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							- #include "stdafx.h"
 
- #include "CObjectHandler.h"
 
- void CObjectHandler::loadObjects()
 
- {
 
- 	std::ifstream inp("H3bitmap.lod\\OBJNAMES.TXT", std::ios::in | std::ios::binary);
 
- 	inp.seekg(0,std::ios::end); // na koniec
 
- 	int andame = inp.tellg();  // read length
 
- 	inp.seekg(0,std::ios::beg); // wracamy na poczatek
 
- 	char * bufor = new char[andame]; // allocate memory 
 
- 	inp.read((char*)bufor, andame); // read map file to buffer
 
- 	inp.close();
 
- 	std::string buf = std::string(bufor);
 
- 	delete [andame] bufor;
 
- 	int i = 0; //buf iterator
 
- 	while(!inp.eof())
 
- 	{
 
- 		if(objects.size()>200 && buf.substr(i, buf.size()-i).find('\r')==std::string::npos)
 
- 			break;
 
- 		CObject nobj;
 
- 		int befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\r')
 
- 				break;
 
- 		}
 
- 		nobj.name = buf.substr(befi, i-befi);
 
- 		i+=2;
 
- 		objects.push_back(nobj);
 
- 	}
 
- }
 
 
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