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- set(server_SRCS
- StdInc.cpp
- CGameHandler.cpp
- CQuery.cpp
- CVCMIServer.cpp
- NetPacksServer.cpp
- NetPacksLobbyServer.cpp
- )
- set(server_HEADERS
- StdInc.h
- CGameHandler.h
- CQuery.h
- CVCMIServer.h
- )
- assign_source_group(${server_SRCS} ${server_HEADERS})
- if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
- return()
- endif()
- if(BUILD_SINGLE_APP)
- add_library(vcmiserver STATIC ${server_SRCS} ${server_HEADERS})
- set(server_LIBS vcmi_lib_server)
- else()
- add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
- set(server_LIBS vcmi)
- endif()
- if(CMAKE_SYSTEM_NAME MATCHES FreeBSD)
- set(server_LIBS execinfo ${server_LIBS})
- endif()
- target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip)
- target_include_directories(vcmiserver
- PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
- )
- if(WIN32)
- set_target_properties(vcmiserver
- PROPERTIES
- OUTPUT_NAME "VCMI_server"
- PROJECT_LABEL "VCMI_server"
- )
- endif()
- vcmi_set_output_dir(vcmiserver "")
- enable_pch(vcmiserver)
- if(NOT BUILD_SINGLE_APP)
- install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
- endif()
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