CPreGame.cpp 117 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/CResourceLoader.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. using boost::bind;
  54. using boost::ref;
  55. #if _MSC_VER >= 1600
  56. //#define bind boost::bind
  57. //#define ref boost::ref
  58. #endif
  59. void startGame(StartInfo * options, CConnection *serv = NULL);
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static PlayerColor playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = NULL;
  86. sInfo = NULL;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. CMapInfo * ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = PlayerColor::NEUTRAL;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  142. pset.color = PlayerColor(i);
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. {
  145. setPlayer(pset, namesIt++->first, playerNames);
  146. }
  147. else
  148. {
  149. setPlayer(pset, 0, playerNames);
  150. if(!pinfo.canHumanPlay)
  151. {
  152. pset.compOnly = true;
  153. }
  154. }
  155. pset.castle = pinfo.defaultCastle();
  156. pset.hero = pinfo.defaultHero();
  157. if(pinfo.customHeroID >= 0)
  158. {
  159. pset.hero = pinfo.customHeroID;
  160. if (!pinfo.mainHeroName.empty())
  161. pset.heroName = pinfo.mainHeroName;
  162. else
  163. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  164. if (pinfo.mainHeroPortrait >= 0)
  165. pset.heroPortrait = pinfo.mainHeroPortrait;
  166. else
  167. pset.heroPortrait = pinfo.customHeroID;
  168. }
  169. pset.handicap = PlayerSettings::NO_HANDICAP;
  170. }
  171. }
  172. template <typename T> class CApplyOnPG;
  173. class CBaseForPGApply
  174. {
  175. public:
  176. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  177. virtual ~CBaseForPGApply(){};
  178. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  179. {
  180. return new CApplyOnPG<U>;
  181. }
  182. };
  183. template <typename T> class CApplyOnPG : public CBaseForPGApply
  184. {
  185. public:
  186. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  187. {
  188. T *ptr = static_cast<T*>(pack);
  189. ptr->apply(selScr);
  190. }
  191. };
  192. static CApplier<CBaseForPGApply> *applier = NULL;
  193. static CPicture* createPicture(const JsonNode& config)
  194. {
  195. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  196. }
  197. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  198. config(configNode)
  199. {
  200. OBJ_CONSTRUCTION_CAPTURING_ALL;
  201. background = new CPicture(config["background"].String());
  202. if (config["scalable"].Bool())
  203. {
  204. if (background->bg->format->palette)
  205. background->convertToScreenBPP();
  206. background->scaleTo(Point(screen->w, screen->h));
  207. }
  208. pos = background->center();
  209. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  210. menuNameToEntry.push_back(node["name"].String());
  211. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  212. images.push_back(createPicture(node));
  213. //Hardcoded entry
  214. menuNameToEntry.push_back("credits");
  215. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  216. tabs->type |= REDRAW_PARENT;
  217. }
  218. CIntObject * CMenuScreen::createTab(size_t index)
  219. {
  220. if (config["items"].Vector().size() == index)
  221. return new CreditsScreen();
  222. return new CMenuEntry(this, config["items"].Vector()[index]);
  223. }
  224. void CMenuScreen::showAll(SDL_Surface * to)
  225. {
  226. CIntObject::showAll(to);
  227. if (pos.h != to->h || pos.w != to->w)
  228. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  229. }
  230. void CMenuScreen::show(SDL_Surface * to)
  231. {
  232. if (!config["video"].isNull())
  233. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  234. CIntObject::show(to);
  235. }
  236. void CMenuScreen::activate()
  237. {
  238. CCS->musich->playMusic("Music/MainMenu", true);
  239. if (!config["video"].isNull())
  240. CCS->videoh->open(config["video"]["name"].String());
  241. CIntObject::activate();
  242. }
  243. void CMenuScreen::deactivate()
  244. {
  245. if (!config["video"].isNull())
  246. CCS->videoh->close();
  247. CIntObject::deactivate();
  248. }
  249. void CMenuScreen::switchToTab(size_t index)
  250. {
  251. tabs->setActive(index);
  252. }
  253. //funciton for std::string -> boost::function conversion for main menu
  254. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  255. {
  256. static const std::vector<std::string> commandType = boost::assign::list_of
  257. ("to")("campaigns")("start")("load")("exit")("highscores");
  258. static const std::vector<std::string> gameType = boost::assign::list_of
  259. ("single")("multi")("campaign")("tutorial");
  260. std::list<std::string> commands;
  261. boost::split(commands, string, boost::is_any_of("\t "));
  262. if (!commands.empty())
  263. {
  264. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  265. commands.pop_front();
  266. if (index > 3 || !commands.empty())
  267. {
  268. switch (index)
  269. {
  270. break; case 0://to - switch to another tab, if such tab exists
  271. {
  272. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  273. if ( index2 != menuType.size())
  274. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  275. }
  276. break; case 1://open campaign selection window
  277. {
  278. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  279. }
  280. break; case 2://start
  281. {
  282. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  283. {
  284. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  285. case 1: return &pushIntT<CMultiMode>;
  286. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  287. case 3: return boost::function<void()>();//TODO: start tutorial
  288. }
  289. }
  290. break; case 3://load
  291. {
  292. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  293. {
  294. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  295. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  296. case 2: return boost::function<void()>();//TODO: load campaign
  297. case 3: return boost::function<void()>();//TODO: load tutorial
  298. }
  299. }
  300. break; case 4://exit
  301. {
  302. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, PlayerColor(1));
  303. }
  304. break; case 5://highscores
  305. {
  306. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  307. }
  308. }
  309. }
  310. }
  311. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  312. return boost::function<void()>();
  313. }
  314. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  315. {
  316. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  317. std::pair<std::string, std::string> help;
  318. if (!button["help"].isNull() && button["help"].Float() > 0)
  319. help = CGI->generaltexth->zelp[button["help"].Float()];
  320. int posx = button["x"].Float();
  321. if (posx < 0)
  322. posx = pos.w + posx;
  323. int posy = button["y"].Float();
  324. if (posy < 0)
  325. posy = pos.h + posy;
  326. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  327. }
  328. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  329. {
  330. OBJ_CONSTRUCTION_CAPTURING_ALL;
  331. type |= REDRAW_PARENT;
  332. pos = parent->pos;
  333. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  334. images.push_back(createPicture(node));
  335. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  336. {
  337. buttons.push_back(createButton(parent, node));
  338. buttons.back()->hoverable = true;
  339. buttons.back()->type |= REDRAW_PARENT;
  340. }
  341. }
  342. CreditsScreen::CreditsScreen()
  343. {
  344. addUsedEvents(LCLICK | RCLICK);
  345. type |= REDRAW_PARENT;
  346. OBJ_CONSTRUCTION_CAPTURING_ALL;
  347. pos.w = CGP->menu->pos.w;
  348. pos.h = CGP->menu->pos.h;
  349. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  350. std::string text((char*)textFile.first.get(), textFile.second);
  351. size_t firstQuote = text.find('\"')+1;
  352. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  353. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::WHITE);
  354. credits->pos.h = credits->maxH;
  355. }
  356. void CreditsScreen::showAll(SDL_Surface * to)
  357. {
  358. //Do not draw anything
  359. }
  360. void CreditsScreen::show(SDL_Surface * to)
  361. {
  362. static int count = 0;
  363. count++;
  364. if (count == 2)
  365. {
  366. credits->pos.y--;
  367. count = 0;
  368. }
  369. Rect creditsArea = credits->pos & pos;
  370. SDL_SetClipRect(screenBuf, &creditsArea);
  371. SDL_SetClipRect(screen, &creditsArea);
  372. redraw();
  373. CIntObject::showAll(to);
  374. SDL_SetClipRect(screen, NULL);
  375. SDL_SetClipRect(screenBuf, NULL);
  376. //end of credits, close this screen
  377. if (credits->pos.y + credits->pos.h < 0)
  378. clickRight(false, false);
  379. }
  380. void CreditsScreen::clickLeft(tribool down, bool previousState)
  381. {
  382. clickRight(down, previousState);
  383. }
  384. void CreditsScreen::clickRight(tribool down, bool previousState)
  385. {
  386. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  387. assert(menu);
  388. menu->setActive(0);
  389. }
  390. CGPreGame::CGPreGame():
  391. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  392. {
  393. pos.w = screen->w;
  394. pos.h = screen->h;
  395. GH.defActionsDef = 63;
  396. CGP = this;
  397. menu = new CMenuScreen((*pregameConfig)["window"]);
  398. loadGraphics();
  399. }
  400. CGPreGame::~CGPreGame()
  401. {
  402. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  403. disposeGraphics();
  404. if(CGP == this)
  405. CGP = nullptr;
  406. if(GH.curInt == this)
  407. GH.curInt = nullptr;
  408. }
  409. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  410. {
  411. GH.pushInt(new CSelectionScreen(screenType, multi));
  412. }
  413. void CGPreGame::loadGraphics()
  414. {
  415. OBJ_CONSTRUCTION_CAPTURING_ALL;
  416. new CFilledTexture("DIBOXBCK", pos);
  417. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  418. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  419. }
  420. void CGPreGame::disposeGraphics()
  421. {
  422. delete victory;
  423. delete loss;
  424. }
  425. void CGPreGame::update()
  426. {
  427. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  428. if(CGP != this) //don't update if you are not a main interface
  429. return;
  430. if (GH.listInt.empty())
  431. {
  432. GH.pushInt(this);
  433. GH.pushInt(menu);
  434. menu->switchToTab(0);
  435. }
  436. if(SEL)
  437. SEL->update();
  438. // Handles mouse and key input
  439. GH.updateTime();
  440. GH.handleEvents();
  441. //if (GH.curInt == NULL) // no redraw, when a new game was created
  442. //return;
  443. GH.topInt()->show(screen);
  444. if (settings["general"]["showfps"].Bool())
  445. GH.drawFPSCounter();
  446. // draw the mouse cursor and update the screen
  447. CCS->curh->drawWithScreenRestore();
  448. CSDL_Ext::update(screen);
  449. CCS->curh->drawRestored();
  450. }
  451. void CGPreGame::openCampaignScreen(std::string name)
  452. {
  453. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  454. {
  455. if (node["name"].String() == name)
  456. {
  457. GH.pushInt(new CCampaignScreen(node));
  458. return;
  459. }
  460. }
  461. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  462. }
  463. CGPreGame *CGPreGame::create()
  464. {
  465. if(!CGP)
  466. CGP = new CGPreGame();
  467. return CGP;
  468. }
  469. void CGPreGame::removeFromGui()
  470. {
  471. //remove everything but main menu and background
  472. GH.popInts(GH.listInt.size() - 2);
  473. GH.popInt(GH.topInt()); //remove main menu
  474. GH.popInt(GH.topInt()); //remove background
  475. }
  476. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> *Names /*= NULL*/)
  477. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  478. serv(NULL), ongoingClosing(false), myNameID(255)
  479. {
  480. CGPreGame::create(); //we depend on its graphics
  481. screenType = Type;
  482. multiPlayer = MultiPlayer;
  483. OBJ_CONSTRUCTION_CAPTURING_ALL;
  484. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  485. CServerHandler *sh = NULL;
  486. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  487. {
  488. sh = new CServerHandler;
  489. sh->startServer();
  490. }
  491. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  492. pos.w = 762;
  493. pos.h = 584;
  494. if(Type == CMenuScreen::saveGame)
  495. {
  496. bordered = false;
  497. center(pos);
  498. }
  499. else if(Type == CMenuScreen::campaignList)
  500. {
  501. bordered = false;
  502. bg = new CPicture("CamCust.bmp", 0, 0);
  503. pos = bg->center();
  504. }
  505. else
  506. {
  507. bordered = true;
  508. //load random background
  509. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  510. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  511. pos = bg->center();
  512. }
  513. sInfo.difficulty = 1;
  514. current = NULL;
  515. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  516. sInfo.turnTime = 0;
  517. curTab = NULL;
  518. card = new InfoCard(network); //right info card
  519. if (screenType == CMenuScreen::campaignList)
  520. {
  521. opt = NULL;
  522. }
  523. else
  524. {
  525. opt = new OptionsTab(); //scenario options tab
  526. opt->recActions = DISPOSE;
  527. randMapTab = new RandomMapTab();
  528. randMapTab->getMapInfoChanged() += bind(&CSelectionScreen::changeSelection, this, _1);
  529. randMapTab->recActions = DISPOSE;
  530. }
  531. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  532. sel->recActions = DISPOSE;
  533. switch(screenType)
  534. {
  535. case CMenuScreen::newGame:
  536. {
  537. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  538. card->difficulty->select(1, 0);
  539. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  540. select->callback = [&]()
  541. {
  542. toggleTab(sel);
  543. changeSelection(sel->getSelectedMapInfo());
  544. };
  545. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  546. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  547. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  548. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  549. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  550. randomBtn->callback = [&]()
  551. {
  552. toggleTab(randMapTab);
  553. changeSelection(&randMapTab->getMapInfo());
  554. };
  555. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  556. if(network)
  557. {
  558. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  559. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  560. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  561. {
  562. SDL_Color orange = {232, 184, 32, 0};
  563. select->text->color = opts->text->color = randomBtn->text->color = orange;
  564. select->block(true);
  565. opts->block(true);
  566. randomBtn->block(true);
  567. start->block(true);
  568. }
  569. }
  570. }
  571. break;
  572. case CMenuScreen::loadGame:
  573. sel->recActions = 255;
  574. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  575. break;
  576. case CMenuScreen::saveGame:
  577. sel->recActions = 255;
  578. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  579. break;
  580. case CMenuScreen::campaignList:
  581. sel->recActions = 255;
  582. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  583. break;
  584. }
  585. start->assignedKeys.insert(SDLK_RETURN);
  586. std::string backName;
  587. if(Type == CMenuScreen::campaignList)
  588. {
  589. backName = "SCNRBACK.DEF";
  590. }
  591. else
  592. {
  593. backName = "SCNRBACK.DEF";
  594. }
  595. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  596. if(network)
  597. {
  598. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  599. {
  600. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  601. serv = sh->connectToServer();
  602. *serv << (ui8) 4;
  603. myNameID = 1;
  604. }
  605. else
  606. {
  607. serv = CServerHandler::justConnectToServer();
  608. }
  609. serv->enterPregameConnectionMode();
  610. *serv << playerNames.begin()->second;
  611. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  612. {
  613. const CMapInfo *map;
  614. *serv >> myNameID >> map;
  615. serv->connectionID = myNameID;
  616. changeSelection(map);
  617. }
  618. else //host
  619. {
  620. if(current)
  621. {
  622. SelectMap sm(*current);
  623. *serv << &sm;
  624. UpdateStartOptions uso(sInfo);
  625. *serv << &uso;
  626. }
  627. }
  628. applier = new CApplier<CBaseForPGApply>;
  629. registerTypes4(*applier);
  630. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  631. }
  632. delete sh;
  633. }
  634. CSelectionScreen::~CSelectionScreen()
  635. {
  636. ongoingClosing = true;
  637. if(serv)
  638. {
  639. assert(serverHandlingThread);
  640. QuitMenuWithoutStarting qmws;
  641. *serv << &qmws;
  642. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  643. // processPacks();
  644. serverHandlingThread->join();
  645. delete serverHandlingThread;
  646. }
  647. playerColor = PlayerColor::CANNOT_DETERMINE;
  648. playerNames.clear();
  649. assert(!serv);
  650. vstd::clear_pointer(applier);
  651. delete mx;
  652. }
  653. void CSelectionScreen::toggleTab(CIntObject *tab)
  654. {
  655. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  656. {
  657. PregameGuiAction pga;
  658. if(tab == curTab)
  659. pga.action = PregameGuiAction::NO_TAB;
  660. else if(tab == opt)
  661. pga.action = PregameGuiAction::OPEN_OPTIONS;
  662. else if(tab == sel)
  663. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  664. else if(tab == randMapTab)
  665. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  666. *serv << &pga;
  667. }
  668. if(curTab && curTab->active)
  669. {
  670. curTab->deactivate();
  671. curTab->recActions = DISPOSE;
  672. }
  673. if(curTab != tab)
  674. {
  675. tab->recActions = 255;
  676. tab->activate();
  677. curTab = tab;
  678. }
  679. else
  680. {
  681. curTab = NULL;
  682. };
  683. GH.totalRedraw();
  684. }
  685. void CSelectionScreen::changeSelection(const CMapInfo * to)
  686. {
  687. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  688. {
  689. vstd::clear_pointer(current);
  690. }
  691. current = to;
  692. if(to && (screenType == CMenuScreen::loadGame ||
  693. screenType == CMenuScreen::saveGame))
  694. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  695. if(screenType != CMenuScreen::campaignList)
  696. {
  697. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : NULL);
  698. if(screenType == CMenuScreen::newGame)
  699. {
  700. if(to && to->isRandomMap)
  701. {
  702. sInfo.createRandomMap = true;
  703. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  704. }
  705. else
  706. {
  707. sInfo.createRandomMap = false;
  708. sInfo.mapGenOptions.reset();
  709. }
  710. }
  711. }
  712. card->changeSelection(to);
  713. if(screenType != CMenuScreen::campaignList)
  714. {
  715. opt->recreate();
  716. }
  717. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  718. {
  719. SelectMap sm(*to);
  720. *serv << &sm;
  721. UpdateStartOptions uso(sInfo);
  722. *serv << &uso;
  723. }
  724. }
  725. void CSelectionScreen::startCampaign()
  726. {
  727. if (SEL->current)
  728. {
  729. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  730. }
  731. }
  732. void CSelectionScreen::startScenario()
  733. {
  734. if(screenType == CMenuScreen::newGame)
  735. {
  736. //there must be at least one human player before game can be started
  737. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  738. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  739. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  740. break;
  741. if(i == SEL->sInfo.playerInfos.cend())
  742. {
  743. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  744. return;
  745. }
  746. }
  747. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  748. {
  749. start->block(true);
  750. StartWithCurrentSettings swcs;
  751. *serv << &swcs;
  752. ongoingClosing = true;
  753. return;
  754. }
  755. if(screenType != CMenuScreen::saveGame)
  756. {
  757. if(!current)
  758. return;
  759. saveGameName.clear();
  760. if(screenType == CMenuScreen::loadGame)
  761. {
  762. saveGameName = sInfo.mapname;
  763. }
  764. StartInfo * si = new StartInfo(sInfo);
  765. CGP->removeFromGui();
  766. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  767. }
  768. else
  769. {
  770. if(!(sel && sel->txt && sel->txt->text.size()))
  771. return;
  772. saveGameName = "Saves/" + sel->txt->text;
  773. CFunctionList<void()> overWrite;
  774. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, saveGameName);
  775. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  776. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  777. {
  778. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  779. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  780. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  781. }
  782. else
  783. overWrite();
  784. }
  785. }
  786. void CSelectionScreen::difficultyChange( int to )
  787. {
  788. assert(screenType == CMenuScreen::newGame);
  789. sInfo.difficulty = to;
  790. propagateOptions();
  791. redraw();
  792. }
  793. void CSelectionScreen::handleConnection()
  794. {
  795. setThreadName("CSelectionScreen::handleConnection");
  796. try
  797. {
  798. assert(serv);
  799. while(serv)
  800. {
  801. CPackForSelectionScreen *pack = NULL;
  802. *serv >> pack;
  803. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  804. assert(pack);
  805. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  806. {
  807. endingPack->apply(this);
  808. }
  809. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  810. {
  811. endingPack->apply(this);
  812. }
  813. else
  814. {
  815. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  816. upcomingPacks.push_back(pack);
  817. }
  818. }
  819. } HANDLE_EXCEPTION
  820. catch(int i)
  821. {
  822. if(i != 666)
  823. throw;
  824. }
  825. }
  826. void CSelectionScreen::setSInfo(const StartInfo &si)
  827. {
  828. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  829. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  830. {
  831. if(i->second.playerID == myNameID)
  832. {
  833. playerColor = i->first;
  834. break;
  835. }
  836. }
  837. if(i == si.playerInfos.cend()) //not found
  838. playerColor = PlayerColor::CANNOT_DETERMINE;
  839. sInfo = si;
  840. if(current)
  841. opt->recreate(); //will force to recreate using current sInfo
  842. card->difficulty->select(si.difficulty, 0);
  843. GH.totalRedraw();
  844. }
  845. void CSelectionScreen::processPacks()
  846. {
  847. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  848. while(upcomingPacks.size())
  849. {
  850. CPackForSelectionScreen *pack = upcomingPacks.front();
  851. upcomingPacks.pop_front();
  852. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  853. apply->applyOnPG(this, pack);
  854. delete pack;
  855. }
  856. }
  857. void CSelectionScreen::update()
  858. {
  859. if(serverHandlingThread)
  860. processPacks();
  861. }
  862. void CSelectionScreen::propagateOptions()
  863. {
  864. if(isHost() && serv)
  865. {
  866. UpdateStartOptions ups(sInfo);
  867. *serv << &ups;
  868. }
  869. }
  870. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  871. {
  872. if(!isGuest() || !serv)
  873. return;
  874. RequestOptionsChange roc(what, dir, myNameID);
  875. *serv << &roc;
  876. }
  877. void CSelectionScreen::postChatMessage(const std::string &txt)
  878. {
  879. assert(serv);
  880. ChatMessage cm;
  881. cm.message = txt;
  882. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  883. *serv << &cm;
  884. }
  885. void CSelectionScreen::propagateNames()
  886. {
  887. PlayersNames pn;
  888. pn.playerNames = playerNames;
  889. *serv << &pn;
  890. }
  891. void CSelectionScreen::showAll(SDL_Surface *to)
  892. {
  893. CIntObject::showAll(to);
  894. if (bordered && (pos.h != to->h || pos.w != to->w))
  895. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  896. }
  897. // A new size filter (Small, Medium, ...) has been selected. Populate
  898. // selMaps with the relevant data.
  899. void SelectionTab::filter( int size, bool selectFirst )
  900. {
  901. curItems.clear();
  902. if(tabType == CMenuScreen::campaignList)
  903. {
  904. for (size_t i=0; i<allItems.size(); i++)
  905. curItems.push_back(&allItems[i]);
  906. }
  907. else
  908. {
  909. for (size_t i=0; i<allItems.size(); i++)
  910. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  911. curItems.push_back(&allItems[i]);
  912. }
  913. if(curItems.size())
  914. {
  915. slider->block(false);
  916. slider->setAmount(curItems.size());
  917. sort();
  918. if(selectFirst)
  919. {
  920. slider->moveTo(0);
  921. onSelect(curItems[0]);
  922. }
  923. selectAbs(0);
  924. }
  925. else
  926. {
  927. slider->block(true);
  928. onSelect(NULL);
  929. }
  930. }
  931. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  932. {
  933. std::vector<ResourceID> ret;
  934. boost::to_upper(dirURI);
  935. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  936. {
  937. return ident.getType() == resType
  938. && boost::algorithm::starts_with(ident.getName(), dirURI);
  939. });
  940. while (iterator.hasNext())
  941. {
  942. ret.push_back(*iterator);
  943. ++iterator;
  944. }
  945. return ret;
  946. }
  947. void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
  948. {
  949. allItems.clear();
  950. for(int i = 0; i < files.size(); ++i)
  951. {
  952. try
  953. {
  954. CMapInfo mapInfo;
  955. mapInfo.mapInit(files[i].getName());
  956. // ignore unsupported map versions (e.g. WoG maps without WoG
  957. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  958. allItems.push_back(mapInfo);
  959. }
  960. catch(std::exception & e)
  961. {
  962. logGlobal->errorStream() << "Map " << files[i].getName() << " is invalid. Message: " << e.what();
  963. }
  964. }
  965. }
  966. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  967. {
  968. for(int i=0; i<files.size(); i++)
  969. {
  970. try
  971. {
  972. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  973. lf.checkMagicBytes(SAVEGAME_MAGIC);
  974. // ui8 sign[8];
  975. // lf >> sign;
  976. // if(std::memcmp(sign,"VCMISVG",7))
  977. // {
  978. // throw std::runtime_error("not a correct savefile!");
  979. // }
  980. // Create the map info object
  981. CMapInfo mapInfo;
  982. mapInfo.mapHeader = std::shared_ptr<CMapHeader>(new CMapHeader);
  983. mapInfo.scenarioOpts = new StartInfo;
  984. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  985. mapInfo.fileURI = files[i].getName();
  986. mapInfo.countPlayers();
  987. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  988. mapInfo.date = std::asctime(std::localtime(&time));
  989. // If multi mode then only multi games, otherwise single
  990. if((mapInfo.actualHumanPlayers > 1) != multi)
  991. {
  992. mapInfo.mapHeader.reset();
  993. }
  994. allItems.push_back(mapInfo);
  995. }
  996. catch(const std::exception & e)
  997. {
  998. logGlobal->errorStream() << "Error: Failed to process " << files[i].getName() <<": " << e.what();
  999. }
  1000. }
  1001. }
  1002. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  1003. {
  1004. allItems.resize(files.size());
  1005. for(int i=0; i<files.size(); i++)
  1006. {
  1007. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1008. allItems[i].fileURI = files[i].getName();
  1009. allItems[i].campaignInit();
  1010. }
  1011. }
  1012. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1013. :bg(NULL), onSelect(OnSelect)
  1014. {
  1015. OBJ_CONSTRUCTION;
  1016. selectionPos = 0;
  1017. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1018. slider = NULL;
  1019. txt = NULL;
  1020. tabType = Type;
  1021. if (Type != CMenuScreen::campaignList)
  1022. {
  1023. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1024. pos = bg->pos;
  1025. }
  1026. else
  1027. {
  1028. bg = nullptr; //use background from parent
  1029. pos.w = parent->pos.w;
  1030. pos.h = parent->pos.h;
  1031. pos.x += 3; pos.y += 6;
  1032. }
  1033. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1034. {
  1035. positions = 18;
  1036. }
  1037. else
  1038. {
  1039. std::vector<CCampaignHeader> cpm;
  1040. switch(tabType)
  1041. {
  1042. case CMenuScreen::newGame:
  1043. parseMaps(getFiles("Maps/", EResType::MAP));
  1044. positions = 18;
  1045. break;
  1046. case CMenuScreen::loadGame:
  1047. case CMenuScreen::saveGame:
  1048. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1049. if(tabType == CMenuScreen::loadGame)
  1050. {
  1051. positions = 18;
  1052. }
  1053. else
  1054. {
  1055. positions = 16;
  1056. }
  1057. if(tabType == CMenuScreen::saveGame)
  1058. {
  1059. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1060. txt->filters.add(CTextInput::filenameFilter);
  1061. }
  1062. break;
  1063. case CMenuScreen::campaignList:
  1064. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1065. positions = 18;
  1066. break;
  1067. default:
  1068. assert(0);
  1069. break;
  1070. }
  1071. }
  1072. if (tabType != CMenuScreen::campaignList)
  1073. {
  1074. //size filter buttons
  1075. {
  1076. int sizes[] = {36, 72, 108, 144, 0};
  1077. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1078. for(int i = 0; i < 5; i++)
  1079. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1080. }
  1081. //sort buttons buttons
  1082. {
  1083. int xpos[] = {23, 55, 88, 121, 306, 339};
  1084. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1085. for(int i = 0; i < 6; i++)
  1086. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1087. }
  1088. }
  1089. else
  1090. {
  1091. //sort by buttons
  1092. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1093. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1094. }
  1095. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1096. slider->addUsedEvents(WHEEL);
  1097. slider->slider->keepFrame = true;
  1098. format = CDefHandler::giveDef("SCSELC.DEF");
  1099. sortingBy = _format;
  1100. ascending = true;
  1101. filter(0);
  1102. //select(0);
  1103. switch(tabType)
  1104. {
  1105. case CMenuScreen::newGame:
  1106. selectFName("Maps/Arrogance");
  1107. break;
  1108. case CMenuScreen::loadGame:
  1109. case CMenuScreen::campaignList:
  1110. select(0);
  1111. break;
  1112. case CMenuScreen::saveGame:;
  1113. if(saveGameName.empty())
  1114. {
  1115. txt->setTxt("NEWGAME");
  1116. }
  1117. else
  1118. {
  1119. selectFName(saveGameName);
  1120. }
  1121. }
  1122. }
  1123. SelectionTab::~SelectionTab()
  1124. {
  1125. delete format;
  1126. }
  1127. void SelectionTab::sortBy( int criteria )
  1128. {
  1129. if(criteria == sortingBy)
  1130. {
  1131. ascending = !ascending;
  1132. }
  1133. else
  1134. {
  1135. sortingBy = (ESortBy)criteria;
  1136. ascending = true;
  1137. }
  1138. sort();
  1139. selectAbs(0);
  1140. }
  1141. void SelectionTab::sort()
  1142. {
  1143. if(sortingBy != _name)
  1144. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1145. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1146. if(!ascending)
  1147. std::reverse(curItems.begin(), curItems.end());
  1148. redraw();
  1149. }
  1150. void SelectionTab::select( int position )
  1151. {
  1152. if(!curItems.size()) return;
  1153. // New selection. py is the index in curItems.
  1154. int py = position + slider->value;
  1155. vstd::amax(py, 0);
  1156. vstd::amin(py, curItems.size()-1);
  1157. selectionPos = py;
  1158. if(position < 0)
  1159. slider->moveTo(slider->value + position);
  1160. else if(position >= positions)
  1161. slider->moveTo(slider->value + position - positions + 1);
  1162. if(txt)
  1163. {
  1164. std::string filename = CResourceHandler::get()->getResourceName(
  1165. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1166. txt->setTxt(CFileInfo(filename).getBaseName());
  1167. }
  1168. onSelect(curItems[py]);
  1169. }
  1170. void SelectionTab::selectAbs( int position )
  1171. {
  1172. select(position - slider->value);
  1173. }
  1174. int SelectionTab::getPosition( int x, int y )
  1175. {
  1176. return -1;
  1177. }
  1178. void SelectionTab::sliderMove( int slidPos )
  1179. {
  1180. if(!slider) return; //ignore spurious call when slider is being created
  1181. redraw();
  1182. }
  1183. // Display the tab with the scenario names
  1184. //
  1185. // elemIdx is the index of the maps or saved game to display on line 0
  1186. // slider->capacity contains the number of available screen lines
  1187. // slider->positionsAmnt is the number of elements after filtering
  1188. void SelectionTab::printMaps(SDL_Surface *to)
  1189. {
  1190. int elemIdx = slider->value;
  1191. // Display all elements if there's enough space
  1192. //if(slider->amount < slider->capacity)
  1193. // elemIdx = 0;
  1194. SDL_Color itemColor;
  1195. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1196. {
  1197. CMapInfo *currentItem = curItems[elemIdx];
  1198. if (elemIdx == selectionPos)
  1199. itemColor=Colors::YELLOW;
  1200. else
  1201. itemColor=Colors::WHITE;
  1202. if(tabType != CMenuScreen::campaignList)
  1203. {
  1204. //amount of players
  1205. std::ostringstream ostr(std::ostringstream::out);
  1206. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1207. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1208. //map size
  1209. std::string temp2 = "C";
  1210. switch (currentItem->mapHeader->width)
  1211. {
  1212. case 36:
  1213. temp2="S";
  1214. break;
  1215. case 72:
  1216. temp2="M";
  1217. break;
  1218. case 108:
  1219. temp2="L";
  1220. break;
  1221. case 144:
  1222. temp2="XL";
  1223. break;
  1224. }
  1225. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1226. int temp=-1;
  1227. switch (currentItem->mapHeader->version)
  1228. {
  1229. case EMapFormat::ROE:
  1230. temp=0;
  1231. break;
  1232. case EMapFormat::AB:
  1233. temp=1;
  1234. break;
  1235. case EMapFormat::SOD:
  1236. temp=2;
  1237. break;
  1238. case EMapFormat::WOG:
  1239. temp=3;
  1240. break;
  1241. default:
  1242. // Unknown version. Be safe and ignore that map
  1243. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1244. continue;
  1245. }
  1246. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1247. //victory conditions
  1248. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1249. temp = 11;
  1250. else
  1251. temp = currentItem->mapHeader->victoryCondition.condition;
  1252. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1253. //loss conditions
  1254. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1255. temp=3;
  1256. else
  1257. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1258. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1259. }
  1260. else //if campaign
  1261. {
  1262. //number of maps in campaign
  1263. std::ostringstream ostr(std::ostringstream::out);
  1264. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1265. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1266. }
  1267. std::string name;
  1268. if(tabType == CMenuScreen::newGame)
  1269. {
  1270. if (!currentItem->mapHeader->name.length())
  1271. currentItem->mapHeader->name = "Unnamed";
  1272. name = currentItem->mapHeader->name;
  1273. }
  1274. else if(tabType == CMenuScreen::campaignList)
  1275. {
  1276. name = currentItem->campaignHeader->name;
  1277. }
  1278. else
  1279. {
  1280. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1281. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1282. }
  1283. //print name
  1284. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1285. }
  1286. }
  1287. void SelectionTab::showAll(SDL_Surface * to)
  1288. {
  1289. CIntObject::showAll(to);
  1290. printMaps(to);
  1291. std::string title;
  1292. switch(tabType) {
  1293. case CMenuScreen::newGame:
  1294. title = CGI->generaltexth->arraytxt[229];
  1295. break;
  1296. case CMenuScreen::loadGame:
  1297. title = CGI->generaltexth->arraytxt[230];
  1298. break;
  1299. case CMenuScreen::saveGame:
  1300. title = CGI->generaltexth->arraytxt[231];
  1301. break;
  1302. case CMenuScreen::campaignList:
  1303. title = CGI->generaltexth->allTexts[726];
  1304. break;
  1305. }
  1306. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1307. if(tabType != CMenuScreen::campaignList)
  1308. {
  1309. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1310. }
  1311. }
  1312. void SelectionTab::clickLeft( tribool down, bool previousState )
  1313. {
  1314. if(down)
  1315. {
  1316. int line = getLine();
  1317. if(line != -1)
  1318. select(line);
  1319. }
  1320. }
  1321. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1322. {
  1323. if(key.state != SDL_PRESSED) return;
  1324. int moveBy = 0;
  1325. switch(key.keysym.sym)
  1326. {
  1327. case SDLK_UP:
  1328. moveBy = -1;
  1329. break;
  1330. case SDLK_DOWN:
  1331. moveBy = +1;
  1332. break;
  1333. case SDLK_PAGEUP:
  1334. moveBy = -positions+1;
  1335. break;
  1336. case SDLK_PAGEDOWN:
  1337. moveBy = +positions-1;
  1338. break;
  1339. case SDLK_HOME:
  1340. select(-slider->value);
  1341. return;
  1342. case SDLK_END:
  1343. select(curItems.size() - slider->value);
  1344. return;
  1345. default:
  1346. return;
  1347. }
  1348. select(selectionPos - slider->value + moveBy);
  1349. }
  1350. void SelectionTab::onDoubleClick()
  1351. {
  1352. if(getLine() != -1) //double clicked scenarios list
  1353. {
  1354. //act as if start button was pressed
  1355. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1356. }
  1357. }
  1358. int SelectionTab::getLine()
  1359. {
  1360. int line = -1;
  1361. Point clickPos(GH.current->button.x, GH.current->button.y);
  1362. clickPos = clickPos - pos.topLeft();
  1363. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1364. {
  1365. line = (clickPos.y-115) / 25; //which line
  1366. }
  1367. return line;
  1368. }
  1369. void SelectionTab::selectFName( std::string fname )
  1370. {
  1371. boost::to_upper(fname);
  1372. for(int i = curItems.size() - 1; i >= 0; i--)
  1373. {
  1374. if(curItems[i]->fileURI == fname)
  1375. {
  1376. slider->moveTo(i);
  1377. selectAbs(i);
  1378. return;
  1379. }
  1380. }
  1381. selectAbs(0);
  1382. }
  1383. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1384. {
  1385. return curItems.empty() ? nullptr : curItems[selectionPos];
  1386. }
  1387. RandomMapTab::RandomMapTab()
  1388. {
  1389. OBJ_CONSTRUCTION;
  1390. bg = new CPicture("RANMAPBK", 0, 6);
  1391. // Map Size
  1392. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1393. mapSizeBtnGroup->pos.y += 81;
  1394. mapSizeBtnGroup->pos.x += 158;
  1395. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1396. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1397. mapSizeBtnGroup->select(1, false);
  1398. mapSizeBtnGroup->onChange = [&](int btnId)
  1399. {
  1400. const std::vector<int> mapSizeVal = boost::assign::list_of(36)(72)(108)(144); // Map sizes in this order: S, M, L, XL
  1401. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1402. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1403. updateMapInfo();
  1404. };
  1405. // Two levels
  1406. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1407. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1408. twoLevelsBtn->select(true);
  1409. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1410. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1411. // Create number defs list
  1412. std::vector<std::string> numberDefs;
  1413. for(int i = 0; i <= 8; ++i)
  1414. {
  1415. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1416. }
  1417. const int NUMBERS_WIDTH = 32;
  1418. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1419. // Amount of players
  1420. playersCntGroup = new CHighlightableButtonsGroup(0);
  1421. playersCntGroup->pos.y += 153;
  1422. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1423. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1424. playersCntGroup->onChange = [&](int btnId)
  1425. {
  1426. mapGenOptions.setPlayersCnt(btnId);
  1427. deactivateButtonsFrom(teamsCntGroup, btnId);
  1428. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1429. validatePlayersCnt(btnId);
  1430. updateMapInfo();
  1431. };
  1432. // Amount of teams
  1433. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1434. teamsCntGroup->pos.y += 219;
  1435. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1436. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1437. teamsCntGroup->onChange = [&](int btnId)
  1438. {
  1439. mapGenOptions.setTeamsCnt(btnId);
  1440. updateMapInfo();
  1441. };
  1442. // Computer only players
  1443. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1444. compOnlyPlayersCntGroup->pos.y += 285;
  1445. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1446. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1447. compOnlyPlayersCntGroup->select(0, true);
  1448. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1449. {
  1450. mapGenOptions.setCompOnlyPlayersCnt(btnId);
  1451. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1452. validateCompOnlyPlayersCnt(btnId);
  1453. updateMapInfo();
  1454. };
  1455. // Computer only teams
  1456. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1457. compOnlyTeamsCntGroup->pos.y += 351;
  1458. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1459. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1460. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1461. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1462. {
  1463. mapGenOptions.setCompOnlyTeamsCnt(btnId);
  1464. updateMapInfo();
  1465. };
  1466. const int WIDE_BTN_WIDTH = 85;
  1467. // Water content
  1468. waterContentGroup = new CHighlightableButtonsGroup(0);
  1469. waterContentGroup->pos.y += 419;
  1470. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1471. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1472. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1473. waterContentGroup->onChange = [&](int btnId)
  1474. {
  1475. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1476. };
  1477. // Monster strength
  1478. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1479. monsterStrengthGroup->pos.y += 485;
  1480. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1481. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1482. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1483. monsterStrengthGroup->onChange = [&](int btnId)
  1484. {
  1485. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1486. };
  1487. // Show random maps btn
  1488. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1489. // Initialize map info object
  1490. mapInfo.isRandomMap = true;
  1491. shared_ptr<CMapHeader> mapHeader(new CMapHeader());
  1492. mapHeader->version = EMapFormat::SOD;
  1493. mapHeader->name = CGI->generaltexth->allTexts[740];
  1494. mapHeader->description = CGI->generaltexth->allTexts[741];
  1495. mapHeader->difficulty = 1; // Normal
  1496. mapInfo.mapHeader = mapHeader;
  1497. updateMapInfo();
  1498. }
  1499. void RandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1500. {
  1501. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1502. // Buttons are relative to button group, TODO better solution?
  1503. SObjectConstruction obj__i(group);
  1504. const std::string RANDOM_DEF = "RANRAND";
  1505. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1506. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1507. }
  1508. void RandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1509. {
  1510. // Buttons are relative to button group, TODO better solution?
  1511. SObjectConstruction obj__i(group);
  1512. int cnt = nEnd - nStart + 1;
  1513. for(int i = 0; i < cnt; ++i)
  1514. {
  1515. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1516. }
  1517. }
  1518. void RandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1519. {
  1520. BOOST_FOREACH(CHighlightableButton * btn, group->buttons)
  1521. {
  1522. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1523. {
  1524. if(btn->isBlocked())
  1525. {
  1526. btn->setOffset(0);
  1527. btn->setState(CButtonBase::NORMAL);
  1528. }
  1529. }
  1530. else
  1531. {
  1532. // Blocked state looks like frame 'selected'=1
  1533. btn->setOffset(-1);
  1534. btn->setState(CButtonBase::BLOCKED);
  1535. }
  1536. }
  1537. }
  1538. void RandomMapTab::validatePlayersCnt(int playersCnt)
  1539. {
  1540. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1541. {
  1542. return;
  1543. }
  1544. if(mapGenOptions.getTeamsCnt() >= playersCnt)
  1545. {
  1546. mapGenOptions.setTeamsCnt(playersCnt - 1);
  1547. teamsCntGroup->select(mapGenOptions.getTeamsCnt(), true);
  1548. }
  1549. if(mapGenOptions.getCompOnlyPlayersCnt() > 8 - playersCnt)
  1550. {
  1551. mapGenOptions.setCompOnlyPlayersCnt(8 - playersCnt);
  1552. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayersCnt(), true);
  1553. }
  1554. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayersCnt());
  1555. }
  1556. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1557. {
  1558. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1559. {
  1560. return;
  1561. }
  1562. if(mapGenOptions.getCompOnlyTeamsCnt() >= compOnlyPlayersCnt)
  1563. {
  1564. mapGenOptions.setCompOnlyTeamsCnt(compOnlyPlayersCnt - 1);
  1565. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamsCnt(), true);
  1566. }
  1567. }
  1568. void RandomMapTab::showAll(SDL_Surface * to)
  1569. {
  1570. CIntObject::showAll(to);
  1571. // Headline
  1572. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1573. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1574. // Map size
  1575. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1576. // Players cnt
  1577. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1578. // Teams cnt
  1579. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1580. // Computer only players cnt
  1581. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1582. // Computer only teams cnt
  1583. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1584. // Water content
  1585. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1586. // Monster strength
  1587. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1588. }
  1589. void RandomMapTab::updateMapInfo()
  1590. {
  1591. mapInfo.mapHeader->height = mapGenOptions.getHeight();
  1592. mapInfo.mapHeader->width = mapGenOptions.getWidth();
  1593. mapInfo.mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1594. // Generate player information
  1595. mapInfo.mapHeader->players.clear();
  1596. int playersToGen = (mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE
  1597. || mapGenOptions.getCompOnlyPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
  1598. ? 8 : mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt();
  1599. mapInfo.mapHeader->howManyTeams = playersToGen;
  1600. for(int i = 0; i < playersToGen; ++i)
  1601. {
  1602. PlayerInfo player;
  1603. player.canComputerPlay = true;
  1604. if(i >= mapGenOptions.getPlayersCnt() && mapGenOptions.getPlayersCnt() != CMapGenOptions::RANDOM_SIZE)
  1605. {
  1606. player.canHumanPlay = false;
  1607. }
  1608. else
  1609. {
  1610. player.canHumanPlay = true;
  1611. }
  1612. player.team = TeamID(i);
  1613. player.hasMainTown = true;
  1614. player.generateHeroAtMainTown = true;
  1615. mapInfo.mapHeader->players.push_back(player);
  1616. }
  1617. mapInfoChanged(&mapInfo);
  1618. }
  1619. CFunctionList<void(const CMapInfo *)> & RandomMapTab::getMapInfoChanged()
  1620. {
  1621. return mapInfoChanged;
  1622. }
  1623. const CMapInfo & RandomMapTab::getMapInfo() const
  1624. {
  1625. return mapInfo;
  1626. }
  1627. const CMapGenOptions & RandomMapTab::getMapGenOptions() const
  1628. {
  1629. return mapGenOptions;
  1630. }
  1631. CChatBox::CChatBox(const Rect &rect)
  1632. {
  1633. OBJ_CONSTRUCTION;
  1634. pos += rect;
  1635. addUsedEvents(KEYBOARD);
  1636. captureAllKeys = true;
  1637. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1638. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1639. inputBox->removeUsedEvents(KEYBOARD);
  1640. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1641. chatHistory->color = Colors::GREEN;
  1642. }
  1643. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1644. {
  1645. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1646. {
  1647. SEL->postChatMessage(inputBox->text);
  1648. inputBox->setTxt("");
  1649. }
  1650. else
  1651. inputBox->keyPressed(key);
  1652. }
  1653. void CChatBox::addNewMessage(const std::string &text)
  1654. {
  1655. chatHistory->setTxt(chatHistory->text + text + "\n");
  1656. if(chatHistory->slider)
  1657. chatHistory->slider->moveToMax();
  1658. }
  1659. InfoCard::InfoCard( bool Network )
  1660. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1661. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1662. {
  1663. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1664. pos.x += 393;
  1665. pos.y += 6;
  1666. addUsedEvents(RCLICK);
  1667. mapDescription = NULL;
  1668. Rect descriptionRect(26, 149, 320, 115);
  1669. mapDescription = new CTextBox("", descriptionRect, 1);
  1670. if(SEL->screenType == CMenuScreen::campaignList)
  1671. {
  1672. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1673. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1674. }
  1675. else
  1676. {
  1677. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1678. parent->addChild(bg);
  1679. auto it = vstd::find(parent->children, this); //our position among parent children
  1680. parent->children.insert(it, bg); //put BG before us
  1681. parent->children.pop_back();
  1682. pos.w = bg->pos.w;
  1683. pos.h = bg->pos.h;
  1684. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1685. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1686. difficulty = new CHighlightableButtonsGroup(0);
  1687. {
  1688. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1689. for(int i = 0; i < 5; i++)
  1690. {
  1691. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1692. }
  1693. }
  1694. if(SEL->screenType != CMenuScreen::newGame)
  1695. difficulty->block(true);
  1696. //description needs bg
  1697. mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1698. if(network)
  1699. {
  1700. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1701. chat = new CChatBox(descriptionRect);
  1702. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1703. chatOn = true;
  1704. mapDescription->disable();
  1705. }
  1706. }
  1707. }
  1708. InfoCard::~InfoCard()
  1709. {
  1710. delete sizes;
  1711. delete sFlags;
  1712. }
  1713. void InfoCard::showAll(SDL_Surface * to)
  1714. {
  1715. CIntObject::showAll(to);
  1716. //blit texts
  1717. if(SEL->screenType != CMenuScreen::campaignList)
  1718. {
  1719. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1720. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1721. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1722. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1723. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1724. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1725. if(!chatOn)
  1726. {
  1727. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1728. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1729. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1730. }
  1731. else //players list
  1732. {
  1733. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1734. int playerSoFar = 0;
  1735. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1736. {
  1737. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1738. {
  1739. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1740. playerNames.erase(i->second.playerID);
  1741. }
  1742. }
  1743. playerSoFar = 0;
  1744. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1745. {
  1746. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1747. }
  1748. }
  1749. }
  1750. if(SEL->current)
  1751. {
  1752. if(SEL->screenType != CMenuScreen::campaignList)
  1753. {
  1754. int temp = -1;
  1755. if(!chatOn)
  1756. {
  1757. //victory conditions
  1758. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1759. if (temp>20) temp=0;
  1760. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1761. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1762. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1763. temp = SEL->current->mapHeader->victoryCondition.condition;
  1764. if (temp>12) temp=11;
  1765. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1766. //loss conditoins
  1767. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1768. if (temp>20) temp=0;
  1769. sss = CGI->generaltexth->lossCondtions[temp];
  1770. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1771. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1772. if (temp>12) temp=3;
  1773. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1774. }
  1775. //difficulty
  1776. assert(SEL->current->mapHeader->difficulty <= 4);
  1777. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1778. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1779. //selecting size icon
  1780. switch (SEL->current->mapHeader->width)
  1781. {
  1782. case 36:
  1783. temp=0;
  1784. break;
  1785. case 72:
  1786. temp=1;
  1787. break;
  1788. case 108:
  1789. temp=2;
  1790. break;
  1791. case 144:
  1792. temp=3;
  1793. break;
  1794. default:
  1795. temp=4;
  1796. break;
  1797. }
  1798. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1799. if(SEL->screenType == CMenuScreen::loadGame)
  1800. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1801. //print flags
  1802. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1803. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1804. TeamID myT;
  1805. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1806. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1807. else
  1808. myT = TeamID::NO_TEAM;
  1809. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1810. {
  1811. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1812. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1813. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1814. }
  1815. std::string tob;
  1816. switch (SEL->sInfo.difficulty)
  1817. {
  1818. case 0:
  1819. tob="80%";
  1820. break;
  1821. case 1:
  1822. tob="100%";
  1823. break;
  1824. case 2:
  1825. tob="130%";
  1826. break;
  1827. case 3:
  1828. tob="160%";
  1829. break;
  1830. case 4:
  1831. tob="200%";
  1832. break;
  1833. }
  1834. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1835. }
  1836. //blit description
  1837. std::string name;
  1838. if (SEL->screenType == CMenuScreen::campaignList)
  1839. {
  1840. name = SEL->current->campaignHeader->name;
  1841. }
  1842. else
  1843. {
  1844. name = SEL->current->mapHeader->name;
  1845. }
  1846. //name
  1847. if (name.length())
  1848. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1849. else
  1850. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1851. }
  1852. }
  1853. void InfoCard::changeSelection( const CMapInfo *to )
  1854. {
  1855. if(to && mapDescription)
  1856. {
  1857. if (SEL->screenType == CMenuScreen::campaignList)
  1858. mapDescription->setTxt(to->campaignHeader->description);
  1859. else
  1860. mapDescription->setTxt(to->mapHeader->description);
  1861. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1862. difficulty->block(true);
  1863. difficulty->select(SEL->sInfo.difficulty, 0);
  1864. }
  1865. }
  1866. GH.totalRedraw();
  1867. }
  1868. void InfoCard::clickRight( tribool down, bool previousState )
  1869. {
  1870. static const Rect flagArea(19, 397, 335, 23);
  1871. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1872. showTeamsPopup();
  1873. }
  1874. void InfoCard::showTeamsPopup()
  1875. {
  1876. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1877. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1878. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1879. {
  1880. std::vector<ui8> flags;
  1881. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1882. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1883. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1884. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1885. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1886. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1887. flags.push_back(j);
  1888. int curx = 128 - 9*flags.size();
  1889. for(int j = 0; j < flags.size(); j++)
  1890. {
  1891. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1892. curx += 18;
  1893. }
  1894. }
  1895. GH.pushInt(new CInfoPopup(bmp, true));
  1896. }
  1897. void InfoCard::toggleChat()
  1898. {
  1899. setChat(!chatOn);
  1900. }
  1901. void InfoCard::setChat(bool activateChat)
  1902. {
  1903. if(chatOn == activateChat)
  1904. return;
  1905. assert(active);
  1906. if(activateChat)
  1907. {
  1908. mapDescription->disable();
  1909. chat->enable();
  1910. playerListBg->enable();
  1911. }
  1912. else
  1913. {
  1914. mapDescription->enable();
  1915. chat->disable();
  1916. playerListBg->disable();
  1917. }
  1918. chatOn = activateChat;
  1919. GH.totalRedraw();
  1920. }
  1921. OptionsTab::OptionsTab():
  1922. turnDuration(NULL)
  1923. {
  1924. OBJ_CONSTRUCTION;
  1925. bg = new CPicture("ADVOPTBK", 0, 6);
  1926. pos = bg->pos;
  1927. if(SEL->screenType == CMenuScreen::newGame)
  1928. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1929. }
  1930. OptionsTab::~OptionsTab()
  1931. {
  1932. }
  1933. void OptionsTab::showAll(SDL_Surface * to)
  1934. {
  1935. CIntObject::showAll(to);
  1936. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1937. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1938. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1939. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1940. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1941. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1942. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1943. if (turnDuration)
  1944. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1945. }
  1946. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1947. {
  1948. if(SEL->isGuest())
  1949. {
  1950. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1951. return;
  1952. }
  1953. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1954. si16 &cur = s.castle;
  1955. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1956. if (cur == PlayerSettings::NONE) //no change
  1957. return;
  1958. if (cur == PlayerSettings::RANDOM) //first/last available
  1959. {
  1960. if (dir > 0)
  1961. cur = *allowed.begin(); //id of first town
  1962. else
  1963. cur = *allowed.rbegin(); //id of last town
  1964. }
  1965. else // next/previous available
  1966. {
  1967. if ( (cur == *allowed.begin() && dir < 0 )
  1968. || (cur == *allowed.rbegin() && dir > 0) )
  1969. cur = -1;
  1970. else
  1971. {
  1972. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1973. auto iter = allowed.find(cur);
  1974. std::advance(iter, dir);
  1975. cur = *iter;
  1976. }
  1977. }
  1978. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color.getNum()].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  1979. s.hero = PlayerSettings::RANDOM;
  1980. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1981. s.bonus = PlayerSettings::RANDOM;
  1982. entries[player]->selectButtons();
  1983. SEL->propagateOptions();
  1984. entries[player]->update();
  1985. redraw();
  1986. }
  1987. void OptionsTab::nextHero( PlayerColor player, int dir )
  1988. {
  1989. if(SEL->isGuest())
  1990. {
  1991. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1992. return;
  1993. }
  1994. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1995. int old = s.hero;
  1996. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1997. return;
  1998. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1999. {
  2000. int max = CGI->heroh->heroes.size(),
  2001. min = 0;
  2002. s.hero = nextAllowedHero(player, min,max,0,dir);
  2003. }
  2004. else
  2005. {
  2006. if(dir > 0)
  2007. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2008. else
  2009. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2010. }
  2011. if(old != s.hero)
  2012. {
  2013. usedHeroes.erase(old);
  2014. usedHeroes.insert(s.hero);
  2015. entries[player]->update();
  2016. redraw();
  2017. }
  2018. SEL->propagateOptions();
  2019. }
  2020. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2021. {
  2022. if(dir>0)
  2023. {
  2024. for(int i=min+incl; i<=max-incl; i++)
  2025. if(canUseThisHero(player, i))
  2026. return i;
  2027. }
  2028. else
  2029. {
  2030. for(int i=max-incl; i>=min+incl; i--)
  2031. if(canUseThisHero(player, i))
  2032. return i;
  2033. }
  2034. return -1;
  2035. }
  2036. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2037. {
  2038. return CGI->heroh->heroes.size() > ID
  2039. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2040. && !vstd::contains(usedHeroes, ID)
  2041. && SEL->current->mapHeader->allowedHeroes[ID];
  2042. }
  2043. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2044. {
  2045. if(SEL->isGuest())
  2046. {
  2047. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2048. return;
  2049. }
  2050. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2051. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2052. if (s.hero==PlayerSettings::NONE &&
  2053. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2054. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2055. {
  2056. if (dir<0)
  2057. ret=PlayerSettings::RANDOM;
  2058. else ret=PlayerSettings::GOLD;
  2059. }
  2060. if(ret > PlayerSettings::RESOURCE)
  2061. ret = PlayerSettings::RANDOM;
  2062. if(ret < PlayerSettings::RANDOM)
  2063. ret = PlayerSettings::RESOURCE;
  2064. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2065. {
  2066. if (dir<0)
  2067. ret=PlayerSettings::GOLD;
  2068. else ret=PlayerSettings::RANDOM;
  2069. }
  2070. SEL->propagateOptions();
  2071. entries[player]->update();
  2072. redraw();
  2073. }
  2074. void OptionsTab::recreate()
  2075. {
  2076. for(auto it = entries.begin(); it != entries.end(); ++it)
  2077. {
  2078. delete it->second;
  2079. }
  2080. entries.clear();
  2081. usedHeroes.clear();
  2082. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2083. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2084. {
  2085. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2086. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2087. for(size_t hi=0; hi<heroes.size(); hi++)
  2088. usedHeroes.insert(heroes[hi].heroId);
  2089. }
  2090. }
  2091. void OptionsTab::setTurnLength( int npos )
  2092. {
  2093. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2094. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2095. SEL->sInfo.turnTime = times[npos];
  2096. redraw();
  2097. }
  2098. void OptionsTab::flagPressed( PlayerColor color )
  2099. {
  2100. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2101. PlayerSettings *old = NULL;
  2102. if(SEL->playerNames.size() == 1) //single player -> just swap
  2103. {
  2104. if(color == playerColor) //that color is already selected, no action needed
  2105. return;
  2106. old = &SEL->sInfo.playerInfos[playerColor];
  2107. swapPlayers(*old, clicked);
  2108. }
  2109. else
  2110. {
  2111. //identify clicked player
  2112. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2113. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2114. {
  2115. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2116. SEL->setPlayer(restPos, playerToRestore.id);
  2117. playerToRestore.reset();
  2118. }
  2119. int newPlayer; //which player will take clicked position
  2120. //who will be put here?
  2121. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2122. {
  2123. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2124. if(!newPlayer) //no "free" player -> get just first one
  2125. newPlayer = SEL->playerNames.begin()->first;
  2126. }
  2127. else //human clicked -> take next
  2128. {
  2129. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2130. i++; //player AFTER clicked one
  2131. if(i != SEL->playerNames.end())
  2132. newPlayer = i->first;
  2133. else
  2134. newPlayer = 0; //AI if we scrolled through all players
  2135. }
  2136. SEL->setPlayer(clicked, newPlayer); //put player
  2137. //if that player was somewhere else, we need to replace him with computer
  2138. if(newPlayer) //not AI
  2139. {
  2140. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2141. {
  2142. int curNameID = i->second.playerID;
  2143. if(i->first != color && curNameID == newPlayer)
  2144. {
  2145. assert(i->second.playerID);
  2146. playerToRestore.color = i->first;
  2147. playerToRestore.id = newPlayer;
  2148. SEL->setPlayer(i->second, 0); //set computer
  2149. old = &i->second;
  2150. break;
  2151. }
  2152. }
  2153. }
  2154. }
  2155. entries[clicked.color]->selectButtons();
  2156. if(old)
  2157. {
  2158. entries[old->color]->selectButtons();
  2159. if(old->hero >= 0)
  2160. usedHeroes.erase(old->hero);
  2161. old->hero = entries[old->color]->pi.defaultHero();
  2162. }
  2163. SEL->propagateOptions();
  2164. GH.totalRedraw();
  2165. }
  2166. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2167. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2168. {
  2169. OBJ_CONSTRUCTION;
  2170. defActions |= SHARE_POS;
  2171. int serial = 0;
  2172. for(int g=0; g < s.color.getNum(); ++g)
  2173. {
  2174. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2175. if( itred.canComputerPlay || itred.canHumanPlay)
  2176. serial++;
  2177. }
  2178. pos.x += 54;
  2179. pos.y += 122 + serial*50;
  2180. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2181. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2182. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2183. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2184. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2185. if(SEL->screenType == CMenuScreen::newGame)
  2186. {
  2187. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2188. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2189. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2190. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2191. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2192. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2193. }
  2194. else
  2195. for(int i = 0; i < 6; i++)
  2196. btns[i] = NULL;
  2197. selectButtons();
  2198. assert(SEL->current && SEL->current->mapHeader);
  2199. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2200. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2201. if(p.canHumanPlay && p.canComputerPlay)
  2202. whoCanPlay = HUMAN_OR_CPU;
  2203. else if(p.canComputerPlay)
  2204. whoCanPlay = CPU;
  2205. else
  2206. whoCanPlay = HUMAN;
  2207. if(SEL->screenType != CMenuScreen::scenarioInfo
  2208. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2209. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2210. {
  2211. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2212. flag->hoverable = true;
  2213. }
  2214. else
  2215. flag = NULL;
  2216. town = new SelectedBox(Point(119, 2), s, TOWN);
  2217. hero = new SelectedBox(Point(195, 2), s, HERO);
  2218. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2219. }
  2220. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2221. {
  2222. CIntObject::showAll(to);
  2223. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2224. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2225. }
  2226. void OptionsTab::PlayerOptionsEntry::update()
  2227. {
  2228. town->update();
  2229. hero->update();
  2230. bonus->update();
  2231. }
  2232. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2233. {
  2234. if(!btns[0])
  2235. return;
  2236. if( (pi.defaultCastle() != -1) //fixed tow
  2237. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2238. {
  2239. btns[0]->disable();
  2240. btns[1]->disable();
  2241. }
  2242. else
  2243. {
  2244. btns[0]->enable();
  2245. btns[1]->enable();
  2246. }
  2247. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2248. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2249. {
  2250. btns[2]->disable();
  2251. btns[3]->disable();
  2252. }
  2253. else
  2254. {
  2255. btns[2]->enable();
  2256. btns[3]->enable();
  2257. }
  2258. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2259. {
  2260. btns[4]->disable();
  2261. btns[5]->disable();
  2262. }
  2263. else
  2264. {
  2265. btns[4]->enable();
  2266. btns[5]->enable();
  2267. }
  2268. }
  2269. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2270. {
  2271. enum EBonusSelection //frames of bonuses file
  2272. {
  2273. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2274. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2275. ARTIFACT = 9, RANDOM = 10,
  2276. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2277. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2278. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2279. };
  2280. switch(type)
  2281. {
  2282. case TOWN:
  2283. switch (settings.castle)
  2284. {
  2285. case PlayerSettings::NONE: return TOWN_NONE;
  2286. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2287. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2288. }
  2289. case HERO:
  2290. switch (settings.hero)
  2291. {
  2292. case PlayerSettings::NONE: return HERO_NONE;
  2293. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2294. default:
  2295. {
  2296. if(settings.heroPortrait >= 0)
  2297. return settings.heroPortrait;
  2298. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2299. }
  2300. }
  2301. case BONUS:
  2302. {
  2303. switch(settings.bonus)
  2304. {
  2305. case PlayerSettings::RANDOM: return RANDOM;
  2306. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2307. case PlayerSettings::GOLD: return GOLD;
  2308. case PlayerSettings::RESOURCE:
  2309. {
  2310. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2311. {
  2312. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2313. case Res::WOOD : return WOOD;
  2314. case Res::MERCURY : return MERCURY;
  2315. case Res::ORE : return ORE;
  2316. case Res::SULFUR : return SULFUR;
  2317. case Res::CRYSTAL : return CRYSTAL;
  2318. case Res::GEMS : return GEM;
  2319. case Res::GOLD : return GOLD;
  2320. case Res::MITHRIL : return MITHRIL;
  2321. }
  2322. }
  2323. }
  2324. }
  2325. }
  2326. return 0;
  2327. }
  2328. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2329. {
  2330. switch(type)
  2331. {
  2332. case OptionsTab::TOWN: return "ITPA";
  2333. case OptionsTab::HERO: return "PortraitsSmall";
  2334. case OptionsTab::BONUS: return "SCNRSTAR";
  2335. }
  2336. return "";
  2337. }
  2338. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2339. {
  2340. switch(type)
  2341. {
  2342. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2343. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2344. case OptionsTab::BONUS:
  2345. {
  2346. switch(settings.bonus)
  2347. {
  2348. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2349. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2350. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2351. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2352. }
  2353. }
  2354. }
  2355. return "";
  2356. }
  2357. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2358. {
  2359. switch(type)
  2360. {
  2361. case TOWN:
  2362. {
  2363. switch (settings.castle)
  2364. {
  2365. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2366. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2367. default : return CGI->townh->factions[settings.castle]->name;
  2368. }
  2369. }
  2370. case HERO:
  2371. {
  2372. switch (settings.hero)
  2373. {
  2374. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2375. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2376. default :
  2377. {
  2378. if (!settings.heroName.empty())
  2379. return settings.heroName;
  2380. return CGI->heroh->heroes[settings.hero]->name;
  2381. }
  2382. }
  2383. }
  2384. case BONUS:
  2385. {
  2386. switch (settings.bonus)
  2387. {
  2388. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2389. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2390. }
  2391. }
  2392. }
  2393. return "";
  2394. }
  2395. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2396. {
  2397. switch(type)
  2398. {
  2399. case TOWN: return getName();
  2400. case HERO:
  2401. {
  2402. if (settings.hero >= 0)
  2403. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2404. return getName();
  2405. }
  2406. case BONUS:
  2407. {
  2408. switch(settings.bonus)
  2409. {
  2410. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2411. case PlayerSettings::RESOURCE:
  2412. {
  2413. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2414. {
  2415. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2416. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2417. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2418. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2419. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2420. }
  2421. }
  2422. }
  2423. }
  2424. }
  2425. return "";
  2426. }
  2427. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2428. {
  2429. switch(type)
  2430. {
  2431. case TOWN: return CGI->generaltexth->allTexts[104];
  2432. case HERO: return CGI->generaltexth->allTexts[102];
  2433. case BONUS:
  2434. {
  2435. switch(settings.bonus)
  2436. {
  2437. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2438. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2439. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2440. case PlayerSettings::RESOURCE:
  2441. {
  2442. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2443. {
  2444. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2445. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2446. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2447. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2448. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2449. }
  2450. }
  2451. }
  2452. }
  2453. }
  2454. return "";
  2455. }
  2456. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2457. CWindowObject(BORDERED | RCLICK_POPUP),
  2458. CPlayerSettingsHelper(helper)
  2459. {
  2460. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2461. int value = PlayerSettings::NONE;
  2462. switch(CPlayerSettingsHelper::type)
  2463. {
  2464. break; case TOWN:
  2465. value = settings.castle;
  2466. break; case HERO:
  2467. value = settings.hero;
  2468. break; case BONUS:
  2469. value = settings.bonus;
  2470. }
  2471. if (value == PlayerSettings::RANDOM)
  2472. genBonusWindow();
  2473. else if (CPlayerSettingsHelper::type == BONUS)
  2474. genBonusWindow();
  2475. else if (CPlayerSettingsHelper::type == HERO)
  2476. genHeroWindow();
  2477. else if (CPlayerSettingsHelper::type == TOWN)
  2478. genTownWindow();
  2479. center();
  2480. }
  2481. void OptionsTab::CPregameTooltipBox::genHeader()
  2482. {
  2483. new CFilledTexture("DIBOXBCK", pos);
  2484. updateShadow();
  2485. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2486. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2487. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2488. }
  2489. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2490. {
  2491. pos = Rect(0, 0, 228, 290);
  2492. genHeader();
  2493. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2494. std::vector<CComponent *> components;
  2495. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2496. for (size_t i=0; i< town->creatures.size(); i++)
  2497. components.push_back(new CComponent(CComponent::creature, town->creatures[i].front(), 0, CComponent::tiny));
  2498. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2499. }
  2500. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2501. {
  2502. pos = Rect(0, 0, 292, 226);
  2503. genHeader();
  2504. // specialty
  2505. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2506. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2507. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2508. }
  2509. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2510. {
  2511. pos = Rect(0, 0, 228, 162);
  2512. genHeader();
  2513. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2514. }
  2515. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2516. :CIntObject(RCLICK, position),
  2517. CPlayerSettingsHelper(settings, type)
  2518. {
  2519. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2520. image = new CAnimImage(getImageName(), getImageIndex());
  2521. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2522. pos = image->pos;
  2523. }
  2524. void OptionsTab::SelectedBox::update()
  2525. {
  2526. image->setFrame(getImageIndex());
  2527. subtitle->setTxt(getName());
  2528. }
  2529. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2530. {
  2531. if (down)
  2532. {
  2533. // cases when we do not need to display a message
  2534. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2535. return;
  2536. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color.getNum()].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2537. return;
  2538. GH.pushInt(new CPregameTooltipBox(*this));
  2539. }
  2540. }
  2541. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2542. {
  2543. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2544. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2545. {
  2546. if(it->second.playerID)
  2547. {
  2548. playerColor = it->first;
  2549. }
  2550. }
  2551. pos.w = 762;
  2552. pos.h = 584;
  2553. center(pos);
  2554. assert(LOCPLINT);
  2555. sInfo = *LOCPLINT->cb->getStartInfo();
  2556. assert(!SEL->current);
  2557. current = mapInfoFromGame();
  2558. setPlayersFromGame();
  2559. screenType = CMenuScreen::scenarioInfo;
  2560. card = new InfoCard();
  2561. opt = new OptionsTab();
  2562. opt->recreate();
  2563. card->changeSelection(current);
  2564. card->difficulty->select(startInfo->difficulty, 0);
  2565. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2566. }
  2567. CScenarioInfo::~CScenarioInfo()
  2568. {
  2569. delete current;
  2570. }
  2571. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2572. {
  2573. const CMapHeader * a = aaa->mapHeader.get(),
  2574. * b = bbb->mapHeader.get();
  2575. if(a && b) //if we are sorting scenarios
  2576. {
  2577. switch (sortBy)
  2578. {
  2579. case _format: //by map format (RoE, WoG, etc)
  2580. return (a->version<b->version);
  2581. break;
  2582. case _loscon: //by loss conditions
  2583. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2584. break;
  2585. case _playerAm: //by player amount
  2586. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2587. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2588. for (int i=0;i<8;i++)
  2589. {
  2590. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2591. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2592. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2593. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2594. }
  2595. if (playerAmntB!=playerAmntA)
  2596. return (playerAmntA<playerAmntB);
  2597. else
  2598. return (humenPlayersA<humenPlayersB);
  2599. break;
  2600. case _size: //by size of map
  2601. return (a->width<b->width);
  2602. break;
  2603. case _viccon: //by victory conditions
  2604. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2605. break;
  2606. case _name: //by name
  2607. return boost::ilexicographical_compare(a->name, b->name);
  2608. default:
  2609. return boost::ilexicographical_compare(a->name, b->name);
  2610. }
  2611. }
  2612. else //if we are sorting campaigns
  2613. {
  2614. switch(sortBy)
  2615. {
  2616. case _numOfMaps: //by number of maps in campaign
  2617. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2618. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2619. break;
  2620. case _name: //by name
  2621. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2622. default:
  2623. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2624. }
  2625. }
  2626. }
  2627. CMultiMode::CMultiMode()
  2628. {
  2629. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2630. bg = new CPicture("MUPOPUP.bmp");
  2631. bg->convertToScreenBPP(); //so we could draw without problems
  2632. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2633. pos = bg->center(); //center, window has size of bg graphic
  2634. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2635. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2636. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2637. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2638. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2639. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2640. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2641. }
  2642. void CMultiMode::openHotseat()
  2643. {
  2644. GH.pushInt(new CHotSeatPlayers(txt->text));
  2645. }
  2646. void CMultiMode::hostTCP()
  2647. {
  2648. Settings name = settings.write["general"]["playerName"];
  2649. name->String() = txt->text;
  2650. GH.popIntTotally(this);
  2651. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2652. }
  2653. void CMultiMode::joinTCP()
  2654. {
  2655. Settings name = settings.write["general"]["playerName"];
  2656. name->String() = txt->text;
  2657. GH.popIntTotally(this);
  2658. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2659. }
  2660. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2661. {
  2662. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2663. bg = new CPicture("MUHOTSEA.bmp");
  2664. pos = bg->center(); //center, window has size of bg graphic
  2665. std::string text = CGI->generaltexth->allTexts[446];
  2666. boost::replace_all(text, "\t","\n");
  2667. Rect boxRect(25, 20, 315, 50);
  2668. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2669. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2670. {
  2671. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2672. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2673. }
  2674. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2675. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2676. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2677. txt[0]->setTxt(firstPlayer, true);
  2678. txt[0]->giveFocus();
  2679. }
  2680. void CHotSeatPlayers::onChange(std::string newText)
  2681. {
  2682. size_t namesCount = 0;
  2683. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2684. if(!txt[i]->text.empty())
  2685. namesCount++;
  2686. ok->block(namesCount < 2);
  2687. }
  2688. void CHotSeatPlayers::enterSelectionScreen()
  2689. {
  2690. std::map<ui8, std::string> names;
  2691. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2692. if(txt[i]->text.length())
  2693. names[j++] = txt[i]->text;
  2694. Settings name = settings.write["general"]["playerName"];
  2695. name->String() = names.begin()->second;
  2696. GH.popInts(2); //pop MP mode window and this
  2697. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2698. }
  2699. void CBonusSelection::init()
  2700. {
  2701. highlightedRegion = nullptr;
  2702. ourHeader = nullptr;
  2703. diffLb = nullptr;
  2704. diffRb = nullptr;
  2705. bonuses = nullptr;
  2706. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2707. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2708. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2709. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2710. loadPositionsOfGraphics();
  2711. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2712. pos.h = background->h;
  2713. pos.w = background->w;
  2714. center();
  2715. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2716. blitAt(panel, 456, 6, background);
  2717. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2718. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2719. //campaign name
  2720. if (ourCampaign->camp->header.name.length())
  2721. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2722. else
  2723. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2724. //map size icon
  2725. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2726. //campaign description
  2727. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2728. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2729. //cmpgDesc->showAll(background);
  2730. //map description
  2731. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2732. //bonus choosing
  2733. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2734. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2735. //set left part of window
  2736. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2737. {
  2738. if(ourCampaign->camp->conquerable(g))
  2739. {
  2740. regions.push_back(new CRegion(this, true, true, g));
  2741. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2742. if (highlightedRegion == NULL)
  2743. {
  2744. highlightedRegion = regions.back();
  2745. selectMap(g, true);
  2746. }
  2747. }
  2748. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2749. {
  2750. regions.push_back(new CRegion(this, false, false, g));
  2751. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2752. }
  2753. }
  2754. //unlock if no bonuses -- it's acceptable
  2755. // //init campaign state if necessary
  2756. // if (ourCampaign->campaignName.size() == 0)
  2757. // {
  2758. // ourCampaign->initNewCampaign(sInfo);
  2759. // }
  2760. //allies / enemies
  2761. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2762. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2763. SDL_FreeSurface(panel);
  2764. //difficulty
  2765. std::vector<std::string> difficulty;
  2766. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2767. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2768. //difficulty pics
  2769. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2770. {
  2771. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2772. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2773. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2774. surfToDuplicate->flags);
  2775. delete cde;
  2776. }
  2777. //difficulty selection buttons
  2778. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2779. {
  2780. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2781. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2782. }
  2783. //load miniflags
  2784. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2785. }
  2786. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2787. : ourCampaign(std::move(_ourCampaign))
  2788. {
  2789. init();
  2790. }
  2791. CBonusSelection::CBonusSelection( std::string campaignFName )
  2792. {
  2793. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2794. sInfo.campState = ourCampaign;
  2795. init();
  2796. }
  2797. CBonusSelection::~CBonusSelection()
  2798. {
  2799. SDL_FreeSurface(background);
  2800. delete sizes;
  2801. delete ourHeader;
  2802. delete sFlags;
  2803. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2804. {
  2805. SDL_FreeSurface(diffPics[b]);
  2806. }
  2807. }
  2808. void CBonusSelection::goBack()
  2809. {
  2810. GH.popIntTotally(this);
  2811. }
  2812. void CBonusSelection::showAll(SDL_Surface * to)
  2813. {
  2814. blitAt(background, pos.x, pos.y, to);
  2815. CIntObject::showAll(to);
  2816. show(to);
  2817. if (pos.h != to->h || pos.w != to->w)
  2818. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2819. }
  2820. void CBonusSelection::loadPositionsOfGraphics()
  2821. {
  2822. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2823. int idx = 0;
  2824. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2825. {
  2826. SCampPositions sc;
  2827. sc.campPrefix = campaign["prefix"].String();
  2828. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2829. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2830. {
  2831. SCampPositions::SRegionDesc rd;
  2832. rd.infix = desc["infix"].String();
  2833. rd.xpos = desc["x"].Float();
  2834. rd.ypos = desc["y"].Float();
  2835. sc.regions.push_back(rd);
  2836. }
  2837. campDescriptions.push_back(sc);
  2838. idx++;
  2839. }
  2840. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2841. }
  2842. void CBonusSelection::selectMap( int whichOne, bool initialSelect )
  2843. {
  2844. if(initialSelect || ourCampaign->currentMap != whichOne)
  2845. {
  2846. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2847. sInfo.mapname = ourCampaign->camp->header.filename;
  2848. sInfo.mode = StartInfo::CAMPAIGN;
  2849. sInfo.campState = ourCampaign;
  2850. ourCampaign->currentMap = whichOne;
  2851. //get header
  2852. delete ourHeader;
  2853. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2854. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2855. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2856. std::map<ui8, std::string> names;
  2857. names[1] = settings["general"]["playerName"].String();
  2858. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2859. sInfo.turnTime = 0;
  2860. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2861. mapDesc->setTxt(ourHeader->description);
  2862. updateBonusSelection();
  2863. }
  2864. }
  2865. void CBonusSelection::show(SDL_Surface * to)
  2866. {
  2867. //blitAt(background, pos.x, pos.y, to);
  2868. //map name
  2869. std::string mapName = ourHeader->name;
  2870. if (mapName.length())
  2871. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2872. else
  2873. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2874. //map description
  2875. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2876. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2877. //map size icon
  2878. int temp;
  2879. switch (ourHeader->width)
  2880. {
  2881. case 36:
  2882. temp=0;
  2883. break;
  2884. case 72:
  2885. temp=1;
  2886. break;
  2887. case 108:
  2888. temp=2;
  2889. break;
  2890. case 144:
  2891. temp=3;
  2892. break;
  2893. default:
  2894. temp=4;
  2895. break;
  2896. }
  2897. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2898. //flags
  2899. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2900. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2901. TeamID myT;
  2902. myT = ourHeader->players[playerColor.getNum()].team;
  2903. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2904. {
  2905. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2906. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, pos.x + *myx, pos.y + 405, to);
  2907. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2908. }
  2909. //difficulty
  2910. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2911. CIntObject::show(to);
  2912. }
  2913. void CBonusSelection::updateBonusSelection()
  2914. {
  2915. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2916. //graphics:
  2917. //spell - SPELLBON.DEF
  2918. //monster - TWCRPORT.DEF
  2919. //building - BO*.BMP graphics
  2920. //artifact - ARTIFBON.DEF
  2921. //spell scroll - SPELLBON.DEF
  2922. //prim skill - PSKILBON.DEF
  2923. //sec skill - SSKILBON.DEF
  2924. //resource - BORES.DEF
  2925. //player - CREST58.DEF
  2926. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2927. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2928. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2929. updateStartButtonState(-1);
  2930. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2931. {
  2932. if (bonuses->buttons[i]->active)
  2933. bonuses->buttons[i]->deactivate();
  2934. delete bonuses->buttons[i];
  2935. }
  2936. bonuses->buttons.clear();
  2937. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2938. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2939. for(int i = 0; i < bonDescs.size(); i++)
  2940. {
  2941. std::string picName=bonusPics[bonDescs[i].type];
  2942. size_t picNumber=bonDescs[i].info2;
  2943. std::string desc;
  2944. switch(bonDescs[i].type)
  2945. {
  2946. case CScenarioTravel::STravelBonus::SPELL:
  2947. desc = CGI->generaltexth->allTexts[715];
  2948. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2949. break;
  2950. case CScenarioTravel::STravelBonus::MONSTER:
  2951. picNumber = bonDescs[i].info2 + 2;
  2952. desc = CGI->generaltexth->allTexts[717];
  2953. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2954. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2955. break;
  2956. case CScenarioTravel::STravelBonus::BUILDING:
  2957. {
  2958. int faction = -1;
  2959. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  2960. {
  2961. if (it->second.playerID)
  2962. {
  2963. faction = it->second.castle;
  2964. break;
  2965. }
  2966. }
  2967. assert(faction != -1);
  2968. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2969. picName = graphics->ERMUtoPicture[faction][buildID];
  2970. picNumber = -1;
  2971. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2972. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2973. }
  2974. break;
  2975. case CScenarioTravel::STravelBonus::ARTIFACT:
  2976. desc = CGI->generaltexth->allTexts[715];
  2977. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2978. break;
  2979. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2980. desc = CGI->generaltexth->allTexts[716];
  2981. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2982. break;
  2983. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2984. {
  2985. int leadingSkill = -1;
  2986. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2987. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2988. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2989. {
  2990. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2991. {
  2992. leadingSkill = g;
  2993. }
  2994. if (ptr[g] != 0)
  2995. {
  2996. toPrint.push_back(std::make_pair(g, ptr[g]));
  2997. }
  2998. }
  2999. picNumber = leadingSkill;
  3000. desc = CGI->generaltexth->allTexts[715];
  3001. std::string substitute; //text to be printed instead of %s
  3002. for (int v=0; v<toPrint.size(); ++v)
  3003. {
  3004. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3005. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3006. if(v != toPrint.size() - 1)
  3007. {
  3008. substitute += ", ";
  3009. }
  3010. }
  3011. boost::algorithm::replace_first(desc, "%s", substitute);
  3012. break;
  3013. }
  3014. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3015. desc = CGI->generaltexth->allTexts[718];
  3016. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  3017. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3018. break;
  3019. case CScenarioTravel::STravelBonus::RESOURCE:
  3020. {
  3021. int serialResID = 0;
  3022. switch(bonDescs[i].info1)
  3023. {
  3024. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3025. serialResID = bonDescs[i].info1;
  3026. break;
  3027. case 0xFD: //wood + ore
  3028. serialResID = 7;
  3029. break;
  3030. case 0xFE: //rare resources
  3031. serialResID = 8;
  3032. break;
  3033. }
  3034. picNumber = serialResID;
  3035. desc = CGI->generaltexth->allTexts[717];
  3036. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3037. std::string replacement;
  3038. if (serialResID <= 6)
  3039. {
  3040. replacement = CGI->generaltexth->restypes[serialResID];
  3041. }
  3042. else
  3043. {
  3044. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3045. }
  3046. boost::algorithm::replace_first(desc, "%s", replacement);
  3047. }
  3048. break;
  3049. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3050. {
  3051. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3052. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3053. picNumber = superhero ? superhero->portrait : 0;
  3054. desc = CGI->generaltexth->allTexts[719];
  3055. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3056. }
  3057. break;
  3058. case CScenarioTravel::STravelBonus::HERO:
  3059. desc = CGI->generaltexth->allTexts[718];
  3060. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3061. if (bonDescs[i].info2 == 0xFFFF)
  3062. {
  3063. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3064. picNumber = -1;
  3065. picName = "CBONN1A3.BMP";
  3066. }
  3067. else
  3068. {
  3069. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3070. }
  3071. break;
  3072. }
  3073. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3074. if (picNumber != -1)
  3075. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3076. CAnimation * anim = new CAnimation();
  3077. anim->setCustom(picName, 0);
  3078. bonusButton->setImage(anim);
  3079. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3080. bonusButton->borderColor = brightYellow;
  3081. bonuses->addButton(bonusButton);
  3082. }
  3083. }
  3084. void CBonusSelection::startMap()
  3085. {
  3086. StartInfo *si = new StartInfo(sInfo);
  3087. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[ourCampaign->currentMap];
  3088. logGlobal->infoStream() << "Starting scenario " << int(ourCampaign->currentMap);
  3089. auto exitCb = [si]()
  3090. {
  3091. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3092. };
  3093. if (scenario.prolog.hasPrologEpilog)
  3094. {
  3095. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3096. logGlobal->infoStream() << "Video: " << scenario.prolog.prologVideo;
  3097. logGlobal->infoStream() << "Audio: " << scenario.prolog.prologMusic;
  3098. logGlobal->infoStream() << "Text: " << scenario.prolog.prologText;
  3099. }
  3100. else
  3101. {
  3102. logGlobal->infoStream() << "Without prolog";
  3103. exitCb();
  3104. }
  3105. }
  3106. void CBonusSelection::selectBonus( int id )
  3107. {
  3108. // Total redraw is needed because the border around the bonus images
  3109. // have to be undrawn/drawn.
  3110. if (!vstd::contains(sInfo.campState->chosenCampaignBonuses, sInfo.campState->currentMap)
  3111. || id != sInfo.campState->currentBonusID())
  3112. {
  3113. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  3114. GH.totalRedraw();
  3115. updateStartButtonState(id);
  3116. }
  3117. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  3118. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3119. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3120. {
  3121. std::map<ui8, std::string> names;
  3122. names[1] = settings["general"]["playerName"].String();
  3123. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  3124. {
  3125. if(it->first == PlayerColor(bonDescs[id].info1))
  3126. ::setPlayer(it->second, 1, names);
  3127. else
  3128. ::setPlayer(it->second, 0, names);
  3129. }
  3130. }
  3131. }
  3132. void CBonusSelection::changeDiff( bool increase )
  3133. {
  3134. if (increase)
  3135. {
  3136. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3137. }
  3138. else
  3139. {
  3140. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3141. }
  3142. }
  3143. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3144. {
  3145. if(selected == -1)
  3146. startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3147. else if(startB->getState() == CButtonBase::BLOCKED)
  3148. startB->setState(CButtonBase::NORMAL);
  3149. }
  3150. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3151. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3152. {
  3153. OBJ_CONSTRUCTION;
  3154. addUsedEvents(LCLICK | RCLICK);
  3155. static const std::string colors[2][8] = {
  3156. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3157. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3158. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3159. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3160. pos.x += desc.xpos;
  3161. pos.y += desc.ypos;
  3162. //loading of graphics
  3163. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3164. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3165. static const std::string infix [] = {"En", "Se", "Co"};
  3166. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3167. {
  3168. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3169. }
  3170. pos.w = graphics[0]->w;
  3171. pos.h = graphics[0]->h;
  3172. }
  3173. CBonusSelection::CRegion::~CRegion()
  3174. {
  3175. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  3176. {
  3177. SDL_FreeSurface(graphics[g]);
  3178. }
  3179. }
  3180. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3181. {
  3182. //select if selectable & clicked inside our graphic
  3183. if ( indeterminate(down) )
  3184. {
  3185. return;
  3186. }
  3187. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3188. {
  3189. owner->selectMap(myNumber, false);
  3190. owner->highlightedRegion = this;
  3191. parent->showAll(screen);
  3192. }
  3193. }
  3194. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3195. {
  3196. //show r-click text
  3197. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3198. rclickText.size() )
  3199. {
  3200. CRClickPopup::createAndPush(rclickText);
  3201. }
  3202. }
  3203. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3204. {
  3205. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3206. if (!accessible)
  3207. {
  3208. //show as striped
  3209. blitAtLoc(graphics[2], 0, 0, to);
  3210. }
  3211. else if (this == owner->highlightedRegion)
  3212. {
  3213. //show as selected
  3214. blitAtLoc(graphics[1], 0, 0, to);
  3215. }
  3216. else
  3217. {
  3218. //show as not selected selected
  3219. blitAtLoc(graphics[0], 0, 0, to);
  3220. }
  3221. }
  3222. CSavingScreen::CSavingScreen(bool hotseat)
  3223. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3224. {
  3225. ourGame = mapInfoFromGame();
  3226. sInfo = *LOCPLINT->cb->getStartInfo();
  3227. setPlayersFromGame();
  3228. }
  3229. CSavingScreen::~CSavingScreen()
  3230. {
  3231. }
  3232. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= NULL*/)
  3233. {
  3234. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3235. assert(!SEL);
  3236. SEL = this;
  3237. current = NULL;
  3238. if(Names && Names->size()) //if have custom set of player names - use it
  3239. playerNames = *Names;
  3240. else
  3241. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3242. }
  3243. ISelectionScreenInfo::~ISelectionScreenInfo()
  3244. {
  3245. assert(SEL == this);
  3246. SEL = NULL;
  3247. }
  3248. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3249. {
  3250. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3251. }
  3252. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3253. {
  3254. ::setPlayer(pset, player, playerNames);
  3255. }
  3256. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3257. {
  3258. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3259. if(!sInfo.getPlayersSettings(i->first)) //
  3260. return i->first;
  3261. return 0;
  3262. }
  3263. bool ISelectionScreenInfo::isGuest() const
  3264. {
  3265. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3266. }
  3267. bool ISelectionScreenInfo::isHost() const
  3268. {
  3269. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3270. }
  3271. void ChatMessage::apply(CSelectionScreen *selScreen)
  3272. {
  3273. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3274. GH.totalRedraw();
  3275. }
  3276. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3277. {
  3278. if(!selScreen->ongoingClosing)
  3279. {
  3280. *selScreen->serv << this; //resend to confirm
  3281. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3282. }
  3283. vstd::clear_pointer(selScreen->serv);
  3284. }
  3285. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3286. {
  3287. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3288. SEL->playerNames[connectionID] = playerName;
  3289. //put new player in first slot with AI
  3290. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  3291. {
  3292. if(!i->second.playerID)
  3293. {
  3294. selScreen->setPlayer(i->second, connectionID);
  3295. selScreen->opt->entries[i->second.color]->selectButtons();
  3296. break;
  3297. }
  3298. }
  3299. selScreen->propagateNames();
  3300. selScreen->propagateOptions();
  3301. GH.totalRedraw();
  3302. }
  3303. void SelectMap::apply(CSelectionScreen *selScreen)
  3304. {
  3305. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3306. {
  3307. free = false;
  3308. selScreen->changeSelection(mapInfo);
  3309. }
  3310. }
  3311. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3312. {
  3313. if(!selScreen->isGuest())
  3314. return;
  3315. selScreen->setSInfo(*options);
  3316. }
  3317. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3318. {
  3319. if(!selScreen->isGuest())
  3320. return;
  3321. switch(action)
  3322. {
  3323. case NO_TAB:
  3324. selScreen->toggleTab(selScreen->curTab);
  3325. break;
  3326. case OPEN_OPTIONS:
  3327. selScreen->toggleTab(selScreen->opt);
  3328. break;
  3329. case OPEN_SCENARIO_LIST:
  3330. selScreen->toggleTab(selScreen->sel);
  3331. break;
  3332. case OPEN_RANDOM_MAP_OPTIONS:
  3333. selScreen->toggleTab(selScreen->randMapTab);
  3334. break;
  3335. }
  3336. }
  3337. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3338. {
  3339. if(!selScreen->isHost())
  3340. return;
  3341. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3342. switch(what)
  3343. {
  3344. case TOWN:
  3345. selScreen->opt->nextCastle(color, direction);
  3346. break;
  3347. case HERO:
  3348. selScreen->opt->nextHero(color, direction);
  3349. break;
  3350. case BONUS:
  3351. selScreen->opt->nextBonus(color, direction);
  3352. break;
  3353. }
  3354. }
  3355. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3356. {
  3357. if(selScreen->isGuest())
  3358. return;
  3359. SEL->playerNames.erase(playerID);
  3360. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3361. {
  3362. selScreen->setPlayer(*s, 0);
  3363. selScreen->opt->entries[s->color]->selectButtons();
  3364. }
  3365. selScreen->propagateNames();
  3366. selScreen->propagateOptions();
  3367. GH.totalRedraw();
  3368. }
  3369. void PlayersNames::apply(CSelectionScreen *selScreen)
  3370. {
  3371. if(selScreen->isGuest())
  3372. selScreen->playerNames = playerNames;
  3373. }
  3374. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3375. {
  3376. startingInfo.reset();
  3377. startingInfo.serv = selScreen->serv;
  3378. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3379. if(!selScreen->ongoingClosing)
  3380. {
  3381. *selScreen->serv << this; //resend to confirm
  3382. }
  3383. selScreen->serv = NULL; //hide it so it won't be deleted
  3384. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3385. saveGameName.clear();
  3386. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3387. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3388. }
  3389. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3390. {
  3391. pos.x += config["x"].Float();
  3392. pos.y += config["y"].Float();
  3393. pos.w = 200;
  3394. pos.h = 116;
  3395. campFile = config["file"].String();
  3396. video = config["video"].String();
  3397. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3398. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3399. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3400. hoverText = header.name;
  3401. if (status != CCampaignScreen::DISABLED)
  3402. {
  3403. addUsedEvents(LCLICK | HOVER);
  3404. image = new CPicture(config["image"].String());
  3405. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3406. parent->addChild(hoverLabel);
  3407. }
  3408. if (status == CCampaignScreen::COMPLETED)
  3409. checkMark = new CPicture("CAMPCHK");
  3410. }
  3411. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3412. {
  3413. if (down)
  3414. {
  3415. // Close running video and open the selected campaign
  3416. CCS->videoh->close();
  3417. GH.pushInt( new CBonusSelection(campFile) );
  3418. }
  3419. }
  3420. void CCampaignScreen::CCampaignButton::hover(bool on)
  3421. {
  3422. if (on)
  3423. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3424. else
  3425. hoverLabel->setTxt(" ");
  3426. }
  3427. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3428. {
  3429. if (status == CCampaignScreen::DISABLED)
  3430. return;
  3431. CIntObject::show(to);
  3432. // Play the campaign button video when the mouse cursor is placed over the button
  3433. if (hovered)
  3434. {
  3435. if (CCS->videoh->fname != video)
  3436. CCS->videoh->open(video);
  3437. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3438. }
  3439. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3440. {
  3441. CCS->videoh->close();
  3442. redraw();
  3443. }
  3444. }
  3445. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3446. {
  3447. std::pair<std::string, std::string> help;
  3448. if (!button["help"].isNull() && button["help"].Float() > 0)
  3449. help = CGI->generaltexth->zelp[button["help"].Float()];
  3450. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3451. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3452. }
  3453. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3454. {
  3455. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3456. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3457. images.push_back(createPicture(node));
  3458. if (!images.empty())
  3459. {
  3460. images[0]->center(); // move background to center
  3461. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3462. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3463. pos = images[0]->pos; // fix height\width of this window
  3464. }
  3465. if (!config["exitbutton"].isNull())
  3466. {
  3467. back = createExitButton(config["exitbutton"]);
  3468. back->hoverable = true;
  3469. }
  3470. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3471. campButtons.push_back(new CCampaignButton(node));
  3472. }
  3473. void CCampaignScreen::showAll(SDL_Surface *to)
  3474. {
  3475. CIntObject::showAll(to);
  3476. if (pos.h != to->h || pos.w != to->w)
  3477. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3478. }
  3479. void CGPreGame::showLoadingScreen(boost::function<void()> loader)
  3480. {
  3481. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3482. CGP->removeFromGui();
  3483. GH.pushInt(new CLoadingScreen(loader));
  3484. }
  3485. std::string CLoadingScreen::getBackground()
  3486. {
  3487. const JsonVector & conf = (*CGP->pregameConfig)["loading"].Vector();
  3488. if (conf.empty())
  3489. return "loadbar";
  3490. return conf[ rand() % conf.size() ].String();
  3491. }
  3492. CLoadingScreen::CLoadingScreen(boost::function<void ()> loader):
  3493. CWindowObject(BORDERED, getBackground()),
  3494. loadingThread(loader)
  3495. {
  3496. CCS->musich->stopMusic(5000);
  3497. }
  3498. CLoadingScreen::~CLoadingScreen()
  3499. {
  3500. loadingThread.join();
  3501. }
  3502. void CLoadingScreen::showAll(SDL_Surface *to)
  3503. {
  3504. Rect rect(0,0,to->w, to->h);
  3505. SDL_FillRect(to, &rect, 0);
  3506. CWindowObject::showAll(to);
  3507. }
  3508. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback )
  3509. : spe(_spe), decrementDelayCounter(0), exitCb(callback)
  3510. {
  3511. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3512. addUsedEvents(LCLICK);
  3513. pos = Rect(screen);
  3514. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3515. auto lines = CMessage::breakText(spe.prologText, 500, EFonts::FONT_BIG);
  3516. txt = CSDL_Ext::newSurface(500, 20 * lines.size() + 10);
  3517. curTxtH = screen->h;
  3518. graphics->fonts[FONT_BIG]->renderTextLinesCenter(txt, lines, Colors::METALLIC_GOLD, Point(txt->w/2, txt->h/2 + 5));
  3519. //SDL_SaveBMP(txt, "txtsrfc.bmp");
  3520. }
  3521. void CPrologEpilogVideo::show( SDL_Surface * to )
  3522. {
  3523. memset(to->pixels, 0, to->h*to->pitch); //make bg black
  3524. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3525. SDL_Rect tmp, our;
  3526. our = Rect(0, to->h-100, to->w, 100);
  3527. SDL_GetClipRect(to, &tmp);
  3528. SDL_SetClipRect(to, &our);
  3529. blitAt(txt, (to->w-txt->w)/2, curTxtH, to);
  3530. SDL_SetClipRect(to, &tmp);
  3531. //move text every 5 calls/frames; seems to be good enough
  3532. ++decrementDelayCounter;
  3533. if(decrementDelayCounter == 5)
  3534. {
  3535. curTxtH = std::max(curTxtH - 1, to->h - txt->h);
  3536. decrementDelayCounter = 0;
  3537. }
  3538. }
  3539. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3540. {
  3541. GH.popInt(this);
  3542. exitCb();
  3543. }