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							- #include "stdafx.h"
 
- #include "CMessage.h"
 
- #include "SDL_TTF.h"
 
- #include "CSemiDefHandler.h"
 
- #include "CDefHandler.h"
 
- #include "CGameInfo.h"
 
- #include "SDL_Extensions.h"
 
- #define CGI (CGameInfo::mainObj)
 
- SDL_Color tytulowy, tlo, zwykly ;
 
- SDL_Rect genRect(int hh, int ww, int xx, int yy);
 
- extern SDL_Surface * ekran;
 
- extern TTF_Font * TNRB16, *TNR, *GEOR13;
 
- SDL_Color genRGB(int r, int g, int b, int a=0);
 
- //void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran, unsigned char quality = 2);
 
- bool isItIn(const SDL_Rect * rect, int x, int y);
 
- using namespace NMessage;
 
- namespace NMessage
 
- {
 
- 	std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
 
- 	SDL_Surface * background = NULL;
 
- }
 
- CMessage::CMessage()
 
- {
 
- 	if (!NMessage::background)
 
- 		init();
 
- }
 
- void CMessage::init()
 
- {
 
- 	{
 
- 		for (int i=0;i<PLAYER_LIMIT;i++)
 
- 		{
 
- 			CDefHandler * bluePieces = CGI->spriteh->giveDef("DIALGBOX.DEF");
 
- 			std::vector<SDL_Surface *> n;
 
- 			piecesOfBox.push_back(n);
 
- 			if (i==1)
 
- 			{
 
- 				for (int j=0;j<bluePieces->ourImages.size();j++)
 
- 				{
 
- 					piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
 
- 				}
 
- 			}
 
- 			for (int j=0;j<bluePieces->ourImages.size();j++)
 
- 			{
 
- 				CSDL_Ext::blueToPlayersAdv(bluePieces->ourImages[j].bitmap,i);
 
- 				piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
 
- 			}
 
- 		}
 
- 		NMessage::background = CGI->bitmaph->loadBitmap("DIBOXBCK.BMP");
 
- 		SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
 
- 	}
 
- }
 
- void CMessage::dispose()
 
- {
 
- 	for (int i=0;i<PLAYER_LIMIT;i++)
 
- 	{
 
- 		for (int j=0;j<piecesOfBox[i].size();j++)
 
- 		{
 
- 			SDL_FreeSurface(piecesOfBox[i][j]);
 
- 		}
 
- 	}
 
- 	SDL_FreeSurface(background);
 
- }
 
- SDL_Surface * CMessage::drawBox1(int w, int h, int playerColor)
 
- {
 
- 	//prepare surface
 
- 	SDL_Surface * ret = SDL_CreateRGBSurface(ekran->flags, w, h, ekran->format->BitsPerPixel, ekran->format->Rmask, ekran->format->Gmask, ekran->format->Bmask, ekran->format->Amask);
 
- 	for (int i=0; i<h; i+=background->h)//background
 
- 	{
 
- 		for (int j=0; j<w; j+=background->w-1)
 
- 			SDL_BlitSurface(background,&genRect(background->h,background->w-1,1,0),ret,&genRect(h,w,j,i));
 
- 	}
 
- 	//obwodka I-szego rzedu pozioma
 
- 	for (int i=0; i<w; i+=piecesOfBox[playerColor][6]->w)
 
- 	{
 
- 		SDL_BlitSurface
 
- 			(piecesOfBox[playerColor][6],NULL,ret,&genRect(piecesOfBox[playerColor][6]->h,piecesOfBox[playerColor][6]->w,i,0));
 
- 		SDL_BlitSurface
 
- 			(piecesOfBox[playerColor][7],NULL,ret,&genRect(piecesOfBox[playerColor][7]->h,piecesOfBox[playerColor][7]->w,i,h-piecesOfBox[playerColor][7]->h));
 
- 	}
 
- 	//obwodka I-szego rzedu pionowa
 
- 	for (int i=0; i<h; i+=piecesOfBox[playerColor][4]->h)
 
- 	{
 
- 		SDL_BlitSurface
 
- 			(piecesOfBox[playerColor][4],NULL,ret,&genRect(piecesOfBox[playerColor][4]->h,piecesOfBox[playerColor][4]->w,0,i));
 
- 		SDL_BlitSurface
 
- 			(piecesOfBox[playerColor][5],NULL,ret,&genRect(piecesOfBox[playerColor][5]->h,piecesOfBox[playerColor][5]->w,w-piecesOfBox[playerColor][5]->w,i));
 
- 	}
 
- 	//corners
 
- 	SDL_BlitSurface
 
- 		(piecesOfBox[playerColor][0],NULL,ret,&genRect(piecesOfBox[playerColor][0]->h,piecesOfBox[playerColor][0]->w,0,0));
 
- 	SDL_BlitSurface
 
- 		(piecesOfBox[playerColor][1],NULL,ret,&genRect(piecesOfBox[playerColor][1]->h,piecesOfBox[playerColor][1]->w,w-piecesOfBox[playerColor][1]->w,0));
 
- 	SDL_BlitSurface
 
- 		(piecesOfBox[playerColor][2],NULL,ret,&genRect(piecesOfBox[playerColor][2]->h,piecesOfBox[playerColor][2]->w,0,h-piecesOfBox[playerColor][2]->h));
 
- 	SDL_BlitSurface
 
- 		(piecesOfBox[playerColor][3],NULL,ret,&genRect(piecesOfBox[playerColor][3]->h,piecesOfBox[playerColor][3]->w,w-piecesOfBox[playerColor][3]->w,h-piecesOfBox[playerColor][3]->h));
 
- 	//box gotowy!
 
- 	return ret;
 
- }
 
- std::vector<std::string> * CMessage::breakText(std::string text, int line, bool userBreak)
 
- {
 
- 	std::vector<std::string> * ret = new std::vector<std::string>();
 
- 	while (text.length()>line)
 
- 	{
 
- 		int whereCut = -1;
 
- 		bool pom = true;
 
- 		for (int i=0; i<line; i++)
 
- 		{
 
- 			if (text[i]==10) //end of line sign
 
- 			{
 
- 				whereCut=i+1;
 
- 				pom=false;
 
- 				break;
 
- 			}
 
- 		}
 
- 		for (int i=line; i>0&&pom; i--)
 
- 		{
 
- 			if (text[i]==' ')
 
- 			{
 
- 				whereCut = i;
 
- 				break;
 
- 			}
 
- 		}
 
- 		ret->push_back(text.substr(0,whereCut));
 
- 		text.erase(0,whereCut);
 
- 	}
 
- 	for (int i=0;i<text.length();i++)
 
- 	{		
 
- 		if (text[i]==10) //end of line sign
 
- 		{
 
- 			ret->push_back(text.substr(0,i));
 
- 			text.erase(0,i);
 
- 			i=0;
 
- 		}
 
- 	}
 
- 	if (text.length() > 0)
 
- 		ret->push_back(text);
 
- 	return ret;
 
- }
 
- SDL_Surface * CMessage::genMessage
 
- (std::string title, std::string text, EWindowType type, std::vector<CDefHandler*> *addPics, void * cb)
 
- {
 
- //max x 320 okolo 30 znakow
 
- 	std::vector<std::string> * tekst;
 
- 	if (text.length() < 30) //nie trzeba polamac
 
- 	{
 
- 		tekst = new std::vector<std::string>();
 
- 		tekst->push_back(text);
 
- 	}
 
- 	else tekst = breakText(text);
 
- 	int ww, hh; //wymiary boksa
 
- 	if (319>30+13*text.length())
 
- 		ww = 30+13*text.length();
 
- 	else ww = 319;
 
- 	if (title.length())
 
- 		hh=110+(21*tekst->size());
 
- 	else hh=60+(21*tekst->size());
 
- 	if (type==EWindowType::yesOrNO) //make place for buttons
 
- 	{
 
- 		if (ww<200) ww=200; 
 
- 		hh+=70;
 
- 	}
 
- 	SDL_Surface * ret = drawBox1(ww,hh,0);
 
- 	//prepare title text
 
- 	
 
- 	if (title.length())
 
- 	{
 
- 		//SDL_Surface * titleText = TTF_RenderText_Shaded(TNRB16,title.c_str(),tytulowy,tlo);	
 
- 		SDL_Surface * titleText = TTF_RenderText_Blended(TNRB16,title.c_str(),tytulowy);	
 
- 		//draw title
 
- 		SDL_Rect tytul = genRect(titleText->h,titleText->w,((ret->w/2)-(titleText->w/2)),37);
 
- 		SDL_BlitSurface(titleText,NULL,ret,&tytul);
 
- 		SDL_FreeSurface(titleText);
 
- 	}
 
- 	//draw text
 
- 	for (int i=0; i<tekst->size(); i++) 
 
- 	{
 
- 		int by = 37+i*21;
 
- 		if (title.length()) by+=40;
 
- 		//SDL_Surface * tresc = TTF_RenderText_Shaded(TNRB16,(*tekst)[i].c_str(),zwykly,tlo);
 
- 		SDL_Surface * tresc = TTF_RenderText_Blended(TNRB16,(*tekst)[i].c_str(),zwykly);
 
- 		SDL_Rect trescRect = genRect(tresc->h,tresc->w,((ret->w/2)-(tresc->w/2)),by);
 
- 		SDL_BlitSurface(tresc,NULL,ret,&trescRect);
 
- 		SDL_FreeSurface(tresc);
 
- 	}
 
- 	if (type==EWindowType::yesOrNO) // add buttons
 
- 	{
 
- 		int by = 77+tekst->size()*21;
 
- 		if (title.length()) by+=40;
 
- 		int hwo = (*addPics)[0]->ourImages[0].bitmap->w, hwc=(*addPics)[0]->ourImages[0].bitmap->w;
 
- 		//ok
 
- 		SDL_Rect trescRect = genRect((*addPics)[0]->ourImages[0].bitmap->h,hwo,((ret->w/2)-hwo-10),by);
 
- 		SDL_BlitSurface((*addPics)[0]->ourImages[0].bitmap,NULL,ret,&trescRect);
 
- 		((std::vector<SDL_Rect>*)(cb))->push_back(trescRect);
 
- 		//cancel
 
- 		trescRect = genRect((*addPics)[1]->ourImages[0].bitmap->h,hwc,((ret->w/2)+10),by);
 
- 		SDL_BlitSurface((*addPics)[1]->ourImages[0].bitmap,NULL,ret,&trescRect);
 
- 		((std::vector<SDL_Rect>*)(cb))->push_back(trescRect);
 
- 	}
 
- 	delete tekst;
 
- 	return ret;
 
- }
 
 
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