CMakeLists.txt 23 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.10.0 is used since it's minimal in MXE dependencies for now
  4. cmake_minimum_required(VERSION 3.10.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # MXE:
  13. # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
  14. #
  15. # Vckpg:
  16. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  17. #
  18. # Other:
  19. # - Cleanup remove_directory copy_directory if performance will be a problem.
  20. # We can use some macro over copy_if_different since it's only work for single file.
  21. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  22. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  23. # - Try to get rid of FOLDER override with define_property
  24. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  25. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  26. if(APPLE)
  27. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  28. set(APPLE_MACOS 1)
  29. else()
  30. set(APPLE_IOS 1)
  31. endif()
  32. endif()
  33. if(APPLE_IOS)
  34. set(BUILD_SINGLE_APP 1)
  35. endif()
  36. ############################################
  37. # User-provided options #
  38. ############################################
  39. if(NOT CMAKE_BUILD_TYPE)
  40. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  41. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  42. FORCE)
  43. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  44. endif()
  45. set(VCMI_VERSION_MAJOR 1)
  46. set(VCMI_VERSION_MINOR 1)
  47. set(VCMI_VERSION_PATCH 0)
  48. add_definitions(
  49. -DVCMI_VERSION_MAJOR=${VCMI_VERSION_MAJOR}
  50. -DVCMI_VERSION_MINOR=${VCMI_VERSION_MINOR}
  51. -DVCMI_VERSION_PATCH=${VCMI_VERSION_PATCH}
  52. -DVCMI_VERSION_STRING="${VCMI_VERSION_MAJOR}.${VCMI_VERSION_MINOR}.${VCMI_VERSION_PATCH}"
  53. )
  54. set(APP_SHORT_VERSION "${VCMI_VERSION_MAJOR}.${VCMI_VERSION_MINOR}")
  55. if(NOT VCMI_VERSION_PATCH EQUAL 0)
  56. string(APPEND APP_SHORT_VERSION ".${VCMI_VERSION_PATCH}")
  57. endif()
  58. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  59. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  60. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  61. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  62. if(APPLE_IOS)
  63. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  64. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  65. else()
  66. option(ENABLE_TEST "Enable compilation of unit tests" ON)
  67. endif()
  68. if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  69. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  70. endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  71. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  72. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  73. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  74. # Used for Snap packages and also useful for debugging
  75. if(NOT APPLE_IOS)
  76. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  77. endif()
  78. # Allow to pass package name from Travis CI
  79. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  80. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  81. # ERM depends on LUA implicitly
  82. if(ENABLE_ERM AND NOT ENABLE_LUA)
  83. set(ENABLE_LUA ON)
  84. endif()
  85. ############################################
  86. # Miscellaneous options #
  87. ############################################
  88. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  89. # Contains custom functions and macros, but don't altering any options
  90. include(VCMIUtils)
  91. vcmi_print_important_variables()
  92. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  93. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  94. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  95. # Make FOLDER property inheritable
  96. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  97. #
  98. # Important! This trick depend on undefined behavior since we override CMake own property.
  99. # In same time define_property documentation states it's function for custom properties.
  100. define_property(
  101. TARGET
  102. PROPERTY FOLDER
  103. INHERITED
  104. BRIEF_DOCS "Set the folder name."
  105. FULL_DOCS "Use to organize targets in an IDE."
  106. )
  107. # Generate Version.cpp
  108. if(ENABLE_GITVERSION)
  109. add_custom_target(update_version ALL
  110. BYPRODUCTS "Version.cpp"
  111. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  112. )
  113. else()
  114. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  115. endif(ENABLE_GITVERSION)
  116. # Precompiled header configuration
  117. if(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  118. macro(enable_pch name)
  119. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  120. endmacro(enable_pch)
  121. else(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  122. macro(enable_pch ignore)
  123. endmacro(enable_pch)
  124. endif(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  125. ############################################
  126. # Documentation section #
  127. ############################################
  128. include(UseDoxygen OPTIONAL)
  129. ############################################
  130. # Compile and linking options #
  131. ############################################
  132. #Enable C++14 Globally
  133. set (CMAKE_CXX_STANDARD 14)
  134. #General visibility options
  135. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  136. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  137. #Global fallback mapping
  138. # RelWithDebInfo falls back to Release, then MinSizeRel
  139. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel "")
  140. # MinSizeRel falls back to Release, then RelWithDebInfo
  141. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo "")
  142. # Release falls back to RelWithDebInfo, then MinSizeRel
  143. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "")
  144. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  145. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  146. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  147. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  148. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  149. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  150. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  151. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  152. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  153. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  154. if(BUILD_SINGLE_APP)
  155. add_compile_definitions(SINGLE_PROCESS_APP=1)
  156. endif()
  157. if(APPLE_IOS)
  158. set(CMAKE_MACOSX_RPATH 1)
  159. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  160. if(NOT USING_CONAN)
  161. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  162. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  163. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  164. endif()
  165. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  166. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  167. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  168. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  169. endif()
  170. if(MINGW OR MSVC)
  171. # Windows Vista or newer for FuzzyLite 6 to compile
  172. add_definitions(-D_WIN32_WINNT=0x0600)
  173. #delete lib prefix for dlls (libvcmi -> vcmi)
  174. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  175. if(MSVC)
  176. add_definitions(-DBOOST_ALL_NO_LIB)
  177. add_definitions(-DBOOST_ALL_DYN_LINK)
  178. set(Boost_USE_STATIC_LIBS OFF)
  179. # Don't link with SDLMain
  180. if(ENABLE_DEBUG_CONSOLE)
  181. set(SDL2_BUILDING_LIBRARY ON)
  182. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  183. endif()
  184. # Suppress warnings
  185. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  186. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  187. # 4250: 'class1' : inherits 'class2::member' via dominance
  188. # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  189. # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  190. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
  191. if(ENABLE_MULTI_PROCESS_BUILDS)
  192. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  193. endif()
  194. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  195. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  196. # Reported to Microsoft here:
  197. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  198. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  199. # Required at least for compatibility with Boost 1.68 on Vcpkg
  200. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  201. endif(MSVC)
  202. if(MINGW)
  203. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  204. # Check for iconv (may be needed for Boost.Locale)
  205. include(CheckLibraryExists)
  206. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  207. if(ICONV_FOUND)
  208. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  209. endif()
  210. # Prevent compiler issues when building Debug
  211. # Assembler might fail with "too many sections"
  212. # With big-obj or 64-bit build will take hours
  213. if(CMAKE_BUILD_TYPE MATCHES Debug)
  214. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  215. endif()
  216. endif(MINGW)
  217. endif(MINGW OR MSVC)
  218. if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
  219. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpointer-arith -Wuninitialized")
  220. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
  221. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
  222. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
  223. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # fuzzylite - Operation.h
  224. if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  225. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option -Wno-missing-braces")
  226. endif()
  227. if(UNIX)
  228. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  229. endif()
  230. endif()
  231. # Check if some platform-specific libraries are needed for linking
  232. if(NOT WIN32 AND NOT APPLE_IOS)
  233. include(CheckLibraryExists)
  234. # Shared memory functions used by Boost.Interprocess
  235. # FindBoost handle linking with pthreads, but doesn't handle this
  236. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  237. if(HAVE_RT_LIB)
  238. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  239. endif()
  240. endif()
  241. if(ENABLE_LUA)
  242. add_compile_definitions(SCRIPTING_ENABLED=1)
  243. endif()
  244. ############################################
  245. # Finding packages #
  246. ############################################
  247. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  248. find_package(ZLIB REQUIRED)
  249. # Conan compatibility
  250. if(TARGET zlib::zlib)
  251. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  252. endif()
  253. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  254. if(APPLE_IOS AND NOT USING_CONAN)
  255. list(APPEND FFMPEG_COMPONENTS swresample)
  256. endif()
  257. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  258. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  259. if(NOT FORCE_BUNDLED_MINIZIP)
  260. find_package(minizip)
  261. if(TARGET minizip::minizip)
  262. add_definitions(-DUSE_SYSTEM_MINIZIP)
  263. endif()
  264. endif()
  265. find_package(SDL2 REQUIRED)
  266. find_package(SDL2_image REQUIRED)
  267. if(TARGET SDL2_image::SDL2_image)
  268. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  269. endif()
  270. find_package(SDL2_mixer REQUIRED)
  271. if(TARGET SDL2_mixer::SDL2_mixer)
  272. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  273. endif()
  274. find_package(SDL2_ttf REQUIRED)
  275. if(TARGET SDL2_ttf::SDL2_ttf)
  276. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  277. endif()
  278. find_package(TBB REQUIRED)
  279. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  280. # Widgets finds its own dependencies (QtGui and QtCore).
  281. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  282. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  283. endif()
  284. if(ENABLE_LUA)
  285. find_package(luajit)
  286. # MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
  287. if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS) AND (NOT TARGET luajit::luajit))
  288. add_library(luajit::luajit STATIC IMPORTED)
  289. set_target_properties(luajit::luajit PROPERTIES
  290. INTERFACE_INCLUDE_DIRECTORIES "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0")
  291. set_target_properties(luajit::luajit PROPERTIES
  292. IMPORTED_LOCATION "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a")
  293. endif()
  294. if(TARGET luajit::luajit)
  295. message(STATUS "Using LuaJIT provided by system")
  296. else()
  297. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  298. find_package(Lua REQUIRED)
  299. if(Lua_FOUND)
  300. add_library(luajit::luajit UNKNOWN IMPORTED)
  301. set_target_properties(luajit::luajit PROPERTIES
  302. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  303. set_target_properties(luajit::luajit PROPERTIES
  304. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  305. endif()
  306. endif()
  307. endif()
  308. ############################################
  309. # Output directories #
  310. ############################################
  311. if(WIN32) # on Win everything goes into H3 root directory
  312. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  313. set(LIB_DIR "." CACHE STRING "Where to install main library")
  314. set(DATA_DIR "." CACHE STRING "Where to install data files")
  315. elseif(APPLE)
  316. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  317. include(GNUInstallDirs)
  318. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  319. if(ENABLE_MONOLITHIC_INSTALL)
  320. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  321. set(LIB_DIR "." CACHE STRING "Where to install main library")
  322. set(DATA_DIR "." CACHE STRING "Where to install data files")
  323. else()
  324. if(APPLE_MACOS)
  325. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  326. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  327. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  328. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  329. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  330. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  331. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  332. else()
  333. set(LIB_DIR "Frameworks")
  334. set(DATA_DIR ".")
  335. endif()
  336. endif()
  337. else()
  338. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  339. include(GNUInstallDirs)
  340. if(ENABLE_MONOLITHIC_INSTALL)
  341. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  342. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  343. set(LIB_DIR "." CACHE STRING "Where to install main library")
  344. set(DATA_DIR "." CACHE STRING "Where to install data files")
  345. else()
  346. if(NOT BIN_DIR)
  347. set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
  348. endif()
  349. if(NOT LIB_DIR)
  350. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  351. endif()
  352. if(NOT DATA_DIR)
  353. set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
  354. endif()
  355. endif()
  356. # following constants only used for platforms using XDG (Linux, BSD, etc)
  357. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  358. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  359. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  360. endif()
  361. # iOS has flat libs directory structure
  362. if(APPLE_IOS)
  363. set(AI_LIB_DIR "${LIB_DIR}")
  364. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  365. else()
  366. set(AI_LIB_DIR "${LIB_DIR}/AI")
  367. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  368. endif()
  369. #######################################
  370. # Add subdirectories #
  371. #######################################
  372. if(APPLE_IOS)
  373. add_subdirectory(ios)
  374. endif()
  375. include(VCMI_lib)
  376. if(BUILD_SINGLE_APP)
  377. add_subdirectory(lib_client)
  378. add_subdirectory(lib_server)
  379. set(VCMI_LIB_TARGET vcmi_lib_client)
  380. else()
  381. add_subdirectory(lib)
  382. set(VCMI_LIB_TARGET vcmi)
  383. endif()
  384. if(ENABLE_ERM)
  385. add_subdirectory(scripting/erm)
  386. endif()
  387. if(ENABLE_LUA)
  388. add_subdirectory(scripting/lua)
  389. endif()
  390. if(NOT TARGET minizip::minizip)
  391. add_subdirectory_with_folder("3rdparty" lib/minizip)
  392. add_library(minizip::minizip ALIAS minizip)
  393. endif()
  394. if(ENABLE_LAUNCHER)
  395. add_subdirectory(launcher)
  396. endif()
  397. if(ENABLE_EDITOR)
  398. add_subdirectory(mapeditor)
  399. endif()
  400. add_subdirectory(client)
  401. add_subdirectory(server)
  402. add_subdirectory_with_folder("AI" AI)
  403. if(ENABLE_TEST)
  404. enable_testing()
  405. add_subdirectory(test)
  406. endif()
  407. #######################################
  408. # Installation section #
  409. #######################################
  410. install(DIRECTORY config DESTINATION ${DATA_DIR})
  411. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  412. if(ENABLE_LUA)
  413. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  414. endif()
  415. # that script is useless for Windows and iOS
  416. if(NOT WIN32 AND NOT APPLE_IOS)
  417. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  418. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  419. GROUP_READ GROUP_EXECUTE
  420. WORLD_READ WORLD_EXECUTE)
  421. endif()
  422. if(WIN32)
  423. file(GLOB dep_files
  424. ${dep_files}
  425. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  426. if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
  427. message(STATUS "Detected MXE build")
  428. elseif(CMAKE_BUILD_TYPE MATCHES Debug)
  429. # Copy debug versions of libraries if build type is debug
  430. set(debug_postfix d)
  431. endif()
  432. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  433. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  434. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  435. file(GLOB dep_files
  436. ${dep_files}
  437. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  438. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  439. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  440. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  441. ${Qtbin_folder}/icu*.dll)
  442. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  443. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  444. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  445. install(
  446. FILES ${integration_loc}
  447. DESTINATION ${BIN_DIR}/platforms
  448. )
  449. endif()
  450. endif()
  451. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  452. endif(WIN32)
  453. #######################################
  454. # Packaging section #
  455. #######################################
  456. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  457. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  458. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  459. # vcmi does not have "patch version" in version string
  460. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  461. #TODO: remove version from Global.h and use this one as define?
  462. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  463. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  464. set(CPACK_PACKAGE_NAME "VCMI")
  465. else()
  466. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  467. endif()
  468. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  469. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  470. else()
  471. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  472. endif()
  473. set(CPACK_PACKAGE_VENDOR "VCMI team")
  474. if(WIN32)
  475. # Note: due to NSI script generation process all of the backward slashes here are useful
  476. set(CPACK_MONOLITHIC_INSTALL 1)
  477. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  478. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  479. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  480. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  481. else()
  482. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  483. endif()
  484. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  485. if(ENABLE_LAUNCHER)
  486. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  487. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  488. else()
  489. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  490. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  491. endif()
  492. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  493. # set the install/unistall icon used for the installer itself
  494. # There is a bug in NSI that does not handle full unix paths properly.
  495. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  496. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  497. # set the package header icon for MUI
  498. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  499. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  500. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  501. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  502. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  503. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  504. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  505. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  506. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  507. # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
  508. if(NOT (${CMAKE_CROSSCOMPILING}))
  509. add_subdirectory(win)
  510. endif()
  511. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  512. set(CPACK_MONOLITHIC_INSTALL 1)
  513. set(CPACK_GENERATOR "DragNDrop")
  514. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  515. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  516. # So we can keep both enabled and this shouldn't hurt
  517. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  518. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  519. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  520. # Otherwise DMG background image wouldn't work
  521. # Pre-generated DS_Store use absolute path to background image
  522. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  523. include(GetGitRevisionDescription)
  524. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  525. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  526. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  527. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  528. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  529. if(ENABLE_LAUNCHER)
  530. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  531. else()
  532. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  533. endif()
  534. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  535. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  536. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  537. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  538. # Bundle fixing code must be in separate directory to be executed after all other install code
  539. add_subdirectory(osx)
  540. elseif(APPLE_IOS)
  541. set(CPACK_GENERATOR ZIP)
  542. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  543. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  544. else()
  545. set(CPACK_GENERATOR TGZ)
  546. endif()
  547. include(CPack)