CGeneralTextHandler.cpp 8.0 KB

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  1. #include "../stdafx.h"
  2. #include "CGeneralTextHandler.h"
  3. #include "../CGameInfo.h"
  4. #include "CLodHandler.h"
  5. #include <fstream>
  6. void CGeneralTextHandler::load()
  7. {
  8. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("GENRLTXT.TXT");
  9. int andame = buf.size();
  10. int i=0; //buf iterator
  11. for(i; i<andame; ++i)
  12. {
  13. if(buf[i]=='\r')
  14. break;
  15. }
  16. i+=2;
  17. for(int jj=0; jj<764; ++jj)
  18. {
  19. std::string buflet;
  20. loadToIt(buflet, buf, i, 2);
  21. allTexts.push_back(buflet);
  22. }
  23. std::string strs = CGI->bitmaph->getTextFile("ARRAYTXT.TXT");
  24. int itr=0;
  25. while(itr<strs.length()-1)
  26. {
  27. std::string tmp;
  28. CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
  29. arraytxt.push_back(tmp);
  30. }
  31. //std::ofstream ofs("arraytxts.txt");
  32. //for (int i=0;i<arraytxt.size();i++)
  33. // ofs << i <<".\t" << arraytxt[i] << std::endl<< std::endl;
  34. /*loadToIt(cantAddManager, buf, i, 2);
  35. loadToIt(experienceLimitScenarioReached, buf, i, 2);
  36. loadToIt(heroExperienceInfo, buf, i, 2);
  37. loadToIt(perDay, buf, i, 2);
  38. loadToIt(or, buf, i, 2);
  39. loadToIt(somethingVanquished, buf, i, 2);
  40. loadToIt(lastTownLostInfo, buf, i, 2);
  41. loadToIt(heroesAbandonedYou, buf, i, 2);
  42. loadToIt(heroesAbandonedHim, buf, i, 2);
  43. loadToIt(couldNotSaveGame, buf, i, 2);
  44. loadToIt(errorOpeningFile, buf, i, 2);
  45. loadToIt(newgameUppercase, buf, i, 2);
  46. loadToIt(sureToDismissArmy, buf, i, 2);
  47. loadToIt(playersTurn, buf, i, 2);
  48. loadToIt(errorReceivingDataKeepTrying, buf, i, 2);
  49. loadToIt(somethingTheSomething, buf, i, 2);
  50. loadToIt(recruit, buf, i, 2);
  51. loadToIt(noRoomInGarrision, buf, i, 2);
  52. loadToIt(numberOFAdventuringHeroes, buf, i, 2);
  53. loadToIt(heroWithoutCreatures, buf, i, 2);
  54. loadToIt(videoQuality, buf, i, 2);
  55. loadToIt(itemCantBeTraded, buf, i, 2);
  56. loadToIt(sureDismissHero, buf, i, 2);
  57. loadToIt(selectSpellTarget, buf, i, 2);
  58. loadToIt(invalidTeleportDestination, buf, i, 2);
  59. loadToIt(teleportHere, buf, i, 2);
  60. loadToIt(castSomething, buf, i, 2);
  61. loadToIt(castSomethingOnSomething, buf, i, 2);
  62. loadToIt(sureRetreat, buf, i, 2);
  63. loadToIt(notEnoughGold, buf, i, 2);
  64. loadToIt(capturedEnemyArtifact, buf, i, 2);
  65. loadToIt(none, buf, i, 2);
  66. loadToIt(surrenderProposal, buf, i, 2);
  67. loadToIt(highMoraleNextAttack, buf, i, 2);
  68. loadToIt(lowMoraleFreeze, buf, i, 2);
  69. loadToIt(makeRoomInArmyForSomething, buf, i, 2);
  70. loadToIt(attackSomethingSomethingDamage, buf, i, 2);
  71. loadToIt(shootSomethingOneShootLeftSomethingDamage, buf, i, 2);
  72. loadToIt(campaignDescription, buf, i, 2);
  73. loadToIt(somethingIsActive, buf, i, 2);
  74. loadToIt(sessionName, buf, i, 2);
  75. loadToIt(userName, buf, i, 2);
  76. loadToIt(creature, buf, i, 2);
  77. loadToIt(creatures, buf, i, 2);
  78. loadToIt(badLuckOnSomething, buf, i, 2);
  79. loadToIt(goodLuckOnSomething, buf, i, 2);
  80. loadToIt(treasure, buf, i, 2);
  81. loadToIt(somethingSomethingsUnderAttack, buf, i, 2);
  82. loadToIt(town, buf, i, 2);
  83. loadToIt(hero, buf, i, 2);
  84. loadToIt(townScreen, buf, i, 2);
  85. loadToIt(cannotBuildBoat, buf, i, 2);
  86. loadToIt(requires, buf, i, 2);
  87. loadToIt(systemUppercase, buf, i, 2);
  88. loadToIt(worldMapHelp, buf, i, 2);
  89. loadToIt(sureEndTurnHeroMayMove, buf, i, 2);
  90. loadToIt(diggingArtifactWholeDay, buf, i, 2);
  91. loadToIt(noRoomForArtifact, buf, i, 2);
  92. loadToIt(heroUncoveredThe, buf, i, 2);
  93. loadToIt(diggingNothing, buf, i, 2);
  94. loadToIt(tryLookingOnLand, buf, i, 2);
  95. loadToIt(unchartedTerritory, buf, i, 2);
  96. loadToIt(month, buf, i, 2);
  97. loadToIt(week, buf, i, 2);
  98. loadToIt(day, buf, i, 2);
  99. loadToIt(enemyViewTip, buf, i, 2);
  100. loadToIt(pingInfo, buf, i, 2);
  101. loadToIt(sureToRestart, buf, i, 2);
  102. loadToIt(sureToStartNewGame, buf, i, 2);
  103. loadToIt(sureQuit, buf, i, 2);
  104. loadToIt(dimensionDoorFiled, buf, i, 2);
  105. loadToIt(chooseBonus, buf, i, 2);
  106. loadToIt(ping, buf, i, 2);
  107. loadToIt(pingSomething, buf, i, 2);
  108. loadToIt(pingEveryone, buf, i, 2);
  109. loadToIt(score, buf, i, 2);
  110. loadToIt(autosaveUppercase, buf, i, 2);
  111. loadToIt(startingHeroB, buf, i, 2);
  112. loadToIt(heroSpecialityB, buf, i, 2);
  113. loadToIt(associatedCreaturesB, buf, i, 2);
  114. loadToIt(townAlignmentB, buf, i, 2);
  115. loadToIt(errorSendingDataKeepTrying, buf, i, 2);
  116. loadToIt(tooFewPalyersForMultiGame, buf, i, 2);
  117. loadToIt(artifactBonusB, buf, i, 2);
  118. loadToIt(goldBonusB, buf, i, 2);
  119. loadToIt(resourceBonusB, buf, i, 2);
  120. loadToIt(randomBonusB, buf, i, 2);
  121. loadToIt(fiveHundredToOneThousand, buf, i, 2);
  122. loadToIt(armageddonDamages, buf, i, 2);
  123. loadToIt(woodOreBonus, buf, i, 2);
  124. loadToIt(randomlyChoosenArtifact, buf, i, 2);
  125. loadToIt(disruptingRayReducesDefence, buf, i, 2);
  126. loadToIt(goldStartingBonus, buf, i, 2);
  127. loadToIt(woodOreStartingBonus, buf, i, 2);
  128. loadToIt(randomStartingBonus, buf, i, 2);
  129. loadToIt(youEliminatedFormGame, buf, i, 2);
  130. loadToIt(scoreToHallOfFame, buf, i, 2);
  131. loadToIt(trySearchingOnClearGround, buf, i, 2);
  132. loadToIt(sendingData, buf, i, 2);
  133. loadToIt(receivingData, buf, i, 2);
  134. loadToIt(chaosMp2, buf, i, 2);
  135. loadToIt(randomHeroB, buf, i, 2);
  136. loadToIt(randomStartingHeroInfo, buf, i, 2);
  137. loadToIt(randomTownB, buf, i, 2);
  138. loadToIt(randomStartingTownInfo, buf, i, 2);
  139. loadToIt(somethingSurrendersInfo, buf, i, 2);
  140. loadToIt(heroesCDNotFound, buf, i, 2);
  141. loadToIt(autosaving, buf, i, 2);
  142. loadToIt(playerexitUppercase, buf, i, 2);
  143. loadToIt(statusWindowTip, buf, i, 2);
  144. loadToIt(border, buf, i, 2);
  145. loadToIt(somethingAbsorbsMana, buf, i, 2);
  146. loadToIt(somethingsAbsorbMana, buf, i, 2);
  147. loadToIt(unableChangeHeroesDirectory, buf, i, 2);
  148. loadToIt(unableFindHeoresDataFiles, buf, i, 2);
  149. loadToIt(victoryAchievementText, buf, i, 2);
  150. loadToIt(somethingsRiseFromDeath, buf, i, 2);
  151. loadToIt(somethingRisesFormDeath, buf, i, 2);
  152. loadToIt(somethingDiesUnderGaze, buf, i, 2);
  153. loadToIt(somethingsDieUnderGaze, buf, i, 2);
  154. loadToIt(somethingTakesDefensiveStance, buf, i, 2);
  155. loadToIt(somethingsTakeDefensiveStance, buf, i, 2);
  156. loadToIt(somethingExp, buf, i, 2);
  157. loadToIt(nearestTownOccupied, buf, i, 2);
  158. loadToIt(noAvailableTown, buf, i, 2);
  159. loadToIt(heroTooTiredSpell, buf, i, 2);
  160. loadToIt(townGateCannotBeUsed, buf, i, 2);
  161. loadToIt(youHaveNoHeroes, buf, i, 2);
  162. loadToIt(heroHasCastSpell, buf, i, 2);
  163. loadToIt(requires, buf, i, 2);
  164. loadToIt(requires, buf, i, 2);
  165. loadToIt(requires, buf, i, 2);
  166. loadToIt(requires, buf, i, 2);
  167. loadToIt(requires, buf, i, 2);
  168. loadToIt(requires, buf, i, 2);
  169. loadToIt(requires, buf, i, 2);
  170. loadToIt(requires, buf, i, 2);
  171. loadToIt(requires, buf, i, 2);*/
  172. }
  173. void CGeneralTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
  174. {
  175. switch(mode)
  176. {
  177. case 0:
  178. {
  179. int hmcr = 0;
  180. for(iter; iter<src.size(); ++iter)
  181. {
  182. if(src[iter]=='\t')
  183. ++hmcr;
  184. if(hmcr==1)
  185. break;
  186. }
  187. ++iter;
  188. int befi=iter;
  189. for(iter; iter<src.size(); ++iter)
  190. {
  191. if(src[iter]=='\t')
  192. break;
  193. }
  194. dest = src.substr(befi, iter-befi);
  195. ++iter;
  196. hmcr = 0;
  197. for(iter; iter<src.size(); ++iter)
  198. {
  199. if(src[iter]=='\r')
  200. ++hmcr;
  201. if(hmcr==1)
  202. break;
  203. }
  204. iter+=2;
  205. break;
  206. }
  207. case 1:
  208. {
  209. int hmcr = 0;
  210. for(iter; iter<src.size(); ++iter)
  211. {
  212. if(src[iter]=='\t')
  213. ++hmcr;
  214. if(hmcr==1)
  215. break;
  216. }
  217. ++iter;
  218. int befi=iter;
  219. for(iter; iter<src.size(); ++iter)
  220. {
  221. if(src[iter]=='\r')
  222. break;
  223. }
  224. dest = src.substr(befi, iter-befi);
  225. iter+=2;
  226. break;
  227. }
  228. case 2:
  229. {
  230. int befi=iter;
  231. for(iter; iter<src.size(); ++iter)
  232. {
  233. if(src[iter]=='\t')
  234. break;
  235. }
  236. dest = src.substr(befi, iter-befi);
  237. ++iter;
  238. int hmcr = 0;
  239. for(iter; iter<src.size(); ++iter)
  240. {
  241. if(src[iter]=='\r')
  242. ++hmcr;
  243. if(hmcr==1)
  244. break;
  245. }
  246. iter+=2;
  247. break;
  248. }
  249. case 3:
  250. {
  251. int befi=iter;
  252. for(iter; iter<src.size(); ++iter)
  253. {
  254. if(src[iter]=='\r')
  255. break;
  256. }
  257. dest = src.substr(befi, iter-befi);
  258. iter+=2;
  259. break;
  260. }
  261. case 4:
  262. {
  263. int befi=iter;
  264. for(iter; iter<src.size(); ++iter)
  265. {
  266. if(src[iter]=='\t')
  267. break;
  268. }
  269. dest = src.substr(befi, iter-befi);
  270. iter++;
  271. break;
  272. }
  273. }
  274. }