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- /*
- * Functions.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Functions.h"
- #include "CMapGenerator.h"
- #include "ObjectManager.h"
- #include "RoadPlacer.h"
- #include "TreasurePlacer.h"
- #include "ConnectionsPlacer.h"
- #include "TownPlacer.h"
- #include "WaterProxy.h"
- #include "WaterRoutes.h"
- #include "RmgMap.h"
- #include "TileInfo.h"
- #include "RmgPath.h"
- #include "../TerrainHandler.h"
- #include "../CTownHandler.h"
- #include "../mapping/CMapEditManager.h"
- #include "../mapping/CMap.h"
- #include "../mapObjects/CommonConstructors.h"
- #include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
- #include "../VCMI_Lib.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void createModificators(RmgMap & map)
- {
- for(auto & z : map.getZones())
- {
- auto & zone = *z.second;
- switch(zone.getType())
- {
- case ETemplateZoneType::WATER:
- zone.addModificator<ObjectManager>();
- zone.addModificator<TreasurePlacer>();
- zone.addModificator<WaterProxy>();
- zone.addModificator<WaterRoutes>();
- break;
-
- default:
- zone.addModificator<TownPlacer>();
- zone.addModificator<ObjectManager>();
- zone.addModificator<ConnectionsPlacer>();
- zone.addModificator<TreasurePlacer>();
- zone.addModificator<RoadPlacer>();
- break;
- }
-
- }
- }
- rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
- {
- uint32_t distanceSq = distance * distance;
- auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
- {
- return t.dist2dSQ(zone.getPos()) > distanceSq;
- });
- return subarea.getTiles();
- }
- void createBorder(RmgMap & gen, Zone & zone)
- {
- rmg::Area borderArea(zone.getArea().getBorder());
- rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
- auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
- {
- auto tile = borderOutsideArea.nearest(t);
- return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
- });
- for(const auto & tile : blockBorder.getTilesVector())
- {
- if(gen.isPossible(tile))
- {
- gen.setOccupied(tile, ETileType::BLOCKED);
- zone.areaPossible().erase(tile);
- }
-
- gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
- {
- if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
- {
- gen.setOccupied(nearbyPos, ETileType::BLOCKED);
- zone.areaPossible().erase(nearbyPos);
- }
- });
- }
- }
- void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TerrainId terrain)
- {
- auto v = zone.getArea().getTilesVector();
- map.getEditManager()->getTerrainSelection().setSelection(v);
- map.getEditManager()->drawTerrain(terrain, &generator);
- }
- int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain)
- {
- auto factories = VLC->objtypeh->knownSubObjects(ObjID);
- vstd::erase_if(factories, [ObjID, &terrain](si32 f)
- {
- return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
- });
-
- return *RandomGeneratorUtil::nextItem(factories, generator);
- }
- void initTerrainType(Zone & zone, CMapGenerator & gen)
- {
- if(zone.getType()==ETemplateZoneType::WATER)
- {
- //collect all water terrain types
- std::vector<TerrainId> waterTerrains;
- for(const auto & terrain : VLC->terrainTypeHandler->objects)
- if(terrain->isWater())
- waterTerrains.push_back(terrain->getId());
-
- zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
- }
- else
- {
- if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
- {
- auto terrainType = (*VLC->townh)[zone.getTownType()]->nativeTerrain;
- if (terrainType <= ETerrainId::NONE)
- {
- logGlobal->warn("Town %s has invalid terrain type: %d", zone.getTownType(), terrainType);
- zone.setTerrainType(ETerrainId::DIRT);
- }
- else
- {
- zone.setTerrainType(terrainType);
- }
- }
- else
- {
- auto terrainTypes = zone.getTerrainTypes();
- if (terrainTypes.empty())
- {
- logGlobal->warn("No terrain types found, falling back to DIRT");
- zone.setTerrainType(ETerrainId::DIRT);
- }
- else
- {
- zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, gen.rand));
- }
- }
-
- //Now, replace disallowed terrains on surface and in the underground
- const auto & terrainType = VLC->terrainTypeHandler->getById(zone.getTerrainType());
- if(zone.isUnderground())
- {
- if(!terrainType->isUnderground())
- {
- zone.setTerrainType(ETerrainId::SUBTERRANEAN);
- }
- }
- else
- {
- if (!terrainType->isSurface())
- {
- zone.setTerrainType(ETerrainId::DIRT);
- }
- }
- }
- }
- void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
- {
- if(map.map().twoLevel)
- {
- //finally mark rock tiles as occupied, spawn no obstacles there
- for(int x = 0; x < map.map().width; x++)
- {
- for(int y = 0; y < map.map().height; y++)
- {
- int3 tile(x, y, 1);
- if(!map.map().getTile(tile).terType->isPassable())
- {
- map.setOccupied(tile, ETileType::USED);
- }
- }
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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