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							- /*
 
-  * CConsoleHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace EConsoleTextColor
 
- {
 
- /** The color enum is used for colored text console output. */
 
- enum EConsoleTextColor
 
- {
 
-     DEFAULT = -1,
 
-     GREEN,
 
-     RED,
 
-     MAGENTA,
 
-     YELLOW,
 
-     WHITE,
 
-     GRAY,
 
-     TEAL = -2
 
- };
 
- }
 
- /// Class which wraps the native console. It can print text based on
 
- /// the chosen color
 
- class DLL_LINKAGE CConsoleHandler
 
- {
 
- public:
 
-     CConsoleHandler();
 
-     ~CConsoleHandler();
 
-     void start(); //starts listening thread
 
-     template<typename T> void print(const T &data, bool addNewLine = false, EConsoleTextColor::EConsoleTextColor color = EConsoleTextColor::DEFAULT, bool printToStdErr = false)
 
- 	{
 
-         TLockGuard _(smx);
 
- #ifndef VCMI_WINDOWS
 
- 		// with love from ffmpeg - library is trying to print some warnings from separate thread
 
- 		// this results in broken console on Linux. Lock stdout to print all our data at once
 
- 		flockfile(stdout);
 
- #endif
 
-         if(color != EConsoleTextColor::DEFAULT) setColor(color);
 
-         if(printToStdErr)
 
-         {
 
-             std::cerr << data;
 
-             if(addNewLine)
 
-             {
 
-                 std::cerr << std::endl;
 
-             }
 
-             else
 
-             {
 
-                 std::cerr << std::flush;
 
-             }
 
-         }
 
-         else
 
-         {
 
-             std::cout << data;
 
-             if(addNewLine)
 
-             {
 
-                 std::cout << std::endl;
 
-             }
 
-             else
 
-             {
 
-                 std::cout << std::flush;
 
-             }
 
-         }
 
-         if(color != EConsoleTextColor::DEFAULT) setColor(EConsoleTextColor::DEFAULT);
 
- #ifndef VCMI_WINDOWS
 
- 		funlockfile(stdout);
 
- #endif
 
- 	}
 
- 	//function to be called when message is received - string: message, bool: whether call was made from in-game console
 
- 	std::function<void(const std::string &, bool)> *cb;
 
- private:
 
- 	int run() const;
 
- 	void end(); //kills listening thread
 
- 	static void setColor(EConsoleTextColor::EConsoleTextColor color); //sets color of text appropriate for given logging level
 
- 	/// FIXME: Implement CConsoleHandler as singleton, move some logic into CLogConsoleTarget, etc... needs to be discussed:)
 
- 	/// Without static, application will crash complaining about mutex deleted. In short: CConsoleHandler gets deleted before
 
- 	/// the logging system.
 
- 	static std::mutex smx;
 
- 	boost::thread * thread;
 
- };
 
- extern DLL_LINKAGE CConsoleHandler * console;
 
- VCMI_LIB_NAMESPACE_END
 
 
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