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CGarrisonInt.cpp 14 KB

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  1. #include "StdInc.h"
  2. #include "CGarrisonInt.h"
  3. #include "../gui/CGuiHandler.h"
  4. #include "../CGameInfo.h"
  5. #include "../CPlayerInterface.h"
  6. #include "../widgets/Buttons.h"
  7. #include "../widgets/TextControls.h"
  8. #include "../windows/CCreatureWindow.h"
  9. #include "../windows/GUIClasses.h"
  10. #include "../../CCallback.h"
  11. #include "../../lib/CGeneralTextHandler.h"
  12. #include "../../lib/CCreatureHandler.h"
  13. #include "../../lib/mapObjects/CGHeroInstance.h"
  14. #include "../../lib/CGameState.h"
  15. /*
  16. * CGarrisonInt.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. void CGarrisonSlot::setHighlight(bool on)
  25. {
  26. if (on)
  27. selectionImage->enable(); //show
  28. else
  29. selectionImage->disable(); //hide
  30. }
  31. void CGarrisonSlot::hover (bool on)
  32. {
  33. ////Hoverable::hover(on);
  34. if(on)
  35. {
  36. std::string temp;
  37. if(creature)
  38. {
  39. if(owner->getSelection())
  40. {
  41. if(owner->getSelection() == this)
  42. {
  43. temp = CGI->generaltexth->tcommands[4]; //View %s
  44. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  45. }
  46. else if (owner->getSelection()->creature == creature)
  47. {
  48. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  49. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  50. }
  51. else if (owner->getSelection()->creature)
  52. {
  53. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  54. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  55. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  56. }
  57. else
  58. {
  59. logGlobal->warnStream() << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection();
  60. logGlobal->warnStream() << "Highlighted set to nullptr";
  61. owner->selectSlot(nullptr);
  62. }
  63. }
  64. else
  65. {
  66. if(upg)
  67. {
  68. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  69. }
  70. else if(owner->armedObjs[0] && (owner->armedObjs[0]->ID == Obj::TOWN || owner->armedObjs[0]->ID == Obj::HERO))
  71. {
  72. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  73. }
  74. else
  75. {
  76. temp = CGI->generaltexth->allTexts[481]; //Select %s
  77. }
  78. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  79. };
  80. }
  81. else
  82. {
  83. if(owner->getSelection())
  84. {
  85. const CArmedInstance *highl = owner->getSelection()->getObj();
  86. if( highl->needsLastStack() //we are moving stack from hero's
  87. && highl->stacksCount() == 1 //it's only stack
  88. && owner->getSelection()->upg != upg //we're moving it to the other garrison
  89. )
  90. {
  91. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  92. }
  93. else
  94. {
  95. temp = CGI->generaltexth->tcommands[6]; //Move %s
  96. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  97. }
  98. }
  99. else
  100. {
  101. temp = CGI->generaltexth->tcommands[11]; //Empty
  102. }
  103. }
  104. GH.statusbar->setText(temp);
  105. }
  106. else
  107. {
  108. GH.statusbar->clear();
  109. }
  110. }
  111. const CArmedInstance * CGarrisonSlot::getObj() const
  112. {
  113. return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
  114. }
  115. bool CGarrisonSlot::our() const
  116. {
  117. return upg?(owner->owned[1]):(owner->owned[0]);
  118. }
  119. bool CGarrisonSlot::ally() const
  120. {
  121. if(!getObj())
  122. return false;
  123. return PlayerRelations::ALLIES == LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, getObj()->tempOwner);
  124. }
  125. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  126. {
  127. if(down && creature)
  128. {
  129. GH.pushInt(new CStackWindow(myStack, true));
  130. }
  131. }
  132. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  133. {
  134. if(down)
  135. {
  136. bool refr = false;
  137. if(owner->getSelection())
  138. {
  139. if(owner->getSelection() == this) //view info
  140. {
  141. UpgradeInfo pom;
  142. LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
  143. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  144. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  145. std::function<void(CreatureID)> upgr = nullptr;
  146. std::function<void()> dism = nullptr;
  147. if(canUpgrade) upgr = [=] (CreatureID newID) { LOCPLINT->cb->upgradeCreature(getObj(), ID, newID); };
  148. if(canDismiss) dism = [=] { LOCPLINT->cb->dismissCreature(getObj(), ID); };
  149. owner->selectSlot(nullptr);
  150. owner->setSplittingMode(false);
  151. for(auto & elem : owner->splitButtons)
  152. elem->block(true);
  153. redraw();
  154. refr = true;
  155. GH.pushInt(new CStackWindow(myStack, dism, pom, upgr));
  156. }
  157. else
  158. {
  159. // Only allow certain moves if troops aren't removable or not ours.
  160. if ( ( owner->getSelection()->our()//our creature is selected
  161. || owner->getSelection()->creature == creature )//or we are rebalancing army
  162. && ( owner->removableUnits
  163. || (upg == 0 && ( owner->getSelection()->upg == 1 && !creature ) )
  164. || (upg == 1 && owner->getSelection()->upg == 1 ) ) )
  165. {
  166. //we want to split
  167. if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
  168. && (!creature
  169. || (creature == owner->getSelection()->creature)))
  170. {
  171. owner->p2 = ID; //store the second stack pos
  172. owner->pb = upg;//store the second stack owner (up or down army)
  173. owner->setSplittingMode(false);
  174. int minLeft=0, minRight=0;
  175. if(upg != owner->getSelection()->upg) //not splitting within same army
  176. {
  177. if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
  178. && owner->getSelection()->getObj()->needsLastStack() )
  179. {
  180. minLeft = 1;
  181. }
  182. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  183. && owner->getSelection()->creature == creature
  184. && getObj()->needsLastStack() )
  185. {
  186. minRight = 1;
  187. }
  188. }
  189. int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
  190. int countRight = myStack ? myStack->count : 0;
  191. GH.pushInt(new CSplitWindow(owner->getSelection()->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
  192. minLeft, minRight, countLeft, countRight));
  193. refr = true;
  194. }
  195. else if(creature != owner->getSelection()->creature) //swap
  196. {
  197. LOCPLINT->cb->swapCreatures(
  198. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  199. (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  200. ID,owner->getSelection()->ID);
  201. }
  202. else //merge
  203. {
  204. LOCPLINT->cb->mergeStacks(
  205. (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  206. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  207. owner->getSelection()->ID,ID);
  208. }
  209. }
  210. else // Highlight
  211. {
  212. if(creature)
  213. owner->selectSlot(this);
  214. redraw();
  215. refr = true;
  216. }
  217. }
  218. }
  219. else //highlight or drop artifact
  220. {
  221. bool artSelected = false;
  222. if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
  223. {
  224. const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
  225. if (const CArtifactInstance *art = commonInfo->src.art)
  226. {
  227. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  228. artSelected = true;
  229. if (myStack) // try dropping the artifact only if the slot isn't empty
  230. {
  231. ArtifactLocation src(srcHero, commonInfo->src.slotID);
  232. ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
  233. if (art->canBePutAt(dst, true))
  234. { //equip clicked stack
  235. if(dst.getArt())
  236. {
  237. //creature can wear only one active artifact
  238. //if we are placing a new one, the old one will be returned to the hero's backpack
  239. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  240. }
  241. LOCPLINT->cb->swapArtifacts(src, dst);
  242. }
  243. }
  244. }
  245. }
  246. if (!artSelected && creature)
  247. {
  248. owner->selectSlot(this);
  249. if(creature)
  250. {
  251. for(auto & elem : owner->splitButtons)
  252. elem->block(false);
  253. }
  254. }
  255. redraw();
  256. refr = true;
  257. }
  258. if(refr) {hover(false); hover(true); } //to refresh statusbar
  259. }
  260. }
  261. void CGarrisonSlot::update()
  262. {
  263. if (getObj() != nullptr)
  264. {
  265. addUsedEvents(LCLICK | RCLICK | HOVER);
  266. myStack = getObj()->getStackPtr(ID);
  267. creature = myStack ? myStack->type : nullptr;
  268. }
  269. else
  270. {
  271. removeUsedEvents(LCLICK | RCLICK | HOVER);
  272. myStack = nullptr;
  273. creature = nullptr;
  274. }
  275. if (creature)
  276. {
  277. creatureImage->enable();
  278. creatureImage->setFrame(creature->iconIndex);
  279. stackCount->enable();
  280. stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
  281. }
  282. else
  283. {
  284. creatureImage->disable();
  285. stackCount->disable();
  286. }
  287. }
  288. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, int Upg, const CStackInstance * Creature):
  289. ID(IID),
  290. owner(Owner),
  291. myStack(Creature),
  292. creature(Creature ? Creature->type : nullptr),
  293. upg(Upg)
  294. {
  295. OBJ_CONSTRUCTION_CAPTURING_ALL;
  296. if (getObj())
  297. addUsedEvents(LCLICK | RCLICK | HOVER);
  298. pos.x += x;
  299. pos.y += y;
  300. std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
  301. creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
  302. if (!creature)
  303. creatureImage->disable();
  304. selectionImage = new CAnimImage(imgName, 1);
  305. selectionImage->disable();
  306. if(Owner->smallIcons)
  307. {
  308. pos.w = 32;
  309. pos.h = 32;
  310. }
  311. else
  312. {
  313. pos.w = 58;
  314. pos.h = 64;
  315. }
  316. stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
  317. if (!creature)
  318. stackCount->disable();
  319. else
  320. stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
  321. }
  322. void CGarrisonInt::addSplitBtn(CButton * button)
  323. {
  324. addChild(button);
  325. button->recActions = defActions;
  326. splitButtons.push_back(button);
  327. button->block(getSelection() == nullptr);
  328. }
  329. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  330. {
  331. ret.resize(7);
  332. if (set)
  333. {
  334. for(auto & elem : set->Slots())
  335. {
  336. ret[elem.first.getNum()] = new CGarrisonSlot(this, posX + (elem.first.getNum()*distance), posY, elem.first, Upg, elem.second);
  337. }
  338. }
  339. for(int i=0; i<ret.size(); i++)
  340. if(!ret[i])
  341. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY, SlotID(i), Upg, nullptr);
  342. if (twoRows)
  343. for (int i=4; i<ret.size(); i++)
  344. {
  345. ret[i]->pos.x -= 126;
  346. ret[i]->pos.y += 37;
  347. };
  348. }
  349. void CGarrisonInt::createSlots()
  350. {
  351. OBJ_CONSTRUCTION_CAPTURING_ALL;
  352. int width = smallIcons? 32 : 58;
  353. createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
  354. createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
  355. }
  356. void CGarrisonInt::recreateSlots()
  357. {
  358. selectSlot(nullptr);
  359. setSplittingMode(false);
  360. for(auto & elem : splitButtons)
  361. elem->block(true);
  362. for(CGarrisonSlot * slot : slotsUp)
  363. slot->update();
  364. for(CGarrisonSlot * slot : slotsDown)
  365. slot->update();
  366. }
  367. void CGarrisonInt::splitClick()
  368. {
  369. if(!getSelection())
  370. return;
  371. setSplittingMode(!getSplittingMode());
  372. redraw();
  373. }
  374. void CGarrisonInt::splitStacks(int, int amountRight)
  375. {
  376. LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
  377. }
  378. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  379. SDL_Surface *pomsur, const Point& SurOffset,
  380. const CArmedInstance *s1, const CArmedInstance *s2,
  381. bool _removableUnits, bool smallImgs, bool _twoRows ) :
  382. highlighted(nullptr),
  383. inSplittingMode(false),
  384. interx(inx),
  385. garOffset(garsOffset),
  386. smallIcons(smallImgs),
  387. removableUnits(_removableUnits),
  388. twoRows(_twoRows)
  389. {
  390. setArmy(s1, false);
  391. setArmy(s2, true);
  392. pos.x += x;
  393. pos.y += y;
  394. createSlots();
  395. }
  396. const CGarrisonSlot * CGarrisonInt::getSelection()
  397. {
  398. return highlighted;
  399. }
  400. void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
  401. {
  402. if (slot != highlighted)
  403. {
  404. if (highlighted)
  405. highlighted->setHighlight(false);
  406. highlighted = slot;
  407. for (auto button : splitButtons)
  408. button->block(highlighted == nullptr);
  409. if (highlighted)
  410. highlighted->setHighlight(true);
  411. }
  412. }
  413. void CGarrisonInt::setSplittingMode(bool on)
  414. {
  415. assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
  416. if (inSplittingMode || on)
  417. {
  418. for(CGarrisonSlot * slot : slotsUp)
  419. slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
  420. for(CGarrisonSlot * slot : slotsDown)
  421. slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
  422. inSplittingMode = on;
  423. }
  424. }
  425. bool CGarrisonInt::getSplittingMode()
  426. {
  427. return inSplittingMode;
  428. }
  429. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  430. {
  431. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == PlayerColor::UNFLAGGABLE) : false;
  432. armedObjs[bottomGarrison] = army;
  433. }
  434. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
  435. CWindowObject(PLAYER_COLORED, "GARRISON")
  436. {
  437. OBJ_CONSTRUCTION_CAPTURING_ALL;
  438. garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
  439. {
  440. CButton *split = new CButton(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&]{ garr->splitClick(); } );
  441. removeChild(split);
  442. garr->addSplitBtn(split);
  443. }
  444. quit = new CButton(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&]{ close(); }, SDLK_RETURN);
  445. std::string titleText;
  446. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  447. titleText = CGI->generaltexth->allTexts[709];
  448. else
  449. {
  450. titleText = CGI->generaltexth->allTexts[35];
  451. boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  452. }
  453. new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
  454. new CAnimImage("CREST58", garr->armedObjs[0]->getOwner().getNum(), 0, 28, 124);
  455. new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
  456. }
  457. CGarrisonHolder::CGarrisonHolder()
  458. {
  459. }
  460. void CWindowWithGarrison::updateGarrisons()
  461. {
  462. garr->recreateSlots();
  463. }