EntityIdentifiers.cpp 9.4 KB

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  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/spells/Spell.h>
  23. #include <vcmi/spells/Service.h>
  24. #include "modding/IdentifierStorage.h"
  25. #include "modding/ModScope.h"
  26. #include "VCMI_Lib.h"
  27. #include "CArtHandler.h"//todo: remove
  28. #include "CCreatureHandler.h"//todo: remove
  29. #include "spells/CSpellHandler.h" //todo: remove
  30. #include "CSkillHandler.h"//todo: remove
  31. #include "constants/StringConstants.h"
  32. #include "CGeneralTextHandler.h"
  33. #include "TerrainHandler.h" //TODO: remove
  34. #include "BattleFieldHandler.h"
  35. #include "ObstacleHandler.h"
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. const CampaignScenarioID CampaignScenarioID::NONE(-1);
  38. const BattleID BattleID::NONE(-1);
  39. const QueryID QueryID::NONE(-1);
  40. const QueryID QueryID::CLIENT(-2);
  41. const HeroTypeID HeroTypeID::NONE(-1);
  42. const HeroTypeID HeroTypeID::RANDOM(-2);
  43. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  44. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  45. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  46. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  47. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  48. const PlayerColor PlayerColor::SPECTATOR(-4);
  49. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  50. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  51. const PlayerColor PlayerColor::NEUTRAL(-1);
  52. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  53. const TeamID TeamID::NO_TEAM(-1);
  54. const SpellSchool SpellSchool::ANY(-1);
  55. const SpellSchool SpellSchool::AIR(0);
  56. const SpellSchool SpellSchool::FIRE(1);
  57. const SpellSchool SpellSchool::WATER(2);
  58. const SpellSchool SpellSchool::EARTH(3);
  59. const FactionID FactionID::NONE(-2);
  60. const FactionID FactionID::DEFAULT(-1);
  61. const FactionID FactionID::RANDOM(-1);
  62. const FactionID FactionID::ANY(-1);
  63. const FactionID FactionID::CASTLE(0);
  64. const FactionID FactionID::RAMPART(1);
  65. const FactionID FactionID::TOWER(2);
  66. const FactionID FactionID::INFERNO(3);
  67. const FactionID FactionID::NECROPOLIS(4);
  68. const FactionID FactionID::DUNGEON(5);
  69. const FactionID FactionID::STRONGHOLD(6);
  70. const FactionID FactionID::FORTRESS(7);
  71. const FactionID FactionID::CONFLUX(8);
  72. const FactionID FactionID::NEUTRAL(9);
  73. const PrimarySkill PrimarySkill::NONE(-1);
  74. const PrimarySkill PrimarySkill::ATTACK(0);
  75. const PrimarySkill PrimarySkill::DEFENSE(1);
  76. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  77. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  78. const PrimarySkill PrimarySkill::BEGIN(0);
  79. const PrimarySkill PrimarySkill::END(4);
  80. const PrimarySkill PrimarySkill::EXPERIENCE(4);
  81. const BoatId BoatId::NONE(-1);
  82. const BoatId BoatId::NECROPOLIS(0);
  83. const BoatId BoatId::CASTLE(1);
  84. const BoatId BoatId::FORTRESS(2);
  85. const RiverId RiverId::NO_RIVER(0);
  86. const RiverId RiverId::WATER_RIVER(1);
  87. const RiverId RiverId::ICY_RIVER(2);
  88. const RiverId RiverId::MUD_RIVER(3);
  89. const RiverId RiverId::LAVA_RIVER(4);
  90. const RoadId RoadId::NO_ROAD(0);
  91. const RoadId RoadId::DIRT_ROAD(1);
  92. const RoadId RoadId::GRAVEL_ROAD(2);
  93. const RoadId RoadId::COBBLESTONE_ROAD(3);
  94. namespace GameConstants
  95. {
  96. #ifdef VCMI_NO_EXTRA_VERSION
  97. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  98. #else
  99. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  100. #endif
  101. }
  102. si32 HeroClassID::decode(const std::string & identifier)
  103. {
  104. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "heroClass", identifier);
  105. if(rawId)
  106. return rawId.value();
  107. else
  108. return -1;
  109. }
  110. std::string HeroClassID::encode(const si32 index)
  111. {
  112. return VLC->heroClasses()->getByIndex(index)->getJsonKey();
  113. }
  114. std::string HeroClassID::entityType()
  115. {
  116. return "heroClass";
  117. }
  118. si32 HeroTypeID::decode(const std::string & identifier)
  119. {
  120. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier);
  121. if(rawId)
  122. return rawId.value();
  123. else
  124. return -1;
  125. }
  126. std::string HeroTypeID::encode(const si32 index)
  127. {
  128. return VLC->heroTypes()->getByIndex(index)->getJsonKey();
  129. }
  130. std::string HeroTypeID::entityType()
  131. {
  132. return "hero";
  133. }
  134. const CArtifact * ArtifactIDBase::toArtifact() const
  135. {
  136. return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
  137. }
  138. const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const
  139. {
  140. return service->getByIndex(num);
  141. }
  142. si32 ArtifactID::decode(const std::string & identifier)
  143. {
  144. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier);
  145. if(rawId)
  146. return rawId.value();
  147. else
  148. return -1;
  149. }
  150. std::string ArtifactID::encode(const si32 index)
  151. {
  152. return VLC->artifacts()->getByIndex(index)->getJsonKey();
  153. }
  154. std::string ArtifactID::entityType()
  155. {
  156. return "artifact";
  157. }
  158. const CCreature * CreatureIDBase::toCreature() const
  159. {
  160. return VLC->creh->objects.at(num);
  161. }
  162. const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const
  163. {
  164. return creatures->getByIndex(num);
  165. }
  166. si32 CreatureID::decode(const std::string & identifier)
  167. {
  168. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier);
  169. if(rawId)
  170. return rawId.value();
  171. else
  172. return -1;
  173. }
  174. std::string CreatureID::encode(const si32 index)
  175. {
  176. return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
  177. }
  178. std::string CreatureID::entityType()
  179. {
  180. return "creature";
  181. }
  182. const CSpell * SpellIDBase::toSpell() const
  183. {
  184. if(num < 0 || num >= VLC->spellh->objects.size())
  185. {
  186. logGlobal->error("Unable to get spell of invalid ID %d", static_cast<int>(num));
  187. return nullptr;
  188. }
  189. return VLC->spellh->objects[num];
  190. }
  191. const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const
  192. {
  193. return service->getByIndex(num);
  194. }
  195. si32 SpellID::decode(const std::string & identifier)
  196. {
  197. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier);
  198. if(rawId)
  199. return rawId.value();
  200. else
  201. return -1;
  202. }
  203. std::string SpellID::encode(const si32 index)
  204. {
  205. return VLC->spells()->getByIndex(index)->getJsonKey();
  206. }
  207. std::string SpellID::entityType()
  208. {
  209. return "spell";
  210. }
  211. bool PlayerColor::isValidPlayer() const
  212. {
  213. return num >= 0 && num < PLAYER_LIMIT_I;
  214. }
  215. bool PlayerColor::isSpectator() const
  216. {
  217. return num == SPECTATOR.num;
  218. }
  219. std::string PlayerColor::toString() const
  220. {
  221. if (num == -1)
  222. return "neutral";
  223. return encode(num);
  224. }
  225. si32 PlayerColor::decode(const std::string & identifier)
  226. {
  227. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  228. }
  229. std::string PlayerColor::encode(const si32 index)
  230. {
  231. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  232. {
  233. assert(0);
  234. return "invalid";
  235. }
  236. return GameConstants::PLAYER_COLOR_NAMES[index];
  237. }
  238. std::string PlayerColor::entityType()
  239. {
  240. return "playerColor";
  241. }
  242. si32 PrimarySkill::decode(const std::string& identifier)
  243. {
  244. return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  245. }
  246. std::string PrimarySkill::encode(const si32 index)
  247. {
  248. return NPrimarySkill::names[index];
  249. }
  250. std::string PrimarySkill::entityType()
  251. {
  252. return "primarySkill";
  253. }
  254. si32 FactionID::decode(const std::string & identifier)
  255. {
  256. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  257. if(rawId)
  258. return rawId.value();
  259. else
  260. return FactionID::DEFAULT;
  261. }
  262. std::string FactionID::encode(const si32 index)
  263. {
  264. return VLC->factions()->getByIndex(index)->getJsonKey();
  265. }
  266. std::string FactionID::entityType()
  267. {
  268. return "faction";
  269. }
  270. si32 TerrainId::decode(const std::string & identifier)
  271. {
  272. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  273. if(rawId)
  274. return rawId.value();
  275. else
  276. return static_cast<si32>(TerrainId::NONE);
  277. }
  278. std::string TerrainId::encode(const si32 index)
  279. {
  280. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  281. }
  282. std::string TerrainId::entityType()
  283. {
  284. return "terrain";
  285. }
  286. const BattleField BattleField::NONE;
  287. const BattleFieldInfo * BattleField::getInfo() const
  288. {
  289. return VLC->battlefields()->getById(*this);
  290. }
  291. const ObstacleInfo * Obstacle::getInfo() const
  292. {
  293. return VLC->obstacles()->getById(*this);
  294. }
  295. si32 SpellSchool::decode(const std::string & identifier)
  296. {
  297. return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  298. }
  299. std::string SpellSchool::encode(const si32 index)
  300. {
  301. return SpellConfig::SCHOOL[index].jsonName;
  302. }
  303. std::string SpellSchool::entityType()
  304. {
  305. return "spellSchool";
  306. }
  307. si32 GameResID::decode(const std::string & identifier)
  308. {
  309. return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  310. }
  311. std::string GameResID::encode(const si32 index)
  312. {
  313. return GameConstants::RESOURCE_NAMES[index];
  314. }
  315. std::string GameResID::entityType()
  316. {
  317. return "resource";
  318. }
  319. std::string GameResID::entityType()
  320. {
  321. return "resource";
  322. }
  323. std::string SecondarySkill::entityType()
  324. {
  325. return "secondarySkill";
  326. }
  327. VCMI_LIB_NAMESPACE_END