global.h 8.3 KB

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  1. #ifndef __GLOBAL_H__
  2. #define __GLOBAL_H__
  3. #include <iostream>
  4. #include <algorithm> //std::find
  5. #include <boost/logic/tribool.hpp>
  6. #include <boost/cstdint.hpp>
  7. typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
  8. typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
  9. typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
  10. typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
  11. typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
  12. typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
  13. typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
  14. typedef boost::int8_t si8; //signed int 8 bits (1 byte)
  15. #include "int3.h"
  16. #define CHECKTIME 1
  17. #if CHECKTIME
  18. #include "timeHandler.h"
  19. #define THC
  20. #endif
  21. #define NAME_VER ("VCMI 0.7d")
  22. #define CONSOLE_LOGGING_LEVEL 5
  23. #define FILE_LOGGING_LEVEL 6
  24. #ifdef _WIN32
  25. #define PATHSEPARATOR "\\"
  26. #define DATA_DIR ""
  27. #define SERVER_NAME "VCMI_server.exe"
  28. #else
  29. #define PATHSEPARATOR "/"
  30. #define DATA_DIR ""
  31. #define SERVER_NAME "./vcmiserver"
  32. #endif
  33. enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
  34. enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
  35. enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
  36. enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
  37. enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
  38. enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
  39. captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
  40. enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
  41. enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
  42. HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
  43. HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
  44. enum EAbilities {DOUBLE_WIDE, FLYING, SHOOTER, TWO_HEX_ATTACK, SIEGE_ABILITY, SIEGE_WEAPON,
  45. KING1, KING2, KING3, MIND_IMMUNITY, NO_OBSTACLE_PENALTY, NO_CLOSE_COMBAT_PENALTY,
  46. JOUSTING, FIRE_IMMUNITY, TWICE_ATTACK, NO_ENEMY_RETALIATION, NO_MORAL_PENALTY,
  47. UNDEAD, MULTI_HEAD_ATTACK, EXTENDED_RADIOUS_SHOOTER, GHOST, RAISES_MORALE,
  48. LOWERS_MORALE, DRAGON, STRIKE_AND_RETURN, FEARLESS, REBIRTH}; //some flags are used only for battles
  49. enum ECombatInfo{ALIVE = REBIRTH+1, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
  50. class CGameInfo;
  51. extern CGameInfo* CGI;
  52. #define HEROI_TYPE (34)
  53. #define TOWNI_TYPE (98)
  54. const int F_NUMBER = 9; //factions (town types) quantity
  55. const int PLAYER_LIMIT = 8; //player limit per map
  56. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  57. const int SKILL_QUANTITY=28;
  58. const int SKILL_PER_HERO=8;
  59. const int ARTIFACTS_QUANTITY=171;
  60. const int HEROES_QUANTITY=156;
  61. const int SPELLS_QUANTITY=70;
  62. const int RESOURCE_QUANTITY=8;
  63. const int TERRAIN_TYPES=10;
  64. const int PRIMARY_SKILLS=4;
  65. const int NEUTRAL_PLAYER=255;
  66. const int NAMES_PER_TOWN=16;
  67. const int CREATURES_PER_TOWN = 7; //without upgrades
  68. const int MAX_BUILDING_PER_TURN = 1;
  69. const int SPELL_LEVELS = 5;
  70. #define BFIELD_WIDTH (17)
  71. #define BFIELD_HEIGHT (11)
  72. #define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
  73. //uncomment to make it work
  74. //#define MARK_BLOCKED_POSITIONS
  75. //#define MARK_VISITABLE_POSITIONS
  76. #define DEFBYPASS
  77. #ifdef _WIN32
  78. #ifdef VCMI_DLL
  79. #define DLL_EXPORT __declspec(dllexport)
  80. #else
  81. #define DLL_EXPORT __declspec(dllimport)
  82. #endif
  83. #else
  84. #if defined(__GNUC__) && __GNUC__ >= 4
  85. #define DLL_EXPORT __attribute__ ((visibility("default")))
  86. #else
  87. #define DLL_EXPORT
  88. #endif
  89. #endif
  90. template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
  91. #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
  92. namespace vstd
  93. {
  94. template <typename Container, typename Item>
  95. bool contains(const Container & c, const Item &i)
  96. {
  97. return std::find(c.begin(),c.end(),i) != c.end();
  98. }
  99. template <typename V, typename Item, typename Item2>
  100. bool contains(const std::map<Item,V> & c, const Item2 &i)
  101. {
  102. return c.find(i)!=c.end();
  103. }
  104. template <typename Container1, typename Container2>
  105. typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
  106. {
  107. typename Container2::iterator itr = c2.begin();
  108. while(itr != c2.end())
  109. if(!contains(c1,*itr))
  110. return itr;
  111. else
  112. ++itr;
  113. return c2.end();
  114. }
  115. template <typename Container, typename Item>
  116. typename Container::iterator find(const Container & c, const Item &i)
  117. {
  118. return std::find(c.begin(),c.end(),i);
  119. }
  120. template <typename T1, typename T2>
  121. int findPos(const std::vector<T1> & c, const T2 &s)
  122. {
  123. for(size_t i=0; i < c.size(); ++i)
  124. if(c[i] == s)
  125. return i;
  126. return -1;
  127. }
  128. template <typename T1, typename T2, typename Func>
  129. int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
  130. {
  131. for(size_t i=0; i < c.size(); ++i)
  132. if(f(c[i],s))
  133. return i;
  134. return -1;
  135. }
  136. template <typename Container, typename Item>
  137. typename Container::iterator find(Container & c, const Item &i)
  138. {
  139. return std::find(c.begin(),c.end(),i);
  140. }
  141. template <typename Container, typename Item>
  142. bool operator-=(Container &c, const Item &i)
  143. {
  144. typename Container::iterator itr = find(c,i);
  145. if(itr == c.end())
  146. return false;
  147. c.erase(itr);
  148. return true;
  149. }
  150. template <typename t1>
  151. void delObj(t1 *a1)
  152. {
  153. delete a1;
  154. }
  155. template <typename t1, typename t2>
  156. void assign(t1 &a1, const t2 &a2)
  157. {
  158. a1 = a2;
  159. }
  160. template <typename t1, typename t2>
  161. struct assigner
  162. {
  163. public:
  164. t1 &op1;
  165. t2 op2;
  166. assigner(t1 &a1, t2 a2)
  167. :op1(a1), op2(a2)
  168. {}
  169. void operator()()
  170. {
  171. op1 = op2;
  172. }
  173. };
  174. template <typename t1, typename t2>
  175. assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
  176. {
  177. return assigner<t1,t2>(a1,a2);
  178. }
  179. template <typename t1, typename t2, typename t3>
  180. bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
  181. {
  182. return a1.*point == a2;
  183. }
  184. template <typename t1, typename t2>
  185. bool equal(const t1 &a1, const t2 &a2)
  186. {
  187. return a1 == a2;
  188. }
  189. }
  190. using vstd::operator-=;
  191. template <typename t1, typename t2>
  192. t1 & amax(t1 &a, const t2 &b)
  193. {
  194. if(a >= b)
  195. return a;
  196. else
  197. {
  198. a = b;
  199. return a;
  200. }
  201. }
  202. template <typename t1, typename t2>
  203. t1 & amin(t1 &a, const t2 &b)
  204. {
  205. if(a <= b)
  206. return a;
  207. else
  208. {
  209. a = b;
  210. return a;
  211. }
  212. }
  213. #include "CConsoleHandler.h"
  214. extern DLL_EXPORT std::ostream *logfile;
  215. extern DLL_EXPORT CConsoleHandler *console;
  216. template <int lvl> class CLogger
  217. {
  218. public:
  219. CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
  220. {
  221. if(lvl < CONSOLE_LOGGING_LEVEL)
  222. std::cout << fun;
  223. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  224. *logfile << fun;
  225. return *this;
  226. }
  227. template<typename T>
  228. CLogger<lvl> & operator<<(const T & data)
  229. {
  230. if(lvl < CONSOLE_LOGGING_LEVEL)
  231. {
  232. if(console)
  233. {
  234. console->print(data,lvl);
  235. }
  236. else
  237. {
  238. std::cout << data << std::flush;
  239. }
  240. }
  241. if((lvl < FILE_LOGGING_LEVEL) && logfile)
  242. {
  243. *logfile << data << std::flush;
  244. }
  245. return *this;
  246. }
  247. };
  248. extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
  249. extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
  250. extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
  251. extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
  252. extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
  253. extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
  254. //XXX pls dont - 'debug macros' are usually more trubble then its worth
  255. #define HANDLE_EXCEPTION \
  256. catch (const std::exception& e) { \
  257. tlog1 << e.what() << std::endl; \
  258. } \
  259. catch (const std::exception * e) \
  260. { \
  261. tlog1 << e->what()<< std::endl; \
  262. throw; \
  263. } \
  264. catch (const std::string& e) { \
  265. tlog1 << e << std::endl; \
  266. throw; \
  267. }
  268. #define HANDLE_EXCEPTIONC(COMMAND) \
  269. catch (const std::exception& e) { \
  270. COMMAND; \
  271. tlog1 << e.what() << std::endl; \
  272. throw; \
  273. } \
  274. catch (const std::exception * e) \
  275. { \
  276. COMMAND; \
  277. tlog1 << e->what()<< std::endl; \
  278. throw; \
  279. }
  280. #endif // __GLOBAL_H__