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							- /*
 
-  * CInGameConsole.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CInGameConsole.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../PlayerLocalState.h"
 
- #include "../ClientCommandManager.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../render/Colors.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/TextOperations.h"
 
- #include "../../lib/mapObjects/CArmedInstance.h"
 
- CInGameConsole::CInGameConsole()
 
- 	: CIntObject(KEYBOARD | TIME | TEXTINPUT)
 
- 	, prevEntDisp(-1)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- }
 
- void CInGameConsole::showAll(SDL_Surface * to)
 
- {
 
- 	show(to);
 
- }
 
- void CInGameConsole::show(SDL_Surface * to)
 
- {
 
- 	if (LOCPLINT->cingconsole != this)
 
- 		return;
 
- 	int number = 0;
 
- 	boost::unique_lock<boost::mutex> lock(texts_mx);
 
- 	for(auto & text : texts)
 
- 	{
 
- 		Point leftBottomCorner(0, pos.h);
 
- 		Point textPosition(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number * 20);
 
- 		graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, text.text, Colors::GREEN, textPosition );
 
- 		number++;
 
- 	}
 
- }
 
- void CInGameConsole::tick(uint32_t msPassed)
 
- {
 
- 	size_t sizeBefore = texts.size();
 
- 	{
 
- 		boost::unique_lock<boost::mutex> lock(texts_mx);
 
- 		for(auto & text : texts)
 
- 			text.timeOnScreen += msPassed;
 
- 		vstd::erase_if(
 
- 			texts,
 
- 			[&](const auto & value)
 
- 			{
 
- 				return value.timeOnScreen > defaultTimeout;
 
- 			}
 
- 		);
 
- 	}
 
- 	if(sizeBefore != texts.size())
 
- 		GH.totalRedraw(); // FIXME: ingame console has no parent widget set
 
- }
 
- void CInGameConsole::print(const std::string & txt)
 
- {
 
- 	// boost::unique_lock scope
 
- 	{
 
- 		boost::unique_lock<boost::mutex> lock(texts_mx);
 
- 		int lineLen = conf.go()->ac.outputLineLength;
 
- 		if(txt.size() < lineLen)
 
- 		{
 
- 			texts.push_back({txt, 0});
 
- 		}
 
- 		else
 
- 		{
 
- 			assert(lineLen);
 
- 			for(int g = 0; g < txt.size() / lineLen + 1; ++g)
 
- 			{
 
- 				std::string part = txt.substr(g * lineLen, lineLen);
 
- 				if(part.empty())
 
- 					break;
 
- 				texts.push_back({part, 0});
 
- 			}
 
- 		}
 
- 		while(texts.size() > maxDisplayedTexts)
 
- 			texts.erase(texts.begin());
 
- 	}
 
- 	GH.totalRedraw(); // FIXME: ingame console has no parent widget set
 
- }
 
- void CInGameConsole::keyPressed (const SDL_Keycode & key)
 
- {
 
- 	if (LOCPLINT->cingconsole != this)
 
- 		return;
 
- 	if(!captureAllKeys && key != SDLK_TAB)
 
- 		return; //because user is not entering any text
 
- 	switch(key)
 
- 	{
 
- 	case SDLK_TAB:
 
- 	case SDLK_ESCAPE:
 
- 		{
 
- 			if(captureAllKeys)
 
- 			{
 
- 				endEnteringText(false);
 
- 			}
 
- 			else if(SDLK_TAB == key)
 
- 			{
 
- 				startEnteringText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_RETURN: //enter key
 
- 		{
 
- 			if(!enteredText.empty() && captureAllKeys)
 
- 			{
 
- 				bool anyTextExceptCaret = enteredText.size() > 1;
 
- 				endEnteringText(anyTextExceptCaret);
 
- 				if(anyTextExceptCaret)
 
- 				{
 
- 					CCS->soundh->playSound("CHAT");
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_BACKSPACE:
 
- 		{
 
- 			if(enteredText.size() > 1)
 
- 			{
 
- 				TextOperations::trimRightUnicode(enteredText,2);
 
- 				enteredText += '_';
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_UP: //up arrow
 
- 		{
 
- 			if(previouslyEntered.empty())
 
- 				break;
 
- 			if(prevEntDisp == -1)
 
- 			{
 
- 				prevEntDisp = static_cast<int>(previouslyEntered.size() - 1);
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if( prevEntDisp > 0)
 
- 			{
 
- 				--prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_DOWN: //down arrow
 
- 		{
 
- 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 
- 			{
 
- 				++prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
 
- 			{
 
- 				prevEntDisp = -1;
 
- 				enteredText = "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::textInputed(const std::string & inputtedText)
 
- {
 
- 	if (LOCPLINT->cingconsole != this)
 
- 		return;
 
- 	if(!captureAllKeys || enteredText.empty())
 
- 		return;
 
- 	enteredText.resize(enteredText.size()-1);
 
- 	enteredText += inputtedText;
 
- 	enteredText += "_";
 
- 	refreshEnteredText();
 
- }
 
- void CInGameConsole::textEdited(const std::string & inputtedText)
 
- {
 
-  //do nothing here
 
- }
 
- void CInGameConsole::startEnteringText()
 
- {
 
- 	if (!active)
 
- 		return;
 
- 	if (captureAllKeys)
 
- 		return;
 
- 	assert(GH.statusbar);
 
- 	assert(currentStatusBar.expired());//effectively, nullptr check
 
- 	currentStatusBar = GH.statusbar;
 
- 	captureAllKeys = true;
 
- 	enteredText = "_";
 
- 	GH.statusbar->setEnteringMode(true);
 
- 	GH.statusbar->setEnteredText(enteredText);
 
- }
 
- void CInGameConsole::endEnteringText(bool processEnteredText)
 
- {
 
- 	captureAllKeys = false;
 
- 	prevEntDisp = -1;
 
- 	if(processEnteredText)
 
- 	{
 
- 		std::string txt = enteredText.substr(0, enteredText.size()-1);
 
- 		previouslyEntered.push_back(txt);
 
- 		if(txt.at(0) == '/')
 
- 		{
 
- 			//some commands like gosolo don't work when executed from GUI thread
 
- 			auto threadFunction = [=]()
 
- 			{
 
- 				ClientCommandManager commandController;
 
- 				commandController.processCommand(txt.substr(1), true);
 
- 			};
 
- 			boost::thread clientCommandThread(threadFunction);
 
- 			clientCommandThread.detach();
 
- 		}
 
- 		else
 
- 			LOCPLINT->cb->sendMessage(txt, LOCPLINT->localState->getCurrentArmy());
 
- 	}
 
- 	enteredText.clear();
 
- 	auto statusbar = currentStatusBar.lock();
 
- 	assert(statusbar);
 
- 	if (statusbar)
 
- 		statusbar->setEnteringMode(false);
 
- 	currentStatusBar.reset();
 
- }
 
- void CInGameConsole::refreshEnteredText()
 
- {
 
- 	auto statusbar = currentStatusBar.lock();
 
- 	assert(statusbar);
 
- 	if (statusbar)
 
- 		statusbar->setEnteredText(enteredText);
 
- }
 
 
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