townbulidingswidget.cpp 7.3 KB

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  1. /*
  2. * townbuildingswidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "townbulidingswidget.h"
  12. #include "ui_townbulidingswidget.h"
  13. #include "../lib/CModHandler.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. std::string defaultBuildingIdConversion(BuildingID bId)
  16. {
  17. switch(bId)
  18. {
  19. case BuildingID::DEFAULT: return "DEFAULT";
  20. case BuildingID::MAGES_GUILD_1: return "MAGES_GUILD_1";
  21. case BuildingID::MAGES_GUILD_2: return "MAGES_GUILD_2";
  22. case BuildingID::MAGES_GUILD_3: return "MAGES_GUILD_3";
  23. case BuildingID::MAGES_GUILD_4: return "MAGES_GUILD_4";
  24. case BuildingID::MAGES_GUILD_5: return "MAGES_GUILD_5";
  25. case BuildingID::TAVERN: return "TAVERN";
  26. case BuildingID::SHIPYARD: return "SHIPYARD";
  27. case BuildingID::FORT: return "FORT";
  28. case BuildingID::CITADEL: return "CITADEL";
  29. case BuildingID::CASTLE: return "CASTLE";
  30. case BuildingID::VILLAGE_HALL: return "VILLAGE_HALL";
  31. case BuildingID::TOWN_HALL: return "TOWN_HALL";
  32. case BuildingID::CITY_HALL: return "CITY_HALL";
  33. case BuildingID::CAPITOL: return "CAPITOL";
  34. case BuildingID::MARKETPLACE: return "MARKETPLACE";
  35. case BuildingID::RESOURCE_SILO: return "RESOURCE_SILO";
  36. case BuildingID::BLACKSMITH: return "BLACKSMITH";
  37. case BuildingID::SPECIAL_1: return "SPECIAL_1";
  38. case BuildingID::SPECIAL_2: return "SPECIAL_2";
  39. case BuildingID::SPECIAL_3: return "SPECIAL_3";
  40. case BuildingID::SPECIAL_4: return "SPECIAL_4";
  41. case BuildingID::HORDE_1: return "HORDE_1";
  42. case BuildingID::HORDE_1_UPGR: return "HORDE_1_UPGR";
  43. case BuildingID::HORDE_2: return "HORDE_2";
  44. case BuildingID::HORDE_2_UPGR: return "HORDE_2_UPGR";
  45. case BuildingID::SHIP: return "SHIP";
  46. case BuildingID::GRAIL: return "GRAIL";
  47. case BuildingID::EXTRA_TOWN_HALL: return "EXTRA_TOWN_HALL";
  48. case BuildingID::EXTRA_CITY_HALL: return "EXTRA_CITY_HALL";
  49. case BuildingID::EXTRA_CAPITOL: return "EXTRA_CAPITOL";
  50. case BuildingID::DWELL_LVL_1: return "DWELL_LVL_1";
  51. case BuildingID::DWELL_LVL_2: return "DWELL_LVL_2";
  52. case BuildingID::DWELL_LVL_3: return "DWELL_LVL_3";
  53. case BuildingID::DWELL_LVL_4: return "DWELL_LVL_4";
  54. case BuildingID::DWELL_LVL_5: return "DWELL_LVL_5";
  55. case BuildingID::DWELL_LVL_6: return "DWELL_LVL_6";
  56. case BuildingID::DWELL_LVL_7: return "DWELL_LVL_7";
  57. case BuildingID::DWELL_LVL_1_UP: return "DWELL_LVL_1_UP";
  58. case BuildingID::DWELL_LVL_2_UP: return "DWELL_LVL_2_UP";
  59. case BuildingID::DWELL_LVL_3_UP: return "DWELL_LVL_3_UP";
  60. case BuildingID::DWELL_LVL_4_UP: return "DWELL_LVL_4_UP";
  61. case BuildingID::DWELL_LVL_5_UP: return "DWELL_LVL_5_UP";
  62. case BuildingID::DWELL_LVL_6_UP: return "DWELL_LVL_6_UP";
  63. case BuildingID::DWELL_LVL_7_UP: return "DWELL_LVL_7_UP";
  64. default:
  65. return "UNKNOWN";
  66. }
  67. }
  68. TownBulidingsWidget::TownBulidingsWidget(CGTownInstance & t, QWidget *parent) :
  69. town(t),
  70. QDialog(parent),
  71. ui(new Ui::TownBulidingsWidget)
  72. {
  73. ui->setupUi(this);
  74. ui->treeView->setModel(&model);
  75. //ui->treeView->setColumnCount(3);
  76. model.setHorizontalHeaderLabels(QStringList() << QStringLiteral("Type") << QStringLiteral("Enabled") << QStringLiteral("Built"));
  77. //setAttribute(Qt::WA_DeleteOnClose);
  78. }
  79. TownBulidingsWidget::~TownBulidingsWidget()
  80. {
  81. delete ui;
  82. }
  83. QStandardItem * TownBulidingsWidget::addBuilding(const CTown & ctown, int bId, std::set<si32> & remaining)
  84. {
  85. BuildingID buildingId(bId);
  86. const CBuilding * building = ctown.buildings.at(buildingId);
  87. if(!building)
  88. {
  89. remaining.erase(bId);
  90. return nullptr;
  91. }
  92. QString name = tr(building->Name().c_str());
  93. if(name.isEmpty())
  94. name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
  95. QList<QStandardItem *> checks;
  96. checks << new QStandardItem(name);
  97. checks.back()->setData(bId, Qt::UserRole);
  98. checks << new QStandardItem;
  99. checks.back()->setCheckable(true);
  100. checks.back()->setCheckState(town.forbiddenBuildings.count(buildingId) ? Qt::Unchecked : Qt::Checked);
  101. checks.back()->setData(bId, Qt::UserRole);
  102. checks << new QStandardItem;
  103. checks.back()->setCheckable(true);
  104. checks.back()->setCheckState(town.builtBuildings.count(buildingId) ? Qt::Checked : Qt::Unchecked);
  105. checks.back()->setData(bId, Qt::UserRole);
  106. if(building->getBase() == buildingId)
  107. {
  108. model.appendRow(checks);
  109. }
  110. else
  111. {
  112. QStandardItem * parent = nullptr;
  113. std::vector<QModelIndex> stack;
  114. stack.push_back(QModelIndex());
  115. while(!parent && !stack.empty())
  116. {
  117. auto pindex = stack.back();
  118. stack.pop_back();
  119. for(int i = 0; i < model.rowCount(pindex); ++i)
  120. {
  121. QModelIndex index = model.index(i, 0, pindex);
  122. if(building->upgrade == model.itemFromIndex(index)->data(Qt::UserRole).toInt())
  123. {
  124. parent = model.itemFromIndex(index);
  125. break;
  126. }
  127. if(model.hasChildren(index))
  128. stack.push_back(index);
  129. }
  130. }
  131. if(!parent)
  132. parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
  133. if(!parent)
  134. {
  135. remaining.erase(bId);
  136. return nullptr;
  137. }
  138. parent->appendRow(checks);
  139. }
  140. remaining.erase(bId);
  141. return checks.front();
  142. }
  143. void TownBulidingsWidget::addBuildings(const CTown & ctown)
  144. {
  145. auto buildings = ctown.getAllBuildings();
  146. while(!buildings.empty())
  147. {
  148. addBuilding(ctown, *buildings.begin(), buildings);
  149. }
  150. ui->treeView->resizeColumnToContents(0);
  151. ui->treeView->resizeColumnToContents(1);
  152. ui->treeView->resizeColumnToContents(2);
  153. }
  154. std::set<BuildingID> TownBulidingsWidget::getBuildingsFromModel(int modelColumn, Qt::CheckState checkState)
  155. {
  156. std::set<BuildingID> result;
  157. for(int i = 0; i < model.rowCount(); ++i)
  158. {
  159. if(auto * item = model.item(i, modelColumn))
  160. if(item->checkState() == checkState)
  161. result.emplace(item->data(Qt::UserRole).toInt());
  162. }
  163. return result;
  164. }
  165. std::set<BuildingID> TownBulidingsWidget::getForbiddenBuildings()
  166. {
  167. return getBuildingsFromModel(1, Qt::Unchecked);
  168. }
  169. std::set<BuildingID> TownBulidingsWidget::getBuiltBuildings()
  170. {
  171. return getBuildingsFromModel(2, Qt::Checked);
  172. }
  173. void TownBulidingsWidget::on_treeView_expanded(const QModelIndex &index)
  174. {
  175. ui->treeView->resizeColumnToContents(0);
  176. }
  177. void TownBulidingsWidget::on_treeView_collapsed(const QModelIndex &index)
  178. {
  179. ui->treeView->resizeColumnToContents(0);
  180. }
  181. TownBuildingsDelegate::TownBuildingsDelegate(CGTownInstance & t): town(t), QStyledItemDelegate()
  182. {
  183. }
  184. QWidget * TownBuildingsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  185. {
  186. return new TownBulidingsWidget(town, parent);
  187. }
  188. void TownBuildingsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  189. {
  190. if(auto * ed = qobject_cast<TownBulidingsWidget *>(editor))
  191. {
  192. auto * ctown = town.town;
  193. if(!ctown)
  194. ctown = VLC->townh->randomTown;
  195. if(!ctown)
  196. throw std::runtime_error("No Town defined for type selected");
  197. ed->addBuildings(*ctown);
  198. }
  199. else
  200. {
  201. QStyledItemDelegate::setEditorData(editor, index);
  202. }
  203. }
  204. void TownBuildingsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  205. {
  206. if(auto * ed = qobject_cast<TownBulidingsWidget *>(editor))
  207. {
  208. town.forbiddenBuildings = ed->getForbiddenBuildings();
  209. town.builtBuildings = ed->getBuiltBuildings();
  210. auto data = model->itemData(index);
  211. model->setData(index, "dummy");
  212. model->setItemData(index, data); //dummy change to trigger signal
  213. }
  214. else
  215. {
  216. QStyledItemDelegate::setModelData(editor, model, index);
  217. }
  218. }