mapcontroller.cpp 13 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/GameConstants.h"
  12. #include "../lib/mapping/CMapService.h"
  13. #include "../lib/mapping/CMap.h"
  14. #include "../lib/mapping/CMapEditManager.h"
  15. #include "../lib/Terrain.h"
  16. #include "../lib/mapObjects/CObjectClassesHandler.h"
  17. #include "../lib/rmg/ObstaclePlacer.h"
  18. #include "../lib/CSkillHandler.h"
  19. #include "../lib/spells/CSpellHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "mapview.h"
  22. #include "scenelayer.h"
  23. #include "maphandler.h"
  24. #include "mainwindow.h"
  25. #include "inspector/inspector.h"
  26. MapController::MapController(MainWindow * m): main(m)
  27. {
  28. for(int i : {0, 1})
  29. {
  30. _scenes[i].reset(new MapScene(i));
  31. _miniscenes[i].reset(new MinimapScene(i));
  32. }
  33. connectScenes();
  34. }
  35. void MapController::connectScenes()
  36. {
  37. for (int level = 0; level <= 1; level++)
  38. {
  39. //selections for both layers will be handled separately
  40. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  41. {
  42. main->onSelectionMade(level, anythingSelected);
  43. });
  44. }
  45. }
  46. MapController::~MapController()
  47. {
  48. }
  49. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  50. {
  51. return _map;
  52. }
  53. CMap * MapController::map()
  54. {
  55. return _map.get();
  56. }
  57. MapHandler * MapController::mapHandler()
  58. {
  59. return _mapHandler.get();
  60. }
  61. MapScene * MapController::scene(int level)
  62. {
  63. return _scenes[level].get();
  64. }
  65. MinimapScene * MapController::miniScene(int level)
  66. {
  67. return _miniscenes[level].get();
  68. }
  69. void MapController::repairMap()
  70. {
  71. //there might be extra skills, arts and spells not imported from map
  72. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  73. {
  74. map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  75. }
  76. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  77. {
  78. map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  79. }
  80. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpell.size())
  81. {
  82. map()->allowedSpell.resize(VLC->spellh->getDefaultAllowed().size());
  83. }
  84. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  85. {
  86. map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  87. }
  88. //fix owners for objects
  89. for(auto obj : _map->objects)
  90. {
  91. //setup proper names (hero name will be fixed later
  92. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  93. {
  94. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  95. obj->typeName = handler->typeName;
  96. obj->subTypeName = handler->subTypeName;
  97. }
  98. //fix flags
  99. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  100. {
  101. if(dynamic_cast<CGMine*>(obj.get()) ||
  102. dynamic_cast<CGDwelling*>(obj.get()) ||
  103. dynamic_cast<CGTownInstance*>(obj.get()) ||
  104. dynamic_cast<CGGarrison*>(obj.get()) ||
  105. dynamic_cast<CGShipyard*>(obj.get()) ||
  106. dynamic_cast<CGLighthouse*>(obj.get()) ||
  107. dynamic_cast<CGHeroInstance*>(obj.get()))
  108. obj->tempOwner = PlayerColor::NEUTRAL;
  109. }
  110. //fix hero instance
  111. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  112. {
  113. map()->allowedHeroes.at(nih->subID) = true;
  114. auto type = VLC->heroh->objects[nih->subID];
  115. assert(type->heroClass);
  116. //TODO: find a way to get proper type name
  117. if(obj->ID == Obj::HERO)
  118. nih->typeName = "hero";
  119. if(obj->ID == Obj::PRISON)
  120. nih->typeName = "prison";
  121. nih->subTypeName = type->heroClass->identifier;
  122. nih->type = type;
  123. if(nih->name.empty())
  124. nih->name = nih->type->name;
  125. if(nih->biography.empty())
  126. nih->biography = nih->type->biography;
  127. if(nih->ID == Obj::HERO) //not prison
  128. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  129. //fix spells
  130. if(nih->spellbookContainsSpell(SpellID::PRESET))
  131. {
  132. nih->removeSpellFromSpellbook(SpellID::PRESET);
  133. }
  134. else
  135. {
  136. for(auto spellID : type->spells)
  137. nih->addSpellToSpellbook(spellID);
  138. }
  139. //fix portrait
  140. if(nih->portrait < 0 || nih->portrait == 255)
  141. nih->portrait = type->imageIndex;
  142. }
  143. //fix town instance
  144. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  145. {
  146. if(tnh->getTown())
  147. {
  148. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  149. {
  150. return !tnh->getTown()->buildings.count(bid);
  151. });
  152. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  153. {
  154. return !tnh->getTown()->buildings.count(bid);
  155. });
  156. }
  157. }
  158. //fix spell scrolls
  159. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  160. {
  161. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  162. {
  163. std::vector<SpellID> out;
  164. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  165. {
  166. //if(map->isAllowedSpell(spell->id))
  167. {
  168. out.push_back(spell->id);
  169. }
  170. }
  171. auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  172. art->storedArtifact = a;
  173. }
  174. else
  175. map()->allowedArtifact.at(art->subID) = true;
  176. }
  177. }
  178. }
  179. void MapController::setMap(std::unique_ptr<CMap> cmap)
  180. {
  181. _map = std::move(cmap);
  182. repairMap();
  183. for(int i : {0, 1})
  184. {
  185. _scenes[i].reset(new MapScene(i));
  186. _miniscenes[i].reset(new MinimapScene(i));
  187. }
  188. resetMapHandler();
  189. sceneForceUpdate();
  190. connectScenes();
  191. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  192. {
  193. main->enableUndo(allowUndo);
  194. main->enableRedo(allowRedo);
  195. }
  196. );
  197. }
  198. void MapController::sceneForceUpdate()
  199. {
  200. _scenes[0]->updateViews();
  201. _miniscenes[0]->updateViews();
  202. if(_map->twoLevel)
  203. {
  204. _scenes[1]->updateViews();
  205. _miniscenes[1]->updateViews();
  206. }
  207. }
  208. void MapController::sceneForceUpdate(int level)
  209. {
  210. _scenes[level]->updateViews();
  211. _miniscenes[level]->updateViews();
  212. }
  213. void MapController::resetMapHandler()
  214. {
  215. if(!_mapHandler)
  216. _mapHandler.reset(new MapHandler());
  217. _mapHandler->reset(map());
  218. for(int i : {0, 1})
  219. {
  220. _scenes[i]->initialize(*this);
  221. _miniscenes[i]->initialize(*this);
  222. }
  223. }
  224. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  225. {
  226. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  227. _scenes[level]->selectionTerrainView.selection().end());
  228. if(v.empty())
  229. return;
  230. _scenes[level]->selectionTerrainView.clear();
  231. _scenes[level]->selectionTerrainView.draw();
  232. _map->getEditManager()->getTerrainSelection().setSelection(v);
  233. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  234. for(auto & t : v)
  235. _scenes[level]->terrainView.setDirty(t);
  236. _scenes[level]->terrainView.draw();
  237. _miniscenes[level]->updateViews();
  238. main->mapChanged();
  239. }
  240. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  241. {
  242. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  243. _scenes[level]->selectionTerrainView.selection().end());
  244. if(v.empty())
  245. return;
  246. _scenes[level]->selectionTerrainView.clear();
  247. _scenes[level]->selectionTerrainView.draw();
  248. _map->getEditManager()->getTerrainSelection().setSelection(v);
  249. if(isRoad)
  250. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  251. else
  252. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  253. for(auto & t : v)
  254. _scenes[level]->terrainView.setDirty(t);
  255. _scenes[level]->terrainView.draw();
  256. _miniscenes[level]->updateViews();
  257. main->mapChanged();
  258. }
  259. void MapController::commitObjectErase(int level)
  260. {
  261. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  262. if (selectedObjects.size() > 1)
  263. {
  264. //mass erase => undo in one operation
  265. _map->getEditManager()->removeObjects(selectedObjects);
  266. }
  267. else if (selectedObjects.size() == 1)
  268. {
  269. _map->getEditManager()->removeObject(*selectedObjects.begin());
  270. }
  271. else //nothing to erase - shouldn't be here
  272. {
  273. return;
  274. }
  275. for (auto obj : selectedObjects)
  276. {
  277. //invalidate tiles under objects
  278. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  279. }
  280. _scenes[level]->selectionObjectsView.clear();
  281. _scenes[level]->objectsView.draw();
  282. _scenes[level]->selectionObjectsView.draw();
  283. _scenes[level]->passabilityView.update();
  284. _miniscenes[level]->updateViews();
  285. main->mapChanged();
  286. }
  287. bool MapController::discardObject(int level) const
  288. {
  289. _scenes[level]->selectionObjectsView.clear();
  290. if(_scenes[level]->selectionObjectsView.newObject)
  291. {
  292. delete _scenes[level]->selectionObjectsView.newObject;
  293. _scenes[level]->selectionObjectsView.newObject = nullptr;
  294. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  295. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  296. _scenes[level]->selectionObjectsView.draw();
  297. return true;
  298. }
  299. return false;
  300. }
  301. void MapController::createObject(int level, CGObjectInstance * obj) const
  302. {
  303. _scenes[level]->selectionObjectsView.newObject = obj;
  304. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  305. _scenes[level]->selectionObjectsView.draw();
  306. }
  307. void MapController::commitObstacleFill(int level)
  308. {
  309. auto selection = _scenes[level]->selectionTerrainView.selection();
  310. if(selection.empty())
  311. return;
  312. //split by zones
  313. std::map<TerrainId, ObstacleProxy> terrainSelected;
  314. for(auto & t : selection)
  315. {
  316. auto tl = _map->getTile(t);
  317. if(tl.blocked || tl.visitable)
  318. continue;
  319. terrainSelected[tl.terType->id].blockedArea.add(t);
  320. }
  321. for(auto & sel : terrainSelected)
  322. {
  323. sel.second.collectPossibleObstacles(sel.first);
  324. sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault());
  325. }
  326. _mapHandler->invalidateObjects();
  327. _scenes[level]->selectionTerrainView.clear();
  328. _scenes[level]->selectionTerrainView.draw();
  329. _scenes[level]->objectsView.draw();
  330. _scenes[level]->passabilityView.update();
  331. _miniscenes[level]->updateViews();
  332. main->mapChanged();
  333. }
  334. void MapController::commitObjectChange(int level)
  335. {
  336. //for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  337. //_mapHandler->invalidate(o);
  338. _scenes[level]->objectsView.draw();
  339. _scenes[level]->selectionObjectsView.draw();
  340. _scenes[level]->passabilityView.update();
  341. _miniscenes[level]->updateViews();
  342. main->mapChanged();
  343. }
  344. void MapController::commitChangeWithoutRedraw()
  345. {
  346. //DO NOT REDRAW
  347. main->mapChanged();
  348. }
  349. void MapController::commitObjectShift(int level)
  350. {
  351. auto shift = _scenes[level]->selectionObjectsView.shift;
  352. bool makeShift = !shift.isNull();
  353. if(makeShift)
  354. {
  355. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  356. {
  357. int3 pos = obj->pos;
  358. pos.z = level;
  359. pos.x += shift.x(); pos.y += shift.y();
  360. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  361. _map->getEditManager()->moveObject(obj, pos);
  362. _mapHandler->invalidate(prevPositions);
  363. _mapHandler->invalidate(obj);
  364. }
  365. }
  366. _scenes[level]->selectionObjectsView.newObject = nullptr;
  367. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  368. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  369. if(makeShift)
  370. {
  371. _scenes[level]->objectsView.draw();
  372. _scenes[level]->selectionObjectsView.draw();
  373. _scenes[level]->passabilityView.update();
  374. _miniscenes[level]->updateViews();
  375. main->mapChanged();
  376. }
  377. }
  378. void MapController::commitObjectCreate(int level)
  379. {
  380. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  381. if(!newObj)
  382. return;
  383. auto shift = _scenes[level]->selectionObjectsView.shift;
  384. int3 pos = newObj->pos;
  385. pos.z = level;
  386. pos.x += shift.x(); pos.y += shift.y();
  387. newObj->pos = pos;
  388. Initializer init(newObj, defaultPlayer);
  389. _map->getEditManager()->insertObject(newObj);
  390. _mapHandler->invalidate(newObj);
  391. _scenes[level]->selectionObjectsView.newObject = nullptr;
  392. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  393. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  394. _scenes[level]->objectsView.draw();
  395. _scenes[level]->selectionObjectsView.draw();
  396. _scenes[level]->passabilityView.update();
  397. _miniscenes[level]->updateViews();
  398. main->mapChanged();
  399. }
  400. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  401. {
  402. //find all objects of such type
  403. int objCounter = 0;
  404. for(auto o : _map->objects)
  405. {
  406. if(o->ID == newObj->ID && o->subID == newObj->subID)
  407. {
  408. ++objCounter;
  409. }
  410. }
  411. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  412. {
  413. auto typeName = QString::fromStdString(newObj->typeName);
  414. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  415. error = QString("There can be only one grail object on the map");
  416. return false; //maplimit reached
  417. }
  418. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  419. {
  420. error = "Hero cannot be created as NEUTRAL";
  421. return false;
  422. }
  423. return true;
  424. }
  425. void MapController::undo()
  426. {
  427. _map->getEditManager()->getUndoManager().undo();
  428. resetMapHandler();
  429. sceneForceUpdate();
  430. main->mapChanged();
  431. }
  432. void MapController::redo()
  433. {
  434. _map->getEditManager()->getUndoManager().redo();
  435. resetMapHandler();
  436. sceneForceUpdate();
  437. main->mapChanged();
  438. }