NetPacksServer.cpp 6.3 KB

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  1. #include "stdafx.h"
  2. #include "../lib/NetPacks.h"
  3. #include "CGameHandler.h"
  4. #include "../lib/CObjectHandler.h"
  5. #include "../lib/IGameCallback.h"
  6. #include "../lib/map.h"
  7. #include "../lib/CGameState.h"
  8. #include "../lib/BattleState.h"
  9. #define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
  10. #define ERROR_AND_RETURN do {if(c) *c << &SystemMessage("You are not allowed to perform this action!"); \
  11. tlog1<<"Player is not allowed to perform this action!\n"; \
  12. return false;} while(0)
  13. #define ERROR_IF_NOT_OWNS(id) if(!PLAYER_OWNS(id)) ERROR_AND_RETURN
  14. #define COMPLAIN_AND_RETURN(txt) { gh->complain(txt); ERROR_AND_RETURN; }
  15. /*
  16. * NetPacksServer.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. CGameState* CPackForServer::GS(CGameHandler *gh)
  25. {
  26. return gh->gs;
  27. }
  28. bool SaveGame::applyGh( CGameHandler *gh )
  29. {
  30. //gh->sendMessageTo(*c,"Saving...");
  31. gh->save(fname);
  32. gh->sendMessageTo(*c,"Game has been saved as " + fname);
  33. return true;
  34. }
  35. bool CloseServer::applyGh( CGameHandler *gh )
  36. {
  37. gh->close();
  38. return true;
  39. }
  40. bool EndTurn::applyGh( CGameHandler *gh )
  41. {
  42. if(gh->getPlayerAt(c) != GS(gh)->currentPlayer)
  43. ERROR_AND_RETURN;
  44. gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
  45. return true;
  46. }
  47. bool DismissHero::applyGh( CGameHandler *gh )
  48. {
  49. ERROR_IF_NOT_OWNS(hid);
  50. return gh->removeObject(hid);
  51. }
  52. bool MoveHero::applyGh( CGameHandler *gh )
  53. {
  54. ERROR_IF_NOT_OWNS(hid);
  55. return gh->moveHero(hid,dest,0,gh->getPlayerAt(c));
  56. }
  57. bool CastleTeleportHero::applyGh( CGameHandler *gh )
  58. {
  59. ERROR_IF_NOT_OWNS(hid);
  60. return gh->teleportHero(hid,dest,source,gh->getPlayerAt(c));
  61. }
  62. bool ArrangeStacks::applyGh( CGameHandler *gh )
  63. {
  64. //checks for owning in the gh func
  65. return gh->arrangeStacks(id1,id2,what,p1,p2,val,gh->getPlayerAt(c));
  66. }
  67. bool DisbandCreature::applyGh( CGameHandler *gh )
  68. {
  69. ERROR_IF_NOT_OWNS(id);
  70. return gh->disbandCreature(id,pos);
  71. }
  72. bool BuildStructure::applyGh( CGameHandler *gh )
  73. {
  74. ERROR_IF_NOT_OWNS(tid);
  75. return gh->buildStructure(tid,bid);
  76. }
  77. bool RecruitCreatures::applyGh( CGameHandler *gh )
  78. {
  79. return gh->recruitCreatures(tid,crid,amount,level);
  80. }
  81. bool UpgradeCreature::applyGh( CGameHandler *gh )
  82. {
  83. ERROR_IF_NOT_OWNS(id);
  84. return gh->upgradeCreature(id,pos,cid);
  85. }
  86. bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
  87. {
  88. const CGTownInstance * town = gh->getTown(tid);
  89. if (!PLAYER_OWNS(tid) && !( town->garrisonHero && PLAYER_OWNS(town->garrisonHero->id) ) )
  90. ERROR_AND_RETURN;//neither town nor garrisoned hero (if present) is ours
  91. return gh->garrisonSwap(tid);
  92. }
  93. bool ExchangeArtifacts::applyGh( CGameHandler *gh )
  94. {
  95. ERROR_IF_NOT_OWNS(hid1);//second hero can be ally
  96. return gh->swapArtifacts(hid1,hid2,slot1,slot2);
  97. }
  98. bool AssembleArtifacts::applyGh( CGameHandler *gh )
  99. {
  100. ERROR_IF_NOT_OWNS(heroID);
  101. return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
  102. }
  103. bool BuyArtifact::applyGh( CGameHandler *gh )
  104. {
  105. ERROR_IF_NOT_OWNS(hid);
  106. return gh->buyArtifact(hid,aid);
  107. }
  108. bool TradeOnMarketplace::applyGh( CGameHandler *gh )
  109. {
  110. //market must be owned or visited
  111. const IMarket *m = IMarket::castFrom(market);
  112. if(!m)
  113. COMPLAIN_AND_RETURN("market is not-a-market! :/");
  114. ui8 player = market->tempOwner;
  115. if(player >= PLAYER_LIMIT)
  116. player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
  117. if(player >= PLAYER_LIMIT)
  118. COMPLAIN_AND_RETURN("No player can use this market!");
  119. if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
  120. COMPLAIN_AND_RETURN("This hero can't use this marketplace!");
  121. if(gh->getPlayerAt(c) != player)
  122. ERROR_AND_RETURN;
  123. switch(mode)
  124. {
  125. case RESOURCE_RESOURCE:
  126. return gh->tradeResources(m, val, player, r1, r2);
  127. case RESOURCE_PLAYER:
  128. return gh->sendResources(val, player, r1, r2);
  129. case CREATURE_RESOURCE:
  130. if(!hero)
  131. COMPLAIN_AND_RETURN("Only hero can sell creatures!");
  132. return gh->sellCreatures(val, m, hero, r1, r2);
  133. case RESOURCE_ARTIFACT:
  134. if(!hero)
  135. COMPLAIN_AND_RETURN("Only hero can buy artifacts!");
  136. return gh->buyArtifact(m, hero, r1, r2);
  137. case CREATURE_UNDEAD:
  138. return gh->transformInUndead(m, hero, r1);
  139. case RESOURCE_SKILL:
  140. return gh->buySecSkill(m, hero, r2);
  141. case CREATURE_EXP:
  142. return gh->sacrificeCreatures(m, hero, r1, val);
  143. case ARTIFACT_EXP:
  144. return gh->sacrificeArtifact(m, hero, hero->getArtAtPos(r1));
  145. default:
  146. COMPLAIN_AND_RETURN("Unknown exchange mode!");
  147. }
  148. }
  149. bool SetFormation::applyGh( CGameHandler *gh )
  150. {
  151. ERROR_IF_NOT_OWNS(hid);
  152. return gh->setFormation(hid,formation);
  153. }
  154. bool HireHero::applyGh( CGameHandler *gh )
  155. {
  156. const CGObjectInstance *obj = gh->getObj(tid);
  157. if(obj->ID == TOWNI_TYPE)
  158. ERROR_IF_NOT_OWNS(tid);
  159. //TODO check for visiting hero
  160. return gh->hireHero(obj, hid,player);
  161. }
  162. bool BuildBoat::applyGh( CGameHandler *gh )
  163. {
  164. ERROR_IF_NOT_OWNS(objid);
  165. return gh->buildBoat(objid);
  166. }
  167. bool QueryReply::applyGh( CGameHandler *gh )
  168. {
  169. //TODO - check if player matches the query
  170. return gh->queryReply(qid,answer);
  171. }
  172. bool MakeAction::applyGh( CGameHandler *gh )
  173. {
  174. if(!GS(gh)->curB) ERROR_AND_RETURN;
  175. if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
  176. return gh->makeBattleAction(ba);
  177. }
  178. bool MakeCustomAction::applyGh( CGameHandler *gh )
  179. {
  180. if(!GS(gh)->curB) ERROR_AND_RETURN;
  181. if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
  182. return gh->makeCustomAction(ba);
  183. }
  184. bool DigWithHero::applyGh( CGameHandler *gh )
  185. {
  186. ERROR_IF_NOT_OWNS(id);
  187. return gh->dig(gh->getHero(id));
  188. }
  189. bool CastAdvSpell::applyGh( CGameHandler *gh )
  190. {
  191. ERROR_IF_NOT_OWNS(hid);
  192. return gh->castSpell(gh->getHero(hid), sid, pos);
  193. }
  194. bool PlayerMessage::applyGh( CGameHandler *gh )
  195. {
  196. if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
  197. gh->playerMessage(player,text);
  198. return true;
  199. }
  200. bool SetSelection::applyGh( CGameHandler *gh )
  201. {
  202. if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
  203. if(!gh->getObj(id)) ERROR_AND_RETURN;
  204. gh->sendAndApply(this);
  205. return true;
  206. }