CMessage.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "CMessage.h"
  3. #include "SDL_ttf.h"
  4. #include "CDefHandler.h"
  5. #include "CAnimation.h"
  6. #include "CGameInfo.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "../lib/CGeneralTextHandler.h"
  9. #include "Graphics.h"
  10. #include "GUIClasses.h"
  11. #include "../lib/CConfigHandler.h"
  12. #include "CBitmapHandler.h"
  13. #include "gui/CIntObjectClasses.h"
  14. /*
  15. * CMessage.cpp, part of VCMI engine
  16. *
  17. * Authors: listed in file AUTHORS in main folder
  18. *
  19. * License: GNU General Public License v2.0 or later
  20. * Full text of license available in license.txt file, in main folder
  21. *
  22. */
  23. const int COMPONENT_TO_SUBTITLE = 17;
  24. const int BETWEEN_COMPS_ROWS = 10;
  25. const int BEFORE_COMPONENTS = 30;
  26. const int BETWEEN_COMPS = 30;
  27. const int SIDE_MARGIN = 30;
  28. template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
  29. {
  30. std::pair<T,U> ret;
  31. ret.first = std::max(x.first,y.first);
  32. ret.second = std::max(x.second,y.second);
  33. return ret;
  34. }
  35. //One image component + subtitles below it
  36. class ComponentResolved : public CIntObject
  37. {
  38. public:
  39. CComponent *comp;
  40. //blit component with image centered at this position
  41. void showAll(SDL_Surface * to);
  42. //ComponentResolved(); //c-tor
  43. ComponentResolved(CComponent *Comp); //c-tor
  44. ~ComponentResolved(); //d-tor
  45. };
  46. // Full set of components for blitting on dialog box
  47. struct ComponentsToBlit
  48. {
  49. std::vector< std::vector<ComponentResolved*> > comps;
  50. int w, h;
  51. void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
  52. ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr); //c-tor
  53. ~ComponentsToBlit(); //d-tor
  54. };
  55. namespace
  56. {
  57. CDefHandler * ok, *cancel;
  58. std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
  59. SDL_Surface * background = nullptr;
  60. }
  61. void CMessage::init()
  62. {
  63. {
  64. piecesOfBox.resize(PlayerColor::PLAYER_LIMIT_I);
  65. for (int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
  66. {
  67. CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
  68. if (i==1)
  69. {
  70. for (auto & elem : bluePieces->ourImages)
  71. {
  72. piecesOfBox[i].push_back(elem.bitmap);
  73. elem.bitmap->refcount++;
  74. }
  75. }
  76. for (auto & elem : bluePieces->ourImages)
  77. {
  78. graphics->blueToPlayersAdv(elem.bitmap, PlayerColor(i));
  79. piecesOfBox[i].push_back(elem.bitmap);
  80. elem.bitmap->refcount++;
  81. }
  82. delete bluePieces;
  83. }
  84. background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
  85. SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
  86. }
  87. ok = CDefHandler::giveDef("IOKAY.DEF");
  88. cancel = CDefHandler::giveDef("ICANCEL.DEF");
  89. }
  90. void CMessage::dispose()
  91. {
  92. for (int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
  93. {
  94. for (auto & elem : piecesOfBox[i])
  95. {
  96. SDL_FreeSurface(elem);
  97. }
  98. }
  99. SDL_FreeSurface(background);
  100. delete ok;
  101. delete cancel;
  102. }
  103. SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
  104. {
  105. //prepare surface
  106. SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
  107. for (int i=0; i<w; i+=background->w)//background
  108. {
  109. for (int j=0; j<h; j+=background->h)
  110. {
  111. Rect srcR(0,0,background->w, background->h);
  112. Rect dstR(i,j,w,h);
  113. CSDL_Ext::blitSurface(background, &srcR, ret, &dstR);
  114. }
  115. }
  116. drawBorder(playerColor, ret, w, h);
  117. return ret;
  118. }
  119. std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineSize, EFonts font )
  120. {
  121. std::vector<std::string> ret;
  122. boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
  123. while (text.length())
  124. {
  125. ui32 lineLength = 0; //in characters or given char metric
  126. ui32 wordBreak = -1;
  127. ui32 currPos = 0; //our position in text
  128. bool opened = false;//if we have an unclosed brace in current line
  129. bool lineManuallyBroken = false;
  130. while(currPos < text.length() && text[currPos] != 0x0a && lineLength < maxLineSize)
  131. {
  132. if (ui8(text[currPos]) <= ui8(' ')) // candidate for line break
  133. wordBreak = currPos;
  134. /* We don't count braces in string length. */
  135. if (text[currPos] == '{')
  136. opened=true;
  137. else if (text[currPos]=='}')
  138. opened=false;
  139. else
  140. lineLength += graphics->fonts[font]->getGlyphWidth(text.data() + currPos);
  141. currPos += graphics->fonts[font]->getCharacterSize(text[currPos]);
  142. }
  143. if (currPos < text.length() && (text[currPos] != 0x0a))
  144. {
  145. // We have a long line. Try to do a nice line break, if possible
  146. if (wordBreak != ui32(-1))
  147. currPos = wordBreak;
  148. else
  149. currPos--;
  150. }
  151. if(currPos) //non-blank line
  152. {
  153. ret.push_back(text.substr(0, currPos));
  154. if (opened)
  155. /* Close the brace for the current line. */
  156. ret.back() += '}';
  157. text.erase(0, currPos);
  158. }
  159. else if(text[currPos] == 0x0a) //blank line
  160. {
  161. ret.push_back(""); //add empty string, no extra actions needed
  162. }
  163. if (text.length() && text[0] == 0x0a)
  164. {
  165. /* Braces do not carry over lines. The map author forgot
  166. * to close it. */
  167. opened = false;
  168. /* Remove LF */
  169. text.erase(0, 1);
  170. lineManuallyBroken = true;
  171. }
  172. //if(!allowLeadingWhitespace || !lineManuallyBroken)
  173. if(!lineManuallyBroken)
  174. boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
  175. if (opened)
  176. {
  177. /* Add an opening brace for the next line. */
  178. if (text.length())
  179. text.insert(0, "{");
  180. }
  181. }
  182. /* Trim whitespaces of every line. */
  183. //if(!allowLeadingWhitespace)
  184. for (auto & elem : ret)
  185. boost::algorithm::trim(elem);
  186. return ret;
  187. }
  188. void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
  189. {
  190. bool blitOr = false;
  191. if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
  192. blitOr = true;
  193. const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
  194. for(int i = 0;
  195. i < ARRAY_COUNT(sizes)
  196. && sizes[i][0] < screen->w - 150
  197. && sizes[i][1] < screen->h - 150
  198. && ret->text->slider;
  199. i++)
  200. {
  201. ret->text->resize(Point(sizes[i][0], sizes[i][1]));
  202. }
  203. if(ret->text->slider)
  204. {
  205. ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
  206. }
  207. else
  208. {
  209. ret->text->resize(ret->text->label->textSize + Point(10, 10));
  210. }
  211. std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
  212. ComponentsToBlit comps(ret->components,500, blitOr);
  213. if (ret->components.size())
  214. winSize.second += 10 + comps.h; //space to first component
  215. int bw = 0;
  216. if (ret->buttons.size())
  217. {
  218. // Compute total width of buttons
  219. bw = 20*(ret->buttons.size()-1); // space between all buttons
  220. for(auto & elem : ret->buttons) //and add buttons width
  221. bw+=elem->pos.w;
  222. winSize.second += 20 + //before button
  223. ok->ourImages[0].bitmap->h; //button
  224. }
  225. // Clip window size
  226. vstd::amax(winSize.second, 50);
  227. vstd::amax(winSize.first, 80);
  228. vstd::amax(winSize.first, comps.w);
  229. vstd::amax(winSize.first, bw);
  230. vstd::amin(winSize.first, screen->w - 150);
  231. ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
  232. ret->pos.h=ret->bitmap->h;
  233. ret->pos.w=ret->bitmap->w;
  234. ret->center();
  235. int curh = SIDE_MARGIN;
  236. int xOffset = (ret->pos.w - ret->text->pos.w)/2;
  237. if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
  238. {
  239. if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
  240. curh = (ret->bitmap->h - ret->text->pos.h)/2;
  241. }
  242. ret->text->moveBy(Point(xOffset, curh));
  243. curh += ret->text->pos.h;
  244. if (ret->components.size())
  245. {
  246. curh += BEFORE_COMPONENTS;
  247. comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
  248. }
  249. if(ret->buttons.size())
  250. {
  251. // Position the buttons at the bottom of the window
  252. bw = (ret->bitmap->w/2) - (bw/2);
  253. curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
  254. for(auto & elem : ret->buttons)
  255. {
  256. elem->moveBy(Point(bw, curh));
  257. bw += elem->pos.w + 20;
  258. }
  259. }
  260. for(size_t i=0; i<ret->components.size(); i++)
  261. ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
  262. }
  263. void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
  264. {
  265. std::vector<SDL_Surface *> &box = piecesOfBox[playerColor.getNum()];
  266. // Note: this code assumes that the corner dimensions are all the same.
  267. // Horizontal borders
  268. int start_x = x + box[0]->w;
  269. const int stop_x = x + w - box[1]->w;
  270. const int bottom_y = y+h-box[7]->h+1;
  271. while (start_x < stop_x) {
  272. int cur_w = stop_x - start_x;
  273. if (cur_w > box[6]->w)
  274. cur_w = box[6]->w;
  275. // Top border
  276. Rect srcR(0, 0, cur_w, box[6]->h);
  277. Rect dstR(start_x, y, 0, 0);
  278. CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR);
  279. // Bottom border
  280. dstR.y = bottom_y;
  281. CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR);
  282. start_x += cur_w;
  283. }
  284. // Vertical borders
  285. int start_y = y + box[0]->h;
  286. const int stop_y = y + h - box[2]->h+1;
  287. const int right_x = x+w-box[5]->w;
  288. while (start_y < stop_y) {
  289. int cur_h = stop_y - start_y;
  290. if (cur_h > box[4]->h)
  291. cur_h = box[4]->h;
  292. // Left border
  293. Rect srcR(0, 0, box[4]->w, cur_h);
  294. Rect dstR(x, start_y, 0, 0);
  295. CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR);
  296. // Right border
  297. dstR.x = right_x;
  298. CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR);
  299. start_y += cur_h;
  300. }
  301. //corners
  302. Rect dstR(x, y, box[0]->w, box[0]->h);
  303. CSDL_Ext::blitSurface(box[0], nullptr, ret, &dstR);
  304. dstR=Rect(x+w-box[1]->w, y, box[1]->w, box[1]->h);
  305. CSDL_Ext::blitSurface(box[1], nullptr, ret, &dstR);
  306. dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h);
  307. CSDL_Ext::blitSurface(box[2], nullptr, ret, &dstR);
  308. dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h);
  309. CSDL_Ext::blitSurface(box[3], nullptr, ret, &dstR);
  310. }
  311. ComponentResolved::ComponentResolved( CComponent *Comp ):
  312. comp(Comp)
  313. {
  314. //Temporary assign ownership on comp
  315. if (parent)
  316. parent->removeChild(this);
  317. if (comp->parent)
  318. {
  319. comp->parent->addChild(this);
  320. comp->parent->removeChild(comp);
  321. }
  322. addChild(comp);
  323. defActions = 255 - DISPOSE;
  324. pos.x = pos.y = 0;
  325. pos.w = comp->pos.w;
  326. pos.h = comp->pos.h;
  327. }
  328. ComponentResolved::~ComponentResolved()
  329. {
  330. if (parent)
  331. {
  332. removeChild(comp);
  333. parent->addChild(comp);
  334. }
  335. }
  336. void ComponentResolved::showAll(SDL_Surface *to)
  337. {
  338. CIntObject::showAll(to);
  339. comp->showAll(to);
  340. }
  341. ComponentsToBlit::~ComponentsToBlit()
  342. {
  343. for(auto & elem : comps)
  344. for(size_t j = 0; j < elem.size(); j++)
  345. delete elem[j];
  346. }
  347. ComponentsToBlit::ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, bool blitOr)
  348. {
  349. int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);
  350. w = h = 0;
  351. if(SComps.empty())
  352. return;
  353. comps.resize(1);
  354. int curw = 0;
  355. int curr = 0; //current row
  356. for(auto & SComp : SComps)
  357. {
  358. auto cur = new ComponentResolved(SComp);
  359. int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
  360. if (curw + toadd > maxw)
  361. {
  362. curr++;
  363. vstd::amax(w,curw);
  364. curw = cur->pos.w;
  365. comps.resize(curr+1);
  366. }
  367. else
  368. {
  369. curw += toadd;
  370. vstd::amax(w,curw);
  371. }
  372. comps[curr].push_back(cur);
  373. }
  374. for(auto & elem : comps)
  375. {
  376. int maxHeight = 0;
  377. for(size_t j=0;j<elem.size();j++)
  378. vstd::amax(maxHeight, elem[j]->pos.h);
  379. h += maxHeight + BETWEEN_COMPS_ROWS;
  380. }
  381. }
  382. void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
  383. {
  384. int orWidth = graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]);
  385. for (auto & elem : comps)//for each row
  386. {
  387. int totalw=0, maxHeight=0;
  388. for(size_t j=0;j<elem.size();j++)//find max height & total width in this row
  389. {
  390. ComponentResolved *cur = elem[j];
  391. totalw += cur->pos.w;
  392. vstd::amax(maxHeight, cur->pos.h);
  393. }
  394. //add space between comps in this row
  395. if(blitOr)
  396. totalw += (inter*2+orWidth) * (elem.size() - 1);
  397. else
  398. totalw += (inter) * (elem.size() - 1);
  399. int middleh = curh + maxHeight/2;//axis for image aligment
  400. int curw = ret->w/2 - totalw/2;
  401. for(size_t j=0;j<elem.size();j++)
  402. {
  403. ComponentResolved *cur = elem[j];
  404. cur->moveTo(Point(curw, curh));
  405. //blit component
  406. cur->showAll(ret);
  407. curw += cur->pos.w;
  408. //if there is subsequent component blit "or"
  409. if(j<(elem.size()-1))
  410. {
  411. if(blitOr)
  412. {
  413. curw+=inter;
  414. graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
  415. Point(curw,middleh-(graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));
  416. curw+=orWidth;
  417. }
  418. curw+=inter;
  419. }
  420. }
  421. curh += maxHeight + BETWEEN_COMPS_ROWS;
  422. }
  423. }