2
0

Dispel.cpp 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139
  1. /*
  2. * Dispel.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Dispel.h"
  12. #include "Registry.h"
  13. #include <vcmi/spells/Spell.h>
  14. #include "../ISpellMechanics.h"
  15. #include "../../NetPacks.h"
  16. #include "../../battle/IBattleState.h"
  17. #include "../../battle/CBattleInfoCallback.h"
  18. #include "../../battle/Unit.h"
  19. #include "../../serializer/JsonSerializeFormat.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. namespace spells
  22. {
  23. namespace effects
  24. {
  25. void Dispel::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
  26. {
  27. const bool describe = server->describeChanges();
  28. SetStackEffect sse;
  29. BattleLogMessage blm;
  30. blm.battleID = m->battle()->getBattle()->getBattleID();
  31. sse.battleID = m->battle()->getBattle()->getBattleID();
  32. for(const auto & t : target)
  33. {
  34. const battle::Unit * unit = t.unitValue;
  35. if(unit)
  36. {
  37. //special case for DISPEL_HELPFUL_SPELLS
  38. if(describe && positive && !negative && !neutral)
  39. {
  40. MetaString line;
  41. unit->addText(line, EMetaText::GENERAL_TXT, -555, true);
  42. unit->addNameReplacement(line, true);
  43. blm.lines.push_back(std::move(line));
  44. }
  45. std::vector<Bonus> buffer;
  46. auto bl = getBonuses(m, unit);
  47. for(const auto& item : *bl)
  48. buffer.emplace_back(*item);
  49. if(!buffer.empty())
  50. sse.toRemove.emplace_back(unit->unitId(), buffer);
  51. }
  52. }
  53. if(!sse.toRemove.empty())
  54. server->apply(&sse);
  55. if(describe && !blm.lines.empty())
  56. server->apply(&blm);
  57. }
  58. bool Dispel::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
  59. {
  60. if(getBonuses(m, unit)->empty())
  61. return false;
  62. return UnitEffect::isValidTarget(m, unit);
  63. }
  64. void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler)
  65. {
  66. handler.serializeBool("dispelPositive", positive);
  67. handler.serializeBool("dispelNegative", negative);
  68. handler.serializeBool("dispelNeutral", neutral);
  69. }
  70. std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const
  71. {
  72. auto sel = [=](const Bonus * bonus)
  73. {
  74. if(bonus->source == BonusSource::SPELL_EFFECT)
  75. {
  76. const Spell * sourceSpell = bonus->sid.as<SpellID>().toSpell(m->spells());
  77. if(!sourceSpell)
  78. return false;//error
  79. //Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispell
  80. //Other even PERMANENT effects can be removed (f.e. BIND)
  81. if(sourceSpell->getIndex() == SpellID::DISRUPTING_RAY || sourceSpell->getIndex() == SpellID::ACID_BREATH_DEFENSE)
  82. return false;
  83. //Special case: do not remove lifetime marker
  84. if(sourceSpell->getIndex() == SpellID::CLONE)
  85. return false;
  86. //stack may have inherited effects
  87. if(sourceSpell->isAdventure())
  88. return false;
  89. if(sourceSpell->getIndex() == m->getSpellIndex())
  90. return false;
  91. auto positiveness = sourceSpell->getPositiveness();
  92. if(boost::logic::indeterminate(positiveness))
  93. {
  94. if(neutral)
  95. return true;
  96. }
  97. else if(positiveness)
  98. {
  99. if(positive)
  100. return true;
  101. }
  102. else
  103. {
  104. if(negative)
  105. return true;
  106. }
  107. }
  108. return false;
  109. };
  110. CSelector selector(sel);
  111. return unit->getBonuses(selector);
  112. }
  113. }
  114. }
  115. VCMI_LIB_NAMESPACE_END