Ivan Savenko b3067c0e3f Attemts to improve timing of ranged attacks: 3 years ago
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CBattleAnimations.cpp b3067c0e3f Attemts to improve timing of ranged attacks: 3 years ago
CBattleAnimations.h 6678a747bb Implemented ray-like projectiles for shooters 3 years ago
CBattleInterface.cpp b3067c0e3f Attemts to improve timing of ranged attacks: 3 years ago
CBattleInterface.h 6678a747bb Implemented ray-like projectiles for shooters 3 years ago
CBattleInterfaceClasses.cpp e0e3787748 When the battle is won with only summoned creatures - defeat 3 years ago
CBattleInterfaceClasses.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
CCreatureAnimation.cpp 1ce7701168 Fixed: Animation errors should not lead to hanging 4 years ago
CCreatureAnimation.h 468584d469 Update the originalPalette, and use SDL_Palette methods to improve memory management. 5 years ago