CHeroWindow.cpp 14 KB

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  1. /*
  2. * CHeroWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroWindow.h"
  12. #include "CAdvmapInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CKingdomInterface.h"
  15. #include "GUIClasses.h"
  16. #include "../CBitmapHandler.h"
  17. #include "../CGameInfo.h"
  18. #include "../CMessage.h"
  19. #include "../CMT.h"
  20. #include "../CPlayerInterface.h"
  21. #include "../Graphics.h"
  22. #include "../gui/SDL_Extensions.h"
  23. #include "../gui/CGuiHandler.h"
  24. #include "../widgets/MiscWidgets.h"
  25. #include "../widgets/CComponent.h"
  26. #include "../../CCallback.h"
  27. #include "../lib/CArtHandler.h"
  28. #include "../lib/CConfigHandler.h"
  29. #include "../lib/CGeneralTextHandler.h"
  30. #include "../lib/CHeroHandler.h"
  31. #include "../lib/mapObjects/CGHeroInstance.h"
  32. #include "../lib/NetPacksBase.h"
  33. #include "../mapHandler.h"
  34. const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string & cachingStr) const
  35. {
  36. TBonusListPtr out(new BonusList());
  37. TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
  38. TBonusListPtr bonusesFromPickedUpArtifact;
  39. std::shared_ptr<CArtifactsOfHero::SCommonPart> cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : nullptr;
  40. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  41. {
  42. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  43. }
  44. else
  45. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList());
  46. for(auto b : *bonusesFromPickedUpArtifact)
  47. *heroBonuses -= b;
  48. for(auto b : *heroBonuses)
  49. out->push_back(b);
  50. return out;
  51. }
  52. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  53. : hero(Hero), cww(Cww)
  54. {
  55. }
  56. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  57. {
  58. if(!down)
  59. {
  60. const CGHeroInstance * buf = hero;
  61. GH.popIntTotally(parent);
  62. GH.pushInt(new CHeroWindow(buf));
  63. }
  64. }
  65. CHeroSwitcher::CHeroSwitcher(Point _pos, const CGHeroInstance * _hero):
  66. hero(_hero)
  67. {
  68. OBJ_CONSTRUCTION_CAPTURING_ALL;
  69. pos += _pos;
  70. addUsedEvents(LCLICK);
  71. image = new CAnimImage("PortraitsSmall", hero->portrait);
  72. pos.w = image->pos.w;
  73. pos.h = image->pos.h;
  74. }
  75. CHeroWindow::CHeroWindow(const CGHeroInstance *hero):
  76. CWindowObject(PLAYER_COLORED, "HeroScr4"),
  77. heroWArt(this, hero)
  78. {
  79. auto & heroscrn = CGI->generaltexth->heroscrn;
  80. OBJ_CONSTRUCTION_CAPTURING_ALL;
  81. garr = nullptr;
  82. tacticsButton = nullptr;
  83. curHero = hero;
  84. listSelection = nullptr;
  85. new CAnimImage("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8);
  86. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  87. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  88. quitButton = new CButton(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [&](){ close(); }, SDLK_RETURN);
  89. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  90. dismissButton = new CButton(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [&](){ dismissCurrent(); }, SDLK_d);
  91. questlogButton = new CButton(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [&](){ questlog(); }, SDLK_q);
  92. formations = new CToggleGroup(0);
  93. formations->addToggle(0, new CToggleButton(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, SDLK_t));
  94. formations->addToggle(1, new CToggleButton(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, SDLK_l));
  95. if (hero->commander)
  96. {
  97. auto texts = CGI->generaltexth->localizedTexts["heroWindow"]["openCommander"];
  98. commanderButton = new CButton (Point(317, 18), "buttons/commander", CButton::tooltip(texts), [&](){ commanderWindow(); }, SDLK_c);
  99. }
  100. //right list of heroes
  101. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  102. heroList.push_back(new CHeroSwitcher(Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  103. //areas
  104. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  105. portraitImage = new CAnimImage("PortraitsLarge", 0, 0, 19, 19);
  106. for(int v=0; v<GameConstants::PRIMARY_SKILLS; ++v)
  107. {
  108. auto area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), CComponent::primskill);
  109. area->text = CGI->generaltexth->arraytxt[2+v];
  110. area->type = v;
  111. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  112. primSkillAreas.push_back(area);
  113. }
  114. specImage = new CAnimImage("UN44", 0, 0, 18, 180);
  115. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  116. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  117. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  118. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  119. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  120. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  121. {
  122. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  123. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
  124. secSkillImages.push_back(new CAnimImage("SECSKILL", 0, 0, r.x, r.y));
  125. }
  126. //dismiss / quest log
  127. new CTextBox(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE);
  128. new CTextBox(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE);
  129. //////////////////////////////////////////////////////////////////////////???????????????
  130. //primary skills & exp and mana
  131. new CAnimImage("PSKIL42", 0, 0, 32, 111, false);
  132. new CAnimImage("PSKIL42", 1, 0, 102, 111, false);
  133. new CAnimImage("PSKIL42", 2, 0, 172, 111, false);
  134. new CAnimImage("PSKIL42", 3, 0, 162, 230, false);
  135. new CAnimImage("PSKIL42", 4, 0, 20, 230, false);
  136. new CAnimImage("PSKIL42", 5, 0, 242, 111, false);
  137. // various texts
  138. new CLabel( 52, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]);
  139. new CLabel(123, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]);
  140. new CLabel(193, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]);
  141. new CLabel(262, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]);
  142. new CLabel( 69, 183, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]);
  143. new CLabel( 69, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]);
  144. new CLabel(213, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]);
  145. update(hero);
  146. }
  147. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
  148. {
  149. auto & heroscrn = CGI->generaltexth->heroscrn;
  150. if(!hero) //something strange... no hero? it shouldn't happen
  151. {
  152. logGlobal->errorStream() << "Set nullptr hero? no way...";
  153. return;
  154. }
  155. assert(hero == curHero);
  156. specArea->text = curHero->type->specDescr;
  157. specImage->setFrame(curHero->type->imageIndex);
  158. delete tacticsButton;
  159. tacticsButton = new CToggleButton(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, SDLK_b);
  160. tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
  161. dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name));
  162. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  163. portraitArea->text = curHero->getBiography();
  164. portraitImage->setFrame(curHero->portrait);
  165. {
  166. OBJ_CONSTRUCTION_CAPTURING_ALL;
  167. if(!garr)
  168. {
  169. std::string helpBox = heroscrn[32];
  170. boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
  171. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  172. auto split = new CButton(Point(539, 519), "hsbtns9.def", CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); });
  173. garr->addSplitBtn(split);
  174. }
  175. if(!artSets.size())
  176. {
  177. auto arts = new CArtifactsOfHero(Point(-65, -8), true);
  178. arts->setHero(curHero);
  179. artSets.push_back(arts);
  180. }
  181. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  182. vstd::clear_pointer(listSelection);
  183. if (serial >= 0)
  184. listSelection = new CPicture("HPSYYY", 612, 33 + serial * 54);
  185. }
  186. //primary skills support
  187. for(size_t g=0; g<primSkillAreas.size(); ++g)
  188. {
  189. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
  190. }
  191. //secondary skills support
  192. for(size_t g=0; g< secSkillAreas.size(); ++g)
  193. {
  194. int skill = curHero->secSkills[g].first,
  195. level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
  196. secSkillAreas[g]->type = skill;
  197. secSkillAreas[g]->bonusValue = level;
  198. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  199. secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
  200. secSkillImages[g]->setFrame(skill*3 + level + 2);
  201. }
  202. //printing experience - original format does not support ui64
  203. expArea->text = CGI->generaltexth->allTexts[2];
  204. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  205. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  206. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  207. //printing spell points, boost::format can't be used due to locale issues
  208. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  209. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  210. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  211. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  212. //if we have exchange window with this curHero open
  213. bool noDismiss=false;
  214. for(IShowActivatable *isa : GH.listInt)
  215. {
  216. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  217. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  218. if(cew->heroInst[g] == curHero)
  219. noDismiss = true;
  220. if (dynamic_cast<CKingdomInterface*>(isa))
  221. noDismiss = true;
  222. }
  223. //if player only have one hero and no towns
  224. if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
  225. noDismiss = true;
  226. if(curHero->isMissionCritical())
  227. noDismiss = true;
  228. dismissButton->block(!!curHero->visitedTown || noDismiss);
  229. if(curHero->getSecSkillLevel(SecondarySkill::TACTICS) == 0)
  230. tacticsButton->block(true);
  231. else
  232. {
  233. tacticsButton->block(false);
  234. tacticsButton->addCallback( [&](bool on) {curHero->tacticFormationEnabled = on;});
  235. }
  236. //setting formations
  237. formations->setSelected(curHero->formation);
  238. formations->addCallback([&] (int value) { LOCPLINT->cb->setFormation(curHero, value); });
  239. morale->set(&heroWArt);
  240. luck->set(&heroWArt);
  241. if(redrawNeeded)
  242. redraw();
  243. }
  244. void CHeroWindow::dismissCurrent()
  245. {
  246. CFunctionList<void()> ony = [=](){ close(); };
  247. ony += [=](){ LOCPLINT->cb->dismissHero(curHero); };
  248. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
  249. }
  250. void CHeroWindow::questlog()
  251. {
  252. LOCPLINT->showQuestLog();
  253. }
  254. void CHeroWindow::commanderWindow()
  255. {
  256. //TODO: allow equipping commander artifacts by drag / drop
  257. //bool artSelected = false;
  258. const std::shared_ptr<CArtifactsOfHero::SCommonPart> commonInfo = artSets.front()->commonInfo;
  259. if (const CArtifactInstance *art = commonInfo->src.art)
  260. {
  261. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  262. //artSelected = true;
  263. ArtifactPosition freeSlot = art->firstAvailableSlot (curHero->commander);
  264. if (freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  265. {
  266. ArtifactLocation src (srcHero, commonInfo->src.slotID);
  267. ArtifactLocation dst (curHero->commander.get(), freeSlot);
  268. if (art->canBePutAt(dst, true))
  269. { //equip clicked stack
  270. if(dst.getArt())
  271. {
  272. LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  273. }
  274. LOCPLINT->cb->swapArtifacts(src, dst);
  275. }
  276. }
  277. }
  278. else
  279. GH.pushInt(new CStackWindow(curHero->commander, false));
  280. }
  281. void CHeroWindow::updateGarrisons()
  282. {
  283. CWindowWithGarrison::updateGarrisons();
  284. morale->set(&heroWArt);
  285. }
  286. void CHeroWindow::showAll(SDL_Surface * to)
  287. {
  288. CIntObject::showAll(to);
  289. //printing hero's name
  290. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::YELLOW, to);
  291. //printing hero's level
  292. std::string secondLine= CGI->generaltexth->allTexts[342];
  293. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  294. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  295. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::WHITE, to);
  296. //printing primary skills' amounts
  297. for(int m=0; m<4; ++m)
  298. {
  299. std::ostringstream primarySkill;
  300. primarySkill << primSkillAreas[m]->bonusValue;
  301. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::WHITE, to);
  302. }
  303. //secondary skills
  304. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  305. {
  306. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], (v%2) ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
  307. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], (v%2) ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
  308. }
  309. //printing special ability
  310. printAtLoc(curHero->type->specName, 69, 205, FONT_SMALL, Colors::WHITE, to);
  311. std::ostringstream expstr;
  312. expstr << curHero->exp;
  313. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::WHITE, to);
  314. std::ostringstream manastr;
  315. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  316. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::WHITE, to);
  317. }