CGameState.h 713 B

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  1. #ifndef CGAMESTATE_H
  2. #define CGAMESTATE_H
  3. #include "CSpellHandler.h"
  4. #include "CAbilityHandler.h"
  5. #include "CCreaturehandler.h"
  6. #include "CArtHandler.h"
  7. #include "CHeroHandler.h"
  8. #include "CAmbarCendamo.h"
  9. #include "CBuildingHandler.h"
  10. #include "CObjectHandler.h"
  11. #include "CMusicHandler.h"
  12. #include "CSemiLodHandler.h"
  13. #include "CDefObjInfoHandler.h"
  14. #include "CLodHandler.h"
  15. #include "CTownHandler.h"
  16. struct PlayerState
  17. {
  18. int color;
  19. vector<vector<bool> > fogOfWarMap;
  20. std::vector<int> resources;
  21. std::vector<CHeroInstance> heroes;
  22. std::vector<CTownInstance> towns;
  23. };
  24. class CGameState
  25. {
  26. std::map<int,PlayerState> players; //color <-> playerstate
  27. };
  28. #endif //CGAMESTATE_H