playersettings.cpp 2.0 KB

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  1. /*
  2. * playersettings.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "playersettings.h"
  12. #include "ui_playersettings.h"
  13. #include "playerparams.h"
  14. #include "mainwindow.h"
  15. PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
  16. QDialog(parent),
  17. ui(new Ui::PlayerSettings),
  18. controller(ctrl)
  19. {
  20. ui->setupUi(this);
  21. show();
  22. int players = 0;
  23. const int minAllowedPlayers = 2;
  24. for(auto & p : controller.map()->players)
  25. {
  26. if(p.canAnyonePlay())
  27. {
  28. paramWidgets.push_back(new PlayerParams(controller, players));
  29. ui->playersLayout->addWidget(paramWidgets.back());
  30. ++players;
  31. }
  32. }
  33. if(players < minAllowedPlayers)
  34. ui->playersCount->setCurrentText("");
  35. else
  36. ui->playersCount->setCurrentIndex(players - minAllowedPlayers);
  37. setAttribute(Qt::WA_DeleteOnClose);
  38. }
  39. PlayerSettings::~PlayerSettings()
  40. {
  41. delete ui;
  42. }
  43. void PlayerSettings::on_playersCount_currentIndexChanged(int index)
  44. {
  45. const auto selectedPlayerCount = index + 2;
  46. assert(selectedPlayerCount <= controller.map()->players.size());
  47. for(int i = 0; i < selectedPlayerCount; ++i)
  48. {
  49. if(i < paramWidgets.size())
  50. continue;
  51. auto & p = controller.map()->players[i];
  52. p.canComputerPlay = true;
  53. paramWidgets.push_back(new PlayerParams(controller, i));
  54. ui->playersLayout->addWidget(paramWidgets.back());
  55. }
  56. assert(!paramWidgets.empty());
  57. for(int i = paramWidgets.size() - 1; i >= selectedPlayerCount; --i)
  58. {
  59. auto & p = controller.map()->players[i];
  60. p.canComputerPlay = false;
  61. p.canHumanPlay = false;
  62. ui->playersLayout->removeWidget(paramWidgets[i]);
  63. delete paramWidgets[i];
  64. paramWidgets.pop_back();
  65. }
  66. }
  67. void PlayerSettings::on_pushButton_clicked()
  68. {
  69. for(auto * w : paramWidgets)
  70. {
  71. controller.map()->players[w->playerColor] = w->playerInfo;
  72. }
  73. controller.commitChangeWithoutRedraw();
  74. close();
  75. }