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							- /*
 
-  * Bonus.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "BonusEnum.h"
 
- #include "BonusCustomTypes.h"
 
- #include "Limiters.h"
 
- #include "../serializer/Serializeable.h"
 
- #include "../texts/MetaString.h"
 
- #include "../filesystem/ResourcePath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class IBonusBearer;
 
- class IPropagator;
 
- class IUpdater;
 
- class CSelector;
 
- class IGameInfoCallback;
 
- using TBonusListPtr = std::shared_ptr<BonusList>;
 
- using TConstBonusListPtr = std::shared_ptr<const BonusList>;
 
- using TPropagatorPtr = std::shared_ptr<const IPropagator>;
 
- using TUpdaterPtr = std::shared_ptr<const IUpdater>;
 
- class DLL_LINKAGE CAddInfo : public std::vector<si32>
 
- {
 
- public:
 
- 	enum { NONE = -1 };
 
- 	CAddInfo();
 
- 	CAddInfo(si32 value);
 
- 	bool operator==(si32 value) const;
 
- 	bool operator!=(si32 value) const;
 
- 	si32 & operator[](size_type pos);
 
- 	si32 operator[](size_type pos) const;
 
- 	std::string toString() const;
 
- 	JsonNode toJsonNode() const;
 
- };
 
- /// Struct for handling bonuses of several types. Can be transferred to any hero
 
- struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>, public Serializeable
 
- {
 
- 	BonusDuration::Type duration = BonusDuration::PERMANENT; //uses BonusDuration values - 2 bytes
 
- 	si32 val = 0;
 
- 	si16 turnsRemain = 0; //used if duration is N_TURNS, N_DAYS or ONE_WEEK
 
- 	BonusValueType valType = BonusValueType::ADDITIVE_VALUE; // 1 byte
 
- 	BonusSource source = BonusSource::OTHER; //source type" uses BonusSource values - what gave that bonus - 1 byte
 
- 	BonusSource targetSourceType = BonusSource::OTHER;//Bonuses of what origin this amplifies, uses BonusSource values. Needed for PERCENT_TO_TARGET_TYPE. - 1 byte
 
- 	BonusLimitEffect effectRange = BonusLimitEffect::NO_LIMIT; // 1 byte
 
- 	BonusType type = BonusType::NONE; //uses BonusType values - says to what is this bonus - 2 bytes
 
- 	BonusSubtypeID subtype;
 
- 	BonusSourceID sid; //source id: id of object/artifact/spell
 
- 	std::string stacking; // bonuses with the same stacking value don't stack (e.g. Angel/Archangel morale bonus)
 
- 	CAddInfo additionalInfo;
 
- 	TLimiterPtr limiter;
 
- 	TPropagatorPtr propagator;
 
- 	TUpdaterPtr updater;
 
- 	TUpdaterPtr propagationUpdater;
 
- 	ImagePath customIconPath;
 
- 	MetaString description;
 
- 	PlayerColor bonusOwner = PlayerColor::CANNOT_DETERMINE;
 
- 	bool hidden = false;
 
- 	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID);
 
- 	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype);
 
- 	Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype, BonusValueType ValType);
 
- 	Bonus(const Bonus & inst, const BonusSourceID & sourceId);
 
- 	Bonus() = default;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & duration;
 
- 		h & type;
 
- 		h & subtype;
 
- 		h & source;
 
- 		h & val;
 
- 		h & sid;
 
- 		h & description;
 
- 		if (h.hasFeature(Handler::Version::CUSTOM_BONUS_ICONS))
 
- 			h & customIconPath;
 
- 		if (h.hasFeature(Handler::Version::BONUS_HIDDEN))
 
- 			h & hidden;
 
- 		h & additionalInfo;
 
- 		h & turnsRemain;
 
- 		h & valType;
 
- 		h & stacking;
 
- 		h & effectRange;
 
- 		h & limiter;
 
- 		h & propagator;
 
- 		h & updater;
 
- 		h & propagationUpdater;
 
- 		h & targetSourceType;
 
- 	}
 
- 	template <typename Ptr>
 
- 	static bool compareByAdditionalInfo(const Ptr& a, const Ptr& b)
 
- 	{
 
- 		return a->additionalInfo < b->additionalInfo;
 
- 	}
 
- 	static bool NDays(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::N_DAYS;
 
- 		return set != 0;
 
- 	}
 
- 	static bool NTurns(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::N_TURNS;
 
- 		return set != 0;
 
- 	}
 
- 	static bool OneDay(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::ONE_DAY;
 
- 		return set != 0;
 
- 	}
 
- 	static bool OneWeek(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::ONE_WEEK;
 
- 		return set != 0;
 
- 	}
 
- 	static bool OneBattle(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::ONE_BATTLE;
 
- 		return set != 0;
 
- 	}
 
- 	static bool Permanent(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::PERMANENT;
 
- 		return set != 0;
 
- 	}
 
- 	static bool UntilGetsTurn(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::STACK_GETS_TURN;
 
- 		return set != 0;
 
- 	}
 
- 	static bool UntilAttack(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::UNTIL_ATTACK;
 
- 		return set != 0;
 
- 	}
 
- 	static bool UntilBeingAttacked(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::UNTIL_BEING_ATTACKED;
 
- 		return set != 0;
 
- 	}
 
- 	static bool UntilCommanderKilled(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::COMMANDER_KILLED;
 
- 		return set != 0;
 
- 	}
 
- 	static bool UntilOwnAttack(const Bonus *hb)
 
- 	{
 
- 		auto set = hb->duration & BonusDuration::UNTIL_OWN_ATTACK;
 
- 		return set != 0;
 
- 	}
 
- 	inline bool operator == (const BonusType & cf) const
 
- 	{
 
- 		return type == cf;
 
- 	}
 
- 	inline void operator += (const ui32 Val) //no return
 
- 	{
 
- 		val += Val;
 
- 	}
 
- 	std::string Description(const IGameInfoCallback * cb, std::optional<si32> customValue = {}) const;
 
- 	JsonNode toJsonNode() const;
 
- 	std::shared_ptr<Bonus> addLimiter(const TLimiterPtr & Limiter); //returns this for convenient chain-calls
 
- 	std::shared_ptr<Bonus> addPropagator(const TPropagatorPtr & Propagator); //returns this for convenient chain-calls
 
- 	std::shared_ptr<Bonus> addUpdater(const TUpdaterPtr & Updater); //returns this for convenient chain-calls
 
- };
 
- DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus);
 
- VCMI_LIB_NAMESPACE_END
 
 
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