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CGameHandler.cpp
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a72a294a46
some work on new filesystem, not tested
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13 years ago |
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CGameHandler.h
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b86706d58c
Commander can now die in a battle and will be automatically rised when visiting town.
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13 years ago |
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CMakeLists.txt
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e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
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13 years ago |
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CVCMIServer.cpp
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b3c17d2788
large filesystem update. Filesysytem is now fully functional, everything should work.
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13 years ago |
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CVCMIServer.h
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
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Makefile.am
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f7ac873303
Added test for librt, since linux needs it and OSX doesn't have it.
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13 years ago |
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Makefile.in
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97aeaa9f28
- moved ColorPutter's to separate SDL_Pixels.h file
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13 years ago |
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NetPacksServer.cpp
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
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StdInc.cpp
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cce814c41b
* Final commit
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14 years ago |
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StdInc.h
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c698181c4c
* simple mechanism for detecting desync after init
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13 years ago |
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VCMI_server.vcxproj
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d2756e8c88
Partial fix for #961.
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13 years ago |