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- /*
- * Limiters.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "Bonus.h"
- #include "../GameConstants.h"
- #include "../battle/BattleHex.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CCreature;
- extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
- struct BonusLimitationContext
- {
- const Bonus & b;
- const CBonusSystemNode & node;
- const BonusList & alreadyAccepted;
- const BonusList & stillUndecided;
- };
- class DLL_LINKAGE ILimiter
- {
- public:
- enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
- virtual ~ILimiter() = default;
- virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
- virtual std::string toString() const;
- virtual JsonNode toJsonNode() const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- }
- };
- class DLL_LINKAGE AggregateLimiter : public ILimiter
- {
- protected:
- std::vector<TLimiterPtr> limiters;
- virtual const std::string & getAggregator() const = 0;
- AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
- public:
- void add(const TLimiterPtr & limiter);
- JsonNode toJsonNode() const override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & static_cast<ILimiter&>(*this);
- h & limiters;
- }
- };
- class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
- {
- protected:
- const std::string & getAggregator() const override;
- public:
- AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
- static const std::string aggregator;
- EDecision limit(const BonusLimitationContext & context) const override;
- };
- class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
- {
- protected:
- const std::string & getAggregator() const override;
- public:
- AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
- static const std::string aggregator;
- EDecision limit(const BonusLimitationContext & context) const override;
- };
- class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
- {
- protected:
- const std::string & getAggregator() const override;
- public:
- NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
- static const std::string aggregator;
- EDecision limit(const BonusLimitationContext & context) const override;
- };
- class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
- {
- public:
- const CCreature * creature = nullptr;
- bool includeUpgrades = false;
- CCreatureTypeLimiter() = default;
- CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
- void setCreature(const CreatureID & id);
- EDecision limit(const BonusLimitationContext &context) const override;
- std::string toString() const override;
- JsonNode toJsonNode() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<ILimiter&>(*this);
- h & creature;
- h & includeUpgrades;
- }
- };
- class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
- {
- public:
- BonusType type;
- TBonusSubtype subtype;
- BonusSource source;
- TBonusSourceID sid;
- bool isSubtypeRelevant; //check for subtype only if this is true
- bool isSourceRelevant; //check for bonus source only if this is true
- bool isSourceIDRelevant; //check for bonus source only if this is true
- HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
- HasAnotherBonusLimiter(BonusType bonus, TBonusSubtype _subtype);
- HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
- HasAnotherBonusLimiter(BonusType bonus, TBonusSubtype _subtype, BonusSource src);
- EDecision limit(const BonusLimitationContext &context) const override;
- std::string toString() const override;
- JsonNode toJsonNode() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<ILimiter&>(*this);
- h & type;
- h & subtype;
- h & isSubtypeRelevant;
- h & source;
- h & isSourceRelevant;
- h & sid;
- h & isSourceIDRelevant;
- }
- };
- class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
- {
- public:
- TerrainId terrainType;
- CreatureTerrainLimiter();
- CreatureTerrainLimiter(TerrainId terrain);
- EDecision limit(const BonusLimitationContext &context) const override;
- std::string toString() const override;
- JsonNode toJsonNode() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<ILimiter&>(*this);
- h & terrainType;
- }
- };
- class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
- {
- public:
- uint32_t minLevel;
- uint32_t maxLevel;
- //accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
- CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
- EDecision limit(const BonusLimitationContext &context) const override;
- std::string toString() const override;
- JsonNode toJsonNode() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<ILimiter&>(*this);
- h & minLevel;
- h & maxLevel;
- }
- };
- class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
- {
- public:
- FactionID faction;
- FactionLimiter(FactionID faction = FactionID::DEFAULT);
- EDecision limit(const BonusLimitationContext &context) const override;
- std::string toString() const override;
- JsonNode toJsonNode() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<ILimiter&>(*this);
- h & faction;
- }
- };
- class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
- {
- public:
- EAlignment alignment;
- CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
- EDecision limit(const BonusLimitationContext &context) const override;
- std::string toString() const override;
- JsonNode toJsonNode() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<ILimiter&>(*this);
- h & alignment;
- }
- };
- class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
- {
- public:
- PlayerColor owner;
- OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
- EDecision limit(const BonusLimitationContext &context) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<ILimiter&>(*this);
- h & owner;
- }
- };
- class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
- {
- public:
- ui8 minRank, maxRank;
- RankRangeLimiter();
- RankRangeLimiter(ui8 Min, ui8 Max = 255);
- EDecision limit(const BonusLimitationContext &context) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<ILimiter&>(*this);
- h & minRank;
- h & maxRank;
- }
- };
- class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
- {
- public:
- std::set<BattleHex> applicableHexes;
- UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes = {});
- EDecision limit(const BonusLimitationContext &context) const override;
- JsonNode toJsonNode() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<ILimiter&>(*this);
- h & applicableHexes;
- }
- };
- VCMI_LIB_NAMESPACE_END
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