CGArtifact();
  1401. nobj = art;
  1402. bool areSettings = bufor[i++];
  1403. if(areSettings)
  1404. {
  1405. art->message = readString(bufor,i);
  1406. bool areGuards = bufor[i++];
  1407. if(areGuards)
  1408. {
  1409. readCreatureSet(art, bufor, i, 7, version > RoE);
  1410. }
  1411. i+=4;
  1412. }
  1413. if(defInfo->id==93)
  1414. {
  1415. spellID = read_le_u32(bufor + i); i+=4;
  1416. artID = 1;
  1417. }
  1418. else if(defInfo->id == 5) //specific artifact
  1419. {
  1420. artID = defInfo->subid;
  1421. }
  1422. art->storedArtifact = createArt(artID, spellID);
  1423. break;
  1424. }
  1425. case 76: case 79: //random resource; resource
  1426. {
  1427. CGResource *res = new CGResource();
  1428. nobj = res;
  1429. bool isMessGuard = bufor[i]; ++i;
  1430. if(isMessGuard)
  1431. {
  1432. res->message = readString(bufor,i);
  1433. if(bufor[i++])
  1434. {
  1435. readCreatureSet(res, bufor, i, 7, version > RoE);
  1436. }
  1437. i+=4;
  1438. }
  1439. res->amount = read_le_u32(bufor + i); i+=4;
  1440. if (defInfo->subid == 6) // Gold is multiplied by 100.
  1441. res->amount *= 100;
  1442. i+=4;
  1443. break;
  1444. }
  1445. case 77: case 98: //random town; town
  1446. {
  1447. loadTown(nobj, bufor, i, defInfo->subid);
  1448. break;
  1449. }
  1450. case 53:
  1451. case 220://mine (?)
  1452. {
  1453. nobj = new CGMine();
  1454. nobj->setOwner(bufor[i++]);
  1455. i+=3;
  1456. break;
  1457. }
  1458. case 17: case 18: case 19: case 20: //dwellings
  1459. {
  1460. nobj = new CGDwelling();
  1461. nobj->setOwner(bufor[i++]);
  1462. i+=3;
  1463. break;
  1464. }
  1465. case 78: //Refugee Camp
  1466. case 106: //War Machine Factory
  1467. {
  1468. nobj = new CGDwelling();
  1469. break;
  1470. }
  1471. case 88: case 89: case 90: //spell shrine
  1472. {
  1473. CGShrine * shr = new CGShrine();
  1474. nobj = shr;
  1475. shr->spell = bufor[i]; i+=4;
  1476. break;
  1477. }
  1478. case 6: //pandora's box
  1479. {
  1480. CGPandoraBox *box = new CGPandoraBox();
  1481. nobj = box;
  1482. bool messg = bufor[i]; ++i;
  1483. if(messg)
  1484. {
  1485. box->message = readString(bufor,i);
  1486. if(bufor[i++])
  1487. {
  1488. readCreatureSet(box, bufor, i, 7, version > RoE);
  1489. }
  1490. i+=4;
  1491. }
  1492. box->gainedExp = read_le_u32(bufor + i); i+=4;
  1493. box->manaDiff = read_le_u32(bufor + i); i+=4;
  1494. box->moraleDiff = (si8)bufor[i]; ++i;
  1495. box->luckDiff = (si8)bufor[i]; ++i;
  1496. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1497. for(int x=0; x<7; x++)
  1498. {
  1499. box->resources[x] = read_le_u32(bufor + i);
  1500. i+=4;
  1501. }
  1502. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1503. for(int x=0; x<4; x++)
  1504. {
  1505. box->primskills[x] = bufor[i];
  1506. i++;
  1507. }
  1508. int gabn; //number of gained abilities
  1509. gabn = bufor[i]; ++i;
  1510. for(int oo = 0; oo<gabn; ++oo)
  1511. {
  1512. box->abilities.push_back(bufor[i]); ++i;
  1513. box->abilityLevels.push_back(bufor[i]); ++i;
  1514. }
  1515. int gart = bufor[i]; ++i; //number of gained artifacts
  1516. for(int oo = 0; oo<gart; ++oo)
  1517. {
  1518. if(version > RoE)
  1519. {
  1520. box->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1521. }
  1522. else
  1523. {
  1524. box->artifacts.push_back(bufor[i]); i+=1;
  1525. }
  1526. }
  1527. int gspel = bufor[i]; ++i; //number of gained spells
  1528. for(int oo = 0; oo<gspel; ++oo)
  1529. {
  1530. box->spells.push_back(bufor[i]); ++i;
  1531. }
  1532. int gcre = bufor[i]; ++i; //number of gained creatures
  1533. readCreatureSet(&box->creatures, bufor,i,gcre,(version>RoE));
  1534. i+=8;
  1535. break;
  1536. }
  1537. case 36: //grail
  1538. {
  1539. grailPos = pos;
  1540. grailRadious = read_le_u32(bufor + i); i+=4;
  1541. continue;
  1542. }
  1543. //dwellings
  1544. case 216: //same as castle + level range
  1545. case 217: //same as castle
  1546. case 218: //level range
  1547. {
  1548. nobj = new CGDwelling();
  1549. CSpecObjInfo * spec = nullptr;
  1550. switch(defInfo->id)
  1551. {
  1552. break; case 216: spec = new CCreGenLeveledCastleInfo;
  1553. break; case 217: spec = new CCreGenAsCastleInfo;
  1554. break; case 218: spec = new CCreGenLeveledInfo;
  1555. }
  1556. spec->player = read_le_u32(bufor + i); i+=4;
  1557. //216 and 217
  1558. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo*>(spec))
  1559. {
  1560. castleSpec->identifier = read_le_u32(bufor + i); i+=4;
  1561. if(!castleSpec->identifier)
  1562. {
  1563. castleSpec->asCastle = false;
  1564. castleSpec->castles[0] = bufor[i]; ++i;
  1565. castleSpec->castles[1] = bufor[i]; ++i;
  1566. }
  1567. else
  1568. {
  1569. castleSpec->asCastle = true;
  1570. }
  1571. }
  1572. //216 and 218
  1573. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo*>(spec))
  1574. {
  1575. lvlSpec->minLevel = std::max(bufor[i], ui8(1)); ++i;
  1576. lvlSpec->maxLevel = std::min(bufor[i], ui8(7)); ++i;
  1577. }
  1578. nobj->setOwner(spec->player);
  1579. static_cast<CGDwelling*>(nobj)->info = spec;
  1580. break;
  1581. }
  1582. case 215:
  1583. {
  1584. CGQuestGuard *guard = new CGQuestGuard();
  1585. nobj = guard;
  1586. loadQuest(guard, bufor, i);
  1587. break;
  1588. }
  1589. case 28: //faerie ring
  1590. case 14: //Swan pond
  1591. case 38: //idol of fortune
  1592. case 30: //Fountain of Fortune
  1593. case 64: //Rally Flag
  1594. case 56: //oasis
  1595. case 96: //temple
  1596. case 110://Watering Hole
  1597. case 31: //Fountain of Youth
  1598. case 11: //Buoy
  1599. case 52: //Mermaid
  1600. case 94: //Stables
  1601. {
  1602. nobj = new CGBonusingObject();
  1603. break;
  1604. }
  1605. case 49: //Magic Well
  1606. {
  1607. nobj = new CGMagicWell();
  1608. break;
  1609. }
  1610. case 15: //Cover of darkness
  1611. case 58: //Redwood Observatory
  1612. case 60: //Pillar of Fire
  1613. {
  1614. nobj = new CGObservatory();
  1615. break;
  1616. }
  1617. case 22: //Corpse
  1618. case 39: //Lean To
  1619. case 105://Wagon
  1620. case 108://Warrior's Tomb
  1621. {
  1622. nobj = new CGOnceVisitable();
  1623. break;
  1624. }
  1625. case 8: //Boat
  1626. {
  1627. nobj = new CGBoat();
  1628. break;
  1629. }
  1630. case 92: //Sirens
  1631. {
  1632. nobj = new CGSirens();
  1633. break;
  1634. }
  1635. case 87: //Shipyard
  1636. {
  1637. nobj = new CGShipyard();
  1638. nobj->setOwner(read_le_u32(bufor + i)); i+=4;
  1639. break;
  1640. }
  1641. case 214: //hero placeholder
  1642. {
  1643. CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
  1644. nobj = hp;
  1645. int a = bufor[i++]; //unknown byte, seems to be always 0 (if not - scream!)
  1646. tlog2 << "Unhandled Hero Placeholder detected: "<<a<<"\n";
  1647. int htid = bufor[i++]; //hero type id
  1648. nobj->subID = htid;
  1649. if(htid == 0xff)
  1650. hp->power = bufor[i++];
  1651. else
  1652. hp->power = 0;
  1653. break;
  1654. }
  1655. case 10: //Keymaster
  1656. {
  1657. nobj = new CGKeymasterTent();
  1658. break;
  1659. }
  1660. case 9: //Border Guard
  1661. {
  1662. nobj = new CGBorderGuard();
  1663. addQuest (dynamic_cast<CQuest *>(nobj));
  1664. break;
  1665. }
  1666. case 212: //Border Gate
  1667. {
  1668. nobj = new CGBorderGate();
  1669. addQuest (dynamic_cast<CQuest *>(nobj));
  1670. break;
  1671. }
  1672. case 27: case 37: //Eye and Hut of Magi
  1673. {
  1674. nobj = new CGMagi();
  1675. break;
  1676. }
  1677. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1678. {
  1679. nobj = new CBank();
  1680. break;
  1681. }
  1682. case 63: //Pyramid
  1683. {
  1684. nobj = new CGPyramid();
  1685. break;
  1686. }
  1687. case 13: //Cartographer
  1688. {
  1689. nobj = new CCartographer();
  1690. break;
  1691. }
  1692. case 48: //Magic Spring
  1693. {
  1694. nobj = new CGMagicSpring();
  1695. break;
  1696. }
  1697. case 97: //den of thieves
  1698. {
  1699. nobj = new CGDenOfthieves();
  1700. break;
  1701. }
  1702. case 57: //Obelisk
  1703. {
  1704. nobj = new CGObelisk();
  1705. break;
  1706. }
  1707. case 42: //Lighthouse
  1708. {
  1709. nobj = new CGLighthouse();
  1710. nobj->tempOwner = read_le_u32(bufor + i); i+=4;
  1711. break;
  1712. }
  1713. case 2: //Altar of Sacrifice
  1714. case 99: //Trading Post
  1715. case 213: //Freelancer's Guild
  1716. case 221: //Trading Post (snow)
  1717. {
  1718. nobj = new CGMarket();
  1719. break;
  1720. }
  1721. case 104: //University
  1722. {
  1723. nobj = new CGUniversity();
  1724. break;
  1725. }
  1726. case 7: //Black Market
  1727. {
  1728. nobj = new CGBlackMarket();
  1729. break;
  1730. }
  1731. default: //any other object
  1732. {
  1733. nobj = new CGObjectInstance();
  1734. break;
  1735. }
  1736. } //end of main switch
  1737. nobj->pos = pos;
  1738. nobj->ID = defInfo->id;
  1739. nobj->id = idToBeGiven;
  1740. if(nobj->ID != GameConstants::HEROI_TYPE && nobj->ID != 214 && nobj->ID != 62)
  1741. nobj->subID = defInfo->subid;
  1742. nobj->defInfo = defInfo;
  1743. assert(idToBeGiven == objects.size());
  1744. objects.push_back(nobj);
  1745. if(nobj->ID==GameConstants::TOWNI_TYPE)
  1746. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1747. if(nobj->ID==GameConstants::HEROI_TYPE)
  1748. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1749. }
  1750. std::sort(heroes.begin(), heroes.end(), _HERO_SORTER());
  1751. }
  1752. void Mapa::readEvents( const ui8 * bufor, int &i )
  1753. {
  1754. int numberOfEvents = read_le_u32(bufor + i); i+=4;
  1755. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1756. {
  1757. CMapEvent *ne = new CMapEvent();
  1758. ne->name = std::string();
  1759. ne->message = std::string();
  1760. int nameLen = read_le_u32(bufor + i); i+=4;
  1761. for(int qq=0; qq<nameLen; ++qq)
  1762. {
  1763. ne->name += bufor[i]; ++i;
  1764. }
  1765. int messLen = read_le_u32(bufor + i); i+=4;
  1766. for(int qq=0; qq<messLen; ++qq)
  1767. {
  1768. ne->message +=bufor[i]; ++i;
  1769. }
  1770. for(int k=0; k < 7; k++)
  1771. {
  1772. ne->resources[k] = read_le_u32(bufor + i); i+=4;
  1773. }
  1774. ne->players = bufor[i]; ++i;
  1775. if(version>AB)
  1776. {
  1777. ne->humanAffected = bufor[i]; ++i;
  1778. }
  1779. else
  1780. ne->humanAffected = true;
  1781. ne->computerAffected = bufor[i]; ++i;
  1782. ne->firstOccurence = read_le_u16(bufor + i); i+=2;
  1783. ne->nextOccurence = bufor[i]; ++i;
  1784. char unknown[17];
  1785. memcpy(unknown, bufor+i, 17);
  1786. i+=17;
  1787. events.push_back(ne);
  1788. }
  1789. }
  1790. bool Mapa::isInTheMap(const int3 &pos) const
  1791. {
  1792. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1793. return false;
  1794. else return true;
  1795. }
  1796. void Mapa::loadQuest(CQuest * guard, const ui8 * bufor, int & i)
  1797. {
  1798. addQuest (guard);
  1799. guard->missionType = bufor[i]; ++i;
  1800. //int len1, len2, len3;
  1801. switch(guard->missionType)
  1802. {
  1803. case 0:
  1804. return;
  1805. case 2:
  1806. {
  1807. guard->m2stats.resize(4);
  1808. for(int x=0; x<4; x++)
  1809. {
  1810. guard->m2stats[x] = bufor[i++];
  1811. }
  1812. }
  1813. break;
  1814. case 1:
  1815. case 3:
  1816. case 4:
  1817. {
  1818. guard->m13489val = read_le_u32(bufor + i); i+=4;
  1819. break;
  1820. }
  1821. case 5:
  1822. {
  1823. int artNumber = bufor[i]; ++i;
  1824. for(int yy=0; yy<artNumber; ++yy)
  1825. {
  1826. int artid = read_le_u16(bufor + i); i+=2;
  1827. guard->m5arts.push_back(artid);
  1828. allowedArtifact[artid] = false; //these are unavailable for random generation
  1829. }
  1830. break;
  1831. }
  1832. case 6:
  1833. {
  1834. int typeNumber = bufor[i]; ++i;
  1835. guard->m6creatures.resize(typeNumber);
  1836. for(int hh=0; hh<typeNumber; ++hh)
  1837. {
  1838. guard->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(bufor + i)]; i+=2;
  1839. guard->m6creatures[hh].count = read_le_u16(bufor + i); i+=2;
  1840. }
  1841. break;
  1842. }
  1843. case 7:
  1844. {
  1845. guard->m7resources.resize(7);
  1846. for(int x=0; x<7; x++)
  1847. {
  1848. guard->m7resources[x] = read_le_u32(bufor + i);
  1849. i+=4;
  1850. }
  1851. break;
  1852. }
  1853. case 8:
  1854. case 9:
  1855. {
  1856. guard->m13489val = bufor[i]; ++i;
  1857. break;
  1858. }
  1859. }
  1860. int limit = read_le_u32(bufor + i); i+=4;
  1861. if(limit == ((int)0xffffffff))
  1862. {
  1863. guard->lastDay = -1;
  1864. }
  1865. else
  1866. {
  1867. guard->lastDay = limit;
  1868. }
  1869. guard->firstVisitText = readString(bufor,i);
  1870. guard->nextVisitText = readString(bufor,i);
  1871. guard->completedText = readString(bufor,i);
  1872. guard->isCustomFirst = guard->firstVisitText.size() > 0;
  1873. guard->isCustomNext = guard->nextVisitText.size() > 0;
  1874. guard->isCustomComplete = guard->completedText.size() > 0;
  1875. }
  1876. TerrainTile & Mapa::getTile( const int3 & tile )
  1877. {
  1878. return terrain[tile.x][tile.y][tile.z];
  1879. }
  1880. const TerrainTile & Mapa::getTile( const int3 & tile ) const
  1881. {
  1882. return terrain[tile.x][tile.y][tile.z];
  1883. }
  1884. bool Mapa::isWaterTile(const int3 &pos) const
  1885. {
  1886. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1887. }
  1888. const CGObjectInstance *Mapa::getObjectiveObjectFrom(int3 pos, bool lookForHero)
  1889. {
  1890. const std::vector <CGObjectInstance*> &objs = getTile(pos).visitableObjects;
  1891. assert(objs.size());
  1892. if(objs.size() > 1 && lookForHero && objs.front()->ID != GameConstants::HEROI_TYPE)
  1893. {
  1894. assert(objs.back()->ID == GameConstants::HEROI_TYPE);
  1895. return objs.back();
  1896. }
  1897. else
  1898. return objs.front();
  1899. }
  1900. void Mapa::checkForObjectives()
  1901. {
  1902. if(isInTheMap(victoryCondition.pos))
  1903. victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
  1904. if(isInTheMap(lossCondition.pos))
  1905. lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
  1906. }
  1907. void Mapa::addNewArtifactInstance( CArtifactInstance *art )
  1908. {
  1909. art->id = artInstances.size();
  1910. artInstances.push_back(art);
  1911. }
  1912. void Mapa::addQuest (CQuest *quest)
  1913. {
  1914. quest->qid = quests.size();
  1915. quests.push_back(quest);
  1916. }
  1917. bool Mapa::loadArtifactToSlot(CGHeroInstance *h, int slot, const ui8 * bufor, int &i)
  1918. {
  1919. const int artmask = version == RoE ? 0xff : 0xffff;
  1920. int aid;
  1921. if (version == RoE)
  1922. {
  1923. aid = bufor[i]; i++;
  1924. }
  1925. else
  1926. {
  1927. aid = read_le_u16(bufor + i); i+=2;
  1928. }
  1929. bool isArt = aid != artmask;
  1930. if(isArt)
  1931. {
  1932. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  1933. {
  1934. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring...\n";
  1935. return false;
  1936. }
  1937. if(aid == 0 && slot == ArtifactPosition::MISC5)
  1938. {
  1939. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  1940. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format " << (int)version << ")\n";
  1941. slot = ArtifactPosition::SPELLBOOK;
  1942. }
  1943. h->putArtifact(slot, createArt(aid));
  1944. }
  1945. return isArt;
  1946. }
  1947. void Mapa::loadArtifactsOfHero(const ui8 * bufor, int & i, CGHeroInstance * nhi)
  1948. {
  1949. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1950. if(artSet)
  1951. {
  1952. for(int pom=0;pom<16;pom++)
  1953. loadArtifactToSlot(nhi, pom, bufor, i);
  1954. //misc5 art //17
  1955. if(version >= SoD)
  1956. {
  1957. if(!loadArtifactToSlot(nhi, ArtifactPosition::MACH4, bufor, i))
  1958. nhi->putArtifact(ArtifactPosition::MACH4, createArt(GameConstants::ID_CATAPULT)); //catapult by default
  1959. }
  1960. loadArtifactToSlot(nhi, ArtifactPosition::SPELLBOOK, bufor, i);
  1961. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1962. if(version > RoE)
  1963. loadArtifactToSlot(nhi, ArtifactPosition::MISC5, bufor, i);
  1964. else
  1965. i+=1;
  1966. //bag artifacts //20
  1967. int amount = read_le_u16(bufor + i); i+=2; //number of artifacts in hero's bag
  1968. for(int ss = 0; ss < amount; ++ss)
  1969. loadArtifactToSlot(nhi, GameConstants::BACKPACK_START + nhi->artifactsInBackpack.size(), bufor, i);
  1970. } //artifacts
  1971. }
  1972. CArtifactInstance * Mapa::createArt(int aid, int spellID /*= -1*/)
  1973. {
  1974. CArtifactInstance *a = NULL;
  1975. if(aid >= 0)
  1976. {
  1977. if(spellID < 0)
  1978. a = CArtifactInstance::createNewArtifactInstance(aid);
  1979. else
  1980. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  1981. }
  1982. else
  1983. a = new CArtifactInstance();
  1984. addNewArtifactInstance(a);
  1985. if(a->artType && a->artType->constituents) //TODO make it nicer
  1986. {
  1987. CCombinedArtifactInstance *comb = dynamic_cast<CCombinedArtifactInstance*>(a);
  1988. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo &ci, comb->constituentsInfo)
  1989. {
  1990. addNewArtifactInstance(ci.art);
  1991. }
  1992. }
  1993. return a;
  1994. }
  1995. void Mapa::eraseArtifactInstance(CArtifactInstance *art)
  1996. {
  1997. assert(artInstances[art->id] == art);
  1998. artInstances[art->id].dellNull();
  1999. }
  2000. LossCondition::LossCondition()
  2001. {
  2002. obj = NULL;
  2003. timeLimit = -1;
  2004. pos = int3(-1,-1,-1);
  2005. }
  2006. CVictoryCondition::CVictoryCondition()
  2007. {
  2008. pos = int3(-1,-1,-1);
  2009. obj = NULL;
  2010. ID = allowNormalVictory = appliesToAI = count = 0;
  2011. }
  2012. bool TerrainTile::entrableTerrain(const TerrainTile *from /*= NULL*/) const
  2013. {
  2014. return entrableTerrain(from ? from->tertype != water : true, from ? from->tertype == water : true);
  2015. }
  2016. bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
  2017. {
  2018. return tertype != rock
  2019. && ((allowSea && tertype == water) || (allowLand && tertype != water));
  2020. }
  2021. bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
  2022. {
  2023. return entrableTerrain(from) && !blocked;
  2024. }
  2025. int TerrainTile::topVisitableID() const
  2026. {
  2027. return visitableObjects.size() ? visitableObjects.back()->ID : -1;
  2028. }
  2029. bool TerrainTile::isCoastal() const
  2030. {
  2031. return siodmyTajemniczyBajt & 64;
  2032. }
  2033. bool TerrainTile::hasFavourableWinds() const
  2034. {
  2035. return siodmyTajemniczyBajt & 128;
  2036. }
  2037. bool TerrainTile::isWater() const
  2038. {
  2039. return tertype == water;
  2040. }