SpellMechanics.cpp 40 KB

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  1. /*
  2. * SpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SpellMechanics.h"
  12. #include "CObstacleInstance.h"
  13. #include "mapObjects/CGHeroInstance.h"
  14. #include "BattleState.h"
  15. #include "CRandomGenerator.h"
  16. #include "NetPacks.h"
  17. namespace SRSLPraserHelpers
  18. {
  19. static int XYToHex(int x, int y)
  20. {
  21. return x + GameConstants::BFIELD_WIDTH * y;
  22. }
  23. static int XYToHex(std::pair<int, int> xy)
  24. {
  25. return XYToHex(xy.first, xy.second);
  26. }
  27. static int hexToY(int battleFieldPosition)
  28. {
  29. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  30. }
  31. static int hexToX(int battleFieldPosition)
  32. {
  33. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  34. return pos;
  35. }
  36. static std::pair<int, int> hexToPair(int battleFieldPosition)
  37. {
  38. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  39. }
  40. //moves hex by one hex in given direction
  41. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  42. static std::pair<int, int> gotoDir(int x, int y, int direction)
  43. {
  44. switch(direction)
  45. {
  46. case 0: //top left
  47. return std::make_pair((y%2) ? x-1 : x, y-1);
  48. case 1: //top right
  49. return std::make_pair((y%2) ? x : x+1, y-1);
  50. case 2: //right
  51. return std::make_pair(x+1, y);
  52. case 3: //right bottom
  53. return std::make_pair((y%2) ? x : x+1, y+1);
  54. case 4: //left bottom
  55. return std::make_pair((y%2) ? x-1 : x, y+1);
  56. case 5: //left
  57. return std::make_pair(x-1, y);
  58. default:
  59. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  60. }
  61. }
  62. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  63. {
  64. return gotoDir(xy.first, xy.second, direction);
  65. }
  66. static bool isGoodHex(std::pair<int, int> xy)
  67. {
  68. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  69. }
  70. //helper function for rangeInHexes
  71. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  72. {
  73. std::set<ui16> ret;
  74. if(low == 0)
  75. {
  76. ret.insert(center);
  77. }
  78. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  79. for(auto & elem : mainPointForLayer)
  80. elem = hexToPair(center);
  81. for(int it=1; it<=high; ++it) //it - distance to the center
  82. {
  83. for(int b=0; b<6; ++b)
  84. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  85. if(it>=low)
  86. {
  87. std::pair<int, int> curHex;
  88. //adding lines (A-b, B-c, C-d, etc)
  89. for(int v=0; v<6; ++v)
  90. {
  91. curHex = mainPointForLayer[v];
  92. for(int h=0; h<it; ++h)
  93. {
  94. if(isGoodHex(curHex))
  95. ret.insert(XYToHex(curHex));
  96. curHex = gotoDir(curHex, (v+2)%6);
  97. }
  98. }
  99. } //if(it>=low)
  100. }
  101. return ret;
  102. }
  103. }
  104. struct SpellCastContext
  105. {
  106. SpellCastContext(std::vector<const CStack*> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
  107. attackedCres(attackedCres), sc(sc), si(si){};
  108. std::vector<const CStack*> & attackedCres;
  109. BattleSpellCast & sc;
  110. StacksInjured & si;
  111. };
  112. class DefaultSpellMechanics: public ISpellMechanics
  113. {
  114. public:
  115. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  116. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  117. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  118. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  119. //bool adventureCast(const SpellCastContext & context) const override;
  120. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
  121. void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
  122. protected:
  123. virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  124. virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
  125. };
  126. class AcidBreathDamageMechnics: public DefaultSpellMechanics
  127. {
  128. public:
  129. AcidBreathDamageMechnics(CSpell * s): DefaultSpellMechanics(s){};
  130. protected:
  131. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  132. };
  133. class ChainLightningMechanics: public DefaultSpellMechanics
  134. {
  135. public:
  136. ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
  137. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  138. };
  139. class CloneMechanics: public DefaultSpellMechanics
  140. {
  141. public:
  142. CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
  143. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  144. protected:
  145. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  146. };
  147. class CureMechanics: public DefaultSpellMechanics
  148. {
  149. public:
  150. CureMechanics(CSpell * s): DefaultSpellMechanics(s){};
  151. void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
  152. };
  153. class DeathStareMechnics: public DefaultSpellMechanics
  154. {
  155. public:
  156. DeathStareMechnics(CSpell * s): DefaultSpellMechanics(s){};
  157. protected:
  158. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  159. };
  160. class DispellHelpfulMechanics: public DefaultSpellMechanics
  161. {
  162. public:
  163. DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
  164. void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
  165. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  166. };
  167. class DispellMechanics: public DefaultSpellMechanics
  168. {
  169. public:
  170. DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  171. void afterCast(BattleInfo * battle, const BattleSpellCast * packet) const override;
  172. };
  173. class HypnotizeMechanics: public DefaultSpellMechanics
  174. {
  175. public:
  176. HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
  177. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  178. };
  179. class ObstacleMechanics: public DefaultSpellMechanics
  180. {
  181. public:
  182. ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  183. protected:
  184. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  185. };
  186. class WallMechanics: public ObstacleMechanics
  187. {
  188. public:
  189. WallMechanics(CSpell * s): ObstacleMechanics(s){};
  190. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
  191. };
  192. class RemoveObstacleMechanics: public DefaultSpellMechanics
  193. {
  194. public:
  195. RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
  196. protected:
  197. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  198. };
  199. ///all rising spells
  200. class RisingSpellMechanics: public DefaultSpellMechanics
  201. {
  202. public:
  203. RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
  204. };
  205. class SacrificeMechanics: public RisingSpellMechanics
  206. {
  207. public:
  208. SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
  209. protected:
  210. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  211. };
  212. ///all rising spells but SACRIFICE
  213. class SpecialRisingSpellMechanics: public RisingSpellMechanics
  214. {
  215. public:
  216. SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
  217. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  218. };
  219. class SummonMechanics: public DefaultSpellMechanics
  220. {
  221. public:
  222. SummonMechanics(CSpell * s): DefaultSpellMechanics(s){};
  223. protected:
  224. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  225. };
  226. class TeleportMechanics: public DefaultSpellMechanics
  227. {
  228. public:
  229. TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
  230. protected:
  231. void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
  232. };
  233. ///ISpellMechanics
  234. ISpellMechanics::ISpellMechanics(CSpell * s):
  235. owner(s)
  236. {
  237. }
  238. ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
  239. {
  240. switch (s->id)
  241. {
  242. case SpellID::ACID_BREATH_DAMAGE:
  243. return new AcidBreathDamageMechnics(s);
  244. case SpellID::CHAIN_LIGHTNING:
  245. return new ChainLightningMechanics(s);
  246. case SpellID::CLONE:
  247. return new CloneMechanics(s);
  248. case SpellID::CURE:
  249. return new CureMechanics(s);
  250. case SpellID::DEATH_STARE:
  251. return new DeathStareMechnics(s);
  252. case SpellID::DISPEL:
  253. return new DispellMechanics(s);
  254. case SpellID::DISPEL_HELPFUL_SPELLS:
  255. return new DispellHelpfulMechanics(s);
  256. case SpellID::FIRE_WALL:
  257. case SpellID::FORCE_FIELD:
  258. return new WallMechanics(s);
  259. case SpellID::HYPNOTIZE:
  260. return new HypnotizeMechanics(s);
  261. case SpellID::LAND_MINE:
  262. case SpellID::QUICKSAND:
  263. return new ObstacleMechanics(s);
  264. case SpellID::REMOVE_OBSTACLE:
  265. return new RemoveObstacleMechanics(s);
  266. case SpellID::SACRIFICE:
  267. return new SacrificeMechanics(s);
  268. case SpellID::SUMMON_FIRE_ELEMENTAL:
  269. case SpellID::SUMMON_EARTH_ELEMENTAL:
  270. case SpellID::SUMMON_WATER_ELEMENTAL:
  271. case SpellID::SUMMON_AIR_ELEMENTAL:
  272. return new SummonMechanics(s);
  273. case SpellID::TELEPORT:
  274. return new TeleportMechanics(s);
  275. default:
  276. if(s->isRisingSpell())
  277. return new SpecialRisingSpellMechanics(s);
  278. else
  279. return new DefaultSpellMechanics(s);
  280. }
  281. }
  282. ///DefaultSpellMechanics
  283. void DefaultSpellMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
  284. {
  285. //TODO: may be move all from BattleSpellCast::applyGs here
  286. //handle countering spells
  287. for(auto stackID : packet->affectedCres)
  288. {
  289. if(vstd::contains(packet->resisted, stackID))
  290. continue;
  291. CStack * s = battle->getStack(stackID);
  292. s->popBonuses([&](const Bonus * b) -> bool
  293. {
  294. //check for each bonus if it should be removed
  295. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  296. const int spellID = isSpellEffect ? b->sid : -1;
  297. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  298. });
  299. }
  300. }
  301. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
  302. {
  303. BattleSpellCast sc;
  304. sc.side = parameters.casterSide;
  305. sc.id = owner->id;
  306. sc.skill = parameters.spellLvl;
  307. sc.tile = parameters.destination;
  308. sc.dmgToDisplay = 0;
  309. sc.castedByHero = nullptr != parameters.caster;
  310. sc.attackerType = (parameters.casterStack ? parameters.casterStack->type->idNumber : CreatureID(CreatureID::NONE));
  311. sc.manaGained = 0;
  312. int spellCost = 0;
  313. //calculate spell cost
  314. if(parameters.caster)
  315. {
  316. spellCost = parameters.cb->battleGetSpellCost(owner, parameters.caster);
  317. if(parameters.secHero && parameters.mode == ECastingMode::HERO_CASTING) //handle mana channel
  318. {
  319. int manaChannel = 0;
  320. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  321. {
  322. if(stack->owner == parameters.secHero->tempOwner)
  323. {
  324. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  325. }
  326. }
  327. sc.manaGained = (manaChannel * spellCost) / 100;
  328. }
  329. }
  330. //calculating affected creatures for all spells
  331. //must be vector, as in Chain Lightning order matters
  332. std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
  333. auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.caster);
  334. std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
  335. for (auto cre : attackedCres)
  336. {
  337. sc.affectedCres.insert(cre->ID);
  338. }
  339. //checking if creatures resist
  340. //resistance is applied only to negative spells
  341. if(owner->isNegative())
  342. {
  343. for(auto s : attackedCres)
  344. {
  345. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  346. if(env->getRandomGenerator().nextInt(99) < prob)
  347. {
  348. sc.resisted.push_back(s->ID);
  349. }
  350. }
  351. }
  352. StacksInjured si;
  353. SpellCastContext ctx(attackedCres, sc, si);
  354. applyBattleEffects(env, parameters, ctx);
  355. env->sendAndApply(&sc);
  356. //spend mana
  357. if(parameters.caster)
  358. {
  359. SetMana sm;
  360. sm.absolute = false;
  361. sm.hid = parameters.caster->id;
  362. sm.val = -spellCost;
  363. env->sendAndApply(&sm);
  364. if(sc.manaGained > 0)
  365. {
  366. assert(parameters.secHero);
  367. sm.hid = parameters.secHero->id;
  368. sm.val = sc.manaGained;
  369. env->sendAndApply(&sm);
  370. }
  371. }
  372. if(!si.stacks.empty()) //after spellcast info shows
  373. env->sendAndApply(&si);
  374. //reduce number of casts remaining
  375. //TODO: this should be part of BattleSpellCast apply
  376. if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  377. {
  378. assert(parameters.casterStack);
  379. BattleSetStackProperty ssp;
  380. ssp.stackID = parameters.casterStack->ID;
  381. ssp.which = BattleSetStackProperty::CASTS;
  382. ssp.val = -1;
  383. ssp.absolute = false;
  384. env->sendAndApply(&ssp);
  385. }
  386. //Magic Mirror effect
  387. if(owner->isNegative() && parameters.mode != ECastingMode::MAGIC_MIRROR && owner->level && owner->getLevelInfo(0).range == "0") //it is actual spell and can be reflected to single target, no recurrence
  388. {
  389. for(auto & attackedCre : attackedCres)
  390. {
  391. int mirrorChance = (attackedCre)->valOfBonuses(Bonus::MAGIC_MIRROR);
  392. if(mirrorChance > env->getRandomGenerator().nextInt(99))
  393. {
  394. std::vector<const CStack *> mirrorTargets;
  395. auto battleStacks = parameters.cb->battleGetAllStacks(true);
  396. for(auto & battleStack : battleStacks)
  397. {
  398. if(battleStack->owner == parameters.casterColor) //get enemy stacks which can be affected by this spell
  399. {
  400. if (ESpellCastProblem::OK == owner->isImmuneByStack(nullptr, battleStack))
  401. mirrorTargets.push_back(battleStack);
  402. }
  403. }
  404. if(!mirrorTargets.empty())
  405. {
  406. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  407. BattleSpellCastParameters mirrorParameters = parameters;
  408. mirrorParameters.spellLvl = 0;
  409. mirrorParameters.casterSide = 1-parameters.casterSide;
  410. mirrorParameters.casterColor = (attackedCre)->owner;
  411. mirrorParameters.caster = nullptr;
  412. mirrorParameters.destination = targetHex;
  413. mirrorParameters.secHero = parameters.caster;
  414. mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
  415. mirrorParameters.casterStack = (attackedCre);
  416. mirrorParameters.selectedStack = nullptr;
  417. battleCast(env, mirrorParameters);
  418. }
  419. }
  420. }
  421. }
  422. }
  423. int DefaultSpellMechanics::calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const
  424. {
  425. if(!caster)
  426. {
  427. if (!usedSpellPower)
  428. return 3; //default duration of all creature spells
  429. else
  430. return usedSpellPower; //use creature spell power
  431. }
  432. switch(owner->id)
  433. {
  434. case SpellID::FRENZY:
  435. return 1;
  436. default: //other spells
  437. return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
  438. }
  439. }
  440. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  441. {
  442. //applying effects
  443. if(owner->isOffensiveSpell())
  444. {
  445. int spellDamage = 0;
  446. if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
  447. {
  448. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  449. if(unitSpellPower)
  450. ctx.sc.dmgToDisplay = spellDamage = parameters.casterStack->count * unitSpellPower; //TODO: handle immunities
  451. else //Faerie Dragon
  452. {
  453. parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  454. ctx.sc.dmgToDisplay = 0;
  455. }
  456. }
  457. int chainLightningModifier = 0;
  458. for(auto & attackedCre : ctx.attackedCres)
  459. {
  460. if(vstd::contains(ctx.sc.resisted, (attackedCre)->ID)) //this creature resisted the spell
  461. continue;
  462. BattleStackAttacked bsa;
  463. if((parameters.destination > -1 && (attackedCre)->coversPos(parameters.destination)) || (owner->getLevelInfo(parameters.spellLvl).range == "X" || parameters.mode == ECastingMode::ENCHANTER_CASTING))
  464. //display effect only upon primary target of area spell
  465. //FIXME: if no stack is attacked, there is no animation and interface freezes
  466. {
  467. bsa.flags |= BattleStackAttacked::EFFECT;
  468. bsa.effect = owner->mainEffectAnim;
  469. }
  470. if(spellDamage)
  471. bsa.damageAmount = spellDamage >> chainLightningModifier;
  472. else
  473. bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.spellLvl, parameters.usedSpellPower) >> chainLightningModifier;
  474. ctx.sc.dmgToDisplay += bsa.damageAmount;
  475. bsa.stackAttacked = (attackedCre)->ID;
  476. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  477. bsa.attackerID = parameters.casterStack->ID;
  478. else
  479. bsa.attackerID = -1;
  480. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  481. ctx.si.stacks.push_back(bsa);
  482. if(owner->id == SpellID::CHAIN_LIGHTNING)
  483. ++chainLightningModifier;
  484. }
  485. }
  486. if(owner->hasEffects())
  487. {
  488. int stackSpellPower = 0;
  489. if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
  490. {
  491. stackSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
  492. }
  493. SetStackEffect sse;
  494. Bonus pseudoBonus;
  495. pseudoBonus.sid = owner->id;
  496. pseudoBonus.val = parameters.spellLvl;
  497. pseudoBonus.turnsRemain = calculateDuration(parameters.caster, stackSpellPower ? stackSpellPower : parameters.usedSpellPower);
  498. CStack::stackEffectToFeature(sse.effect, pseudoBonus);
  499. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  500. {
  501. sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shield should display damage reduction
  502. }
  503. if(owner->id == SpellID::BIND && parameters.casterStack)//bind
  504. {
  505. sse.effect.back().additionalInfo = parameters.casterStack->ID; //we need to know who casted Bind
  506. }
  507. const Bonus * bonus = nullptr;
  508. if(parameters.caster)
  509. bonus = parameters.caster->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  510. //TODO does hero specialty should affects his stack casting spells?
  511. si32 power = 0;
  512. for(const CStack * affected : ctx.attackedCres)
  513. {
  514. if(vstd::contains(ctx.sc.resisted, affected->ID)) //this creature resisted the spell
  515. continue;
  516. sse.stacks.push_back(affected->ID);
  517. //Apply hero specials - peculiar enchants
  518. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  519. if(bonus)
  520. {
  521. switch(bonus->additionalInfo)
  522. {
  523. case 0: //normal
  524. {
  525. switch(tier)
  526. {
  527. case 1: case 2:
  528. power = 3;
  529. break;
  530. case 3: case 4:
  531. power = 2;
  532. break;
  533. case 5: case 6:
  534. power = 1;
  535. break;
  536. }
  537. Bonus specialBonus(sse.effect.back());
  538. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  539. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
  540. }
  541. break;
  542. case 1: //only Coronius as yet
  543. {
  544. power = std::max(5 - tier, 0);
  545. Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, pseudoBonus.turnsRemain);
  546. specialBonus.sid = owner->id;
  547. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
  548. }
  549. break;
  550. }
  551. }
  552. if (parameters.caster && parameters.caster->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  553. {
  554. int damagePercent = parameters.caster->level * parameters.caster->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  555. Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, pseudoBonus.turnsRemain);
  556. specialBonus.valType = Bonus::PERCENT_TO_ALL;
  557. specialBonus.sid = owner->id;
  558. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
  559. }
  560. }
  561. if(!sse.stacks.empty())
  562. env->sendAndApply(&sse);
  563. }
  564. if(owner->isHealingSpell())
  565. {
  566. int hpGained = 0;
  567. if(parameters.casterStack)
  568. {
  569. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  570. if(unitSpellPower)
  571. hpGained = parameters.casterStack->count * unitSpellPower; //Archangel
  572. else //Faerie Dragon-like effect - unused so far
  573. parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  574. }
  575. StacksHealedOrResurrected shr;
  576. shr.lifeDrain = false;
  577. shr.tentHealing = false;
  578. for(auto & attackedCre : ctx.attackedCres)
  579. {
  580. StacksHealedOrResurrected::HealInfo hi;
  581. hi.stackID = (attackedCre)->ID;
  582. if (parameters.casterStack) //casted by creature
  583. {
  584. const bool resurrect = owner->isRisingSpell();
  585. if (hpGained)
  586. {
  587. //archangel
  588. hi.healedHP = std::min<ui32>(hpGained, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
  589. }
  590. else
  591. {
  592. //any typical spell (commander's cure or animate dead)
  593. int healedHealth = parameters.usedSpellPower * owner->power + owner->getPower(parameters.spellLvl);
  594. hi.healedHP = std::min<ui32>(healedHealth, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
  595. }
  596. }
  597. else
  598. hi.healedHP = owner->calculateHealedHP(parameters.caster, attackedCre, parameters.selectedStack); //Casted by hero
  599. hi.lowLevelResurrection = parameters.spellLvl <= 1;
  600. shr.healedStacks.push_back(hi);
  601. }
  602. if(!shr.healedStacks.empty())
  603. env->sendAndApply(&shr);
  604. }
  605. }
  606. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  607. {
  608. using namespace SRSLPraserHelpers;
  609. std::vector<BattleHex> ret;
  610. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  611. if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)
  612. {
  613. std::string number1, number2;
  614. int beg, end;
  615. bool readingFirst = true;
  616. for(auto & elem : rng)
  617. {
  618. if(std::isdigit(elem) ) //reading number
  619. {
  620. if(readingFirst)
  621. number1 += elem;
  622. else
  623. number2 += elem;
  624. }
  625. else if(elem == ',') //comma
  626. {
  627. //calculating variables
  628. if(readingFirst)
  629. {
  630. beg = atoi(number1.c_str());
  631. number1 = "";
  632. }
  633. else
  634. {
  635. end = atoi(number2.c_str());
  636. number2 = "";
  637. }
  638. //obtaining new hexes
  639. std::set<ui16> curLayer;
  640. if(readingFirst)
  641. {
  642. curLayer = getInRange(centralHex, beg, beg);
  643. }
  644. else
  645. {
  646. curLayer = getInRange(centralHex, beg, end);
  647. readingFirst = true;
  648. }
  649. //adding abtained hexes
  650. for(auto & curLayer_it : curLayer)
  651. {
  652. ret.push_back(curLayer_it);
  653. }
  654. }
  655. else if(elem == '-') //dash
  656. {
  657. beg = atoi(number1.c_str());
  658. number1 = "";
  659. readingFirst = false;
  660. }
  661. }
  662. }
  663. //remove duplicates (TODO check if actually needed)
  664. range::unique(ret);
  665. return ret;
  666. }
  667. std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  668. {
  669. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  670. const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
  671. const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
  672. const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
  673. //TODO: more generic solution for mass spells
  674. if(owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range
  675. {
  676. for(BattleHex hex : attackedHexes)
  677. {
  678. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  679. {
  680. attackedCres.insert(st);
  681. }
  682. }
  683. }
  684. else if(ti.type == CSpell::CREATURE)
  685. {
  686. auto predicate = [=](const CStack * s){
  687. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
  688. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
  689. const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
  690. //for single target spells select stacks covering destination tile
  691. const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);
  692. //handle smart targeting
  693. const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  694. return rangeCovers && positivenessFlag && validTarget;
  695. };
  696. TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
  697. if(ti.massive)
  698. {
  699. //for massive spells add all targets
  700. for (auto stack : stacks)
  701. attackedCres.insert(stack);
  702. }
  703. else
  704. {
  705. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  706. for(auto stack : stacks)
  707. {
  708. if(stack->alive())
  709. {
  710. attackedCres.insert(stack);
  711. break;
  712. }
  713. }
  714. if(attackedCres.empty() && !stacks.empty())
  715. {
  716. attackedCres.insert(stacks.front());
  717. }
  718. }
  719. }
  720. else //custom range from attackedHexes
  721. {
  722. for(BattleHex hex : attackedHexes)
  723. {
  724. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  725. attackedCres.insert(st);
  726. }
  727. }
  728. return attackedCres;
  729. }
  730. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  731. {
  732. //by default use general algorithm
  733. return owner->isImmuneBy(obj);
  734. }
  735. ///AcidBreathDamageMechnics
  736. void AcidBreathDamageMechnics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  737. {
  738. //calculating dmg to display
  739. ctx.sc.dmgToDisplay = parameters.usedSpellPower;
  740. for(auto & attackedCre : ctx.attackedCres) //no immunities
  741. {
  742. BattleStackAttacked bsa;
  743. bsa.flags |= BattleStackAttacked::EFFECT;
  744. bsa.effect = owner->mainEffectAnim;
  745. bsa.damageAmount = parameters.usedSpellPower; //damage times the number of attackers
  746. bsa.stackAttacked = (attackedCre)->ID;
  747. bsa.attackerID = -1;
  748. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  749. ctx.si.stacks.push_back(bsa);
  750. }
  751. }
  752. ///ChainLightningMechanics
  753. std::set<const CStack *> ChainLightningMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  754. {
  755. std::set<const CStack* > attackedCres;
  756. std::set<BattleHex> possibleHexes;
  757. for(auto stack : ctx.cb->battleGetAllStacks())
  758. {
  759. if(stack->isValidTarget())
  760. {
  761. for(auto hex : stack->getHexes())
  762. {
  763. possibleHexes.insert (hex);
  764. }
  765. }
  766. }
  767. int targetsOnLevel[4] = {4, 4, 5, 5};
  768. BattleHex lightningHex = ctx.destination;
  769. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  770. {
  771. auto stack = ctx.cb->battleGetStackByPos(lightningHex, true);
  772. if(!stack)
  773. break;
  774. attackedCres.insert (stack);
  775. for(auto hex : stack->getHexes())
  776. {
  777. possibleHexes.erase(hex); //can't hit same place twice
  778. }
  779. if(possibleHexes.empty()) //not enough targets
  780. break;
  781. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, ctx.destination, possibleHexes);
  782. }
  783. return attackedCres;
  784. }
  785. ///CloneMechanics
  786. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  787. {
  788. const CStack * clonedStack = nullptr;
  789. if(ctx.attackedCres.size())
  790. clonedStack = *ctx.attackedCres.begin();
  791. if(!clonedStack)
  792. {
  793. env->complain ("No target stack to clone!");
  794. return;
  795. }
  796. const int attacker = !(bool)parameters.casterSide;
  797. BattleStackAdded bsa;
  798. bsa.creID = clonedStack->type->idNumber;
  799. bsa.attacker = attacker;
  800. bsa.summoned = true;
  801. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
  802. bsa.amount = clonedStack->count;
  803. env->sendAndApply(&bsa);
  804. BattleSetStackProperty ssp;
  805. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  806. ssp.which = BattleSetStackProperty::CLONED;
  807. ssp.val = 0;
  808. ssp.absolute = 1;
  809. env->sendAndApply(&ssp);
  810. }
  811. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  812. {
  813. //can't clone already cloned creature
  814. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  815. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  816. //TODO: how about stacks casting Clone?
  817. //currently Clone casted by stack is assumed Expert level
  818. ui8 schoolLevel;
  819. if(caster)
  820. {
  821. schoolLevel = caster->getSpellSchoolLevel(owner);
  822. }
  823. else
  824. {
  825. schoolLevel = 3;
  826. }
  827. if(schoolLevel < 3)
  828. {
  829. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  830. int creLevel = obj->getCreature()->level;
  831. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  832. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  833. }
  834. //use default algorithm only if there is no mechanics-related problem
  835. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  836. }
  837. ///CureMechanics
  838. void CureMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
  839. {
  840. DefaultSpellMechanics::afterCast(battle, packet);
  841. for(auto stackID : packet->affectedCres)
  842. {
  843. if(vstd::contains(packet->resisted, stackID))
  844. {
  845. logGlobal->errorStream() << "Resistance to positive spell CURE";
  846. continue;
  847. }
  848. CStack *s = battle->getStack(stackID);
  849. s->popBonuses([&](const Bonus *b) -> bool
  850. {
  851. if(b->source == Bonus::SPELL_EFFECT)
  852. {
  853. CSpell * sp = SpellID(b->sid).toSpell();
  854. return sp->isNegative();
  855. }
  856. return false; //not a spell effect
  857. });
  858. }
  859. }
  860. ///DeathStareMechnics
  861. void DeathStareMechnics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  862. {
  863. //calculating dmg to display
  864. ctx.sc.dmgToDisplay = parameters.usedSpellPower;
  865. vstd::amin(ctx.sc.dmgToDisplay, (*ctx.attackedCres.begin())->count); //stack is already reduced after attack
  866. for(auto & attackedCre : ctx.attackedCres)
  867. {
  868. BattleStackAttacked bsa;
  869. bsa.flags |= BattleStackAttacked::EFFECT;
  870. bsa.effect = owner->mainEffectAnim; //from config\spell-Info.txt
  871. bsa.damageAmount = parameters.usedSpellPower * (attackedCre)->valOfBonuses(Bonus::STACK_HEALTH);
  872. bsa.stackAttacked = (attackedCre)->ID;
  873. bsa.attackerID = -1;
  874. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  875. ctx.si.stacks.push_back(bsa);
  876. }
  877. }
  878. ///DispellHelpfulMechanics
  879. void DispellHelpfulMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
  880. {
  881. DefaultSpellMechanics::afterCast(battle, packet);
  882. for(auto stackID : packet->affectedCres)
  883. {
  884. if(vstd::contains(packet->resisted, stackID))
  885. continue;
  886. CStack *s = battle->getStack(stackID);
  887. s->popBonuses([&](const Bonus *b) -> bool
  888. {
  889. return Selector::positiveSpellEffects(b);
  890. });
  891. }
  892. }
  893. ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  894. {
  895. TBonusListPtr spellBon = obj->getSpellBonuses();
  896. bool hasPositiveSpell = false;
  897. for(const Bonus * b : *spellBon)
  898. {
  899. if(SpellID(b->sid).toSpell()->isPositive())
  900. {
  901. hasPositiveSpell = true;
  902. break;
  903. }
  904. }
  905. if(!hasPositiveSpell)
  906. {
  907. return ESpellCastProblem::NO_SPELLS_TO_DISPEL;
  908. }
  909. //use default algorithm only if there is no mechanics-related problem
  910. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  911. }
  912. ///DispellMechanics
  913. void DispellMechanics::afterCast(BattleInfo * battle, const BattleSpellCast * packet) const
  914. {
  915. DefaultSpellMechanics::afterCast(battle, packet);
  916. for(auto stackID : packet->affectedCres)
  917. {
  918. if(vstd::contains(packet->resisted, stackID))
  919. continue;
  920. CStack *s = battle->getStack(stackID);
  921. s->popBonuses([&](const Bonus *b) -> bool
  922. {
  923. return Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  924. });
  925. }
  926. }
  927. ///HypnotizeMechanics
  928. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  929. {
  930. if(nullptr != caster) //do not resist hypnotize casted after attack, for example
  931. {
  932. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  933. ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
  934. //apply 'damage' bonus for hypnotize, including hero specialty
  935. ui64 maxHealth = owner->calculateBonus(caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER)
  936. * owner->power + owner->getPower(caster->getSpellSchoolLevel(owner)), caster, obj);
  937. if (subjectHealth > maxHealth)
  938. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  939. }
  940. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  941. }
  942. ///ObstacleMechanics
  943. void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  944. {
  945. auto placeObstacle = [&, this](BattleHex pos)
  946. {
  947. static int obstacleIdToGive = parameters.cb->obstacles.size()
  948. ? (parameters.cb->obstacles.back()->uniqueID+1)
  949. : 0;
  950. auto obstacle = make_shared<SpellCreatedObstacle>();
  951. switch(owner->id) // :/
  952. {
  953. case SpellID::QUICKSAND:
  954. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  955. obstacle->turnsRemaining = -1;
  956. obstacle->visibleForAnotherSide = false;
  957. break;
  958. case SpellID::LAND_MINE:
  959. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  960. obstacle->turnsRemaining = -1;
  961. obstacle->visibleForAnotherSide = false;
  962. break;
  963. case SpellID::FIRE_WALL:
  964. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  965. obstacle->turnsRemaining = 2;
  966. obstacle->visibleForAnotherSide = true;
  967. break;
  968. case SpellID::FORCE_FIELD:
  969. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  970. obstacle->turnsRemaining = 2;
  971. obstacle->visibleForAnotherSide = true;
  972. break;
  973. default:
  974. //this function cannot be used with spells that do not create obstacles
  975. assert(0);
  976. }
  977. obstacle->pos = pos;
  978. obstacle->casterSide = parameters.casterSide;
  979. obstacle->ID = owner->id;
  980. obstacle->spellLevel = parameters.spellLvl;
  981. obstacle->casterSpellPower = parameters.usedSpellPower;
  982. obstacle->uniqueID = obstacleIdToGive++;
  983. BattleObstaclePlaced bop;
  984. bop.obstacle = obstacle;
  985. env->sendAndApply(&bop);
  986. };
  987. switch(owner->id)
  988. {
  989. case SpellID::QUICKSAND:
  990. case SpellID::LAND_MINE:
  991. {
  992. std::vector<BattleHex> availableTiles;
  993. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  994. {
  995. BattleHex hex = i;
  996. if(hex.getX() > 2 && hex.getX() < 14 && !(parameters.cb->battleGetStackByPos(hex, false)) && !(parameters.cb->battleGetObstacleOnPos(hex, false)))
  997. availableTiles.push_back(hex);
  998. }
  999. boost::range::random_shuffle(availableTiles);
  1000. const int patchesForSkill[] = {4, 4, 6, 8};
  1001. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  1002. //land mines or quicksand patches are handled as spell created obstacles
  1003. for (int i = 0; i < patchesToPut; i++)
  1004. placeObstacle(availableTiles.at(i));
  1005. }
  1006. break;
  1007. case SpellID::FORCE_FIELD:
  1008. placeObstacle(parameters.destination);
  1009. break;
  1010. case SpellID::FIRE_WALL:
  1011. {
  1012. //fire wall is build from multiple obstacles - one fire piece for each affected hex
  1013. auto affectedHexes = owner->rangeInHexes(parameters.destination, parameters.spellLvl, parameters.casterSide);
  1014. for(BattleHex hex : affectedHexes)
  1015. placeObstacle(hex);
  1016. }
  1017. break;
  1018. default:
  1019. assert(0);
  1020. }
  1021. }
  1022. ///WallMechanics
  1023. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  1024. {
  1025. using namespace SRSLPraserHelpers;
  1026. std::vector<BattleHex> ret;
  1027. //Special case - shape of obstacle depends on caster's side
  1028. //TODO make it possible through spell_info config
  1029. BattleHex::EDir firstStep, secondStep;
  1030. if(side)
  1031. {
  1032. firstStep = BattleHex::TOP_LEFT;
  1033. secondStep = BattleHex::TOP_RIGHT;
  1034. }
  1035. else
  1036. {
  1037. firstStep = BattleHex::TOP_RIGHT;
  1038. secondStep = BattleHex::TOP_LEFT;
  1039. }
  1040. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  1041. auto addIfValid = [&](BattleHex hex)
  1042. {
  1043. if(hex.isValid())
  1044. ret.push_back(hex);
  1045. else if(outDroppedHexes)
  1046. *outDroppedHexes = true;
  1047. };
  1048. ret.push_back(centralHex);
  1049. addIfValid(centralHex.moveInDir(firstStep, false));
  1050. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  1051. addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
  1052. return ret;
  1053. }
  1054. ///RemoveObstacleMechanics
  1055. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  1056. {
  1057. if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.destination, false))
  1058. {
  1059. ObstaclesRemoved obr;
  1060. obr.obstacles.insert(obstacleToRemove->uniqueID);
  1061. env->sendAndApply(&obr);
  1062. }
  1063. else
  1064. env->complain("There's no obstacle to remove!");
  1065. }
  1066. ///SpecialRisingSpellMechanics
  1067. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  1068. {
  1069. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  1070. if(parameters.selectedStack == parameters.cb->battleActiveStack())
  1071. //set another active stack than the one removed, or bad things will happen
  1072. //TODO: make that part of BattleStacksRemoved? what about client update?
  1073. {
  1074. //makeStackDoNothing(gs->curB->getStack (selectedStack));
  1075. BattleSetActiveStack sas;
  1076. //std::vector<const CStack *> hlp;
  1077. //battleGetStackQueue(hlp, 1, selectedStack); //next after this one
  1078. //if(hlp.size())
  1079. //{
  1080. // sas.stack = hlp[0]->ID;
  1081. //}
  1082. //else
  1083. // complain ("No new stack to activate!");
  1084. sas.stack = parameters.cb->getNextStack()->ID; //why the hell next stack has same ID as current?
  1085. env->sendAndApply(&sas);
  1086. }
  1087. BattleStacksRemoved bsr;
  1088. bsr.stackIDs.insert(parameters.selectedStack->ID); //somehow it works for teleport?
  1089. env->sendAndApply(&bsr);
  1090. }
  1091. ///SpecialRisingSpellMechanics
  1092. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  1093. {
  1094. // following does apply to resurrect and animate dead(?) only
  1095. // for sacrifice health calculation and health limit check don't matter
  1096. if(obj->count >= obj->baseAmount)
  1097. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  1098. if(caster) //FIXME: Archangels can cast immune stack
  1099. {
  1100. auto maxHealth = owner->calculateHealedHP(caster, obj);
  1101. if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  1102. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  1103. }
  1104. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  1105. }
  1106. ///SummonMechanics
  1107. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  1108. {
  1109. //todo: make configurable
  1110. CreatureID creID = CreatureID::NONE;
  1111. switch(owner->id)
  1112. {
  1113. case SpellID::SUMMON_FIRE_ELEMENTAL:
  1114. creID = CreatureID::FIRE_ELEMENTAL;
  1115. break;
  1116. case SpellID::SUMMON_EARTH_ELEMENTAL:
  1117. creID = CreatureID::EARTH_ELEMENTAL;
  1118. break;
  1119. case SpellID::SUMMON_WATER_ELEMENTAL:
  1120. creID = CreatureID::WATER_ELEMENTAL;
  1121. break;
  1122. case SpellID::SUMMON_AIR_ELEMENTAL:
  1123. creID = CreatureID::AIR_ELEMENTAL;
  1124. break;
  1125. default:
  1126. env->complain("Unable to determine summoned creature");
  1127. return;
  1128. }
  1129. BattleStackAdded bsa;
  1130. bsa.creID = creID;
  1131. bsa.attacker = !(bool)parameters.casterSide;
  1132. bsa.summoned = true;
  1133. bsa.pos = parameters.cb->getAvaliableHex(creID, !(bool)parameters.casterSide); //TODO: unify it
  1134. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  1135. int percentBonus = parameters.caster ? parameters.caster->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  1136. bsa.amount = parameters.usedSpellPower
  1137. * owner->getPower(parameters.spellLvl)
  1138. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  1139. if(bsa.amount)
  1140. env->sendAndApply(&bsa);
  1141. else
  1142. env->complain("Summoning didn't summon any!");
  1143. }
  1144. ///TeleportMechanics
  1145. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  1146. {
  1147. BattleStackMoved bsm;
  1148. bsm.distance = -1;
  1149. bsm.stack = parameters.selectedStack->ID;
  1150. std::vector<BattleHex> tiles;
  1151. tiles.push_back(parameters.destination);
  1152. bsm.tilesToMove = tiles;
  1153. bsm.teleporting = true;
  1154. env->sendAndApply(&bsm);
  1155. }