AssetGenerator.cpp 14 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/CanvasImage.h"
  17. #include "../render/ColorFilter.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/CAnimation.h"
  20. #include "../lib/filesystem/Filesystem.h"
  21. #include "../lib/GameSettings.h"
  22. #include "../lib/IGameSettings.h"
  23. #include "../lib/json/JsonNode.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/VCMI_Lib.h"
  26. #include "../lib/RiverHandler.h"
  27. #include "../lib/RoadHandler.h"
  28. #include "../lib/TerrainHandler.h"
  29. AssetGenerator::AssetGenerator()
  30. {
  31. }
  32. void AssetGenerator::initialize()
  33. {
  34. // clear to avoid non updated sprites after mod change (if base imnages are used)
  35. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  36. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  37. imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
  38. imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
  39. imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
  40. imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
  41. imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
  42. imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
  43. imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this](){ return createCampaignBackground();};
  44. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  45. imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
  46. for(int i = 1; i < 9; i++)
  47. imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
  48. createPaletteShiftedSprites();
  49. }
  50. std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
  51. {
  52. if (imageFiles.count(image))
  53. return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
  54. else
  55. return nullptr;
  56. }
  57. std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
  58. {
  59. std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
  60. for (const auto & entry : imageFiles)
  61. result[entry.first] = entry.second()->toSharedImage();
  62. return result;
  63. }
  64. std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
  65. {
  66. return animationFiles;
  67. }
  68. AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground()
  69. {
  70. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  71. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  72. auto image = GH.renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
  73. Canvas canvas = image->getCanvas();
  74. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  75. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  76. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  77. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  78. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  79. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  80. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  81. return image;
  82. }
  83. AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook()
  84. {
  85. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  86. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  87. auto image = GH.renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  88. Canvas canvas = image->getCanvas();
  89. // edges
  90. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  91. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  92. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  93. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  94. // left / right
  95. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  96. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  97. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  98. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  99. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  100. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  101. // top / bottom
  102. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  103. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  104. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  105. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  106. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  107. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  108. // middle
  109. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  110. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  111. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  112. // carpet
  113. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  114. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  115. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  116. // remove bookmarks
  117. for (int i = 0; i < 56; i++)
  118. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  119. for (int i = 0; i < 56; i++)
  120. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  121. for (int i = 0; i < 57; i++)
  122. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  123. for (int i = 0; i < 56; i++)
  124. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  125. // draw bookmarks
  126. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  127. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  128. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  129. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  130. return image;
  131. }
  132. AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player)
  133. {
  134. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  135. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator);
  136. // transform to make color of brown DIBOX.PCX texture match color of specified player
  137. auto filterSettings = VLC->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  138. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  139. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  140. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  141. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  142. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  143. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  144. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  145. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  146. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  147. };
  148. assert(player.isValidPlayer());
  149. if (!player.isValidPlayer())
  150. throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
  151. texture->adjustPalette(filters[player.getNum()], 0);
  152. auto image = GH.renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  153. Canvas canvas = image->getCanvas();
  154. canvas.draw(texture, Point(0,0));
  155. return image;
  156. }
  157. AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB)
  158. {
  159. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  160. locator.layer = EImageBlitMode::OPAQUE;
  161. std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator);
  162. const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
  163. // do not change border color
  164. static const int32_t ignoredMask = 1 << 26;
  165. texture->adjustPalette(shifter, ignoredMask);
  166. auto image = GH.renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  167. Canvas canvas = image->getCanvas();
  168. canvas.draw(texture, Point(0,0));
  169. return image;
  170. }
  171. AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground()
  172. {
  173. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  174. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  175. auto image = GH.renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
  176. Canvas canvas = image->getCanvas();
  177. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  178. // left image
  179. canvas.draw(img, Point(220, 73), Rect(290, 73, 141, 115));
  180. canvas.draw(img, Point(37, 70), Rect(87, 70, 207, 120));
  181. // right image
  182. canvas.draw(img, Point(513, 67), Rect(463, 67, 71, 126));
  183. canvas.draw(img, Point(586, 71), Rect(536, 71, 207, 117));
  184. // middle image
  185. canvas.draw(img, Point(306, 68), Rect(86, 68, 209, 122));
  186. // disabled fields
  187. canvas.draw(img, Point(40, 72), Rect(313, 74, 197, 114));
  188. canvas.draw(img, Point(310, 72), Rect(313, 74, 197, 114));
  189. canvas.draw(img, Point(590, 72), Rect(313, 74, 197, 114));
  190. canvas.draw(img, Point(43, 245), Rect(313, 74, 197, 114));
  191. canvas.draw(img, Point(313, 244), Rect(313, 74, 197, 114));
  192. canvas.draw(img, Point(586, 246), Rect(313, 74, 197, 114));
  193. canvas.draw(img, Point(34, 417), Rect(313, 74, 197, 114));
  194. canvas.draw(img, Point(404, 414), Rect(313, 74, 197, 114));
  195. // skull
  196. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  197. std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull);
  198. canvas.draw(imgSkull, Point(562, 509), Rect(178, 108, 43, 19));
  199. return image;
  200. }
  201. AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle)
  202. {
  203. auto imgPathBg = ImagePath::builtin("data/chronicles_" + std::to_string(chronicle) + "/GamSelBk");
  204. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  205. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator);
  206. auto image = GH.renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  207. Canvas canvas = image->getCanvas();
  208. std::array sourceRect = {
  209. Rect(149, 144, 200, 116),
  210. Rect(156, 150, 200, 116),
  211. Rect(171, 153, 200, 116),
  212. Rect(35, 358, 200, 116),
  213. Rect(216, 248, 200, 116),
  214. Rect(58, 234, 200, 116),
  215. Rect(184, 219, 200, 116),
  216. Rect(268, 210, 200, 116),
  217. };
  218. canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
  219. if (chronicle == 8)
  220. {
  221. //skull
  222. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  223. std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull);
  224. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  225. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  226. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  227. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  228. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  229. }
  230. return image;
  231. }
  232. void AssetGenerator::createPaletteShiftedSprites()
  233. {
  234. for(auto entity : VLC->terrainTypeHandler->objects)
  235. {
  236. if(entity->paletteAnimation.empty())
  237. continue;
  238. std::vector<PaletteAnimation> paletteShifts;
  239. for(auto & animEntity : entity->paletteAnimation)
  240. paletteShifts.push_back({animEntity.start, animEntity.length});
  241. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  242. }
  243. for(auto entity : VLC->riverTypeHandler->objects)
  244. {
  245. if(entity->paletteAnimation.empty())
  246. continue;
  247. std::vector<PaletteAnimation> paletteShifts;
  248. for(auto & animEntity : entity->paletteAnimation)
  249. paletteShifts.push_back({animEntity.start, animEntity.length});
  250. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  251. }
  252. }
  253. void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
  254. {
  255. AnimationLayoutMap layout;
  256. auto animation = GH.renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
  257. int paletteTransformLength = 1;
  258. for (const auto & transform : paletteAnimations)
  259. paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
  260. for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
  261. {
  262. for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
  263. {
  264. ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
  265. layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  266. imageFiles[spriteName] = [=](){ return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);};
  267. }
  268. }
  269. AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
  270. animationFiles[shiftedPath] = layout;
  271. }
  272. AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter)
  273. {
  274. auto animation = GH.renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
  275. auto imgLoc = animation->getImageLocator(frameIndex, 0);
  276. auto img = GH.renderHandler().loadImage(imgLoc);
  277. for(const auto & element : palette)
  278. img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
  279. auto image = GH.renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
  280. Canvas canvas = image->getCanvas();
  281. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  282. return image;
  283. }