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							- /*
 
-  * IBattleCallback.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../constants/EntityIdentifiers.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class BattleAction;
 
- class BattleStateInfoForRetreat;
 
- class CPlayerBattleCallback;
 
- class IBattleCallback
 
- {
 
- public:
 
- 	virtual ~IBattleCallback() = default;
 
- 	bool waitTillRealize = false; //if true, request functions will return after they are realized by server
 
- 	bool unlockGsWhenWaiting = false;//if true after sending each request, gs mutex will be unlocked so the changes can be applied; NOTICE caller must have gs mx locked prior to any call to actiob callback!
 
- 	//battle
 
- 	virtual void battleMakeSpellAction(const BattleID & battleID, const BattleAction & action) = 0;
 
- 	virtual void battleMakeUnitAction(const BattleID & battleID, const BattleAction & action) = 0;
 
- 	virtual void battleMakeTacticAction(const BattleID & battleID, const BattleAction & action) = 0;
 
- 	virtual std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState) = 0;
 
- 	virtual std::shared_ptr<CPlayerBattleCallback> getBattle(const BattleID & battleID) = 0;
 
- 	virtual std::optional<PlayerColor> getPlayerID() const = 0;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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