Limiters.h 7.5 KB

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  1. /*
  2. * Limiters.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Bonus.h"
  11. #include "../GameConstants.h"
  12. #include "../battle/BattleHex.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CCreature;
  15. extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
  16. struct BonusLimitationContext
  17. {
  18. const Bonus & b;
  19. const CBonusSystemNode & node;
  20. const BonusList & alreadyAccepted;
  21. const BonusList & stillUndecided;
  22. };
  23. class DLL_LINKAGE ILimiter
  24. {
  25. public:
  26. enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
  27. virtual ~ILimiter() = default;
  28. virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
  29. virtual std::string toString() const;
  30. virtual JsonNode toJsonNode() const;
  31. template <typename Handler> void serialize(Handler &h, const int version)
  32. {
  33. }
  34. };
  35. class DLL_LINKAGE AggregateLimiter : public ILimiter
  36. {
  37. protected:
  38. std::vector<TLimiterPtr> limiters;
  39. virtual const std::string & getAggregator() const = 0;
  40. AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
  41. public:
  42. void add(const TLimiterPtr & limiter);
  43. JsonNode toJsonNode() const override;
  44. template <typename Handler> void serialize(Handler & h, const int version)
  45. {
  46. h & static_cast<ILimiter&>(*this);
  47. h & limiters;
  48. }
  49. };
  50. class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
  51. {
  52. protected:
  53. const std::string & getAggregator() const override;
  54. public:
  55. AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
  56. static const std::string aggregator;
  57. EDecision limit(const BonusLimitationContext & context) const override;
  58. };
  59. class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
  60. {
  61. protected:
  62. const std::string & getAggregator() const override;
  63. public:
  64. AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
  65. static const std::string aggregator;
  66. EDecision limit(const BonusLimitationContext & context) const override;
  67. };
  68. class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
  69. {
  70. protected:
  71. const std::string & getAggregator() const override;
  72. public:
  73. NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
  74. static const std::string aggregator;
  75. EDecision limit(const BonusLimitationContext & context) const override;
  76. };
  77. class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
  78. {
  79. public:
  80. const CCreature * creature = nullptr;
  81. bool includeUpgrades = false;
  82. CCreatureTypeLimiter() = default;
  83. CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
  84. void setCreature(const CreatureID & id);
  85. EDecision limit(const BonusLimitationContext &context) const override;
  86. std::string toString() const override;
  87. JsonNode toJsonNode() const override;
  88. template <typename Handler> void serialize(Handler &h, const int version)
  89. {
  90. h & static_cast<ILimiter&>(*this);
  91. h & creature;
  92. h & includeUpgrades;
  93. }
  94. };
  95. class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
  96. {
  97. public:
  98. BonusType type;
  99. TBonusSubtype subtype;
  100. BonusSource source;
  101. TBonusSourceID sid;
  102. bool isSubtypeRelevant; //check for subtype only if this is true
  103. bool isSourceRelevant; //check for bonus source only if this is true
  104. bool isSourceIDRelevant; //check for bonus source only if this is true
  105. HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
  106. HasAnotherBonusLimiter(BonusType bonus, TBonusSubtype _subtype);
  107. HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
  108. HasAnotherBonusLimiter(BonusType bonus, TBonusSubtype _subtype, BonusSource src);
  109. EDecision limit(const BonusLimitationContext &context) const override;
  110. std::string toString() const override;
  111. JsonNode toJsonNode() const override;
  112. template <typename Handler> void serialize(Handler &h, const int version)
  113. {
  114. h & static_cast<ILimiter&>(*this);
  115. h & type;
  116. h & subtype;
  117. h & isSubtypeRelevant;
  118. h & source;
  119. h & isSourceRelevant;
  120. h & sid;
  121. h & isSourceIDRelevant;
  122. }
  123. };
  124. class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
  125. {
  126. public:
  127. TerrainId terrainType;
  128. CreatureTerrainLimiter();
  129. CreatureTerrainLimiter(TerrainId terrain);
  130. EDecision limit(const BonusLimitationContext &context) const override;
  131. std::string toString() const override;
  132. JsonNode toJsonNode() const override;
  133. template <typename Handler> void serialize(Handler &h, const int version)
  134. {
  135. h & static_cast<ILimiter&>(*this);
  136. h & terrainType;
  137. }
  138. };
  139. class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
  140. {
  141. public:
  142. uint32_t minLevel;
  143. uint32_t maxLevel;
  144. //accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
  145. CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
  146. EDecision limit(const BonusLimitationContext &context) const override;
  147. std::string toString() const override;
  148. JsonNode toJsonNode() const override;
  149. template <typename Handler> void serialize(Handler &h, const int version)
  150. {
  151. h & static_cast<ILimiter&>(*this);
  152. h & minLevel;
  153. h & maxLevel;
  154. }
  155. };
  156. class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
  157. {
  158. public:
  159. FactionID faction;
  160. FactionLimiter(FactionID faction = FactionID::DEFAULT);
  161. EDecision limit(const BonusLimitationContext &context) const override;
  162. std::string toString() const override;
  163. JsonNode toJsonNode() const override;
  164. template <typename Handler> void serialize(Handler &h, const int version)
  165. {
  166. h & static_cast<ILimiter&>(*this);
  167. h & faction;
  168. }
  169. };
  170. class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
  171. {
  172. public:
  173. EAlignment alignment;
  174. CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
  175. EDecision limit(const BonusLimitationContext &context) const override;
  176. std::string toString() const override;
  177. JsonNode toJsonNode() const override;
  178. template <typename Handler> void serialize(Handler &h, const int version)
  179. {
  180. h & static_cast<ILimiter&>(*this);
  181. h & alignment;
  182. }
  183. };
  184. class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
  185. {
  186. public:
  187. PlayerColor owner;
  188. OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
  189. EDecision limit(const BonusLimitationContext &context) const override;
  190. template <typename Handler> void serialize(Handler &h, const int version)
  191. {
  192. h & static_cast<ILimiter&>(*this);
  193. h & owner;
  194. }
  195. };
  196. class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
  197. {
  198. public:
  199. ui8 minRank, maxRank;
  200. RankRangeLimiter();
  201. RankRangeLimiter(ui8 Min, ui8 Max = 255);
  202. EDecision limit(const BonusLimitationContext &context) const override;
  203. template <typename Handler> void serialize(Handler &h, const int version)
  204. {
  205. h & static_cast<ILimiter&>(*this);
  206. h & minRank;
  207. h & maxRank;
  208. }
  209. };
  210. class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
  211. {
  212. public:
  213. std::set<BattleHex> applicableHexes;
  214. UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes = {});
  215. EDecision limit(const BonusLimitationContext &context) const override;
  216. JsonNode toJsonNode() const override;
  217. template <typename Handler> void serialize(Handler &h, const int version)
  218. {
  219. h & static_cast<ILimiter&>(*this);
  220. h & applicableHexes;
  221. }
  222. };
  223. VCMI_LIB_NAMESPACE_END