map.cpp 53 KB

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  1. #include "StdInc.h"
  2. #include "map.h"
  3. #include "Filesystem/CResourceLoader.h"
  4. #include "Filesystem/CCompressedStream.h"
  5. #include "CObjectHandler.h"
  6. #include "CDefObjInfoHandler.h"
  7. #include "VCMI_Lib.h"
  8. #include <boost/crc.hpp>
  9. #include "CLodHandler.h"
  10. #include "CArtHandler.h"
  11. #include "CCreatureHandler.h"
  12. #include "CSpellHandler.h"
  13. #include "../lib/JsonNode.h"
  14. #include "vcmi_endian.h"
  15. #include "GameConstants.h"
  16. #include "CStopWatch.h"
  17. /*
  18. * map.cpp, part of VCMI engine
  19. *
  20. * Authors: listed in file AUTHORS in main folder
  21. *
  22. * License: GNU General Public License v2.0 or later
  23. * Full text of license available in license.txt file, in main folder
  24. *
  25. */
  26. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary = true)
  27. {
  28. std::map<int,int> mapa;
  29. std::set<si32> ret;
  30. // Note: this file is parsed many times.
  31. const JsonNode config(GameConstants::DATA_DIR + "/config/buildings5.json");
  32. BOOST_FOREACH(const JsonNode &entry, config["table"].Vector())
  33. {
  34. int town = entry["town"].Float();
  35. if ( town == castleID || town == -1 )
  36. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  37. }
  38. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  39. {
  40. if(mapa[*i]>=0)
  41. ret.insert(mapa[*i]);
  42. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN)) // horde buildings
  43. {
  44. int level = (mapa[*i]);
  45. ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  46. }
  47. else
  48. {
  49. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  50. }
  51. }
  52. if(addAuxiliary)
  53. {
  54. ret.insert(10); //village hall is always present
  55. ret.insert(-1); //houses near v.hall / eyecandies
  56. ret.insert(-2); //terrain eyecandy, if -1 is used
  57. }
  58. if(ret.find(11)!=ret.end())
  59. ret.insert(27);
  60. if(ret.find(12)!=ret.end())
  61. ret.insert(28);
  62. if(ret.find(13)!=ret.end())
  63. ret.insert(29);
  64. return ret;
  65. }
  66. static ui32 intPow(ui32 a, ui32 b)
  67. {
  68. ui32 ret=1;
  69. for(ui32 i=0; i<b; ++i)
  70. ret*=a;
  71. return ret;
  72. }
  73. static ui8 reverse(ui8 arg)
  74. {
  75. ui8 ret = 0;
  76. for (int i=0; i<8;i++)
  77. {
  78. if(((arg)&(1<<i))>>i)
  79. {
  80. ret |= (128>>i);
  81. }
  82. }
  83. return ret;
  84. }
  85. void readCreatureSet(CCreatureSet *out, const ui8 * bufor, int &i, int number, bool version) //version==true for >RoE maps
  86. {
  87. const int bytesPerCre = version ? 4 : 3,
  88. maxID = version ? 0xffff : 0xff;
  89. for(int ir=0;ir < number; ir++)
  90. {
  91. int creID;
  92. int count;
  93. if (version)
  94. {
  95. creID = read_le_u16(bufor + i+ir*bytesPerCre);
  96. count = read_le_u16(bufor + i+ir*bytesPerCre + 2);
  97. }
  98. else
  99. {
  100. creID = bufor[i+ir*bytesPerCre];
  101. count = read_le_u16(bufor + i+ir*bytesPerCre + 1);
  102. }
  103. if(creID == maxID) //empty slot
  104. continue;
  105. CStackInstance *hlp = new CStackInstance();
  106. hlp->count = count;
  107. if(creID > maxID - 0xf)
  108. {
  109. creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army
  110. hlp->idRand = creID;
  111. }
  112. else
  113. hlp->setType(creID);
  114. out->putStack(ir, hlp);
  115. }
  116. i+=number*bytesPerCre;
  117. out->validTypes(true);
  118. }
  119. CMapHeader::CMapHeader(const ui8 *map)
  120. {
  121. int i=0;
  122. initFromMemory(map,i);
  123. }
  124. CMapHeader::CMapHeader()
  125. {
  126. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  127. height = width = twoLevel = -1;
  128. }
  129. void CMapHeader::initFromMemory( const ui8 *bufor, int &i )
  130. {
  131. version = (Eformat)(read_le_u32(bufor + i)); i+=4; //map version
  132. if(version != RoE && version != AB && version != SoD && version != WoG)
  133. {
  134. throw std::runtime_error("Invalid map format!");
  135. }
  136. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  137. height = width = (read_le_u32(bufor + i)); i+=4; // dimensions of map
  138. twoLevel = readChar(bufor,i); //if there is underground
  139. int pom;
  140. name = readString(bufor,i);
  141. description= readString(bufor,i);
  142. difficulty = readChar(bufor,i); // reading map difficulty
  143. if(version != RoE)
  144. levelLimit = readChar(bufor,i); // hero level limit
  145. else
  146. levelLimit = 0;
  147. loadPlayerInfo(pom, bufor, i);
  148. loadViCLossConditions(bufor, i);
  149. howManyTeams=bufor[i++]; //read number of teams
  150. if(howManyTeams>0) //read team numbers
  151. {
  152. for(int rr=0; rr<8; ++rr)
  153. {
  154. players[rr].team = bufor[i++];
  155. }
  156. }
  157. else//no alliances
  158. {
  159. for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
  160. if(players[i].canComputerPlay || players[i].canHumanPlay)
  161. players[i].team = howManyTeams++;
  162. }
  163. pom = i;
  164. allowedHeroes.resize(GameConstants::HEROES_QUANTITY,false);
  165. for(; i<pom+ (version == RoE ? 16 : 20) ; ++i)
  166. {
  167. ui8 c = bufor[i];
  168. for(int yy=0; yy<8; ++yy)
  169. if((i-pom)*8+yy < GameConstants::HEROES_QUANTITY)
  170. if(c == (c|((ui8)intPow(2, yy))))
  171. allowedHeroes[(i-pom)*8+yy] = true;
  172. }
  173. if(version>RoE) //probably reserved for further heroes
  174. {
  175. int placeholdersQty = read_le_u32(bufor + i); i+=4;
  176. for(int p = 0; p < placeholdersQty; p++)
  177. placeholdedHeroes.push_back(bufor[i++]);
  178. }
  179. }
  180. void CMapHeader::loadPlayerInfo( int &pom, const ui8 * bufor, int &i )
  181. {
  182. players.resize(8);
  183. for (pom=0;pom<8;pom++)
  184. {
  185. players[pom].canHumanPlay = bufor[i++];
  186. players[pom].canComputerPlay = bufor[i++];
  187. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
  188. {
  189. switch(version)
  190. {
  191. case SoD: case WoG:
  192. i+=13;
  193. break;
  194. case AB:
  195. i+=12;
  196. break;
  197. case RoE:
  198. i+=6;
  199. break;
  200. }
  201. continue;
  202. }
  203. players[pom].AITactic = bufor[i++];
  204. if(version == SoD || version == WoG)
  205. players[pom].p7= bufor[i++];
  206. else
  207. players[pom].p7= -1;
  208. //factions this player can choose
  209. players[pom].allowedFactions = 0;
  210. players[pom].allowedFactions += bufor[i++];
  211. if(version != RoE)
  212. players[pom].allowedFactions += (bufor[i++])*256;
  213. players[pom].isFactionRandom = bufor[i++];
  214. players[pom].hasMainTown = bufor[i++];
  215. if (players[pom].hasMainTown)
  216. {
  217. if(version != RoE)
  218. {
  219. players[pom].generateHeroAtMainTown = bufor[i++];
  220. players[pom].generateHero = bufor[i++];
  221. }
  222. else
  223. {
  224. players[pom].generateHeroAtMainTown = true;
  225. players[pom].generateHero = false;
  226. }
  227. players[pom].posOfMainTown.x = bufor[i++];
  228. players[pom].posOfMainTown.y = bufor[i++];
  229. players[pom].posOfMainTown.z = bufor[i++];
  230. }
  231. players[pom].p8= bufor[i++];
  232. players[pom].p9= bufor[i++];
  233. if(players[pom].p9!=0xff)
  234. {
  235. players[pom].mainHeroPortrait = bufor[i++];
  236. players[pom].mainHeroName = readString(bufor,i);
  237. }
  238. if(version != RoE)
  239. {
  240. players[pom].powerPlacehodlers = bufor[i++];//unknown byte
  241. int heroCount = bufor[i++];
  242. i+=3;
  243. for (int pp=0;pp<heroCount;pp++)
  244. {
  245. SheroName vv;
  246. vv.heroID=bufor[i++];
  247. int hnl = bufor[i++];
  248. i+=3;
  249. for (int zz=0;zz<hnl;zz++)
  250. {
  251. vv.heroName+=bufor[i++];
  252. }
  253. players[pom].heroesNames.push_back(vv);
  254. }
  255. }
  256. }
  257. }
  258. void CMapHeader::loadViCLossConditions( const ui8 * bufor, int &i)
  259. {
  260. victoryCondition.obj = NULL;
  261. victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)bufor[i++];
  262. if (victoryCondition.condition != EVictoryConditionType::WINSTANDARD) //specific victory conditions
  263. {
  264. int nr=0;
  265. switch (victoryCondition.condition) //read victory conditions
  266. {
  267. case EVictoryConditionType::ARTIFACT:
  268. {
  269. victoryCondition.ID = bufor[i+2];
  270. nr=(version==RoE ? 1 : 2);
  271. break;
  272. }
  273. case EVictoryConditionType::GATHERTROOP:
  274. {
  275. // int temp1 = bufor[i+2];
  276. // int temp2 = bufor[i+3];
  277. victoryCondition.ID = bufor[i+2];
  278. victoryCondition.count = read_le_u32(bufor + i+(version==RoE ? 3 : 4));
  279. nr=(version==RoE ? 5 : 6);
  280. break;
  281. }
  282. case EVictoryConditionType::GATHERRESOURCE:
  283. {
  284. victoryCondition.ID = bufor[i+2];
  285. victoryCondition.count = read_le_u32(bufor + i+3);
  286. nr = 5;
  287. break;
  288. }
  289. case EVictoryConditionType::BUILDCITY:
  290. {
  291. victoryCondition.pos.x = bufor[i+2];
  292. victoryCondition.pos.y = bufor[i+3];
  293. victoryCondition.pos.z = bufor[i+4];
  294. victoryCondition.count = bufor[i+5];
  295. victoryCondition.ID = bufor[i+6];
  296. nr = 5;
  297. break;
  298. }
  299. case EVictoryConditionType::BUILDGRAIL:
  300. {
  301. if (bufor[i+4]>2)
  302. victoryCondition.pos = int3(-1,-1,-1);
  303. else
  304. {
  305. victoryCondition.pos.x = bufor[i+2];
  306. victoryCondition.pos.y = bufor[i+3];
  307. victoryCondition.pos.z = bufor[i+4];
  308. }
  309. nr = 3;
  310. break;
  311. }
  312. case EVictoryConditionType::BEATHERO:
  313. case EVictoryConditionType::CAPTURECITY:
  314. case EVictoryConditionType::BEATMONSTER:
  315. {
  316. victoryCondition.pos.x = bufor[i+2];
  317. victoryCondition.pos.y = bufor[i+3];
  318. victoryCondition.pos.z = bufor[i+4];
  319. nr = 3;
  320. break;
  321. }
  322. case EVictoryConditionType::TAKEDWELLINGS:
  323. case EVictoryConditionType::TAKEMINES:
  324. {
  325. nr = 0;
  326. break;
  327. }
  328. case EVictoryConditionType::TRANSPORTITEM:
  329. {
  330. victoryCondition.ID = bufor[i+2];
  331. victoryCondition.pos.x = bufor[i+3];
  332. victoryCondition.pos.y = bufor[i+4];
  333. victoryCondition.pos.z = bufor[i+5];
  334. nr = 4;
  335. break;
  336. }
  337. default:
  338. assert(0);
  339. }
  340. victoryCondition.allowNormalVictory = bufor[i++];
  341. victoryCondition.appliesToAI = bufor[i++];
  342. i+=nr;
  343. }
  344. lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)bufor[i++];
  345. switch (lossCondition.typeOfLossCon) //read loss conditions
  346. {
  347. case ELossConditionType::LOSSCASTLE:
  348. case ELossConditionType::LOSSHERO:
  349. {
  350. lossCondition.pos.x=bufor[i++];
  351. lossCondition.pos.y=bufor[i++];
  352. lossCondition.pos.z=bufor[i++];
  353. break;
  354. }
  355. case ELossConditionType::TIMEEXPIRES:
  356. {
  357. lossCondition.timeLimit = read_le_u16(bufor + i);
  358. i+=2;
  359. break;
  360. }
  361. }
  362. }
  363. CMapHeader::~CMapHeader()
  364. {
  365. }
  366. void Mapa::initFromBytes(const ui8 * bufor, size_t size)
  367. {
  368. // Compute checksum
  369. boost::crc_32_type result;
  370. result.process_bytes(bufor, size);
  371. checksum = result.checksum();
  372. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  373. int i=0;
  374. initFromMemory(bufor,i);
  375. CStopWatch th;
  376. th.getDiff();
  377. readHeader(bufor, i);
  378. tlog0<<"\tReading header: "<<th.getDiff()<<std::endl;
  379. if (victoryCondition.condition == EVictoryConditionType::ARTIFACT || victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  380. { //messy, but needed
  381. allowedArtifact[victoryCondition.ID] = false;
  382. }
  383. readRumors(bufor, i);
  384. tlog0<<"\tReading rumors: "<<th.getDiff()<<std::endl;
  385. readPredefinedHeroes(bufor, i);
  386. tlog0<<"\tReading predefined heroes: "<<th.getDiff()<<std::endl;
  387. readTerrain(bufor, i);
  388. tlog0<<"\tReading terrain: "<<th.getDiff()<<std::endl;
  389. readDefInfo(bufor, i);
  390. tlog0<<"\tReading defs info: "<<th.getDiff()<<std::endl;
  391. readObjects(bufor, i);
  392. tlog0<<"\tReading objects: "<<th.getDiff()<<std::endl;
  393. readEvents(bufor, i);
  394. tlog0<<"\tReading events: "<<th.getDiff()<<std::endl;
  395. //map readed, bufor no longer needed
  396. for(ui32 f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  397. {
  398. if(!objects[f]->defInfo)
  399. continue;
  400. addBlockVisTiles(objects[f]);
  401. }
  402. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDiff()<<std::endl;
  403. tlog0 << "\tMap initialization done!" << std::endl;
  404. }
  405. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  406. {
  407. for(int fx=0; fx<8; ++fx)
  408. {
  409. for(int fy=0; fy<6; ++fy)
  410. {
  411. int xVal = obj->pos.x + fx - 7;
  412. int yVal = obj->pos.y + fy - 5;
  413. int zVal = obj->pos.z;
  414. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  415. {
  416. TerrainTile & curt = terrain[xVal][yVal][zVal];
  417. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  418. {
  419. curt.visitableObjects -= obj;
  420. curt.visitable = curt.visitableObjects.size();
  421. }
  422. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  423. {
  424. curt.blockingObjects -= obj;
  425. curt.blocked = curt.blockingObjects.size();
  426. }
  427. }
  428. }
  429. }
  430. }
  431. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  432. {
  433. for(int fx=0; fx<8; ++fx)
  434. {
  435. for(int fy=0; fy<6; ++fy)
  436. {
  437. int xVal = obj->pos.x + fx - 7;
  438. int yVal = obj->pos.y + fy - 5;
  439. int zVal = obj->pos.z;
  440. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  441. {
  442. TerrainTile & curt = terrain[xVal][yVal][zVal];
  443. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  444. {
  445. curt.visitableObjects.push_back(obj);
  446. curt.visitable = true;
  447. }
  448. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  449. {
  450. curt.blockingObjects.push_back(obj);
  451. curt.blocked = true;
  452. }
  453. }
  454. }
  455. }
  456. }
  457. Mapa::Mapa(std::string filename)
  458. :grailPos(-1, -1, -1), grailRadious(0)
  459. {
  460. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  461. std::unique_ptr<CInputStream> compressed(CResourceHandler::get()->load(ResourceID(filename, EResType::MAP)));
  462. std::unique_ptr<CInputStream> decompressed(new CCompressedStream(compressed, true));
  463. //load file and decompress
  464. size_t mapSize = decompressed->getSize();
  465. std::unique_ptr<ui8[]> data(new ui8 [mapSize] );
  466. decompressed->read(data.get(), mapSize);
  467. tlog0<<"done."<<std::endl;
  468. initFromBytes(data.get(), mapSize);
  469. }
  470. Mapa::Mapa()
  471. {
  472. terrain = NULL;
  473. }
  474. Mapa::~Mapa()
  475. {
  476. //for(int i=0; i < defy.size(); i++)
  477. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  478. // delete defy[i];
  479. if(terrain)
  480. {
  481. for (int ii=0;ii<width;ii++)
  482. {
  483. for(int jj=0;jj<height;jj++)
  484. delete [] terrain[ii][jj];
  485. delete [] terrain[ii];
  486. }
  487. delete [] terrain;
  488. }
  489. for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
  490. i->dellNull();
  491. }
  492. CGHeroInstance * Mapa::getHero(int ID, int mode)
  493. {
  494. if (mode != 0)
  495. #ifndef __GNUC__
  496. throw new std::exception("gs->getHero: This mode is not supported!");
  497. #else
  498. throw new std::exception();
  499. #endif
  500. for(ui32 i=0; i<heroes.size();i++)
  501. if(heroes[i]->subID == ID)
  502. return heroes[i];
  503. return NULL;
  504. }
  505. int Mapa::loadSeerHut( const ui8 * bufor, int i, CGObjectInstance *& nobj )
  506. {
  507. CGSeerHut *hut = new CGSeerHut();
  508. nobj = hut;
  509. if(version>RoE)
  510. {
  511. loadQuest(hut,bufor,i);
  512. }
  513. else //RoE
  514. {
  515. int artID = bufor[i]; ++i;
  516. if (artID != 255) //not none quest
  517. {
  518. hut->m5arts.push_back (artID);
  519. hut->missionType = CQuest::MISSION_ART;
  520. }
  521. else
  522. {
  523. hut->missionType = CQuest::MISSION_NONE; //no mission
  524. }
  525. hut->lastDay = -1; //no timeout
  526. hut->isCustomFirst = hut->isCustomNext = hut->isCustomComplete = false;
  527. }
  528. if (hut->missionType)
  529. {
  530. ui8 rewardType = bufor[i]; ++i;
  531. hut->rewardType = rewardType;
  532. switch(rewardType)
  533. {
  534. case 1:
  535. {
  536. hut->rVal = read_le_u32(bufor + i); i+=4;
  537. break;
  538. }
  539. case 2:
  540. {
  541. hut->rVal = read_le_u32(bufor + i); i+=4;
  542. break;
  543. }
  544. case 3:
  545. {
  546. hut->rVal = bufor[i]; ++i;
  547. break;
  548. }
  549. case 4:
  550. {
  551. hut->rVal = bufor[i]; ++i;
  552. break;
  553. }
  554. case 5:
  555. {
  556. hut->rID = bufor[i]; ++i;
  557. /* Only the first 3 bytes are used. Skip the 4th. */
  558. hut->rVal = read_le_u32(bufor + i) & 0x00ffffff;
  559. i+=4;
  560. break;
  561. }
  562. case 6:
  563. {
  564. hut->rID = bufor[i]; ++i;
  565. hut->rVal = bufor[i]; ++i;
  566. break;
  567. }
  568. case 7:
  569. {
  570. hut->rID = bufor[i]; ++i;
  571. hut->rVal = bufor[i]; ++i;
  572. break;
  573. }
  574. case 8:
  575. {
  576. if (version == RoE)
  577. {
  578. hut->rID = bufor[i]; i++;
  579. }
  580. else
  581. {
  582. hut->rID = read_le_u16(bufor + i); i+=2;
  583. }
  584. break;
  585. }
  586. case 9:
  587. {
  588. hut->rID = bufor[i]; ++i;
  589. break;
  590. }
  591. case 10:
  592. {
  593. if(version>RoE)
  594. {
  595. hut->rID = read_le_u16(bufor + i); i+=2;
  596. hut->rVal = read_le_u16(bufor + i); i+=2;
  597. }
  598. else
  599. {
  600. hut->rID = bufor[i]; ++i;
  601. hut->rVal = read_le_u16(bufor + i); i+=2;
  602. }
  603. break;
  604. }
  605. }// end of internal switch
  606. i+=2;
  607. }
  608. else //missionType==255
  609. {
  610. i+=3;
  611. }
  612. return i;
  613. }
  614. void Mapa::loadTown( CGObjectInstance * &nobj, const ui8 * bufor, int &i, int subid)
  615. {
  616. CGTownInstance * nt = new CGTownInstance();
  617. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  618. //delete nobj;
  619. nobj = nt;
  620. nt->identifier = 0;
  621. if(version>RoE)
  622. {
  623. nt->identifier = read_le_u32(bufor + i); i+=4;
  624. }
  625. nt->tempOwner = bufor[i]; ++i;
  626. if(readChar(bufor,i)) //has name
  627. nt->name = readString(bufor,i);
  628. if(readChar(bufor,i))//true if garrison isn't empty
  629. readCreatureSet(nt, bufor, i, 7, version > RoE);
  630. nt->formation = bufor[i]; ++i;
  631. if(readChar(bufor,i)) //custom buildings info
  632. {
  633. //built buildings
  634. for(int byte=0;byte<6;byte++)
  635. {
  636. for(int bit=0;bit<8;bit++)
  637. if(bufor[i] & (1<<bit))
  638. nt->builtBuildings.insert(byte*8+bit);
  639. i++;
  640. }
  641. //forbidden buildings
  642. for(int byte=6;byte<12;byte++)
  643. {
  644. for(int bit=0;bit<8;bit++)
  645. if(bufor[i] & (1<<bit))
  646. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  647. i++;
  648. }
  649. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  650. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  651. }
  652. else //standard buildings
  653. {
  654. if(readChar(bufor,i)) //has fort
  655. nt->builtBuildings.insert(7);
  656. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  657. }
  658. int ist = i;
  659. if(version>RoE)
  660. {
  661. for(; i<ist+9; ++i)
  662. {
  663. ui8 c = bufor[i];
  664. for(int yy=0; yy<8; ++yy)
  665. {
  666. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  667. {
  668. if(c == (c|((ui8)intPow(2, yy))))
  669. nt->obligatorySpells.push_back((i-ist)*8+yy);
  670. }
  671. }
  672. }
  673. }
  674. ist = i;
  675. for(; i<ist+9; ++i)
  676. {
  677. ui8 c = bufor[i];
  678. for(int yy=0; yy<8; ++yy)
  679. {
  680. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  681. {
  682. if(c != (c|((ui8)intPow(2, yy))))
  683. nt->possibleSpells.push_back((i-ist)*8+yy);
  684. }
  685. }
  686. }
  687. /////// reading castle events //////////////////////////////////
  688. int numberOfEvent = read_le_u32(bufor + i); i+=4;
  689. for(int gh = 0; gh<numberOfEvent; ++gh)
  690. {
  691. CCastleEvent *nce = new CCastleEvent();
  692. nce->town = nt;
  693. nce->name = readString(bufor,i);
  694. nce->message = readString(bufor,i);
  695. for(int x=0; x < 7; x++)
  696. {
  697. nce->resources[x] = read_le_u32(bufor + i);
  698. i+=4;
  699. }
  700. nce->players = bufor[i]; ++i;
  701. if(version > AB)
  702. {
  703. nce->humanAffected = bufor[i]; ++i;
  704. }
  705. else
  706. nce->humanAffected = true;
  707. nce->computerAffected = bufor[i]; ++i;
  708. nce->firstOccurence = read_le_u16(bufor + i); i+=2;
  709. nce->nextOccurence = bufor[i]; ++i;
  710. i+=17;
  711. //new buildings
  712. for(int byte=0;byte<6;byte++)
  713. {
  714. for(int bit=0;bit<8;bit++)
  715. if(bufor[i] & (1<<bit))
  716. nce->buildings.insert(byte*8+bit);
  717. i++;
  718. }
  719. nce->buildings = convertBuildings(nce->buildings,subid, false);
  720. nce->creatures.resize(7);
  721. for(int vv=0; vv<7; ++vv)
  722. {
  723. nce->creatures[vv] = read_le_u16(bufor + i);i+=2;
  724. }
  725. i+=4;
  726. nt->events.push_back(nce);
  727. }//castle events have been read
  728. if(version > AB)
  729. {
  730. nt->alignment = bufor[i]; ++i;
  731. }
  732. else
  733. nt->alignment = 0xff;
  734. i+=3;
  735. nt->builded = 0;
  736. nt->destroyed = 0;
  737. nt->garrisonHero = NULL;
  738. }
  739. CGObjectInstance * Mapa::loadHero(const ui8 * bufor, int &i, int idToBeGiven)
  740. {
  741. CGHeroInstance * nhi = new CGHeroInstance();
  742. int identifier = 0;
  743. if(version > RoE)
  744. {
  745. identifier = read_le_u32(bufor + i); i+=4;
  746. questIdentifierToId[identifier] = idToBeGiven;
  747. }
  748. ui8 owner = bufor[i++];
  749. nhi->subID = bufor[i++];
  750. for(ui32 j=0; j<predefinedHeroes.size(); j++)
  751. {
  752. if(predefinedHeroes[j]->subID == nhi->subID)
  753. {
  754. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list.\n";
  755. delete nhi;
  756. nhi = predefinedHeroes[j];
  757. break;
  758. }
  759. }
  760. nhi->setOwner(owner);
  761. nhi->portrait = nhi->subID;
  762. for(ui32 j=0; j<disposedHeroes.size(); j++)
  763. {
  764. if(disposedHeroes[j].ID == nhi->subID)
  765. {
  766. nhi->name = disposedHeroes[j].name;
  767. nhi->portrait = disposedHeroes[j].portrait;
  768. break;
  769. }
  770. }
  771. if(readChar(bufor,i))//true if hero has nonstandard name
  772. nhi->name = readString(bufor,i);
  773. if(version>AB)
  774. {
  775. if(readChar(bufor,i))//true if hero's experience is greater than 0
  776. { nhi->exp = read_le_u32(bufor + i); i+=4; }
  777. else
  778. nhi->exp = 0xffffffff;
  779. }
  780. else
  781. {
  782. nhi->exp = read_le_u32(bufor + i); i+=4;
  783. if(!nhi->exp) //0 means "not set" in <=AB maps
  784. nhi->exp = 0xffffffff;
  785. }
  786. bool portrait=bufor[i]; ++i;
  787. if (portrait)
  788. nhi->portrait = bufor[i++];
  789. if(readChar(bufor,i))//true if hero has specified abilities
  790. {
  791. int howMany = read_le_u32(bufor + i); i+=4;
  792. nhi->secSkills.resize(howMany);
  793. for(int yy=0; yy<howMany; ++yy)
  794. {
  795. nhi->secSkills[yy].first = bufor[i++];
  796. nhi->secSkills[yy].second = bufor[i++];
  797. }
  798. }
  799. if(readChar(bufor,i))//true if hero has nonstandard garrison
  800. readCreatureSet(nhi, bufor, i, 7, version > RoE);
  801. nhi->formation =bufor[i]; ++i; //formation
  802. loadArtifactsOfHero(bufor, i, nhi);
  803. nhi->patrol.patrolRadious = bufor[i]; ++i;
  804. if(nhi->patrol.patrolRadious == 0xff)
  805. nhi->patrol.patrolling = false;
  806. else
  807. nhi->patrol.patrolling = true;
  808. if(version>RoE)
  809. {
  810. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  811. nhi->biography = readString(bufor,i);
  812. nhi->sex = bufor[i]; ++i;
  813. if (nhi->sex != 0xFF)//remove trash
  814. nhi->sex &=1;
  815. }
  816. else
  817. nhi->sex = 0xFF;
  818. //spells
  819. if(version>AB)
  820. {
  821. bool areSpells = bufor[i]; ++i;
  822. if(areSpells) //TODO: sprawdzi //seems to be ok - tow
  823. {
  824. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  825. int ist = i;
  826. for(; i<ist+9; ++i)
  827. {
  828. ui8 c = bufor[i];
  829. for(int yy=0; yy<8; ++yy)
  830. {
  831. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  832. {
  833. if(c == (c|((ui8)intPow(2, yy))))
  834. nhi->spells.insert((i-ist)*8+yy);
  835. }
  836. }
  837. }
  838. }
  839. }
  840. else if(version==AB) //we can read one spell
  841. {
  842. ui8 buff = bufor[i]; ++i;
  843. if(buff != 254)
  844. {
  845. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  846. if(buff < 254) //255 means no spells
  847. nhi->spells.insert(buff);
  848. }
  849. }
  850. //spells loaded
  851. if(version>AB)
  852. {
  853. if(readChar(bufor,i))//customPrimSkills
  854. {
  855. for(int xx=0;xx<4;xx++)
  856. nhi->pushPrimSkill(xx, bufor[i++]);
  857. }
  858. }
  859. i+=16;
  860. return nhi;
  861. }
  862. void Mapa::readRumors( const ui8 * bufor, int &i)
  863. {
  864. int rumNr = read_le_u32(bufor + i);i+=4;
  865. for (int it=0;it<rumNr;it++)
  866. {
  867. Rumor ourRumor;
  868. int nameL = read_le_u32(bufor + i);i+=4; //read length of name of rumor
  869. for (int zz=0; zz<nameL; zz++)
  870. ourRumor.name+=bufor[i++];
  871. nameL = read_le_u32(bufor + i);i+=4; //read length of rumor
  872. for (int zz=0; zz<nameL; zz++)
  873. ourRumor.text+=bufor[i++];
  874. rumors.push_back(ourRumor); //add to our list
  875. }
  876. }
  877. void Mapa::readHeader( const ui8 * bufor, int &i)
  878. {
  879. //reading allowed heroes (20 bytes)
  880. int ist;
  881. ui8 disp = 0;
  882. if(version>=SoD)
  883. {
  884. disp = bufor[i++];
  885. disposedHeroes.resize(disp);
  886. for(int g=0; g<disp; ++g)
  887. {
  888. disposedHeroes[g].ID = bufor[i++];
  889. disposedHeroes[g].portrait = bufor[i++];
  890. int lenbuf = read_le_u32(bufor + i); i+=4;
  891. for (int zz=0; zz<lenbuf; zz++)
  892. disposedHeroes[g].name+=bufor[i++];
  893. disposedHeroes[g].players = bufor[i++];
  894. }
  895. }
  896. i+=31; //omitting NULLS
  897. allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
  898. for (ui32 x=0; x<allowedArtifact.size(); x++)
  899. allowedArtifact[x] = true;
  900. //reading allowed artifacts: 17 or 18 bytes
  901. if (version!=RoE)
  902. {
  903. ist=i; //starting i for loop
  904. for (; i<ist+(version==AB ? 17 : 18); ++i)
  905. {
  906. ui8 c = bufor[i];
  907. for (int yy=0; yy<8; ++yy)
  908. {
  909. if ((i-ist)*8+yy < GameConstants::ARTIFACTS_QUANTITY)
  910. {
  911. if (c == (c|((ui8)intPow(2, yy))))
  912. allowedArtifact[(i-ist)*8+yy] = false;
  913. }
  914. }
  915. }//allowed artifacts have been read
  916. }
  917. if (version == RoE || version == AB) //ban combo artifacts
  918. {
  919. BOOST_FOREACH(CArtifact *artifact, VLC->arth->artifacts)
  920. {
  921. if (artifact->constituents) //combo
  922. {
  923. allowedArtifact[artifact->id] = false;
  924. }
  925. }
  926. if (version == RoE)
  927. allowedArtifact[128] = false; //Armageddon's Blade
  928. }
  929. allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  930. for(ui32 x=0;x<allowedSpell.size();x++)
  931. allowedSpell[x] = true;
  932. allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  933. for(ui32 x=0;x<allowedAbilities.size();x++)
  934. allowedAbilities[x] = true;
  935. if(version>=SoD)
  936. {
  937. //reading allowed spells (9 bytes)
  938. ist=i; //starting i for loop
  939. for(; i<ist+9; ++i)
  940. {
  941. ui8 c = bufor[i];
  942. for(int yy=0; yy<8; ++yy)
  943. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  944. if(c == (c|((ui8)intPow(2, yy))))
  945. allowedSpell[(i-ist)*8+yy] = false;
  946. }
  947. //allowed hero's abilities (4 bytes)
  948. ist=i; //starting i for loop
  949. for(; i<ist+4; ++i)
  950. {
  951. ui8 c = bufor[i];
  952. for(int yy=0; yy<8; ++yy)
  953. {
  954. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  955. {
  956. if(c == (c|((ui8)intPow(2, yy))))
  957. allowedAbilities[(i-ist)*8+yy] = false;
  958. }
  959. }
  960. }
  961. }
  962. }
  963. void Mapa::readPredefinedHeroes( const ui8 * bufor, int &i)
  964. {
  965. switch(version)
  966. {
  967. case WoG: case SoD:
  968. {
  969. for(int z=0;z<GameConstants::HEROES_QUANTITY;z++) //disposed heroes
  970. {
  971. int custom = bufor[i++];
  972. if(!custom)
  973. continue;
  974. CGHeroInstance * cgh = new CGHeroInstance;
  975. cgh->ID = GameConstants::HEROI_TYPE;
  976. cgh->subID = z;
  977. if(readChar(bufor,i))//true if hore's experience is greater than 0
  978. { cgh->exp = read_le_u32(bufor + i); i+=4; }
  979. else
  980. cgh->exp = 0;
  981. if(readChar(bufor,i))//true if hero has specified abilities
  982. {
  983. int howMany = read_le_u32(bufor + i); i+=4;
  984. cgh->secSkills.resize(howMany);
  985. for(int yy=0; yy<howMany; ++yy)
  986. {
  987. cgh->secSkills[yy].first = bufor[i]; ++i;
  988. cgh->secSkills[yy].second = bufor[i]; ++i;
  989. }
  990. }
  991. loadArtifactsOfHero(bufor, i, cgh);
  992. if(readChar(bufor,i))//customBio
  993. cgh->biography = readString(bufor,i);
  994. cgh->sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  995. if(readChar(bufor,i))//are spells
  996. {
  997. int ist = i;
  998. for(; i<ist+9; ++i)
  999. {
  1000. ui8 c = bufor[i];
  1001. for(int yy=0; yy<8; ++yy)
  1002. {
  1003. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  1004. {
  1005. if(c == (c|((ui8)intPow(2, yy))))
  1006. cgh->spells.insert((i-ist)*8+yy);
  1007. }
  1008. }
  1009. }
  1010. }
  1011. if(readChar(bufor,i))//customPrimSkills
  1012. {
  1013. for(int xx=0;xx<4;xx++)
  1014. cgh->pushPrimSkill(xx, bufor[i++]);
  1015. }
  1016. predefinedHeroes.push_back(cgh);
  1017. }
  1018. break;
  1019. }
  1020. case RoE:
  1021. i+=0;
  1022. break;
  1023. }
  1024. }
  1025. void Mapa::readTerrain( const ui8 * bufor, int &i)
  1026. {
  1027. terrain = new TerrainTile**[width]; // allocate memory
  1028. for (int ii=0;ii<width;ii++)
  1029. {
  1030. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1031. for(int jj=0;jj<height;jj++)
  1032. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1033. }
  1034. for (int c=0; c<width; c++) // reading terrain
  1035. {
  1036. for (int z=0; z<height; z++)
  1037. {
  1038. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1039. terrain[z][c][0].terview = bufor[i++];
  1040. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1041. terrain[z][c][0].rivDir = bufor[i++];
  1042. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1043. terrain[z][c][0].roadDir = bufor[i++];
  1044. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1045. terrain[z][c][0].blocked = (terrain[z][c][0].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1046. terrain[z][c][0].visitable = 0;
  1047. }
  1048. }
  1049. if (twoLevel) // read underground terrain
  1050. {
  1051. for (int c=0; c<width; c++) // reading terrain
  1052. {
  1053. for (int z=0; z<height; z++)
  1054. {
  1055. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1056. terrain[z][c][1].terview = bufor[i++];
  1057. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1058. terrain[z][c][1].rivDir = bufor[i++];
  1059. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1060. terrain[z][c][1].roadDir = bufor[i++];
  1061. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1062. terrain[z][c][1].blocked = (terrain[z][c][1].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1063. terrain[z][c][1].visitable = 0;
  1064. }
  1065. }
  1066. }
  1067. }
  1068. void Mapa::readDefInfo( const ui8 * bufor, int &i)
  1069. {
  1070. int defAmount = read_le_u32(bufor + i); i+=4;
  1071. defy.reserve(defAmount+8);
  1072. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1073. {
  1074. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1075. //reading name
  1076. int nameLength = read_le_u32(bufor + i);i+=4;
  1077. vinya->name.reserve(nameLength);
  1078. for (int cd=0;cd<nameLength;cd++)
  1079. {
  1080. vinya->name += bufor[i++];
  1081. }
  1082. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1083. ui8 bytes[12];
  1084. for (int v=0; v<12; v++) // read info
  1085. {
  1086. bytes[v] = bufor[i++];
  1087. }
  1088. vinya->terrainAllowed = read_le_u16(bufor + i);i+=2;
  1089. vinya->terrainMenu = read_le_u16(bufor + i);i+=2;
  1090. vinya->id = read_le_u32(bufor + i);i+=4;
  1091. vinya->subid = read_le_u32(bufor + i);i+=4;
  1092. vinya->type = bufor[i++];
  1093. vinya->printPriority = bufor[i++];
  1094. for (int zi=0; zi<6; zi++)
  1095. {
  1096. vinya->blockMap[zi] = reverse(bytes[zi]);
  1097. }
  1098. for (int zi=0; zi<6; zi++)
  1099. {
  1100. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1101. }
  1102. i+=16;
  1103. if(vinya->id!=GameConstants::HEROI_TYPE && vinya->id!=70)
  1104. {
  1105. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1106. if(!h)
  1107. {
  1108. //remove fake entry
  1109. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1110. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1111. VLC->dobjinfo->gobjs.erase(vinya->id);
  1112. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1113. }
  1114. else
  1115. {
  1116. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1117. }
  1118. }
  1119. else
  1120. {
  1121. vinya->visitDir = 0xff;
  1122. }
  1123. if(vinya->id == GameConstants::EVENTI_TYPE)
  1124. std::memset(vinya->blockMap,255,6);
  1125. //calculating coverageMap
  1126. vinya->fetchInfoFromMSK();
  1127. defy.push_back(vinya); // add this def to the vector
  1128. }
  1129. //add holes - they always can appear
  1130. for (int i = 0; i < 8 ; i++)
  1131. {
  1132. defy.push_back(VLC->dobjinfo->gobjs[124][i]);
  1133. }
  1134. }
  1135. class _HERO_SORTER
  1136. {
  1137. public:
  1138. bool operator()(const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1139. {
  1140. return a->subID < b->subID;
  1141. }
  1142. };
  1143. void Mapa::readObjects( const ui8 * bufor, int &i)
  1144. {
  1145. int howManyObjs = read_le_u32(bufor + i); i+=4;
  1146. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1147. {
  1148. CGObjectInstance * nobj = 0;
  1149. int3 pos;
  1150. pos.x = bufor[i++];
  1151. pos.y = bufor[i++];
  1152. pos.z = bufor[i++];
  1153. int defnum = read_le_u32(bufor + i); i+=4;
  1154. int idToBeGiven = objects.size();
  1155. CGDefInfo * defInfo = defy.at(defnum);
  1156. i+=5;
  1157. switch(defInfo->id)
  1158. {
  1159. case GameConstants::EVENTI_TYPE: //for event objects
  1160. {
  1161. CGEvent *evnt = new CGEvent();
  1162. nobj = evnt;
  1163. bool guardMess = bufor[i]; ++i;
  1164. if(guardMess)
  1165. {
  1166. int messLong = read_le_u32(bufor + i); i+=4;
  1167. if(messLong>0)
  1168. {
  1169. for(int yy=0; yy<messLong; ++yy)
  1170. {
  1171. evnt->message +=bufor[i+yy];
  1172. }
  1173. i+=messLong;
  1174. }
  1175. if(bufor[i++])
  1176. {
  1177. readCreatureSet(evnt, bufor, i, 7, version > RoE);
  1178. }
  1179. i+=4;
  1180. }
  1181. evnt->gainedExp = read_le_u32(bufor + i); i+=4;
  1182. evnt->manaDiff = read_le_u32(bufor + i); i+=4;
  1183. evnt->moraleDiff = (char)bufor[i]; ++i;
  1184. evnt->luckDiff = (char)bufor[i]; ++i;
  1185. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1186. for(int x=0; x<7; x++)
  1187. {
  1188. evnt->resources[x] = read_le_u32(bufor + i);
  1189. i+=4;
  1190. }
  1191. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1192. for(int x=0; x<4; x++)
  1193. {
  1194. evnt->primskills[x] = bufor[i];
  1195. i++;
  1196. }
  1197. int gabn; //number of gained abilities
  1198. gabn = bufor[i]; ++i;
  1199. for(int oo = 0; oo<gabn; ++oo)
  1200. {
  1201. evnt->abilities.push_back(bufor[i]); ++i;
  1202. evnt->abilityLevels.push_back(bufor[i]); ++i;
  1203. }
  1204. int gart = bufor[i]; ++i; //number of gained artifacts
  1205. for(int oo = 0; oo<gart; ++oo)
  1206. {
  1207. if (version == RoE)
  1208. {
  1209. evnt->artifacts.push_back(bufor[i]); i++;
  1210. }
  1211. else
  1212. {
  1213. evnt->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1214. }
  1215. }
  1216. int gspel = bufor[i]; ++i; //number of gained spells
  1217. for(int oo = 0; oo<gspel; ++oo)
  1218. {
  1219. evnt->spells.push_back(bufor[i]); ++i;
  1220. }
  1221. int gcre = bufor[i]; ++i; //number of gained creatures
  1222. readCreatureSet(&evnt->creatures, bufor,i,gcre,(version>RoE));
  1223. i+=8;
  1224. evnt->availableFor = bufor[i]; ++i;
  1225. evnt->computerActivate = bufor[i]; ++i;
  1226. evnt->removeAfterVisit = bufor[i]; ++i;
  1227. evnt->humanActivate = true;
  1228. i+=4;
  1229. break;
  1230. }
  1231. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1232. {
  1233. nobj = loadHero(bufor, i, idToBeGiven);
  1234. break;
  1235. }
  1236. case 4: //Arena
  1237. case 51: //Mercenary Camp
  1238. case 23: //Marletto Tower
  1239. case 61: // Star Axis
  1240. case 32: // Garden of Revelation
  1241. case 100: //Learning Stone
  1242. case 102: //Tree of Knowledge
  1243. case 41: //Library of Enlightenment
  1244. case 47: //School of Magic
  1245. case 107: //School of War
  1246. {
  1247. nobj = new CGVisitableOPH();
  1248. break;
  1249. }
  1250. case 55: //mystical garden
  1251. case 112://windmill
  1252. case 109://water wheel
  1253. {
  1254. nobj = new CGVisitableOPW();
  1255. break;
  1256. }
  1257. case 43: //teleport
  1258. case 44: //teleport
  1259. case 45: //teleport
  1260. case 103://subterranean gate
  1261. case 111://Whirlpool
  1262. {
  1263. nobj = new CGTeleport();
  1264. break;
  1265. }
  1266. case 12: //campfire
  1267. case 29: //Flotsam
  1268. case 82: //Sea Chest
  1269. case 86: //Shipwreck Survivor
  1270. case 101://treasure chest
  1271. {
  1272. nobj = new CGPickable();
  1273. break;
  1274. }
  1275. case 54: //Monster
  1276. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1277. case 162: case 163: case 164: // Random Monster 5 - 7
  1278. {
  1279. CGCreature *cre = new CGCreature();
  1280. nobj = cre;
  1281. if(version>RoE)
  1282. {
  1283. cre->identifier = read_le_u32(bufor + i); i+=4;
  1284. questIdentifierToId[cre->identifier] = idToBeGiven;
  1285. //monsters[cre->identifier] = cre;
  1286. }
  1287. CStackInstance *hlp = new CStackInstance();
  1288. hlp->count = read_le_u16(bufor + i); i+=2;
  1289. //type will be set during initialization
  1290. cre->putStack(0, hlp);
  1291. cre->character = bufor[i]; ++i;
  1292. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1293. if(isMesTre)
  1294. {
  1295. cre->message = readString(bufor,i);
  1296. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1297. for(int j=0; j<7; j++)
  1298. {
  1299. cre->resources[j] = read_le_u32(bufor + i); i+=4;
  1300. }
  1301. int artID;
  1302. if (version == RoE)
  1303. {
  1304. artID = bufor[i]; i++;
  1305. }
  1306. else
  1307. {
  1308. artID = read_le_u16(bufor + i); i+=2;
  1309. }
  1310. if(version==RoE)
  1311. {
  1312. if(artID!=0xff)
  1313. cre->gainedArtifact = artID;
  1314. else
  1315. cre->gainedArtifact = -1;
  1316. }
  1317. else
  1318. {
  1319. if(artID!=0xffff)
  1320. cre->gainedArtifact = artID;
  1321. else
  1322. cre->gainedArtifact = -1;
  1323. }
  1324. }
  1325. cre->neverFlees = bufor[i]; ++i;
  1326. cre->notGrowingTeam = bufor[i]; ++i;
  1327. i+=2;;
  1328. break;
  1329. }
  1330. case 59: case 91: //ocean bottle and sign
  1331. {
  1332. CGSignBottle *sb = new CGSignBottle();
  1333. nobj = sb;
  1334. sb->message = readString(bufor,i);
  1335. i+=4;
  1336. break;
  1337. }
  1338. case 83: //seer's hut
  1339. {
  1340. i = loadSeerHut(bufor, i, nobj);
  1341. addQuest (dynamic_cast<CQuest *>(nobj));
  1342. break;
  1343. }
  1344. case 113: //witch hut
  1345. {
  1346. CGWitchHut *wh = new CGWitchHut();
  1347. nobj = wh;
  1348. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1349. {
  1350. int ist=i; //starting i for loop
  1351. for(; i<ist+4; ++i)
  1352. {
  1353. ui8 c = bufor[i];
  1354. for(int yy=0; yy<8; ++yy)
  1355. {
  1356. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  1357. {
  1358. if(c == (c|((ui8)intPow(2, yy))))
  1359. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1360. }
  1361. }
  1362. }
  1363. }
  1364. else //(RoE map)
  1365. {
  1366. for(int gg=0; gg<GameConstants::SKILL_QUANTITY; ++gg)
  1367. {
  1368. wh->allowedAbilities.push_back(gg);
  1369. }
  1370. }
  1371. break;
  1372. }
  1373. case 81: //scholar
  1374. {
  1375. CGScholar *sch = new CGScholar();
  1376. nobj = sch;
  1377. sch->bonusType = bufor[i++];
  1378. sch->bonusID = bufor[i++];
  1379. i+=6;
  1380. break;
  1381. }
  1382. case 33: case 219: //garrison
  1383. {
  1384. CGGarrison *gar = new CGGarrison();
  1385. nobj = gar;
  1386. nobj->setOwner(bufor[i++]);
  1387. i+=3;
  1388. readCreatureSet(gar, bufor, i, 7, version > RoE);
  1389. if(version > RoE)
  1390. {
  1391. gar->removableUnits = bufor[i]; ++i;
  1392. }
  1393. else
  1394. gar->removableUnits = true;
  1395. i+=8;
  1396. break;
  1397. }
  1398. case 5: //artifact
  1399. case 65: case 66: case 67: case 68: case 69: //random artifact
  1400. case 93: //spell scroll
  1401. {
  1402. int artID = -1;
  1403. int spellID = -1;
  1404. CGArtifact *art = new CGArtifact();
  1405. nobj = art;
  1406. bool areSettings = bufor[i++];
  1407. if(areSettings)
  1408. {
  1409. art->message = readString(bufor,i);
  1410. bool areGuards = bufor[i++];
  1411. if(areGuards)
  1412. {
  1413. readCreatureSet(art, bufor, i, 7, version > RoE);
  1414. }
  1415. i+=4;
  1416. }
  1417. if(defInfo->id==93)
  1418. {
  1419. spellID = read_le_u32(bufor + i); i+=4;
  1420. artID = 1;
  1421. }
  1422. else if(defInfo->id == 5) //specific artifact
  1423. {
  1424. artID = defInfo->subid;
  1425. }
  1426. art->storedArtifact = createArt(artID, spellID);
  1427. break;
  1428. }
  1429. case 76: case 79: //random resource; resource
  1430. {
  1431. CGResource *res = new CGResource();
  1432. nobj = res;
  1433. bool isMessGuard = bufor[i]; ++i;
  1434. if(isMessGuard)
  1435. {
  1436. res->message = readString(bufor,i);
  1437. if(bufor[i++])
  1438. {
  1439. readCreatureSet(res, bufor, i, 7, version > RoE);
  1440. }
  1441. i+=4;
  1442. }
  1443. res->amount = read_le_u32(bufor + i); i+=4;
  1444. if (defInfo->subid == 6) // Gold is multiplied by 100.
  1445. res->amount *= 100;
  1446. i+=4;
  1447. break;
  1448. }
  1449. case 77: case 98: //random town; town
  1450. {
  1451. loadTown(nobj, bufor, i, defInfo->subid);
  1452. break;
  1453. }
  1454. case 53:
  1455. case 220://mine (?)
  1456. {
  1457. nobj = new CGMine();
  1458. nobj->setOwner(bufor[i++]);
  1459. i+=3;
  1460. break;
  1461. }
  1462. case 17: case 18: case 19: case 20: //dwellings
  1463. {
  1464. nobj = new CGDwelling();
  1465. nobj->setOwner(bufor[i++]);
  1466. i+=3;
  1467. break;
  1468. }
  1469. case 78: //Refugee Camp
  1470. case 106: //War Machine Factory
  1471. {
  1472. nobj = new CGDwelling();
  1473. break;
  1474. }
  1475. case 88: case 89: case 90: //spell shrine
  1476. {
  1477. CGShrine * shr = new CGShrine();
  1478. nobj = shr;
  1479. shr->spell = bufor[i]; i+=4;
  1480. break;
  1481. }
  1482. case 6: //pandora's box
  1483. {
  1484. CGPandoraBox *box = new CGPandoraBox();
  1485. nobj = box;
  1486. bool messg = bufor[i]; ++i;
  1487. if(messg)
  1488. {
  1489. box->message = readString(bufor,i);
  1490. if(bufor[i++])
  1491. {
  1492. readCreatureSet(box, bufor, i, 7, version > RoE);
  1493. }
  1494. i+=4;
  1495. }
  1496. box->gainedExp = read_le_u32(bufor + i); i+=4;
  1497. box->manaDiff = read_le_u32(bufor + i); i+=4;
  1498. box->moraleDiff = (si8)bufor[i]; ++i;
  1499. box->luckDiff = (si8)bufor[i]; ++i;
  1500. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1501. for(int x=0; x<7; x++)
  1502. {
  1503. box->resources[x] = read_le_u32(bufor + i);
  1504. i+=4;
  1505. }
  1506. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1507. for(int x=0; x<4; x++)
  1508. {
  1509. box->primskills[x] = bufor[i];
  1510. i++;
  1511. }
  1512. int gabn; //number of gained abilities
  1513. gabn = bufor[i]; ++i;
  1514. for(int oo = 0; oo<gabn; ++oo)
  1515. {
  1516. box->abilities.push_back(bufor[i]); ++i;
  1517. box->abilityLevels.push_back(bufor[i]); ++i;
  1518. }
  1519. int gart = bufor[i]; ++i; //number of gained artifacts
  1520. for(int oo = 0; oo<gart; ++oo)
  1521. {
  1522. if(version > RoE)
  1523. {
  1524. box->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1525. }
  1526. else
  1527. {
  1528. box->artifacts.push_back(bufor[i]); i+=1;
  1529. }
  1530. }
  1531. int gspel = bufor[i]; ++i; //number of gained spells
  1532. for(int oo = 0; oo<gspel; ++oo)
  1533. {
  1534. box->spells.push_back(bufor[i]); ++i;
  1535. }
  1536. int gcre = bufor[i]; ++i; //number of gained creatures
  1537. readCreatureSet(&box->creatures, bufor,i,gcre,(version>RoE));
  1538. i+=8;
  1539. break;
  1540. }
  1541. case 36: //grail
  1542. {
  1543. grailPos = pos;
  1544. grailRadious = read_le_u32(bufor + i); i+=4;
  1545. continue;
  1546. }
  1547. //dwellings
  1548. case 216: //same as castle + level range
  1549. case 217: //same as castle
  1550. case 218: //level range
  1551. {
  1552. nobj = new CGDwelling();
  1553. CSpecObjInfo * spec = nullptr;
  1554. switch(defInfo->id)
  1555. {
  1556. break; case 216: spec = new CCreGenLeveledCastleInfo;
  1557. break; case 217: spec = new CCreGenAsCastleInfo;
  1558. break; case 218: spec = new CCreGenLeveledInfo;
  1559. }
  1560. spec->player = read_le_u32(bufor + i); i+=4;
  1561. //216 and 217
  1562. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo*>(spec))
  1563. {
  1564. castleSpec->identifier = read_le_u32(bufor + i); i+=4;
  1565. if(!castleSpec->identifier)
  1566. {
  1567. castleSpec->asCastle = false;
  1568. castleSpec->castles[0] = bufor[i]; ++i;
  1569. castleSpec->castles[1] = bufor[i]; ++i;
  1570. }
  1571. else
  1572. {
  1573. castleSpec->asCastle = true;
  1574. }
  1575. }
  1576. //216 and 218
  1577. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo*>(spec))
  1578. {
  1579. lvlSpec->minLevel = std::max(bufor[i], ui8(1)); ++i;
  1580. lvlSpec->maxLevel = std::min(bufor[i], ui8(7)); ++i;
  1581. }
  1582. nobj->setOwner(spec->player);
  1583. static_cast<CGDwelling*>(nobj)->info = spec;
  1584. break;
  1585. }
  1586. case 215:
  1587. {
  1588. CGQuestGuard *guard = new CGQuestGuard();
  1589. nobj = guard;
  1590. loadQuest(guard, bufor, i);
  1591. addQuest (dynamic_cast <CQuest *>(guard));
  1592. break;
  1593. }
  1594. case 28: //faerie ring
  1595. case 14: //Swan pond
  1596. case 38: //idol of fortune
  1597. case 30: //Fountain of Fortune
  1598. case 64: //Rally Flag
  1599. case 56: //oasis
  1600. case 96: //temple
  1601. case 110://Watering Hole
  1602. case 31: //Fountain of Youth
  1603. case 11: //Buoy
  1604. case 52: //Mermaid
  1605. case 94: //Stables
  1606. {
  1607. nobj = new CGBonusingObject();
  1608. break;
  1609. }
  1610. case 49: //Magic Well
  1611. {
  1612. nobj = new CGMagicWell();
  1613. break;
  1614. }
  1615. case 15: //Cover of darkness
  1616. case 58: //Redwood Observatory
  1617. case 60: //Pillar of Fire
  1618. {
  1619. nobj = new CGObservatory();
  1620. break;
  1621. }
  1622. case 22: //Corpse
  1623. case 39: //Lean To
  1624. case 105://Wagon
  1625. case 108://Warrior's Tomb
  1626. {
  1627. nobj = new CGOnceVisitable();
  1628. break;
  1629. }
  1630. case 8: //Boat
  1631. {
  1632. nobj = new CGBoat();
  1633. break;
  1634. }
  1635. case 92: //Sirens
  1636. {
  1637. nobj = new CGSirens();
  1638. break;
  1639. }
  1640. case 87: //Shipyard
  1641. {
  1642. nobj = new CGShipyard();
  1643. nobj->setOwner(read_le_u32(bufor + i)); i+=4;
  1644. break;
  1645. }
  1646. case 214: //hero placeholder
  1647. {
  1648. CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
  1649. nobj = hp;
  1650. int a = bufor[i++]; //unknown byte, seems to be always 0 (if not - scream!)
  1651. tlog2 << "Unhandled Hero Placeholder detected: "<<a<<"\n";
  1652. int htid = bufor[i++]; //hero type id
  1653. nobj->subID = htid;
  1654. if(htid == 0xff)
  1655. hp->power = bufor[i++];
  1656. else
  1657. hp->power = 0;
  1658. break;
  1659. }
  1660. case 10: //Keymaster
  1661. {
  1662. nobj = new CGKeymasterTent();
  1663. break;
  1664. }
  1665. case 9: //Border Guard
  1666. {
  1667. nobj = new CGBorderGuard();
  1668. addQuest (dynamic_cast<CQuest *>(nobj));
  1669. break;
  1670. }
  1671. case 212: //Border Gate
  1672. {
  1673. nobj = new CGBorderGate();
  1674. addQuest (dynamic_cast<CQuest *>(nobj));
  1675. break;
  1676. }
  1677. case 27: case 37: //Eye and Hut of Magi
  1678. {
  1679. nobj = new CGMagi();
  1680. break;
  1681. }
  1682. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1683. {
  1684. nobj = new CBank();
  1685. break;
  1686. }
  1687. case 63: //Pyramid
  1688. {
  1689. nobj = new CGPyramid();
  1690. break;
  1691. }
  1692. case 13: //Cartographer
  1693. {
  1694. nobj = new CCartographer();
  1695. break;
  1696. }
  1697. case 48: //Magic Spring
  1698. {
  1699. nobj = new CGMagicSpring();
  1700. break;
  1701. }
  1702. case 97: //den of thieves
  1703. {
  1704. nobj = new CGDenOfthieves();
  1705. break;
  1706. }
  1707. case 57: //Obelisk
  1708. {
  1709. nobj = new CGObelisk();
  1710. break;
  1711. }
  1712. case 42: //Lighthouse
  1713. {
  1714. nobj = new CGLighthouse();
  1715. nobj->tempOwner = read_le_u32(bufor + i); i+=4;
  1716. break;
  1717. }
  1718. case 2: //Altar of Sacrifice
  1719. case 99: //Trading Post
  1720. case 213: //Freelancer's Guild
  1721. case 221: //Trading Post (snow)
  1722. {
  1723. nobj = new CGMarket();
  1724. break;
  1725. }
  1726. case 104: //University
  1727. {
  1728. nobj = new CGUniversity();
  1729. break;
  1730. }
  1731. case 7: //Black Market
  1732. {
  1733. nobj = new CGBlackMarket();
  1734. break;
  1735. }
  1736. default: //any other object
  1737. {
  1738. nobj = new CGObjectInstance();
  1739. break;
  1740. }
  1741. } //end of main switch
  1742. nobj->pos = pos;
  1743. nobj->ID = defInfo->id;
  1744. nobj->id = idToBeGiven;
  1745. if(nobj->ID != GameConstants::HEROI_TYPE && nobj->ID != 214 && nobj->ID != 62)
  1746. nobj->subID = defInfo->subid;
  1747. nobj->defInfo = defInfo;
  1748. assert(idToBeGiven == objects.size());
  1749. objects.push_back(nobj);
  1750. if(nobj->ID==GameConstants::TOWNI_TYPE)
  1751. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1752. if(nobj->ID==GameConstants::HEROI_TYPE)
  1753. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1754. }
  1755. std::sort(heroes.begin(), heroes.end(), _HERO_SORTER());
  1756. }
  1757. void Mapa::readEvents( const ui8 * bufor, int &i )
  1758. {
  1759. int numberOfEvents = read_le_u32(bufor + i); i+=4;
  1760. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1761. {
  1762. CMapEvent *ne = new CMapEvent();
  1763. ne->name = std::string();
  1764. ne->message = std::string();
  1765. int nameLen = read_le_u32(bufor + i); i+=4;
  1766. for(int qq=0; qq<nameLen; ++qq)
  1767. {
  1768. ne->name += bufor[i]; ++i;
  1769. }
  1770. int messLen = read_le_u32(bufor + i); i+=4;
  1771. for(int qq=0; qq<messLen; ++qq)
  1772. {
  1773. ne->message +=bufor[i]; ++i;
  1774. }
  1775. for(int k=0; k < 7; k++)
  1776. {
  1777. ne->resources[k] = read_le_u32(bufor + i); i+=4;
  1778. }
  1779. ne->players = bufor[i]; ++i;
  1780. if(version>AB)
  1781. {
  1782. ne->humanAffected = bufor[i]; ++i;
  1783. }
  1784. else
  1785. ne->humanAffected = true;
  1786. ne->computerAffected = bufor[i]; ++i;
  1787. ne->firstOccurence = read_le_u16(bufor + i); i+=2;
  1788. ne->nextOccurence = bufor[i]; ++i;
  1789. char unknown[17];
  1790. memcpy(unknown, bufor+i, 17);
  1791. i+=17;
  1792. events.push_back(ne);
  1793. }
  1794. }
  1795. bool Mapa::isInTheMap(const int3 &pos) const
  1796. {
  1797. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1798. return false;
  1799. else return true;
  1800. }
  1801. void Mapa::loadQuest(CQuest * guard, const ui8 * bufor, int & i)
  1802. {
  1803. guard->missionType = bufor[i]; ++i;
  1804. //int len1, len2, len3;
  1805. switch(guard->missionType)
  1806. {
  1807. case 0:
  1808. return;
  1809. case 2:
  1810. {
  1811. guard->m2stats.resize(4);
  1812. for(int x=0; x<4; x++)
  1813. {
  1814. guard->m2stats[x] = bufor[i++];
  1815. }
  1816. }
  1817. break;
  1818. case 1:
  1819. case 3:
  1820. case 4:
  1821. {
  1822. guard->m13489val = read_le_u32(bufor + i); i+=4;
  1823. break;
  1824. }
  1825. case 5:
  1826. {
  1827. int artNumber = bufor[i]; ++i;
  1828. for(int yy=0; yy<artNumber; ++yy)
  1829. {
  1830. int artid = read_le_u16(bufor + i); i+=2;
  1831. guard->m5arts.push_back(artid);
  1832. allowedArtifact[artid] = false; //these are unavailable for random generation
  1833. }
  1834. break;
  1835. }
  1836. case 6:
  1837. {
  1838. int typeNumber = bufor[i]; ++i;
  1839. guard->m6creatures.resize(typeNumber);
  1840. for(int hh=0; hh<typeNumber; ++hh)
  1841. {
  1842. guard->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(bufor + i)]; i+=2;
  1843. guard->m6creatures[hh].count = read_le_u16(bufor + i); i+=2;
  1844. }
  1845. break;
  1846. }
  1847. case 7:
  1848. {
  1849. guard->m7resources.resize(7);
  1850. for(int x=0; x<7; x++)
  1851. {
  1852. guard->m7resources[x] = read_le_u32(bufor + i);
  1853. i+=4;
  1854. }
  1855. break;
  1856. }
  1857. case 8:
  1858. case 9:
  1859. {
  1860. guard->m13489val = bufor[i]; ++i;
  1861. break;
  1862. }
  1863. }
  1864. int limit = read_le_u32(bufor + i); i+=4;
  1865. if(limit == ((int)0xffffffff))
  1866. {
  1867. guard->lastDay = -1;
  1868. }
  1869. else
  1870. {
  1871. guard->lastDay = limit;
  1872. }
  1873. guard->firstVisitText = readString(bufor,i);
  1874. guard->nextVisitText = readString(bufor,i);
  1875. guard->completedText = readString(bufor,i);
  1876. guard->isCustomFirst = guard->firstVisitText.size() > 0;
  1877. guard->isCustomNext = guard->nextVisitText.size() > 0;
  1878. guard->isCustomComplete = guard->completedText.size() > 0;
  1879. }
  1880. TerrainTile & Mapa::getTile( const int3 & tile )
  1881. {
  1882. return terrain[tile.x][tile.y][tile.z];
  1883. }
  1884. const TerrainTile & Mapa::getTile( const int3 & tile ) const
  1885. {
  1886. return terrain[tile.x][tile.y][tile.z];
  1887. }
  1888. bool Mapa::isWaterTile(const int3 &pos) const
  1889. {
  1890. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1891. }
  1892. const CGObjectInstance *Mapa::getObjectiveObjectFrom(int3 pos, bool lookForHero)
  1893. {
  1894. const std::vector <CGObjectInstance*> &objs = getTile(pos).visitableObjects;
  1895. assert(objs.size());
  1896. if(objs.size() > 1 && lookForHero && objs.front()->ID != GameConstants::HEROI_TYPE)
  1897. {
  1898. assert(objs.back()->ID == GameConstants::HEROI_TYPE);
  1899. return objs.back();
  1900. }
  1901. else
  1902. return objs.front();
  1903. }
  1904. void Mapa::checkForObjectives()
  1905. {
  1906. if(isInTheMap(victoryCondition.pos))
  1907. victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
  1908. if(isInTheMap(lossCondition.pos))
  1909. lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
  1910. }
  1911. void Mapa::addNewArtifactInstance( CArtifactInstance *art )
  1912. {
  1913. art->id = artInstances.size();
  1914. artInstances.push_back(art);
  1915. }
  1916. void Mapa::addQuest (CQuest *quest)
  1917. {
  1918. quest->qid = quests.size();
  1919. quests.push_back(quest);
  1920. }
  1921. bool Mapa::loadArtifactToSlot(CGHeroInstance *h, int slot, const ui8 * bufor, int &i)
  1922. {
  1923. const int artmask = version == RoE ? 0xff : 0xffff;
  1924. int aid;
  1925. if (version == RoE)
  1926. {
  1927. aid = bufor[i]; i++;
  1928. }
  1929. else
  1930. {
  1931. aid = read_le_u16(bufor + i); i+=2;
  1932. }
  1933. bool isArt = aid != artmask;
  1934. if(isArt)
  1935. {
  1936. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  1937. {
  1938. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring...\n";
  1939. return false;
  1940. }
  1941. if(aid == 0 && slot == ArtifactPosition::MISC5)
  1942. {
  1943. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  1944. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format " << (int)version << ")\n";
  1945. slot = ArtifactPosition::SPELLBOOK;
  1946. }
  1947. h->putArtifact(slot, createArt(aid));
  1948. }
  1949. return isArt;
  1950. }
  1951. void Mapa::loadArtifactsOfHero(const ui8 * bufor, int & i, CGHeroInstance * nhi)
  1952. {
  1953. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1954. if(artSet)
  1955. {
  1956. for(int pom=0;pom<16;pom++)
  1957. loadArtifactToSlot(nhi, pom, bufor, i);
  1958. //misc5 art //17
  1959. if(version >= SoD)
  1960. {
  1961. if(!loadArtifactToSlot(nhi, ArtifactPosition::MACH4, bufor, i))
  1962. nhi->putArtifact(ArtifactPosition::MACH4, createArt(GameConstants::ID_CATAPULT)); //catapult by default
  1963. }
  1964. loadArtifactToSlot(nhi, ArtifactPosition::SPELLBOOK, bufor, i);
  1965. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1966. if(version > RoE)
  1967. loadArtifactToSlot(nhi, ArtifactPosition::MISC5, bufor, i);
  1968. else
  1969. i+=1;
  1970. //bag artifacts //20
  1971. int amount = read_le_u16(bufor + i); i+=2; //number of artifacts in hero's bag
  1972. for(int ss = 0; ss < amount; ++ss)
  1973. loadArtifactToSlot(nhi, GameConstants::BACKPACK_START + nhi->artifactsInBackpack.size(), bufor, i);
  1974. } //artifacts
  1975. }
  1976. CArtifactInstance * Mapa::createArt(int aid, int spellID /*= -1*/)
  1977. {
  1978. CArtifactInstance *a = NULL;
  1979. if(aid >= 0)
  1980. {
  1981. if(spellID < 0)
  1982. a = CArtifactInstance::createNewArtifactInstance(aid);
  1983. else
  1984. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  1985. }
  1986. else
  1987. a = new CArtifactInstance();
  1988. addNewArtifactInstance(a);
  1989. if(a->artType && a->artType->constituents) //TODO make it nicer
  1990. {
  1991. CCombinedArtifactInstance *comb = dynamic_cast<CCombinedArtifactInstance*>(a);
  1992. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo &ci, comb->constituentsInfo)
  1993. {
  1994. addNewArtifactInstance(ci.art);
  1995. }
  1996. }
  1997. return a;
  1998. }
  1999. void Mapa::eraseArtifactInstance(CArtifactInstance *art)
  2000. {
  2001. assert(artInstances[art->id] == art);
  2002. artInstances[art->id].dellNull();
  2003. }
  2004. LossCondition::LossCondition()
  2005. {
  2006. obj = NULL;
  2007. timeLimit = -1;
  2008. pos = int3(-1,-1,-1);
  2009. }
  2010. CVictoryCondition::CVictoryCondition()
  2011. {
  2012. pos = int3(-1,-1,-1);
  2013. obj = NULL;
  2014. ID = allowNormalVictory = appliesToAI = count = 0;
  2015. }
  2016. bool TerrainTile::entrableTerrain(const TerrainTile *from /*= NULL*/) const
  2017. {
  2018. return entrableTerrain(from ? from->tertype != water : true, from ? from->tertype == water : true);
  2019. }
  2020. bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
  2021. {
  2022. return tertype != rock
  2023. && ((allowSea && tertype == water) || (allowLand && tertype != water));
  2024. }
  2025. bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
  2026. {
  2027. return entrableTerrain(from) && !blocked;
  2028. }
  2029. int TerrainTile::topVisitableID() const
  2030. {
  2031. return visitableObjects.size() ? visitableObjects.back()->ID : -1;
  2032. }
  2033. bool TerrainTile::isCoastal() const
  2034. {
  2035. return siodmyTajemniczyBajt & 64;
  2036. }
  2037. bool TerrainTile::hasFavourableWinds() const
  2038. {
  2039. return siodmyTajemniczyBajt & 128;
  2040. }
  2041. bool TerrainTile::isWater() const
  2042. {
  2043. return tertype == water;
  2044. }