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- /*
- * maphandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- //code is copied from vcmiclient/mapHandler.cpp with minimal changes
- #include "StdInc.h"
- #include "maphandler.h"
- #include "graphics.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapObjects/CGHeroInstance.h"
- #include "../lib/mapObjects/CObjectClassesHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/CModHandler.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/GameConstants.h"
- #include "../lib/JsonDetail.h"
- const int tileSize = 32;
- static bool objectBlitOrderSorter(const TileObject & a, const TileObject & b)
- {
- return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
- }
- int MapHandler::index(int x, int y, int z) const
- {
- return z * (sizes.x * sizes.y) + y * sizes.x + x;
- }
- int MapHandler::index(const int3 & p) const
- {
- return index(p.x, p.y, p.z);
- }
- MapHandler::MapHandler()
- {
- initTerrainGraphics();
- logGlobal->info("\tPreparing terrain, roads, rivers, borders");
- }
- void MapHandler::reset(const CMap * Map)
- {
- ttiles.clear();
- map = Map;
-
- //sizes of terrain
- sizes.x = map->width;
- sizes.y = map->height;
- sizes.z = map->twoLevel ? 2 : 1;
-
- initObjectRects();
- logGlobal->info("\tMaking object rects");
- }
- void MapHandler::initTerrainGraphics()
- {
- auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map<std::string, std::string> & files)
- {
- for(auto & type : files)
- {
- animation[type.first] = make_unique<Animation>(type.second);
- animation[type.first]->preload();
- const size_t views = animation[type.first]->size(0);
- cache[type.first].resize(views);
-
- for(int j = 0; j < views; j++)
- cache[type.first][j] = animation[type.first]->getImage(j);
- }
- };
-
- std::map<std::string, std::string> terrainFiles;
- std::map<std::string, std::string> roadFiles;
- std::map<std::string, std::string> riverFiles;
- for(const auto & terrain : VLC->terrainTypeHandler->terrains())
- {
- terrainFiles[terrain.name] = terrain.tilesFilename;
- }
- for(const auto & river : VLC->terrainTypeHandler->rivers())
- {
- riverFiles[river.fileName] = river.fileName;
- }
- for(const auto & road : VLC->terrainTypeHandler->roads())
- {
- roadFiles[road.fileName] = road.fileName;
- }
-
- loadFlipped(terrainAnimations, terrainImages, terrainFiles);
- loadFlipped(riverAnimations, riverImages, riverFiles);
- loadFlipped(roadAnimations, roadImages, roadFiles);
- }
- void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z)
- {
- auto & tinfo = map->getTile(int3(x, y, z));
- ui8 rotation = tinfo.extTileFlags % 4;
-
- //TODO: use ui8 instead of string key
- auto terrainName = tinfo.terType->name;
-
- if(terrainImages.at(terrainName).size() <= tinfo.terView)
- return;
-
- bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
- painter.drawImage(x * tileSize, y * tileSize, terrainImages.at(terrainName)[tinfo.terView]->mirrored(hflip, vflip));
- }
- void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
- {
- auto & tinfo = map->getTile(int3(x, y, z));
- auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr;
-
- //TODO: use ui8 instead of string key
- auto roadName = tinfo.roadType->fileName;
-
- if (tinfoUpper && tinfoUpper->roadType->id != Road::NO_ROAD)
- {
- QRect source(0, tileSize / 2, tileSize, tileSize / 2);
- ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
- bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
- if(roadImages.at(roadName).size() > tinfoUpper->roadDir)
- {
- painter.drawImage(QPoint(x * tileSize, y * tileSize), roadImages.at(roadName)[tinfoUpper->roadDir]->mirrored(hflip, vflip), source);
- }
- }
-
- if(tinfo.roadType->id != Road::NO_ROAD) //print road from this tile
- {
- QRect source(0, 0, tileSize, tileSize / 2);
- ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
- bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
- if(roadImages.at(roadName).size() > tinfo.roadDir)
- {
- painter.drawImage(QPoint(x * tileSize, y * tileSize + tileSize / 2), roadImages.at(roadName)[tinfo.roadDir]->mirrored(hflip, vflip), source);
- }
- }
- }
- void MapHandler::drawRiver(QPainter & painter, int x, int y, int z)
- {
- auto & tinfo = map->getTile(int3(x, y, z));
- if(tinfo.riverType->id == River::NO_RIVER)
- return;
-
- //TODO: use ui8 instead of string key
- auto riverName = tinfo.riverType->fileName;
- if(riverImages.at(riverName).size() <= tinfo.riverDir)
- return;
- ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
- bool hflip = (rotation == 1 || rotation == 3), vflip = (rotation == 2 || rotation == 3);
- painter.drawImage(x * tileSize, y * tileSize, riverImages.at(riverName)[tinfo.riverDir]->mirrored(hflip, vflip));
- }
- void setPlayerColor(QImage * sur, PlayerColor player)
- {
- if(player == PlayerColor::UNFLAGGABLE)
- return;
- if(sur->format() == QImage::Format_Indexed8)
- {
- QRgb color = graphics->neutralColor;
- if(player != PlayerColor::NEUTRAL && player < PlayerColor::PLAYER_LIMIT)
- color = graphics->playerColors.at(player.getNum());
- sur->setColor(5, color);
- }
- else
- logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
- }
- void MapHandler::initObjectRects()
- {
- ttiles.resize(sizes.x * sizes.y * sizes.z);
-
- //initializing objects / rects
- for(const CGObjectInstance * elem : map->objects)
- {
- CGObjectInstance *obj = const_cast<CGObjectInstance *>(elem);
- if( !obj
- || (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
- || (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
- {
- continue;
- }
-
- std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
-
- //no animation at all
- if(!animation)
- continue;
-
- //empty animation
- if(animation->size(0) == 0)
- continue;
-
- auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
- if(!image)
- {
- //workaround for prisons
- image = animation->getImage(0, 0);
- if(!image)
- continue;
- }
-
-
- for(int fx=0; fx < obj->getWidth(); ++fx)
- {
- for(int fy=0; fy < obj->getHeight(); ++fy)
- {
- int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
- QRect cr(image->width() - fx * tileSize - tileSize,
- image->height() - fy * tileSize - tileSize,
- image->width(),
- image->height());
-
- TileObject toAdd(obj, cr);
-
- if( map->isInTheMap(currTile) && // within map
- cr.x() + cr.width() > 0 && // image has data on this tile
- cr.y() + cr.height() > 0)
- {
- ttiles[index(currTile)].push_back(toAdd);
- }
- }
- }
- }
-
- for(auto & tt : ttiles)
- {
- stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
- }
- }
- bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
- {
- if (!a)
- return true;
- if (!b)
- return false;
- if (a->appearance->printPriority != b->appearance->printPriority)
- return a->appearance->printPriority > b->appearance->printPriority;
-
- if(a->pos.y != b->pos.y)
- return a->pos.y < b->pos.y;
-
- if(b->ID == Obj::HERO && a->ID != Obj::HERO)
- return true;
- if(b->ID != Obj::HERO && a->ID == Obj::HERO)
- return false;
-
- if(!a->isVisitable() && b->isVisitable())
- return true;
- if(!b->isVisitable() && a->isVisitable())
- return false;
- if(a->pos.x < b->pos.x)
- return true;
- return false;
- }
- TileObject::TileObject(CGObjectInstance * obj_, QRect rect_)
- : obj(obj_),
- rect(rect_)
- {
- }
- TileObject::~TileObject()
- {
- }
- std::shared_ptr<QImage> MapHandler::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor color, int group) const
- {
- if(!hero || hero->boat)
- return std::shared_ptr<QImage>();
-
- return findFlagBitmapInternal(graphics->heroFlagAnimations.at(color.getNum()), anim, group, hero->moveDir, !hero->isStanding);
- }
- std::shared_ptr<QImage> MapHandler::findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const
- {
- size_t groupSize = animation->size(group);
- if(groupSize == 0)
- return nullptr;
-
- if(moving)
- return animation->getImage(anim % groupSize, group);
- else
- return animation->getImage((anim / 4) % groupSize, group);
- }
- MapHandler::AnimBitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
- {
- if(!obj)
- return MapHandler::AnimBitmapHolder();
- // normal object
- std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
- size_t groupSize = animation->size(group);
- if(groupSize == 0)
- return MapHandler::AnimBitmapHolder();
-
- animation->playerColored(obj->tempOwner);
- auto bitmap = animation->getImage(anim % groupSize, group);
-
- if(!bitmap)
- return MapHandler::AnimBitmapHolder();
- setPlayerColor(bitmap.get(), obj->tempOwner);
-
- return MapHandler::AnimBitmapHolder(bitmap);
- }
- std::vector<TileObject> & MapHandler::getObjects(int x, int y, int z)
- {
- return ttiles[index(x, y, z)];
- }
- void MapHandler::drawObjects(QPainter & painter, int x, int y, int z)
- {
- for(auto & object : getObjects(x, y, z))
- {
- const CGObjectInstance * obj = object.obj;
- if(!obj)
- {
- logGlobal->error("Stray map object that isn't fading");
- return;
- }
- uint8_t animationFrame = 0;
- auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
- if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
- objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 4);
-
- if(objData.objBitmap)
- {
- auto pos = obj->getPosition();
- painter.drawImage(QPoint(x * tileSize, y * tileSize), *objData.objBitmap, object.rect);
-
- if(objData.flagBitmap)
- {
- if(x == pos.x && y == pos.y)
- painter.drawImage(QPoint((x - 2) * tileSize, (y - 1) * tileSize), *objData.flagBitmap);
- }
- }
- }
- }
- void MapHandler::drawObject(QPainter & painter, const TileObject & object)
- {
- const CGObjectInstance * obj = object.obj;
- if (!obj)
- {
- logGlobal->error("Stray map object that isn't fading");
- return;
- }
- uint8_t animationFrame = 0;
- auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
- if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
- objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 0);
-
- if (objData.objBitmap)
- {
- auto pos = obj->getPosition();
- painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.objBitmap);
-
- if (objData.flagBitmap)
- {
- if(object.rect.x() == pos.x && object.rect.y() == pos.y)
- painter.drawImage(pos.x * tileSize - object.rect.x(), pos.y * tileSize - object.rect.y(), *objData.flagBitmap);
- }
- }
- }
- void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y)
- {
- if (!obj)
- {
- logGlobal->error("Stray map object that isn't fading");
- return;
- }
- uint8_t animationFrame = 0;
- auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
- if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
- objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 4);
-
- if (objData.objBitmap)
- {
- painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.objBitmap);
-
- if (objData.flagBitmap)
- painter.drawImage(QPoint((x + 1) * 32 - objData.objBitmap->width(), (y + 1) * 32 - objData.objBitmap->height()), *objData.flagBitmap);
- }
- }
- QRgb MapHandler::getTileColor(int x, int y, int z)
- {
- // if object at tile is owned - it will be colored as its owner
- for(auto & object : getObjects(x, y, z))
- {
- if(!object.obj->getBlockedPos().count(int3(x, y, z)))
- continue;
-
- PlayerColor player = object.obj->getOwner();
- if(player == PlayerColor::NEUTRAL)
- return graphics->neutralColor;
- else
- if (player < PlayerColor::PLAYER_LIMIT)
- return graphics->playerColors[player.getNum()];
- }
-
- // else - use terrain color (blocked version or normal)
-
- auto & tile = map->getTile(int3(x, y, z));
-
- auto color = tile.terType->minimapUnblocked;
- if (tile.blocked && (!tile.visitable))
- color = tile.terType->minimapBlocked;
-
- return qRgb(color[0], color[1], color[2]);
- }
- void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
- {
- painter.setPen(getTileColor(x, y, z));
- painter.drawPoint(x, y);
- }
- void MapHandler::invalidate(int x, int y, int z)
- {
- auto & objects = getObjects(x, y, z);
-
- for(auto obj = objects.begin(); obj != objects.end();)
- {
- //object was removed
- if(std::find(map->objects.begin(), map->objects.end(), obj->obj) == map->objects.end())
- {
- obj = objects.erase(obj);
- continue;
- }
-
- //object was moved
- auto & pos = obj->obj->pos;
- if(pos.z != z || pos.x < x || pos.y < y || pos.x - obj->obj->getWidth() >= x || pos.y - obj->obj->getHeight() >= y)
- {
- obj = objects.erase(obj);
- continue;
- }
-
- ++obj;
- }
-
- stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
- }
- void MapHandler::invalidate(CGObjectInstance * obj)
- {
- std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
-
- //no animation at all or empty animation
- if(!animation || animation->size(0) == 0)
- return;
-
- auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
- if(!image)
- return;
-
- for(int fx=0; fx < obj->getWidth(); ++fx)
- {
- for(int fy=0; fy < obj->getHeight(); ++fy)
- {
- //object presented on the tile
- int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
- QRect cr(image->width() - fx * tileSize - tileSize, image->height() - fy * tileSize - tileSize, image->width(), image->height());
-
- if( map->isInTheMap(currTile) && // within map
- cr.x() + cr.width() > 0 && // image has data on this tile
- cr.y() + cr.height() > 0)
- {
- auto & objects = ttiles[index(currTile)];
- bool found = false;
- for(auto & o : objects)
- {
- if(o.obj == obj)
- {
- o.rect = cr;
- found = true;
- break;
- }
- }
- if(!found)
- objects.emplace_back(obj, cr);
-
- stable_sort(objects.begin(), objects.end(), objectBlitOrderSorter);
- }
- }
- }
- }
- std::vector<int3> MapHandler::getTilesUnderObject(CGObjectInstance * obj) const
- {
- std::vector<int3> result;
- for(int fx=0; fx < obj->getWidth(); ++fx)
- {
- for(int fy=0; fy < obj->getHeight(); ++fy)
- {
- //object presented on the tile
- int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
- if(map->isInTheMap(currTile)) // within map
- {
- result.push_back(currTile);
- }
- }
- }
- return result;
- }
- void MapHandler::invalidateObjects()
- {
- for(auto obj : map->objects)
- {
- invalidate(obj);
- }
- }
- void MapHandler::invalidate(const std::vector<int3> & tiles)
- {
- for(auto & currTile : tiles)
- {
- invalidate(currTile.x, currTile.y, currTile.z);
- }
- }
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